Retro Review: No One Lives Forever 2: A Spy in H.A.R.M.’s Way

As regular readers may know, there was a period of several years in my life where I had to give up video games due to various Real Life issues. There are a number of games I regretted missing out on during this period, but few that stung as much as No One Lives Forever 2: A Spy in H.A.R.M.’s Way. The original had been an instant classic, and I sorely wanted to play the sequel.

Cate Archer and Magnus Armstrong in No One Lives Forever 2: A Spy in H.A.R.M.'s WayNow, fourteen years later, the fan-made Revival Edition has at last given me the opportunity to play through NOLF 2. I went in with a mixture of excitement and trepidation. How could it possibly live up to the impossible standard set by its predecessor?

Aging in reverse:

There are a couple things that gave me a negative impression of No One Lives Forever 2 out of the gate.

By far the biggest is that an RPG-style skill point system has been implemented. I barely tolerate these sorts of things in RPGs; I definitely didn’t want one in No One Lives Forever.

And this particular skill system embodies pretty much all the worst sins of RPG design. In essence, they nerfed the player’s capabilities into the ground and then let you buy your way out of the suck with skill points. Upgrading a skill doesn’t feel like a reward; it just makes you feel less broken.

A lot of the skills are really basic quality of life things, too. I shouldn’t have to spend hard-won skill points just so it doesn’t take an eternity to loot a body.

Fighting ninjas in Japan in No One Lives Forever 2: A Spy in H.A.R.M.'s WayThe only silver lining is that it doesn’t take very long to earn enough skill points to overcome the most irritating disadvantages.

NOLF 2 is also missing a lot of the things that made the original special, such as being able to choose your equipment before a mission. This was one of the biggest contributors to the original’s high replayability. Missions could be a very different experience when you redid them with equipment earned later in the game.

It feels like a cheap way to add difficulty, too. There were lots of situations where I found myself badly wanting a specific tool or gadget, but the game had forbidden me from bringing it.

Dialogue choices are gone, too. The original game didn’t exactly have a lot of these, but they were a great element of flavour, and they added some interesting non-combat gameplay at times.

I’m not really fond of the addition of health power-ups, either. It’s a small thing, but I liked the balance between armour (which could be replenished) and health (which couldn’t) in the original game. Now armour and health are virtually interchangeable.

Cate Archer in No One Lives Forever 2: A Spy in H.A.R.M.'s WayHaving replayed some of The Operative recently, I’m left with the very strange feeling that the first No One Lives Forever was actually a lot more modern in its sensibilities than its sequel. Aside from the graphics and a few minor quirks, The Operative could pass for a game from the current year, whereas NOLF 2 feels like a product of a somewhat outdated school of game design.

Remember what H.A.R.M. stands for:

Something else that disappoints me is that they replaced the voice actress for Cate Archer. The new actress is not bad by any stretch of the imagination, but it’s just not the same. It’s especially distracting given that most if not all of the other returning characters have their original voices.

In general the characters this time around don’t feel as fleshed-out as they did in The Operative. Now, NOLF was never the most character-driven game, but it feels like the original put a bit more time into dialogue, backstory, and character development. The villain had a strong motivation, whereas NOLF 2’s villain is given no such depth.

One notable exception to this, though, and one major highlight of the game is a new character named Isako, who is the leader of a clan of ninja assassins. She’s a bit cliche in some ways… but this is No One Lives Forever. That’s the point. And I think she actually has a pretty interesting backstory and character arc.

Isako in No One Lives Forever 2: A Spy in H.A.R.M.'s Way

Found this one on Google. Somehow managed to go the whole game without getting a decent shot of Isako.

I tell you this: If Tumblr had been a thing back in the day, Cate/Isako shipping definitely would have been a thing.

Overall I would rate the story of NOLF 2 as good, not great. It’s a fun ride, but it’s a bit straightforward, and the ending is a bit of an anticlimax. There definitely aren’t as many twists as there were in the original.

This is one area where I’m willing to grant my nostalgia may be a factor, though. I’m definitely a more critical player now than when I played the original.

Super groovy:

But there’s still plenty to like about A Spy in H.A.R.M.’s Way. If I’m harsh with it, it’s mainly because the original was such an incredibly tough act to follow.

A lot of what made the original excellent remains. The core gameplay is still pretty fun. You still have lots of cool gadgets and toys. There are still informative and amusing intelligence items hidden everywhere. There are still hilarious conversations to eavesdrop on. Nothing like creeping through an enemy base only to have the tension shattered when you overhear an anguished voice wail, “Who keeps eating my mango chutney? My mother made that for me!”

Mimes. YeahAnd then there were the fruit vendors and their growing fears of a vast and nefarious monkey conspiracy, and many others.

The Operative had some of the best level design in gaming history, and while NOLF 2 doesn’t quite equal it, it does make an admirable effort. One dramatic moment has the player fighting a boss while trapped in a mobile home that is being tossed around in a tornado… though in practice it’s just window dressing, since the tornado doesn’t do much to affect gameplay.

