The Great Horde Bias Rant

Prepare yourselves: It’s epic nerd rant time, and what I’m about to say will be very controversial in some circles.

Art of the Horde warring with the AllianceFor a long time now, there’s been a recurring complaint among the Warcraft fanbase – or part of it, anyway. “Horde bias!” they cry, talking about how Blizzard is in love with the Horde and secretly conspiring to make life miserable for the Alliance.

I’m tired of it. If you look at the facts, there’s little or no evidence that Blizzard has shown any special favouritism to the Horde. All these complaints of Horde bias serve no purpose but to make Alliance fans look bad, and they show a deep and fundamental misunderstanding of the art of storytelling.

The Alliance’s strong foundation:

Here’s something a lot of people ignore when talking about Horde favouritism: The few times where there has actually been a measurable imbalance in the gameplay, it’s almost always favoured the Alliance.

In the early days of World of Warcraft, it was simply better to be Alliance. They had far more content, and arguably far better content. No one in their right mind would ever claim it was more fun to level through the Barrens than through Duskwood.

“Guys, anyone know where Mankrik’s wife is?”

Or you could look up the attunement chain for Onyxia’s Lair. The Alliance’s version was vastly superior in both story and gameplay to the hideous grind the Horde got stuck with.

My rogue and her long lost twin, Amber KearnenA lot of people also argue that the Alliance’s base in Alterac Valley was – and still is – much easier to defend than its Horde equivalent.

Then there’s the fact that the majority of tie-in media for Warcraft has centered on the Alliance. Books tend to have a lot more depth than the in-game story, so that’s a big mark in the Alliance’s favour.

The upcoming Warcraft movie’s original script was also stated to be heavily focused on the Alliance. It was Duncan Jones that convinced Blizzard to give the Horde a bigger role.

The expansions:

I’ll freely grant that many of the expansions to WoW have favoured one faction over another, but it’s not as one-sided as some like to claim.

Burning Crusade was definitely a Horde expansion. Outland is the home of the Orcs and the Promised Land of the Blood Elves, so it only makes sense that it would focus on the Horde.

Wrath of the Lich King, on the other hand, was the Alliance’s story through and through. Every major story arc in that expansion put the Alliance front and center.

A screenshot from the Fall of the Lich King trailerThe war against the Lich King was led by Tirion Fordring and Darion Mograine, both former knights of Lordaeron. I’ve heard it argued that since they were neutral, they no longer count as Alliance, but they were certainly far closer to the Alliance than they ever were to the Horde. They fought to avenge Lordaeron, and in the case of the Argent Crusade, they were essentially a continuation of the Knights of the Silver Hand – an Alliance military organization that had fought the Horde in the past.

There’s also the fact that the Lich King’s Horde connections were completely ignored. I’m hard-pressed to remember any mention that the original Lich King was an Orc. Everything was about Arthas, even though he formed only fifty percent of the Lich King.

Then there was the storyline around Ulduar. The main character of this arc was Brann Bronzebeard, an Alliance hero. We got major insights into the origins of the Dwarves and the Gnomes, while learning nothing about the history of any Horde races despite there being plenty of opportunity to do so.

The Vrykul also provided insight into the backstory of humanity in the Warcraft universe, so that’s again an Alliance-centric story.

Finally, there’s the Nexus War storyline, which focused on Dalaran – an Alliance city. Yes, they may have chosen to accept the Horde’s assistance in battling a greater threat, but they’re still an Alliance city. All of the NPCs belong to Alliance’s races, its leaders are Alliance war heroes, the Horde’s representation is confined to one small corner of the city, and recent events clearly illustrate where Dalaran’s loyalties lie when forced to pick a side.

My rogue assists Jaina Proudmoore in purging Dalaran of the SunreaversIt is true that there were some good Horde storylines in Wrath: The Forsaken’s perfection of the New Plague and subsequent civil war, the introduction of the Taunka, Garrosh’s rise.

But it’s also true that all these storylines were essentially over by the time the player hit level 74, while the Alliance’s storylines continued through to the end.

My point here is not that Blizzard really favours the Alliance, but that they’ve been given their fair shake.

That brings us to Cataclysm, universally hailed as the epitome of Horde bias.

Yes, Thrall was the main character, but he’d left the Horde at the time. I’d be willing to accept that he still counted as a Horde character, but if you wish to put forward that argument, you can’t deny that Dalaran, Tirion, et al. were Alliance. There’s also the bizarre and utterly baseless belief that Thrall was rammed down our throats much more than any character had been in the past, but that’s a rant for another time.

The other complaints about Cataclysm are that the Alliance was always losing, and the Horde was always winning.

Neither is true.

Art of King Varian WrynnThe Alliance defeated the Horde numerous times throughout Cataclysm. They won in Ashenvale, and the only reason the Horde wasn’t driven from the forest completely was because they made a pact with a Demon. The Night Elves curbstomped the Trolls in Darkshore. Stormwind conquered Stonard in the Swamp of Sorrows — the oldest surviving Orcish settlement on Azeroth.

