Shannara on MTV: I Have a Bad Feeling

In case you weren’t already aware, there is a television series in the works based on Terry Brooks’ sprawling Shannara series of fantasy novels. The series will be titled “The Shannara Chronicles” and is being produced by MTV. It’s scheduled for release sometime this year.

A map of the Four Lands, setting of the Shannara novelsThis feels like the sort of thing I should be celebrating. I’m desperate for some quality high fantasy television, a terribly under-served niche, and I’ve been a Shannara fan since I was a kid. But there are several things about this that are just making my heart sink.

Firstly, MTV. Need I say more? If I was going to make a list of networks I trust to make a quality, serious fantasy series, MTV would be waaaay near the bottom.

I don’t like judging products by their pedigree too much, and I won’t say that MTV’s involvement means this series is doomed, but it doesn’t inspire one to confidence.

The other main problem is what they’ve picked as the source material. The series will be based on The Elfstones of Shannara, the second book of the original trilogy. It’s a seemingly arbitrary choice, and it strikes me as a pretty poor one.

It’s not the worst book they could have chosen, but I’m only saying that because The Wishsong of Shannara exists. They’ve chosen to throw themselves into a worst of both worlds scenario by starting in the middle of the story and not jumping ahead enough to get to the really interesting Shannara stories.

Cover art for The Elfstones of Shannara, the second book in the original Shannara trilogySee, the Shannara franchise begun as a supremely generic — if still well-executed — high fantasy story. The first book, The Sword of Shannara, was pretty much a pure Lord of the Rings rip-off. Over time, the Shannara series started to develop a lot more personality, incorporating aspects of magitech and science fantasy while also developing the history and culture of the Four Lands very well.

But that hadn’t yet begun in The Elfstones of Shannara. While it wasn’t as transparent a Tolkien knock-off as the first book, it was still a very generic high fantasy with little to distinguish it from the pack.

But it is book two, which means newcomers to the franchise will be lost as to why the Ohmsford family is so important or what the backstory of the world is. Unless MTV wants to butcher the history of the series and just ignore the events of the first book.

I’m also not sure how they intend to get a full TV series from one relatively short book, unless they want to stretch out the story endlessly, which would get boring very fast, or start over with a new cast and story every season, which seems very foolhardy from a marketing and financing perspective.

If they wanted to go to the original trilogy, I really think starting with Sword would have been the best bet, even if it is obviously similar to Lord of the Rings. It gives people a good introduction to the world of Shannara, and it was the best of the first three books, derivative or not.

Cover art for a compilation of the Heritage of Shannara seriesBut the really smart thing to do would have been to go with something even later in the franchise. The second major series, The Heritage of Shannara, was where the Shannara series really came into its own. It had a much bigger and more cohesive story, and it transformed the Four Lands into much more than a weak Middle-Earth knock-off.

As a four-part series with a huge cast and a lot of literal and metaphorical ground to cover, it also offers much more fodder for a full television series

If I had a magic wand, I’d do a TV series based on Genesis of Shannara, as it was by far the most original and powerful of Brooks’ novels, but its bizarre mash-up of high fantasy, urban fantasy, and post-apocalyptic sci-fi is probably a little too unusual for the average viewer. So Heritage seems like the best choice.

There are other compelling options. The Voyage of the Jerle Shannara would also make a good TV show. A wild adventure into the unknown to battle a lizard monster, a crazy witch, and a freaky Borg-esque supercomputer? I’d watch.

Really, there are so many better choices than Elfstones. I don’t understand what they were thinking. It doesn’t even feature the most interesting aspect of the entire Shannara franchise, the sword of truth itself.

I want to believe the Shannara TV series will be good, but there’s just so little to give me any hope right now.

WoW Patch 6.1: Dude, Where’s My Content?

In a few days, Blizzard will release the first major content patch for Warlords of Draenor. Except there’s one problem.

A wallpaper for World of Warcraft: Warlords of DraenorWhat’s the content of this patch?

I haven’t been following World of Warcraft news quite as closely since I’m not currently subscribed, so when I didn’t see any previews of significant content for 6.1, I assumed I was just missing something. But then Blizzard put out their official trailer, and I saw that this really is a tiny patch.

The one major feature that was datamined for the patch, the Iron Docks quest hub, has been confirmed to be delayed to a later patch, and it also turns out it’s just a short quest chain, not a daily hub.

