Retro Review: No One Lives Forever 2: A Spy in H.A.R.M.’s Way

As regular readers may know, there was a period of several years in my life where I had to give up video games due to various Real Life issues. There are a number of games I regretted missing out on during this period, but few that stung as much as No One Lives Forever 2: A Spy in H.A.R.M.’s Way. The original had been an instant classic, and I sorely wanted to play the sequel.

Cate Archer and Magnus Armstrong in No One Lives Forever 2: A Spy in H.A.R.M.'s WayNow, fourteen years later, the fan-made Revival Edition has at last given me the opportunity to play through NOLF 2. I went in with a mixture of excitement and trepidation. How could it possibly live up to the impossible standard set by its predecessor?

Aging in reverse:

There are a couple things that gave me a negative impression of No One Lives Forever 2 out of the gate.

By far the biggest is that an RPG-style skill point system has been implemented. I barely tolerate these sorts of things in RPGs; I definitely didn’t want one in No One Lives Forever.

And this particular skill system embodies pretty much all the worst sins of RPG design. In essence, they nerfed the player’s capabilities into the ground and then let you buy your way out of the suck with skill points. Upgrading a skill doesn’t feel like a reward; it just makes you feel less broken.

A lot of the skills are really basic quality of life things, too. I shouldn’t have to spend hard-won skill points just so it doesn’t take an eternity to loot a body.

Fighting ninjas in Japan in No One Lives Forever 2: A Spy in H.A.R.M.'s WayThe only silver lining is that it doesn’t take very long to earn enough skill points to overcome the most irritating disadvantages.

NOLF 2 is also missing a lot of the things that made the original special, such as being able to choose your equipment before a mission. This was one of the biggest contributors to the original’s high replayability. Missions could be a very different experience when you redid them with equipment earned later in the game.

It feels like a cheap way to add difficulty, too. There were lots of situations where I found myself badly wanting a specific tool or gadget, but the game had forbidden me from bringing it.

Dialogue choices are gone, too. The original game didn’t exactly have a lot of these, but they were a great element of flavour, and they added some interesting non-combat gameplay at times.

I’m not really fond of the addition of health power-ups, either. It’s a small thing, but I liked the balance between armour (which could be replenished) and health (which couldn’t) in the original game. Now armour and health are virtually interchangeable.

Cate Archer in No One Lives Forever 2: A Spy in H.A.R.M.'s WayHaving replayed some of The Operative recently, I’m left with the very strange feeling that the first No One Lives Forever was actually a lot more modern in its sensibilities than its sequel. Aside from the graphics and a few minor quirks, The Operative could pass for a game from the current year, whereas NOLF 2 feels like a product of a somewhat outdated school of game design.

Remember what H.A.R.M. stands for:

Something else that disappoints me is that they replaced the voice actress for Cate Archer. The new actress is not bad by any stretch of the imagination, but it’s just not the same. It’s especially distracting given that most if not all of the other returning characters have their original voices.

In general the characters this time around don’t feel as fleshed-out as they did in The Operative. Now, NOLF was never the most character-driven game, but it feels like the original put a bit more time into dialogue, backstory, and character development. The villain had a strong motivation, whereas NOLF 2’s villain is given no such depth.

One notable exception to this, though, and one major highlight of the game is a new character named Isako, who is the leader of a clan of ninja assassins. She’s a bit cliche in some ways… but this is No One Lives Forever. That’s the point. And I think she actually has a pretty interesting backstory and character arc.

Isako in No One Lives Forever 2: A Spy in H.A.R.M.'s Way

Found this one on Google. Somehow managed to go the whole game without getting a decent shot of Isako.

I tell you this: If Tumblr had been a thing back in the day, Cate/Isako shipping definitely would have been a thing.

Overall I would rate the story of NOLF 2 as good, not great. It’s a fun ride, but it’s a bit straightforward, and the ending is a bit of an anticlimax. There definitely aren’t as many twists as there were in the original.

This is one area where I’m willing to grant my nostalgia may be a factor, though. I’m definitely a more critical player now than when I played the original.