The forces from Theramore succeeded in conquering a good chunk of the Southern Barrens and razing Camp Taurajo — a strike at the very heart of Horde territory. The only reason the Siege of Orgrimmar didn’t happen then and there is that the Cataclysm split the Barrens and cut off the Alliance’s line of advance.

The Alliance may not have won in Gilneas, but they didn’t exactly lose, either. Despite being initially outnumbered and outgunned, they forced the Forsaken into a costly and humiliating quagmire war that is still raging.

Yes, the Horde won a lot. Maybe more than the Alliance. But this wasn’t a lore decision. It was to correct the original imbalance that existed in leveling content. All the Horde’s gains did was bring them even with the Alliance.

Meanwhile, the Alliance was constantly being presented as noble heroes who could no wrong, while the Horde suddenly devolved into their pre-Warcraft III Saturday morning cartoon villain status. There’s a reason why I switched to focusing on the Alliance in Cataclysm.

Mists of Pandaria:

My warlock rides to war on Orgrimmar with Vol'jinNow we come to the present day, where Horde bias cries are as loud as ever. I’ll grant that the Alliance got the shaft in Battlefield: Barrens, but otherwise, this was a very well-balanced expansion for both factions. Neither was shown as being perfectly good or perfectly bad, and each side got some great story moments.

I could go through all the examples, but I think it’s more worth talking about Siege of Orgrimmar and how it sums up the absurdity of this whole debate. Because as soon as it was announced, people were complaining that SoO was the latest example of Horde favouritism.

Yes, the Alliance invading the Horde capitol, smashing its military, and killing its leader is yet another example that Blizzard hates the Alliance.

I just can’t take this “Horde bias” talk seriously when people make arguments like this. There are even now plenty of people complaining that the Alliance never got its promised “fist pump moment.”

What part of ransacking the enemy capitol doesn’t qualify as a “fist pump moment”?

Honestly, what more could Blizzard have possibly done? Destroyed Orgrimmar and left the Horde without its main hub city? Spend weeks redoing all the quests and game mechanics associated with it? Removed the Horde from Ashenvale or another leveling zone, once again ensuring the world favours the Alliance?

My rogue plants the banner of Theramore in OrgrimmarAll things like that would do is punish the players. And I don’t remember having a say in whether Garrosh would become warchief, so that’s nothing but petty.

I’m really starting to think that most of the people complaining about Horde bias would not be satisfied by anything short of the complete removal of the Horde from the game.

Not that there weren’t missed opportunities for Alliance story. I’m pissed we never got that “Trials of the High King” questline. It sounded awesome. But the same is true for the Horde. There was massive build-up of both Saurfang and Sylvanas’s enmity for Garrosh, but they were all but ignored in the final climax of the story. Garrosh murdered Baine’s father, but Baine never got to play a major role in the warchief’s downfall.

The same is true of the game’s past history. The Alliance has some very legitimate cause for complaint that some of its races and leaders have been ignored — Tyrande comes to mind — but so do the Horde. Hell, Gallywix is the only racial leader who isn’t actually in the game. Lor’themar was the poster child for ignored characters up until recently. It took until MoP for Blizzard to even figure out how many eyes he has and get him a voice actor that can pronounce “Quel’thalas” correctly.

Warlords of Draenor:

Of course, there is one more part to this story. For once, I am inclined to agree that the Alliance has a right to complain about being ignored when it comes to Warlords of Draenor. I really can’t see them getting a lot of interesting story out of WoD, and if they do, it’ll just be more Draenei stuff.

Concept art of Shadowmoon Valley for World of Warcraft: Warlords of DraenorBut then again, it’s not looking too good for the Horde, either. There seems little or no opportunity for development of any Horde races other than the Orcs, who have already had plenty of time in the sun. I’m a big fan of Orcs, and even I’m not thrilled with an entire expansion of the Orcy McOrc Show, with Special Guest Star Orcs.

There’s also the fact that all of the Horde’s iconic heroes are being brought back from the dead to be loot pinatas. It’s hard to imagine an outcome for WoD that doesn’t crap all over the Horde’s history and past heroes. And it’s yet another thing to add fuel to the arguments that Orcs really are evil after all, as all of the iconic chieftains are being presented as villains even without Demonic corruption.

It’s not so much that WoD is looking bad for Alliance lore as it is that WoD is looking bad for lore period.

And this brings me to my final point.

Stories aren’t fair:

There is no Horde story and Alliance story. There’s just the story. Sometimes, it will favour one faction. Sometimes, the other. Perfect balance will never be achieved, nor should it be.

Can you imagine how boring the lore would be if each faction experienced joy and suffering in exactly the same proportion? There’s nothing Blizzard could do that would suck the fun out of the story worse than that.

A first person view of tanking the Sha of Pride in World of WarcraftStories aren’t fair. Sometimes, your favourite characters have bad things happen to them. Sometimes, the characters you hate triumph. That’s the nature of story-telling. The essence of drama is conflict, and you can’t have conflict without a little injustice.

Everyone would enjoy themselves a lot more if they just stopped getting so invested in the fates of fictional factions. Stop counting up each victory and defeat, looking for any perceived slight to your chosen team. Just enjoy the story for what it is.

