Review: Dragon Age: Inquisition

I desperately want to make a Monty Python joke here, but it’s already been done so many times that I would just feel like a hack.

My inquisitor with Solas and Cassandra in Dragon Age: InquisitionFirstly, let me say that Inquisition is probably the single biggest and most content-packed single-player game I’ve ever played. Half the MMOs I’ve tried don’t feel this vast or overwhelming.

As of this writing, I have spent more time playing Inquisition than Mass Effect 3, despite the fact that I played through Inquisition once and I’ve finished ME3 three separate times. And ME3 was a pretty big game.

That sheer scale makes this a difficult game to review because there’s just so much to talk about, but I’ll try and put this all down in something resembling a coherent order.

Overhauls and improvements:

Out of the gate, I felt that Inquisition was a huge improvement over previous Dragon Age games.

I’ve often said that Bioware makes awesome choose your own adventure novels, but no one ever told them they’re a game developer. Inquisition is the first game of theirs I’ve played that’s actually, well, a game.

My inquisitor showing off her skills as a knight-enchanter against a dragon in Dragon Age: InquisitionFirstly, auto-attack is gone, and thank God for that. Auto-attack has no place in a single-player game — it’s questionable whether even MMOs should have it at this point. The only virtue it ever had was compensating for slow Internet connections back before high-speed Internet was common place.

So for the first time in the franchise, combat is something the player actively engages in rather than a glorified QuickTime event where you just watch the game play itself.

That is a very, very good thing.

There are some other subtle changes to combat, as well. Boss fights feel a bit more complex, with varied and interesting mechanics. Dragon fights, in particular, are epic and thrilling struggles — it’s just a shame the game didn’t include more encounters like that.

Oh, and you can throw jars of bees at people.

Jars of bees.

Also, the tiny and ultra-linear maps we’re familiar with from previous Mass Effect and Dragon Age games are gone, replaced with vast and largely non-linear zones and sprawling dungeons.

My inquisitor riding her Pride of Arlathan stag mount in Dragon Age: InquisitionInitially, I enjoyed this a lot. It’s great to be able to just ride off in any direction and find something to do, and the zones are absolutely overflowing with quests, lore, and goodies. It’s overwhelming at times.

Playing Inquisition reminded me of nothing so much as a single-player version of Guild Wars 2. There’s the same sense of exploration, the same ability to go in any direction and find some activity almost immediately.

I found this very liberating.

And you can jump now. As a proud jump-spammer, I welcomed this.

But you may have noticed I’m using the past tense a lot.

Quantity over quality:

Unfortunately, while Inquisition feels like an MMO in many positive ways, it also becomes clear after a while that it has inherited the bad habits of its multiplayer cousins, as well. Specifically, a preference for breadth over depth, quantity over quality, and busywork over memorable experiences.

My party in Dragon Age: InquisitionAs with ME2 and Origins, this is Sidequest: The Game.* The main and character storylines — the whole reason anyone in their right mind plays a Bioware game — became something of an afterthought compared with picking flowers, sightseeing, collecting shards, putting together mosaics, and other random tasks.

*(This phrase shamelessly stolen from one of my readers.)

A shocking number of quests are just bland kill and collect tasks with nothing but a short text intro, such as you would see in your average WoW clone MMO — which is even more surprising coming from a company whose MMO sold itself on its lack of text-based questing.

The same endless potential for exploration that initially delighted me eventually began to feel more like a burden. There is very little variation other than cosmetic differences between the many zones, and they all start to feel the same after a while. There are a few exceptions — such as the Fallow Mire, a thoroughly enjoyable zone featuring several unique mechanics such as undead rising to attack you if you ever touch a body of water — but mostly it just felt like repeating the same tasks endlessly.

Infinite exploration is only a good thing if you can consistently provide the player with new and interesting things to discover. Otherwise, each new zone ceases to be an exciting new frontier and instead becomes a checklist of chores to complete.

This still isn’t as bad as it could have been. The gameplay improvements kept things at least somewhat interesting — I don’t think I could have even finished the game if it was still using the mechanics from Origins.

The armies of the Inquisition in Dragon Age: InquisitionBut certainly this is a game that was longer than it needed to be. I’m of the opinion most games these days are too short, but padding things out with mountains of busywork isn’t an improvement.