Super groovy:

But there’s still plenty to like about A Spy in H.A.R.M.’s Way. If I’m harsh with it, it’s mainly because the original was such an incredibly tough act to follow.

A lot of what made the original excellent remains. The core gameplay is still pretty fun. You still have lots of cool gadgets and toys. There are still informative and amusing intelligence items hidden everywhere. There are still hilarious conversations to eavesdrop on. Nothing like creeping through an enemy base only to have the tension shattered when you overhear an anguished voice wail, “Who keeps eating my mango chutney? My mother made that for me!”

Mimes. YeahAnd then there were the fruit vendors and their growing fears of a vast and nefarious monkey conspiracy, and many others.

The Operative had some of the best level design in gaming history, and while NOLF 2 doesn’t quite equal it, it does make an admirable effort. One dramatic moment has the player fighting a boss while trapped in a mobile home that is being tossed around in a tornado… though in practice it’s just window dressing, since the tornado doesn’t do much to affect gameplay.

The real highlight of the game is a not so high speed chase in which the player pursues a tiny mime on a unicycle whilst riding a giant Scotsman riding a tiny tricycle.

Yeah, you heard me.

You also once again get to visit a dizzying variety of exotic locations, including India, Japan, Ohio, Antarctica, and a secret base at the bottom of the ocean.

Also, while NOLF 2 introduces a lot of new annoyances, it does scale back on the main problem with the original game: stealth missions. There’s really just one true stealth mission in the game; otherwise it’s mainly left up to the player whether they want to sneak around or do their best Rambo impersonation.

Cate and Isako in No One Lives Forever 2: A Spy in H.A.R.M.'s WayThe graphics also hold up very well, considering their age. In particular I was impressed by the quality of the facial animations. They’re not only good for their time but would even equal or surpass many more recent titles. The eyes, especially, are very expressive and realistic.

The soundtrack is still full of delightful retro cheese, too. I’ve still got the theme song stuck in my head as I write this. (“Cause no one lives forever… but evil never dies…”)

Overall, A Spy in H.A.R.M.’s Way is a good game. It’s just not the must-play eternal classic the original was.

Overall rating: 8/10

By the way, while I chose not to factor it into my review score, it is worth noting that I had a lot more technical problems with the Revival Edition of NOLF 2 than I did with the original’s. These range from minor graphical hiccups to frequent crashes and other catastrophic bugs. It wasn’t enough to stop me finishing the game (obviously), but it was undeniably frustrating.

At least I was able to get it to work through Steam and take screenshots this time.

Retro Review: Humans, Episodes 1-4

Humans is a show I had heard next to nothing about, but when a new sci-fi show appears on Shomi, odds are I’m gonna give it a try.

Let’s get to it.

Gemma Chan as Anita in HumansEpisode one:

Humans is set in a near future where android servants called synths have begun proliferating through society. Much of the story focuses on Joseph Hawkins, an overworked husband and father, and his family. Joe purchases a synth, whom his youngest daughter names Anita, to help around the house, as his wife (Laura) is often away because of her work.

Laura is immediately suspicious and hostile toward Anita for… some reason. She clearly thinks very poorly of synths, but there’s no particularly clear or compelling reason for her animosity.

More interesting concerns come from Joe’s elder daughter, Mattie, who is in the process of all but giving up on life because she feels synths will soon replace humans in virtually all walks of life.

The story jumps around a fair bit, though. The timeline is very confusing, and I’m not clear on what is happening when, but what does become clear is that there is a minority of synths who have somehow attained true sentience. The implication is that Anita is one of them.

Of course, there’s a grand conspiracy devoted to tracking down and destroying these sentient synths. The fear is they will lead to a Singularity, a point in history where humans are entirely supplanted by machines.

The Hawkins clan in HumansWe’re also introduced to George, an old man who is losing his memory. He is desperate to maintain his aging, malfunctioning synth, because the synth contains memories of George’s deceased wife — memories that George himself is in danger of losing forever.

George’s story is by far the most moving, most compelling parts of Humans’ pilot, but it also currently appears to have no relevance to the larger story. It’s all a bit scattered.