WoW: It’s Not About Flying

Lately, I’ve been spending a lot of time on the official forum for World of Warcraft, expressing my displeasure with things like the decision to prevent the use of flying mounts for the first several months of the next expansion.

Concept art of Shadowmoon Valley for World of Warcraft: Warlords of DraenorBecause I’m a masochist, I decided to start my own thread to talk not just about that issue, but also how I feel it’s representative of a pattern of regressive behaviour on Blizzard’s part that is the crux of many of my current complaints about the game.

I put enough thought into my rant that I thought it might be worth sharing here.

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As you may have noticed, there’s been a lot of talk lately about Blizzard delaying flying in WoD until the first major patch. And a lot of people have responded to complaints about this by saying that people are overreacting, that flying isn’t that big of a deal. In a vacuum, they’d be right.

But here’s the thing: It’s not really about flying.

What has me, and a lot of others, so frustrated is that these new restrictions on flying are just the latest in a series of regressive decisions made by Blizzard.

My warlock looking out over Icecrown from Orgrim's HammerI joined in Wrath. I enjoyed the game a lot back then, but it also had a lot of problems. Over the years, many of those problems have been resolved. The game has improved immeasurable since Wrath, and I would never go back.

But it’s not any more fun now than it was then. Why? Because it’s also gotten worse in just as many ways. For every step forward, there’s also been a step back.

Look at valor and justice. They’ve been nerfed, and nerfed, and nerfed again. First, you could buy a full tier set with them, then only a partial set, then only off-set pieces. Then the rate at which you earned them got massively cut down, and the rewards for them were locked behind a massive rep grind of epic proportions. Now they’re only good for out-dated gear and upgrades.

Justice was so useless for much of MoP that people mainly just used it to buy PvP epics as starter gear in PvE.

The fact that the primary PvE currency was only used to buy PvP gear to use in PvE really should have been a red flag to someone.

My rogue on the streets of Stormwind at sunsetThere was the removal of Have Group, Will Travel. We’re back to enjoying the “epic” experience of going AFK on a flightpath for five minutes while hoping the Horde doesn’t tag the world boss first, or else pestering the raid to get organized about summoning people, because clicking a portal is hard apparently.

The Quick and the Dead was nerfed to the ground, to the point where it doesn’t make any significant difference at all anymore. Instead of getting right back into the action, we’re slowly jogging through the spirit world, increasing the chances of mobs respawning or someone else tapping that rare you spent weeks looking for. Simply failing in your task isn’t enough, apparently; you need to be more thoroughly punished for your love of adventure and risk-taking.

And you better hope you don’t die in a hard to reach place, because spectral gryphons are a thing of the past.

Rep tabards got removed. I actually do agree that becoming exalted with a faction by putting on a piece of cloth for a week was a bit silly, but taking that away at the same time as reputation was made far more important than it had ever been, and quests were made to award far less reputation, and certain reputations were locked behind other reputations… That just crossed into the realm of the absurd.

And then there’s the excessive way they’ve been gating LFR. A week or two, sure, but setting things back more than a month is just too much. It forces you to either cut yourself off from the WoW community entirely for weeks, or have everything spoiled for you long before you get to see it.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftAnd then there are the restrictions on flying. Now, I am absolutely, 100% in favour of not letting people fly on the first character they take to level cap in a new expansion. It heightens the sense of discovery.

But once you’ve gone through the content once, that sense of discovery is gone. After that, not being able to fly is just a pointless time sink. MoP should have included a tome of flying I could send to my alts.

And now WoD is taking it to a new level of silliness with its “no flying for the first couple months because hey look a dog *running footsteps*.”

On its own, I could live with not being able to fly. I’d be annoyed, but I’d live.

But I am so, so sick of Blizzard taking the game backwards instead of forwards. Isn’t the whole reason they won’t do classic servers because they say they want to keep going forward? That philosophy’s a bit contradictory with their actions, isn’t it?

It’s at the point now where I’m not so much looking forward to what fun new things will be added in future as I am worried about what fun old things will be removed.

My warlock showing off her legendary cloak in World of WarcraftAll of the removed or mangled features I’ve talked about were optional, too. Anyone who didn’t like them could simply choose to ignore them. There aren’t any players who are benefiting from these changes. Only players suffering because of them.

I remember StarCraft II originally planned to remove a bunch of the less popular units in Heart of the Swarm. But there was a massive fan backlash, and they ended up dropping the idea. After all, an expansion is supposed to expand the game, not shrink it, right?

The WoW team should take a lesson from that.

You can’t put a genie back in its bottle, Blizzard. The more try, the harder it is for me to enjoy the things you still do well — and there are a lot of those.

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If you’d like to share your thoughts and/or flame me back to the stone age, you can find the original post here.

You’re Doing It Wrong:

On a largely unrelated note, I recently beat the silver tanking challenge in Proving Grounds, earning the achievement, “You’re Doing It Wrong.” I had to redo all my talents and glyphs for maximum survivability, but once I did that, it was relatively easy. Only took me three tries.

My warlock earns the achievement for completing the silver tanking challenge in Proving GroundsYay me.