Review: Van Helsing 2: Ink Hunt DLC

At this point, I think it’s safe to say that I’m a fairly big fan of the Incredible Adventures of Van Helsing games. I’m not sure I’d nominate them for game of the year, but for bargain priced indie games, they offer an incredibly polished and fun experience.

A cutscene from the Ink Hunt DLC for The Incredible Adventures of Van Helsing IITherefore I was glad to see Van Helsing 2 get a fairly meaty DLC in the form of Ink Hunt, which features a new storyline spanning multiple quests. I picked it up on a Steam sale a few months ago, and with a gap in my gaming schedule opening up due to the end of Halloween in The Secret World and my World of Warcraft subscription expiring, I finally got around to playing through it yesterday.

Ink Hunt takes place shortly after the events of The Incredible Adventures of Van Helsing II and features an Ink gate opening dangerously close to Van Helsing’s Secret Lair. With the heart of the Borgovian resistance threatened, Van Helsing and the Lady Katarina venture into the Ink to discover the source of the disruption and stop it. Not surprisingly, it doesn’t take long for evidence of Prisoner Seven’s involvement to appear.

For the most part, it’s the experience I’ve come to expect from the Van Helsing games. A light-hearted romp with plenty of action and humour.

I was a bit worried that Ink Hunt might feel a little half-assed — that it would be just a shameless attempt to wring more money out of the consumer — but for the most part it displays the same charm and high quality of the main game.

Once again, there’s no shortage of jokes, Easter eggs, and secrets. My favourite by far was a pair of domovoy reenacting the famous scene from Titanic.

A screenshot from the Ink Hunt DLC for The Incredible Adventures of Van Helsing IIInk Hunt also features quite a bit of new environment art, some of which is quite spectacular, and a number of new monster types. It’s not at all just a recycling of assets from the main game.

It does lack a few features of the main game — mainly the tower defense and resistance command mini-games — but given the content of Ink Hunt, I think that’s understandable. I suppose a tower defense map might have been nice, though.

On the plus side, the player still has access to Fluffy the Chimera and can continue to send him on missions in the Ink and/or summon him for assistance in combat.

That said, Ink Hunt does have some issues. Most notably, the difficulty seems extremely high. I’m guessing it was tuned around the assumption the player had been running a lot of scenarios and had spent a lot of time perfecting their gear, but as someone who only finished the main storyline and then moved on, I got manhandled pretty badly.

But once I turned down the difficulty setting, I did fine, so that’s not too big an issue.

A screenshot from the Ink Hunt DLC for The Incredible Adventures of Van Helsing IIInk Hunt is also very short. I completed it all in just under two hours. But it is only a DLC, so I can’t complain too much.

Overall rating: 7.2/10

New Computer, New Options

As you know, my old computer somewhat sucked. I mean, it was a good computer, but it just didn’t have the power to work as a good gaming rig.

Yes, I’m using the past tense.

BEHOLD THE GLORY OF MY NEW ALIENWARE GAMING COMPUTER.

My glorious new Alienware gaming desktopSlick.

This will improve all of my gaming, but by far the biggest benefit comes with The Secret World. I’ve gone from having abominable lag on even the lowest settings to playing smoothly with everything set to maximum.

By all that is unholy, this game is beautiful. My first five minutes were spent simply gawking and repeating the phrase, “Oh, wow.”

Compare and contrast.

Agartha before:

Agartha in The Secret WorldAgartha after:

A custodian in Agartha in The Secret WorldMy Templar before:

My Templar alt moments after character creationMy Templar after:

My Templar lookin' good with my new computer's high graphics settingsThe subtle shadows on her chest are from the moonlight passing through her hair.

Amazing.

These shots really aren’t doing it justice. The game just looks unbelievably good now.

But what’s even more important than the differences in how it looks are the differences in how it plays. There are many things I simply couldn’t do before that I now can.

Dungeons:

I never ran dungeons in TSW with the old computer. With my lag, I would have simply been a liability to groups. But with the new computer, I finally dipped my toes in. I took the unusual step of tanking them so that I could find groups more easily. Also, I so out-gear the dungeons that I would steal aggro from the tank if I tried to DPS, and I have a lot of tanking skills unlocked already.

I’ve done the first two dungeons so far, Polaris and Hell Raised.

My Templar tanking the Varangian in the Polaris dungeon in The Secret WorldThe dungeons in TSW aren’t as wildly original as the rest of the game. There are differences from the norm, but they’re more subtle. A near total lack of trash, for one. Those of you who loathe trash would definitely enjoy the dungeons in TSW; almost all of each run is fighting bosses. There are also more bosses, making the dungeons feel more rewarding than in, say, World of Warcraft.

But otherwise, they feel pretty familiar. Fire is bad; don’t stand in it.

Like most of the game, the dungeons in TSW are a bit tougher than in WoW. There are no easy mode early dungeons. Polaris was kind of faceroll — at least until the Cthulhu fight — but Hell Raised was definitely not the sort of thing you can sleepwalk through. Ignore boss mechanics at your own peril, even if you out-gear it.

Overall, they were decent experiences. A few of the DPS died in Polaris a few times, but I don’t think that was my fault, and Hell Raised was a bit ugly at first because we didn’t have a healer, but it was fine once we got one.

My Hell Raised group in The Secret WorldOf the two, I think I liked Hell Raised better. I like the aesthetic of the Hell Dimensions in TSW — a bit post-apocalyptic, a bit gothic, a bit sci-fi, a bit steampunk. Weird, but neat.

I’ll also say that the groups I got seemed pretty nice. They were patient and didn’t yell at me for screwing up a few fights because I didn’t know the mechanics.

With that being said, it was a great moment to reflect on just how much I hate finding groups manually in MMOs. Spamming general chat for half an hour is not my idea of fun. And overall, the dungeons weren’t mind-blowing.

As it stands now, I don’t see dungeons becoming a big part of my Secret World routine. There are a few more I’d like to see for the story — such as Darkness War, because Vikings — but I may not do anymore after that.

It’s also tempting to do the other Hell dungeons, as they make up a largely self-contained story unto themselves, and Wicker is intriguing. He’s… not what I expected.

The scenery in The Secret World's Hell Raised dungeonIn other news…

Aaaaall aboard!

I also found the time to play through the issue six storyline, The Last Train to Cairo. I probably could have done this on the old computer, but I’m glad I waited. There were several sequences requiring tricky maneuvering that would have been excruciating with the old lag.

I didn’t enjoy this DLC as much as the Tyler Freeborn arc, which I still lack the words to adequately praise. Last Train was fun, but it wasn’t spectacular, and parts of it were rather annoying. Too many infiltration missions in close succession. Plus, I just never liked Egypt or the Atenist story that much.

It had its moments, though. The way they borrowed the combat system from Age of Conan for one sequence was really interesting, and the actual Last Train mission itself was all kinds of awesome.

My Dragon aboard the last train to Cairo in The Secret WorldAnd getting a free epic at the end of the chain was pretty sweet, too, especially for someone with no intention of getting serious about running dungeons or PvP.

Also, Nassir. Dear God, Nassir. Worth the price of admission just for him.

There really needs to be a sitcom starring him and Said. It’d be like the Odd Couple, except one is a mummy from the Old Kingdom, and the other IS THE BRUCE WILLIS, MOTHER****ER.

Oh, and one other thing…

You know that jumping puzzle that stopped me short on my Dragon?

Nailed it in one try on the new computer. Not a single death.