Rounding out the bloated cast are Leo, a man who may or may not be a synth and seems to be trying to save the sentient synths, and Pete Drummond, an ornery detective devoted to synth-related crimes.

As you’ve probably gathered by now, Humans has yet to blow me away. It’s got potential, but right now it’s just potential.

I have two main concerns. One is that these issues of artificial intelligence are something the science fiction genre has spent a great deal of time covering, and right now Humans doesn’t seem to be offering a particularly unique take on the idea.

The other is that right now Anita and the Hawkins clan are getting most of the attention while also being by far the least interesting part of the series.

Gemma Chan as Anita in HumansThat said, I’m intrigued. I’ll give it at least another episode or two. Lots of sci-fi shows have weak starts.

Overall rating: 6.4/10

Episode two:

Who calls their kid “potato”?

Anyway…

I already feel my interest in this show waning.

Basically, the only interesting parts of this series are George and Mattie. They’re providing fresh spins on the concept of artificial intelligence, and they’re both pretty well-acted. George, especially, is great.

But they’re not getting that much attention, and the rest is as bland as it is predictable.

The pacing is also glacial. Part of the reason you’re not seeing me say much about the plot of this episode is that precious little happened. It’s mostly just small, slow escalations of the plots introduced in the pilot.

George in HumansAlso, it now seems the sentient synths are part of a specific subset that were built that way. If they’re not some ghost in the machine sort of thing that arose naturally, why do we care? What does it matter if an infinitesimal minority are sentient? If the average synth is just a machine with no potential to be anything else, then there’s no Singularity, no concern of the creation of a new slave race. All the themes of the series collapse.

I’m not giving up yet, but Humans is on thin ice.

Overall rating: 5.1/10

Episode three:

Here we have another episode so uneventful I’m not even sure what I can say to summarize it.

I can only reiterate what I have said before: It is frustrating that Anita and the Hawkins clan are getting the lion’s share of the attention while also being by far and away the least interesting part of the series. I do not care about Laura’s insecurities or Toby’s creepy robo-lust.

This show in general spends a strangely large amount of time on robosexuality. I’d call it a ratings ploy if any of it was actually titillating, but it’s just weird and creepy.

Anita reading to one of the Hawkins children in HumansI will say Laura’s concerns are starting to seem more valid now that Anita does truly seem to be supplanting her as the mother figure of the household, but the fact Laura’s been so hostile from day one kind of undermines it all. She’s the girl who cried robo-wolf.

Speaking of overreaction, what’s with Drummond, anyway? If there’s a good explanation for why he’s so angry all the time, it has escaped me.

Once again, George proves the only real highlight. It’s heartbreaking to see his desperation to preserve his synth, and by extension the memories of his lost wife.

A show entirely devoted to George would be brilliant. A show with him as one of many scattered sideplots is mediocre at best.

Overall rating: 5.4/10

Episode four:

Well, at least something happened this time. Mainly Leo connecting with George and Mattie, but also Niska escalating her attacks against humans, and Joe’s awfulness. I’m mildly surprised he’s the first of the Hawkins to go off the deep end… but not that surprised.

Leo in HumansStill, the themes of this show are confused at best. The intention seems to be make the viewer feel sympathy for the treatment of synths, but thus far all indications are that they truly are nothing but machines, with the exceptions of Leo and his “siblings.” So what does it matter if humans put them to ill uses?

Of course there’s still plenty of abuse to go around just for those few synths who are sentient. Considering we’re only four episodes in, Humans has featured an awful lot of robo-rape.

It’s getting pretty hard to tolerate the sheer skin-crawling creepiness that fills so much of this show. It’s not even a fun kind of creepy. It’s the kind of creepy that just makes you want to take a shower.

Like, I’m sure that when we build lifelike robots, we’re bound to use them for sex, but the amount of attention Humans gives to the idea is downright obsessive. It’s weird.

Overall rating: 5.5/10

I think I’m done with this show. It’s mostly just dull and generic, and it would be entirely forgettable if it wasn’t so gross.