The real highlight of the game is a not so high speed chase in which the player pursues a tiny mime on a unicycle whilst riding a giant Scotsman riding a tiny tricycle.

Yeah, you heard me.

You also once again get to visit a dizzying variety of exotic locations, including India, Japan, Ohio, Antarctica, and a secret base at the bottom of the ocean.

Also, while NOLF 2 introduces a lot of new annoyances, it does scale back on the main problem with the original game: stealth missions. There’s really just one true stealth mission in the game; otherwise it’s mainly left up to the player whether they want to sneak around or do their best Rambo impersonation.

Cate and Isako in No One Lives Forever 2: A Spy in H.A.R.M.'s WayThe graphics also hold up very well, considering their age. In particular I was impressed by the quality of the facial animations. They’re not only good for their time but would even equal or surpass many more recent titles. The eyes, especially, are very expressive and realistic.

The soundtrack is still full of delightful retro cheese, too. I’ve still got the theme song stuck in my head as I write this. (“Cause no one lives forever… but evil never dies…”)

Overall, A Spy in H.A.R.M.’s Way is a good game. It’s just not the must-play eternal classic the original was.

Overall rating: 8/10

By the way, while I chose not to factor it into my review score, it is worth noting that I had a lot more technical problems with the Revival Edition of NOLF 2 than I did with the original’s. These range from minor graphical hiccups to frequent crashes and other catastrophic bugs. It wasn’t enough to stop me finishing the game (obviously), but it was undeniably frustrating.

At least I was able to get it to work through Steam and take screenshots this time.

No One Lives Forever Lives a Little Longer

Recently I was taking a walk down nostalgia lane, listing off some of my favourite older games. This put me in mind of how much I missed some of them and wished those franchises were still around.

No One Lives Forever: The Operative, restored in HDSome random morose Googling later, I stumbled across No One Lives Forever Revival Edition. This is a free fan-made update of both No One Lives Forever games that will run on modern operating systems.

I was a little suspicious at first, but I did some research, and it all seemed legit. Download seemed to take longer than it should have, but once it finished, I was able to install both games successfully, and they work!

The Operative holds up really, really well. I just launched it to see if it worked, and the next thing I know I’m halfway through Misfortune in Morocco.

I wondered if perhaps some of my love of the game was just due to nostalgia, but that’s definitely not the case. If anything it may be better in some ways than I remember. The core gameplay is still silky smooth and intensely satisfying, and the writing shines as much as ever. This game is just so clever, so much fun.

It’s a small thing, but something I really appreciate about NOLF is that pistols are actually a viable option. I like pistols aesthetically, but in most shooters they’re pretty weak compared to the other options. In NOLF, they’re actually pretty good.

The people behind the Revival even tweaked the graphics a bit. No One Lives Forever now supports widescreen format and HD resolutions, the anti-aliasing looks better, and to me it seems like the textures and lighting are popping a little more. It won’t be mistaken for a modern game, but the graphics were good for their day, and with the tweaks, they’re holding up pretty well all things considered.

Unexpected Turbulence, one of the greatest missions in gaming historyI have encountered a few issues here and there, but nothing game-breaking. Most notably all the keybindings were messed up at first for some reason, but it was nothing a few minutes of rebinding couldn’t fix.

I don’t know if I’ll play through the whole game again. I’ve played this game an enormous amount, even if the last time was about fifteen years ago. I can still quote most of the conversations verbatim. Says something to just how memorable the game was/is.

That said, I do feel kind of tempted to at least get to Unexpected Turbulence… or maybe Rendezvous in Hamburg. Always liked that one.

I went into No One Lives Forever 2 long enough to verify that it works, but I didn’t explore it in any depth. I do plan to play through it, though. It’s another game I missed out on due to Real Life, so it’s all new to me.

I’m kind of nervous, honestly. After how brilliant the first was, and after so much time, how can it possibly live up to expectations? I feel disappointment may be inevitable. And I know they replaced the voice actress for Cate Archer, which is a heinous sin.

But still, I need closure.

Cate Archer in No One Lives Forever 2: A Spy in H.A.R.M's WayNow, I will be honest: This Revival Edition is essentially piracy, and normally I don’t approve of that. I believe that creators should be paid for their works.

But there are a number of extenuating circumstances here.

Firstly, and perhaps most importantly, there is no legal way to obtain a copy of either NOLF game anymore (short of finding an original disc, and good luck with that). They haven’t been for sale in a very long time, and they’ve fallen into a legal limbo that may prevent them from ever going on sale again. I’d pay for these games if I could, but I can’t. It’s simply not an option.

Secondly, these games are classics. I don’t know about NOLF2 (yet), but The Operative is easily one of the greatest games ever made. It should not be lost to history. It deserves to be kept alive. Newer gamers need to have the opportunity to experience it.

So in this case I think it’s better to keep the games alive, no matter the method.

If you’ve never played No One Lives Forever before, I highly you take the opportunity to do so now and enjoy one of the high water marks of the gaming industry. And if you have played them before, enjoy them all over again in HD!