ESO: A Crafty Stratagem

A few weeks after I hit what we would generally think of as the level cap in Elder Scrolls Online, I have now hit what could be argued to be the true level cap, 160 Champion Points. It is only at this point that you cease hitting new tiers of equipment and can begin gearing up in earnest.

Teleporting via wayshrine in Elder Scrolls OnlineThis is where all those long hours I spent leveling my crafting finally paid off. Normally at this point in an MMO, I’d be hitting up dungeons or world bosses, or perhaps grinding daily quests or even doing PvP. In ESO, I had to do none of that. Like Tony Stark in a cave full of Middle Eastern stereotypes, I simply built my own equipment from scratch.

This first entailed several hours trekking all over the length and breadth of Tamriel to find enough materials, as the final tier of gear requires ten times more ingredients than what came before it.

I thought this would be a chore going in, but I actually didn’t mind it. It seems a small price to pay to free myself from the shackles of RNGesus, and this is a genuinely nice game to ride around and explore. I actually started the journey a bit before hitting 160 CP and made it the rest of the way thanks to the XP from exploration, killing mobs that got in my way, and doing the occasional Dolmen as I happened across them.

I had planned ahead and saved a bunch of crafting surveys for every profession, so that turned what could have been weeks of grinding into something that only took about a day of pleasant wandering.

My one complaint is how vague the survey maps can be. I had one where X didn’t so much mark the spot as it covered the entire northeast quadrant of Reaper’s March. That’s less than helpful.

Gathering Ancestor Silk in Elder Scrolls OnlineIn the end, I wasn’t entirely able to achieve my goal of 100% self-sufficiency and had to buy some things from guild traders. Most notably glyphs, since I didn’t level enchanting. Thankfully 160 CP glyphs are fairly cheap as long as you’re willing to settle for them “only” being epic. I also needed some extra leather, as I wound up a few hundred short of my goal even after clearing out all my surveys.

Once I had everything I needed, it was finally time to craft my new set of gear. That’s not exactly an exciting story, since it mostly entailed my going to some crafting stations and clicking some buttons, but it is interesting how much thought I put into those clicks.

I did what is for me a surprising amount of research and planning before making this final set of gear. I read online about the various crafting sets before settling on the ones I wanted, and even I drew up some basic graphs to track what traits I’d unlocked on what pieces and which I wanted to use.

I was a bit disappointed by how lame most of the five-piece bonuses for crafted sets are. The only one that really stands out is the double Mundus Stone one from Craglorn, but I’m not going to have nine traits on everything anytime this year. In the end I settled on two four-piece bonuses instead.

The end result of all this work and planning is that I’m now 100% equipped with gear made by my own pixelated hands.* Every piece has been tailored to have exactly the stats, traits, and appearances I want.

Crafting a legendary greatsword in Elder Scrolls Online*(Excluding jewelry, which can’t be crafted.)

Every piece is at least epic quality, and I also managed to make a few legendaries, most notably both my weapons. In my bow stance, my crit chance is now near 60%, which calls to mind fond memories of being a fire mage back in Wrath of the Lich King.

I’m also mostly happy with the appearances. I still miss my mid-level Argonian chest, but what I’ve got now is okay.

On the whole, I’ve found this a very satisfying experience, though I’m not entirely without complaints, of course. Getting three crafting professions fully upgraded was pushing the very upper limit of what I’m willing to tolerate in terms of grind.

This is also something of an example of rewarding time spent over skill, which is a design philosophy I’m not fond of. I’m honestly not sure I deserve to have gear this good. Maybe instead of surveys just giving you a pile of mats you should have to fight bosses who drop the mats, or maybe they should entail puzzles or mini-games of some sort.

And I’m now living in terror of the inevitable gear reset. Hopefully it’s still aways off — I don’t want to do this again anytime soon.

My final set of crafted gear in Elder Scrolls OnlineBut there is something deeply gratifying about being able to fully craft my own gear. It’s not even the fact that I don’t have to worry about being screwed over by bad luck, or that it’s a viable gearing path for solo players, although I love both of those things. There’s just something special about building the gear yourself that’s hard to explain in rational terms. It just feels good.

Crafting is something I’ve always liked as an idea but rarely enjoyed in practice. Elder Scrolls Online is a very welcome exception to that rule.

And now I can craft gear for any future alts, too.

ESO: Home, Home on the Rift

As mentioned previously, I’ve had my eye on the Autumn’s Gate house in Elder Scrolls Online, and I’ve now taken the next step by purchasing it and moving in.

My house in Elder Scrolls OnlineI’m far enough into the game that I don’t feel too bad about spending so much gold, but it’s definitely been an underwhelming experience.

Turns out furnishing your home is not as easy as I initially thought. Most in-game vendors only sell miscellaneous items like trees, rocks, random trophies, and the like. Basic housing stuff like beds and chairs are surprisingly hard to find.

Furniture crafting, meanwhile, straight up doesn’t make any sense.

Although each furniture recipe is tied to a specific profession, many of them still require skills in other professions, with no apparent rhyme or reason behind any of it. I have a bed recipe for my woodworking I can’t actually make because I don’t have skills in provisioning. Most of my blacksmithing recipes require skills and materials from enchanting. Let’s not forget the infamous Nickel Pie.

It seems the only way to make significant headway as a furniture crafter is to have maxed out every single tradeskill in the game on a single character, a task so Herculean I’m getting a headache just thinking about it. I nearly went mad just trying to train up three crafts on one character.

The drop rates for furniture materials aren’t exactly great, either, since we’re on the subject.

My house in Elder Scrolls OnlineThe best way to furnish your home is probably to just buy the essential items from the cash shops. The good news is that most of the furnishing prices are pretty reasonable (with some notable exceptions). But it’s not exactly great to have the best answer to a game problem be “cash shop.”

I suppose buying what you want off guild traders could also be an option — I haven’t looked into it, so I’m not sure what the prices are like. This does mean enduring the general awfulness of guild traders as a system, though.

It also turns out that the limit on how many furnishings you can have in a house is pretty shockingly low if you’re not a subscriber, so that doesn’t help matters. The interface for placing items is a long way from intuitive, too.

All that said, I’m still reasonably happy with how my house turned out. It’s a bit Spartan, but charming all the same.

With my options so limited, I decided to get creative. I used trees and shrubs to give the illusion that the house itself was alive, grown together from the local flora. Basically I took a Nord home and turned it into a Bosmer home.

Also, I love the yard, even if it’s tiny. The Rift is an absolutely gorgeous zone.

My house in Elder Scrolls OnlineThe real problem, in the end, is that after one day I’ve already run out of things to do with my home. There’s no gameplay associated with it, no reason to go there other than to see the sights, no practical benefit to it whatsoever. What few utilities you can add to homes in ESO require massive grind or a significant chunk of cash to unlock.

Times like this further my belief that I just don’t get player housing as a feature. ESO’s housing seems mostly well-received by the community so far. Meanwhile, SW:TOR’s housing is generally held as one of the worst implementations of the concept around, yet I would take SW:TOR’s system over ESO’s any day of the week and twice on Sunday.