Character, story, world:

The character and story elements — the real meat of the game — also seemed to take a step backwards in Inquisition. The ability to tell when a character has new dialogue options  — one of the best innovations of Dragon Age 2 — is gone, bringing back the need to visit every single one and check for yourself.

The character development is also surprisingly weak for a Bioware game. There is much less character-specific content than I’ve grown used to, and many characters feel sadly underdeveloped. Iron Bull, especially, is a huge case of wasted potential — no pun intended.

The writing seems a bit dodgy in places, as well. Sera’s inconsistency I can accept because I think that’s sort of the point of Sera, but I don’t think Cassandra was supposed to be bipolar, yet that’s how she came across. Half the time she hates my guts, and the other half the time she thinks I’m the most awesomest person ever, and there’s no apparent rhyme or reason for the shifts.

The shame is that a lot of the characters are very interesting. I wanted to learn more about them, but I just didn’t get the chance.

My inquisitor and Sera in Dragon Age: InquisitionOn the plus side, this does show that the characters were mostly of a high quality. Dorian, Solas, and Sera were my favourites — each of them thoroughly awesome in a different way — but Iron Bull, Blackwall, Varric, and Cole were also quite enjoyable.

There are even some weighty contributions from characters from the past games — including some that totally surprised me — and those were very cool, if a bit bizarre in some cases. Meeting your in-game son — except he’s not your son because you’re playing a different character this game — is weird as all Hell.

I do regret we didn’t get to see Anders, Merrill, or Fenris again, though.

The main storyline was mainly enjoyable yet also oddly disappointing. Mostly, it feels unfinished. It deals with all sorts of incredibly important things related to the very foundations of Thedan history, but most of the questions raised by it are left unanswered, and the feeling the game left me with was less “Wow!” and more “Huh?”

The villain is probably the coolest and scariest antagonist Bioware has yet produced, but his role in the game is infinitesimally small, and it’s another case of what feels like wasted potential.

And the ending was stupendously underwhelming. I just kind of sat there thinking, “That’s it? Seriously? Did I miss something?”

Corypheus in Dragon Age: InquisitionOn the plus side, while I didn’t feel quite as free to do as I choose as I did in DA2, I was able to have a lot of control over the direction of the world, and I was mostly able to achieve the goals I set myself at the outset. Life in Thedas is now much better for mages and Elves and much worse for Templars and Chantry traditionalists. That’s a good feeling.

As always, there are still some issues with story decisions being more obtuse than they ought to be. This time, I accidentally got my whole clan killed. I guess the Inquisition is my clan now…

On the aesthetic front… Well, I feel like I should be heaping praise on Inquisition’s stunning, ultra-realistic graphics, but despite their obvious beauty and technical splendour, I found myself vaguely underwhelmed by the game’s visuals.

They made things so realistic that the graphics lost any semblance of style or personality, and Inquisition suffers from the same problem as Origins: Every single environment looks like it could have come from any high fantasy setting anywhere ever. By comparison, Kirkwall was a setting that exuded a very distinctive history and personality.

On the other hand, the music is fantastic. I’m almost tempted to upgrade to the deluxe edition just to get the soundtrack.

Bugs (and I don’t just mean the jars of bees):

A bizarre bug in Dragon Age: Inquisition

Most of the bugs weren’t this hilarious.

One other thing needs to be mentioned before I wrap up this review, and that is that Inquisition is a surprisingly buggy, unstable, and unpolished game, especially for such a big budget title.

Bugs are extremely common and run the gamut from the minor and hilarious to the catastrophic. The game crashes frequently, and there are all kinds of minor hiccups and irritants. There was a mystery quest marked on the mini-map but never found. Sometimes the landscape randomly turned neon green. The list goes on.

Even when it wasn’t bugging out, the game often ran sluggishly or with an excess of lag, despite my having a very powerful computer and not even running it at the highest settings.

That’s really not acceptable, especially for such a prestigious brand as Dragon Age.

* * *

On the whole, I did enjoy my time with Inquisition, but after over a hundred hours and nearly a month, I’m kind of glad it’s over, and as much as I would love to experience the game as a different class and/or while making different choices, I’m not sure I’ll ever have the patience to play it again.