So what are we left with? The only new content is a continuation of the legendary quest chain — which if Mists of Pandaria is any guide will likely comprise about fifteen minutes of actual gameplay/story spread over a few weeks of grinding — and some new garrison quests, which are mostly centered around new incentives for existing content. Oh, and a racing minigame at the Darkmoon Faire.

I suppose a mention could be made of the Blackrock Foundry raid, as well. This was intended to be launch content but was not ready when the expansion released. Oh, the official line is that it was ready but the release was just gated, but the expansion went live in November, and BRF wasn’t opened until February, and they were testing it again on the 6.1 PTR. That’s not launch content.

At the same time, though, it did release before 6.1, so it’s probably not right to count it as 6.1 content, either. It’s in a weird limbo.

Blackhand in the Blackrock Foundry raid in World of Warcraft: Warlords of DraenorOtherwise, 6.1 just offers quality of life tweaks like the heirloom tab (which was intended for launch and was delayed), the new Blood Elf models (also a delayed launch feature), and oddball features like an in-game selfie camera and Twitter integration.

So we’ve got ourselves a major content patch with no major content.

I don’t think anyone was expecting 6.1 to be enormous. The first patch is usually relatively small. Cataclysm’s first content patch added some dungeons — revamped, true, but Zul’gurub was pretty much all new, and it did expand the endgame a fair bit — and Mists of Pandaria’s added a daily hub and some scenarios.

Those aren’t blockbuster patches, but they’re certainly much more than just a handful of quests and a selfie camera. 6.1 isn’t even going to re-enable flight as it was originally suggested to.

Hell, 6.1 would be a tiny patch by any game’s standards. Titles like Neverwinter and The Secret World put out bigger patches than this, and they don’t have anywhere near Blizzard’s resources. The only other game I know of that puts out patches this small is Guild Wars 2, but their patches are far more regular.

Prior to launch, it sounded as if Blizzard had big plans for WoD’s patches. Farahlon and the Ogre continent in the south were all offered as potential patch additions. Farahlon in particular was strongly hinted to be a new zone for 6.1.

A screenshot of Gorgrond in World of Warcraft: Warlords of DraenorBut now Farahlon and the Ogre continent are in the “we might still do it but probably not” category, and 6.2 is planned to add Tanaan Jungle, which was supposed to be launch content and is now believed to potentially be the final major content patch for Warlords of Draenor.

So it needs to be asked again: What the Hell is going on at Blizzard?

Here we have by far and away the most successful MMO on the market, made by one of the biggest gaming companies in the world. There are more people working on World of Warcraft than ever before, with it having absorbed much of the resources from the cancelled Titan project. And what they deliver is the longest content drought in the game’s history, followed by the smallest expansion in the game’s history (with over half its raid content delayed for months), followed four months later by an itsy bitsy teeny weeny “content” patch comprised primarily of features that were supposed to be in for launch but had to be pushed back.

Even after fourteen months, WoD was launched unfinished, and after four more months, it’s only starting to approach the state it should have been in at launch — and still missing Tanaan. It boggles the mind.

I’m not fond of tinfoil hat theories, but at this point, it’s clear that Something Is Up. Three possibilities occur:

A screenshot of Telador in World of Warcraft: Warlords of Draenor1: Blizzard is shifting gears and now plans to churn out expansions that are as small as possible as quickly as possible, with little post-launch development. Most of the resources are already devoted to 7.0.

2: Blizzard realized they took the wrong path with Warlords of Draenor — possibly due to a large amount of negative buzz pre-launch — and they’ve decided to cut their losses and focus on getting this expansion over with as quickly as possible so they can work on something better. Most of the resources are already devoted to 7.0.

3: Blizzard has developed a streak of gross incompetence. Most of the development is now being done by a thousand monkeys working at a thousand typewriters.

All possibilities seem rather paranoid and far-fetched, but at this point, what other conclusion are we supposed to draw? Myself, I think the truth is likely some combination of possibilities one and two.

If I were currently playing the game, I’d be hopping mad, but as it stands, I’m just terribly confused. This simply doesn’t add up.

Dance, cow, dance!But on the plus side, it is clearer to me than ever that I made the right decision by not buying WoD at launch. The amount of content it has delivered to date isn’t worth $120.*

*($50 for the expansion plus four months of subscription fees at $15 per month.)