Age of Mythology: Extended Edition and Tale of the Dragon Thoughts

Age of Mythology was a very important game in my youth. It took everything I loved about the excellent Age of Empires series and spiced things up with the addition of spectacularly powerful god powers and myth units. It spurred an interest in ancient mythologies (especially Norse mythology) that continues to this day.

The meteor god power in the Age of Mythology Extended EditionIt deserved to go on to become one of the great franchises of the real time strategy genre, but for whatever reason, it didn’t. It had one expansion, The Titans, and then vanished into obscurity, its vast potential largely wasted.

So I was happy to see Age of Mythology given a second lease on life when it rereleased on Steam as the “Extended Edition,” with updated graphics and full Steam support.

Admittedly, the new graphics don’t make a huge difference. The lighting is a bit more realistic, the water’s a little prettier, and I think the textures are a bit more detailed, but it’s not a major overhaul. The good news is AoM was a very good-looking game in its day, so it hasn’t aged as badly as it might have.

The Extended Edition also includes an extra mini-campaign called The Golden Gift. Apparently this was something Microsoft put out back in the day but which I somehow never knew about. An extra four Norse missions is certainly nice to have, though if I’m being honest it’s not an especially remarkable campaign.

Where things really got exciting was when it was announced there would be an all-new expansion to the Extended Edition: The Tale of the Dragon, featuring the Chinese as a new playable civilization.

A Chinese army in Age of Mythology: Tale of the DragonI bought Tale of the Dragon immediately upon release, though it took me a couple weeks to actually get around to playing it, having been distracted by other things.

The mysteries of the East:

Tale of the Dragon turned out to be a bit of a mixed bag, but on the whole, I’m happy with it.

First, the bad news.

The new campaign is, well, not that good. Age of Mythology was never a game with especially memorable storylines, but they were at least basically competent. The characters were memorable, if not deep, and the plots were coherent and engaging, if not particularly complex or thrilling.

Tale of the Dragon’s story, though, is clearly the work of amateurs. There are significant parts of it that just flat-out don’t make sense, and otherwise it’s just shallow and uninteresting in the extreme.

It also has issues with polish. There are some significant bugs, and the difficulty tuning is very inconsistent, effortlessly easy one moment and brutally punishing the next.

A Chinese town in Age of Mythology: Tale of the DragonThat said, the mission design is pretty strong, with a good amount of variety. Even with the story issues, it could have been a good campaign with better quality control.

The good news, however, is that the new Chinese civilization is excellent. It carries the otherwise meh campaign and is great fun in skirmishes (and presumably multiplayer, though I haven’t had the courage to attempt that).

The Chinese aren’t wildly different from previous civilizations, but they have enough new ideas and interesting quirks to feel fresh. A lot of their units break the game’s usual rock/paper/scissors rules. For example, their main cavalry unit, the cataphract, counters infantry. Usually, infantry are the counter to cavalry in AoM.

Their myth units and god powers are also for the most part very fun and interesting. I think it’s a good sign that I’ve spent a tremendous amount of time agonizing over what gods to worship because they’re all so appealing.

Also, the Chinese can unleash giant magical monkeys on their enemies.

Giant magic monkeys.

Monkeys!It’s a small thing, but something else I really like about the Chinese is how pretty their towns are. The new developers managed to get some pretty good results out of the game’s creaky old graphics engine. The Chinese buildings are very detailed and just nice to look at.

I generally hold up Blizzard games as the apex of real time strategy, but one thing StarCraft and Warcarft have never captured is the simple pleasure of building and maintaining your own little city. The Age of _____ games have always done a very good job of that, and it’s more true than ever with how aesthetically pleasing the Chinese villages are.

So even with its hiccups, I would definitely recommend Tale of the Dragon to any Age of Mythology fans.

And if you’re not already a fan, pick up the Extended Edition and remedy that situation immediately.

The Secret World: Home

I’ve done so many posts gushing with praise for The Secret World. There’s really nothing left for me to say that I haven’t already said.

My Templar activates her ultimate ability, Ophanim of the Unchained, for the first time in The Secret WorldBut I’m gonna gush some more anyway.

In the MMO community, you sometimes hear people talking about a game as their “home.” A virtual world that’s particularly special to them, that they will never leave.

Lately it has occurred to me that The Secret World is my home.

Sure, I’ve played World of Warcraft longer, sunk more hours into it. I certainly don’t see myself ever leaving WoW behind. But my connection is to Azeroth, not to WoW as a game. WoW is my least favourite incarnation of Azeroth, by a significant margin.

And WoW doesn’t have the same feeling of belonging. It has a lot of familiarity, a lot of nostalgia, and don’t get me wrong: WoW is a very important game to me, and for all my gripes, it’s still quite special to me.

But it’s not The Secret World.

TSW is a game that gives me tremendous pleasure simply to inhabit. I have so, so many great memories of this game, and many of them are spectacular moments, epic climaxes to brilliantly told story-arcs, but just as many are far more simple: sitting in the woods of Solomon Island and listening to the seagulls, watching the dawn glint off Siren’s Lake, feeling the oppressiveness of the night sky in the grim winter landscape of the Carpathian Fangs.

A runestone on Solomon Island in The Secret WorldIt’s certainly an odd match. On paper, it’s not a game that would appeal to me. I’ve never been especially fond of horror or urban fantasy, and I think conspiracy theories are ridiculous. It has no Elves, no intricately strange and beautiful non-human cultures to immerse myself in, no dragons or knights in shining armour or any of the things that usually appeal to me. But yet it has wormed its way into my heart all the same.

Somewhere along the line TSW became more than a game to me. Sometime between pursuing Loki into the depths of the earth, trekking through the surreal industrial nightmare of the Hell Dimensions, and delving into the darkest pits of the Dreaming Prison, TSW came to embody a sense of infinite mystery and possibility.

Rationally I know I’ve seen nearly all there is to see in TSW, but after three years of constantly stumbling across side missions and lore honeycombs and rare spawns and weird things I cannot even explain, there’s a part of me that is always going to believe something wonderful — or terrible, or both — might be lurking around the next corner. That there are still mysteries yet to plumb.

It’s that feeling of unlimited potential that forms the foundation of all speculative fiction. It’s the driving force in my life. It’s why I became a writer, why my apartment is full of books and action figures and space ships, why I’m a gamer, and a reader, and a fan of movies and TV.

It’s that feeling of possibility that makes the game so enchanting. It doesn’t feel like a game anymore. It feels like a world. A world I do not and may never fully understand, but one which never ceases to fascinate me.

My Dragon busts out Ricky Pagan's boombox in The Secret WorldIt’s that feeling of possibility that keeps the game interesting to me, that puts a smile on my face even if I’m doing something as objectively dull as repeating Bullets for Andy for the eleventy billionth time (SERIOUSLY ANDY DO YOU HAVE ENOUGH BULLETS YET?).

The Secret World is the best game I’ve played in my adult life. It may be the best game I’ve ever played. There’s a decent chance it may be the best game I will ever play.

Oh, of course it’s not perfect. It’s very good, and a lot of its most glaring flaws have been solved, but it definitely has its annoyances. Ak’ab are still Hell, and Oni are worse. I still want to slap whoever gave the green light to the mob density in Orochi Projects, and I’ve never been fond of silent protagonists. And it has entirely too many horse heads.

It’s not perfect, but nothing is.

And it just clicks for me, in a way nothing else in the gaming world quite does.

It’s home. It’s where I belong.