My party in Dragon Age: InquisitionOverall rating: 7.3/10 As with all previous Dragon Age titles, Inquisition could have been an amazing game but fell just a little short of the mark, and despite some major improvements, I didn’t find it as satisfying as Dragon Age II.

I really miss Merrill.

Review: The Hobbit: The Battle of the Five Armies

Once again, the call of Middle-Earth has brought me creeping back to civilization from my abode in the fetid wildlands. The last installment of the Hobbit trilogy is upon us, and I would not miss it for all the gold in Erebor.

Azog the Defiler commands an army of Orcs in The Hobbit: The Battle of the Five ArmiesMmm, that’s a nerdy reference.

In the end, it was not the spectacular that the Lord of the Rings films were, but I couldn’t rightly call it a disappointment.

Smoke on the water:

Whereas the Desolation of Smaug was fairly plodding, the Battle of the Five Armies hits the ground running and never slows its pace, picking up immediately after the previous movie with Smaug raining destruction on Laketown.

While his role is relatively small this time around, I was once again blown away by how pitch-perfect Smaug is in these films. Every about his visuals and voice-overs is absolutely stellar.

Dragons are so overexposed in the fantasy genre that they’ve become a little blase, but Smaug reminds me of why we all loved dragons. Done properly, they are both majestic and terrible, and Smaug embodies that perfectly.

The Necromancer reveals himself in The Hobbit: The Battle of the Five ArmiesShortly afterward, the audience is treated to the White Council’s confrontation with the Necromancer of Mirkwood, Sauron in truth, at Dol Guldur.

This is a scene that I will point to for years to come as an example of why I love the fantasy genre. It is a clash of powers beyond mortal comprehension, and a triumph of the cinematic art. The Nazgul are more frightening than ever, and Galadriel’s power is both awesome and terrible.

The rest of the movie can’t really hold up to the mind-blowing majesty of these early scenes, but it still proves an enjoyable ride.

I will have war:

The Battle of the Five Armies is pretty much a non-stop action sequence. If the last film was a little too sluggish and bogged down in unnecessary details, then Five Armies can feel a little thin with its endless battles and unending procession of fantastic monsters.

Still, this isn’t Michael Bay does Middle-Earth. There’s still enough character and feeling to keep things from feeling completely mindless.

Thranduil and Gandalf in The Hobbit: The Battle of the Five ArmiesI am forced to conclude that splitting the book into three movies was probably a mistake. Two movies would have been fine, I think, but three did stretch it out a little too much.

Still, I wouldn’t call this a crippling flaw, and for what it’s worth, Desolation of Smaug suffered from the stretching a lot more than Five Armies did. But I do think the last two movies would have been a bit more satisfying if they had been combined to create a balance between character, backstory, and action.

I have a few other minor issues with the movie, too. One is that Thorin’s descent into madness is a little over-the-top. They made it too surreal, too sudden, and a little too hammy, and it cheapened the message of the story — that greed corrupts.

My one other issue is that I would have liked a little more tie-in to Lord of the Rings near the end. Sauron more or less vanishes from the story after his defeat at Dol Guldur.

This is accurate to the book, as the battle with the Necromancer was little more than a footnote in The Hobbit, but since they were already adding in the stuff from the appendices and Lord of the Rings, I don’t see why they couldn’t have slipped a little nod in. Maybe we could see Saruman peering into the Palantir and confronting Sauron for the first time.

A map of Middle EarthIt’s just a little jarring to have this unbelievably epic battle between him and the White Council at the beginning, only to have that entire story arc vanish thereafter.

On the other hand, there’s a tremendous amount of subtle detail in Five Armies that I truly enjoyed. Things like the beautiful discipline of an Elven army, the boisterous courage of the Dwarves, and the scrappy tenacity of the people of Laketown. The Elven king mourning the immortal lives lost under his command, and little nods to the greater mythology, such as Galadriel calling Sauron, “Servant of Morgoth.”

More so than in all the past movies — perhaps even the Lord of the Rings trilogy — Five Armies is a film where Middle-Earth and all of its rich cultures are brought to life in wondrous detail, and for a fan like me, that’s just wonderful.

Overall rating: 8.9/10