The Age of Empires Revival Exits the Honeymoon Phase

After more than a decade of being all but forgotten, the Age of Empires franchise has had an incredible renaissance in the last few years. At first I was overjoyed by this, and I’m still glad it happened, but I do find I am now reaching the end of my honeymoon phase with this new incarnation of the franchise. Some of that is due to burnout from over-exposure, but I do think some genuine missteps have been made in the games’ management, as well.

Real talk guys, I don't remember what this is a screenshot of. It's AoE3, and by the uniforms I think it's a Maltese army?I’ve already talked at length about my frustrations with the bizarre, unfocused direction Age of Empires IV has taken since launch, but other AoE games are starting to stumble, as well. This was best embodied by the recent “New Year, New Age” stream. It featured announcements for multiple games in the franchise, all of which managed to disappoint me on some level.

Definitely my greatest dismay came in regards to the unveiling of Age of Mythology: Retold. Age of Mythology was one of the most beloved games of my childhood, and I’d been very hyped about its upcoming remaster, but it already it seems to be making some major mistakes.

Some of it sounds good, to be sure. The new graphics look decent, and shifting god powers to a cooldown-based system will definitely make the game play a lot better, though I don’t envy the devs who have to figure out how to keep the game balanced after such a massive change.

But I had assumed it would be getting the treatment given to other Age of Empires definitive editions: All previous content, plus new stuff. That is not the case.

Promotional artwork of Age of Mythology: Retold.Firstly, we don’t seem to be getting any significant new content. I’d dearly hoped for a new civilization with an accompanying campaign (though I grant that is an ambitious ask), or failing that maybe some new gods and/or campaign content for existing civs. Neither came to pass.

The only new content we’re getting is a solo/co-op “arena of the gods” feature about which few details are available. This could be really good. If it’s something with the replayability of StarCraft II co-op missions, that would be amazing. But it could also be (and realistically is much more likely to be) a single scenario with minimal replay value.

Worse still, we’re not even getting all the previous content. The entire Tale of the Dragon expansion from the Enhanced Edition has been cut out.

I knew Tale of the Dragon didn’t receive the warmest of receptions, but I was shocked to see just how much people despised it and its Chinese civilization. The more moderate China haters “only” think it needs completely rebuilt from the ground up, but many others are deliriously gleeful that it’s been removed and/or ardent that no Chinese civilization should ever be added to the game at any point in the future.

Gaia takes on Chronos in Age of Mythology: Retold.The whole thing smacks of xenophobia, and the fact the developers appear to have bowed to such attitudes has left an incredibly bad taste in my mouth.

I agree that Tale of the Dragon had some polish issues, especially in the campaign, which would probably need a major overhaul. But that’s exactly why I was excited to see it in Retold. As horrible as their current government may be, China is a culture with a rich and beautiful history and mythology that deserves proper representation in this game.

A lot of people are speculating an updated Chinese civilization may be a free DLC post-launch, and if that’s the case, I’ll be mollified, but it is just speculation. If Tale of the Dragon never arrives or is something we need to buy again on top of the purchase price of Retold, I’m less likely to be forgiving.

AoM: Retold has now gone from one of my most anticipated upcoming games to something I’m on the fence about purchasing at all.

A Swedish army in Age of Empires III: Definitive Edition.Age of Empires III, meanwhile, got an “announcement” for a new DLC that consisted of nothing but two flags being thrown up on-screen, which is a contender for the most half-assed announcement in gaming history.

Fans identified the flags as belonging to Denmark and the Polish-Lithuanian Commonwealth. In a vacuum, I’d say those are decent choices for new civilizations, but… this was already by far the most Euro-centric AoE game, and the last several DLCs have also been focused on European civs (or culturally European civs, like the United States). If past history is any guide, this DLC will also feature no campaigns or much of anything else for single-player fans, so it’s likely to be a hard pass from me.

On the bright(?) side, AoE3 was always my least favourite installment of the franchise. My expectations for it are never terribly high, so it can never disappointment me too much.

That brings us to Age of Empires II, historically the best game in the franchise and to this day the most well-supported, but even there my enthusiasm is starting to dip.

A slideshow image from the Jadwiga (Polish) campaign in Age of Empires II: Definitive Edition.For one thing, the sheer amount of content and DLCs is starting to feel overwhelming, and I’m not thrilled with the direction of a lot of them. Again, they have focused far too much on Europe, and to a lesser extent Asia, while leaving more under-represented regions neglected. Did we really need an entire Burgundian civilization while Africa and the Americans still have only three civilizations each?

I haven’t bought the new Mountain Royals expansion, I may not in future, and I am beginning to really regret having wasted money on the in-hindsight deeply unnecessary Lords of the West expansion. I was just so happy that AoE2 was getting new content at all that I was happy to throw money at anything they offered.

I’m also finding it increasingly hard to go back to AoE2 when AoE4 improved on its gameplay so well. This is probably the biggest source of my newfound ennui with the franchise: AoE4 has the mechanics I want, but it does little to support my playstyle, whereas AoE2 treats single-player fans very well but has dated gameplay. There’s no “goldilocks game” that does everything I want.

AoE2’s announcement at the New Year, New Age stream didn’t help matters. Going in, we were told to expect a “campaign-focused” expansion. Pretty much everyone took this to mean we’d get a DLC adding campaigns for older civilizations that still don’t have them, something I would have been happy to see.

The Pyrrhus of Epirus campaign for Age of Empires II: Definitive Edition's Pyrrhus of Epirus campaign.Instead, the upcoming Victors and Vanquished contains exactly zero campaigns. It’s a collection of standalone single-player scenarios, most of which are more polished versions of already existing community-made scenarios. That’s similar to campaign content, but it’s definitely not the same thing.

A lot of people are grumpy about being asked to pay for stuff that was already available for free, even if it’s been given a spitshine. I’m turned off because apparently most of these scenarios get very experimental with the game’s mechanics, especially eschewing traditional base-building and economy. I never liked those kind of missions in the campaigns, and I don’t think I want to pay for more of their ilk.

I wouldn’t really mind so much if they hadn’t managed expectations so poorly. It’s not the end of the world if they do an experimental DLC that doesn’t appeal to me personally, but the “campaign-focused” comment really had us expecting something completely different.

So yes, there’s been a lot of disappointments. By no means am I ready to throw in the towel on Age of Empires, but I think I am past the point of uncritically gobbling up anything they offer. The novelty of games that were so important to my childhood getting new content once again is no longer enough on its own; new content must prove itself on its own merits.

The Baffling Mismanagement of Age of Empires IV

Few game releases in recent years have brought me as much joy as Age of Empires IV. Age of Empires was one of the defining franchises of my childhood, and seeing it resurrected as a modern triple-A title felt almost miraculous. Even more miraculous is that it managed to live up to the sky-high expectations I had.

Which is what makes it so heartbreaking that the game has slowly but steadily been going off the rails ever since launch.

I was extremely happy with the game at first. It felt like the perfect mix of all the past entries in the franchise combined with modern sensibilities. Whereas AoE1 and 2 civilizations feel a bit too similar by modern standards, and AoE3 civs tended to be overwhelming in their complexity, AoE4 civilizations hit exactly the right balance of unique units and mechanics to make them meaningfully distinct without feeling like you need to relearn the whole game any time you switch.

The pacing felt just right, too. It’s still a slower paced RTS, as you’d expect from Age of Empires, but things like time to kill are sped up just enough to feel more palatable to a modern gamer.

AoE4 also boasted a level of immersion and historical faithfulness greater than any previous entry in the franchise. Of course there will always be some compromises for the sake of gameplay, but things like the documentary-style campaigns and the evolving languages of units gave the impression that the developers truly cared about authenticity.

I long-held that Age of Empires II was the best game in the franchise, probably never to be equaled, but after I settled into AoE4, I realized it had become my favourite.

I had only one major complaint at launch: AoE4 lacked content, especially for people who don’t want to play competitively. There were only eight civilizations, and only four had campaigns, all of which were relatively short.

I assumed DLC with more campaigns would be fast in coming, especially given the quick rate AoE2 has been churning them out.

In the meantime, I tried to tide myself over with skirmishes versus AI, but the skirmish AI in AoE4 is among the worst I’ve ever seen in an RTS, and they’re usually bad, so that’s saying something. Most of the time it’s hyper-aggressive for the first fifteen minutes or so, then just gives up on life and stops attacking, aging up, or doing much of anything. Other times it never attacks the entire game.

But I figured it just needs polish, right? Patches will fix it.

So I settled in to wait for DLC and AI improvements. And waited. And waited. And waited.

The first major update came about a year after launch with the Ottoman and Malian civilizations, but this proved a disappointment. There was no single-player content included, and the Malians felt more like AoE3 civilization — too different to easily parse for a more casual player.

At this point I began to despair that anything would ever be done for versus AI fans. Meanwhile the devs’ resources were spent on bizarre events like an enchanted grove biome and an in-game hunt for cryptids. If this were Age of Mythology, those might be fun ideas, but this was supposed to be the most immersive and historical AoE game yet.

These events probably didn’t take up much developer resources, but the fact that any resources were put into them at all while versus AI fans continued to be neglected rubs salt in the wound.

Meanwhile gameplay design also continued to shift away from the casual player. Multiple civilizations were given additional unique units, adding significant complexity to the game. I barely tolerate this kind of chaotic design in MMORPGs, where it’s par for the course, and I definitely don’t want to see it in an RTS.

Seriously guys you can hardly even see anything on this map.Despite the poor AI, I was still playing skirmishes occasionally, but this pretty much put an end to that. I don’t like having to relearn the game every time I come back from a break.

That brings us to the current day and the upcoming Sultans Ascend expansion. Its announcement provided a glimmer of hope, and there are still parts of it that seem promising, but increasingly it seems to be another series of unforced errors.

Given the history of the game to date, I had modest expectations for the campaign content, but even those were not met. I expected at least two campaigns — one for the Abbasid Dynasty, one for the Delhi Sultanate. I mean, it’s in the name, right? As a stampy-boi enjoyer, the idea of a Delhi campaign excited me.

But we’re only getting one campaign, focused on the Crusades. Presumably this will be played exclusively as the Abbasid Dynasty and/or their new variant, the Ayyubids (more on that in a moment).

Stampy bois.I have nothing against the campaign itself. It looks fun, and I like playing the Abbasids, even if they’re not one of my absolute favourites. But it’s an underwhelmingly small amount of content after two years of waiting, even if it is slightly longer than the average AoE campaign (eight missions). By comparison, AoE2’s recent DLCs have generally offered three campaigns of 5-6 missions each, for a total of around fifteen.

I enjoy AoE4’s campaigns more than most, but they’re not really any better than AoE2’s in terms of depth or quality. There’s no obvious justification for the lesser amount of content.

The new civilizations, Byzantines and Japanese, were never really on my wishlist, so they don’t do a lot for me (I grant this is purely subjective, however), especially when they don’t come up with campaigns and skirmishes are still in such a sorry state.

That brings us to the variant civilizations, a banner feature for the Sultans Ascend and possibly the most bizarre choice ever made by an Age of Empires game.

A post-game view of an Abbasid town in Age of Empires IV.Each provides a new twist on an existing civilization’s gameplay. The concept isn’t terrible, though I think we’d all prefer actual new civilizations, but the execution looks disastrous. Age of Empires has always been about playing as civilizations, as whole nations and cultures, but these variants are based subcultures, specific organizations, or even single individuals like Jeanne d’Arc.

Worse still, historical realism appears to have been thrown out the window. China’s variant was initially dubbed “Empire of Jade,” which is not a thing that ever existed.

Following some community pushback, it was renamed Zhu Xi’s Legacy, which references a Chinese philosopher to give a bit more historical justification. The “Sultan’s Army” variant was similarly renamed to Ayyubids. This seemed a step in the right direction, but a deep-dive on the Jeanne d’Arc faction showed that historical accuracy is still not at all a concern.

Focusing on a single individual where matches are meant to represent hundreds of years is already a bit dodgy, but their interpretation of Jeanne is pure fantasy. She has a “Divine Restoration” ability that can heal allies, and she eventually upgrades into wielding a massive hand cannon.

A documentary cutscene depicting Jeanne d'Arc in Age of Empires IV.Look, it’s a video game. I get it. I’m not opposed to her being a combat unit like she was in the campaign (though for what it’s worth in reality she claimed never to have killed a man personally). But she can be a hero unit and have powerful abilities while still respecting historical accuracy. The idea of her slinging out healing spells while cutting a swath through the enemy with a medieval bazooka strains credibility beyond the breaking point.

(Because of course some sexist trolls have come out of the woodwork to complain about a woman existing, I need to point out that isn’t my objection. The contributions of women throughout history are often overlooked, and seeking to right that is a noble goal. This is just a bad way to do it.)

Yes, it’s a small thing, but small things add up. And they present an insight into the the mindset of the developers. They could have called her heal something like “Rally Cry” as opposed to the more obviously fantastical Divine Restoration. They chose not to, and that speaks volumes.

It’s especially frustrating because some of the gameplay concepts behind the variant civilizations do sound fun, and they’re being wasted on these weirdly niche variants. I like the idea of a faction that focuses on fewer, better units as the Order of the Dragon (Holy Roman Empire variant) is reported to, but it’s such a waste not to use that as the basis for a whole new civilization. Perhaps the Vietnamese or some other culture known for triumphing over seemingly more powerful opponents.

Fighting over a sacred site in an Age of Empires IV skirmish.People offer the defence that you don’t have to play the variant civs if you don’t like them, but you still have to encounter them if you play multiplayer, they still factor into the price of the DLC, and most importantly, it again speaks to poor use of development resources. Less than half the game’s civilizations have campaigns, but they can spare the resources for enchanted groves and Magic Rambo Joan of Arc?

I’ll also add that while we don’t know much about the Japanese gameplay right now, what we’ve heard sends up some potential red flags as well. An apparent focus on ninjas, complete with smoke bombs, feels much more like a pop culture view of medieval Japan than anything rooted in reality.

Adding insult to injury, Sultans Ascend is quite expensive. In my country it’s selling for $19.99, whereas most AoE2 DLCs are $10.99. As a campaign player, I’m paying nearly twice the price for about half as much content. It contributes to a growing feeling that solo and casual players are viewed as second-class citizens by the developers, expected to subsidize the game while getting a fraction of the development resources.

This all feels weirdly reminiscent of World of Warcraft’s “raid or die” issues and the slow, steady decline they brought about. I don’t know how much this is really affecting AoE4’s fortunes, but I can say there’s at least one player who feels like he’s being pushed away from the game.

There’s still a decent chance I’ll buy Sultans Ascend, perhaps on sale. The new campaign is still appealing. But in light of how much I loved the game at launch, the fact that it’s even in question is a damning statement about the management of the game.