Retro Review: Age of Empires III

In retrospect, I can’t believe it took me this long to play Age of Empires III.

A battle in the Rockies in Age of Empires IIIEven if MMORPGs have become my focus these days, I grew up loving the real time strategy genre, and it still feels the most like home to me. When I think of the games that defined my childhood, nearly all of them are RTS games: names like StarCraft, WarCraft, and Age of Empires.

I can’t even begin to count the number of hours I lost to the Age of Empires series. I remember playing the original Age of Empires with my best friend online — my very first online gaming experience. I remember pitting my Mongol horse archer armies against the AI in a rough estimate of eleventy bajillion skirmishes in AoE 2.

The Age of Empires series sparked my interest in history. I spent many hours researching ancient cultures, particularly the Mongol hordes, because I wanted to learn more about the civilizations I’d been playing as.

I also loved the Age of Mythology spin-offs, and they helped to kick-start my lifelong love of ancient mythology.

But Age of Empires III was another game that came out during that period where Real Life prevented me from gaming. Even when I did return to the realm of pixelated slaughter, it sort of got put on the backburner of my mind.

A battle in Age of Empires IIII suppose it’s down to the fact that, for whatever reason, I never had much interest in history after the Middle Ages but before World War 2 — the period AoE 3 focuses on.

Still, it seems silly that it took me this long to play it.

Comfortably familiar:

Mechanically, AoE 3 changes little from the previous games in the series. The basic formula remains unchanged from the original: Begin with a town center and some villagers, gather resources, advance through the ages, and eventually build yourself into a mighty military power and crush your enemies.

Stone has been removed as a resource, and there’s now one more age, but those are about the only major changes to economics, at least for the vanilla civilizations. The native and Asian civilizations added in its expansions have some unique economic mechanics, such as the native fire pit, which provides powerful buffs when villagers are assigned to dance at it, and the Asian civilizations’ export resource, which can be used to recruit European support.

Similarly, the military mechanics are a familiar rock/paper/scissors set-up, only slightly altered by the more advanced technologies of the setting. Basically, infantry have guns instead of swords now, but they still counter cavalry.

A battle during the Japanese campaign of Age of Empires IIIAoE 3 definitely lacks innovation, but I’m inclined to file that under, “Not fixing what wasn’t broken.” They had a winning formula with the previous games, and I don’t see why they should’ve changed it. I found a pleasant sense of nostalgia to going through the old base-building

And there are a few significant updates.

One is that players now begin each game with an explorer unit. These are similar to the heroes from Age of Mythology: They’re more powerful than standard units, have special abilities, and can be revived if killed. They can also collect treasures hidden around the map, ranging from small boosts of resources to units that will join your army.

Explorers are hardly game-changers, but searching for treasures does help make the early game a bit more interesting.

The other main addition is the home city system. Each civilization has a home city that can be leveled up like an RPG hero as you play the game. As your city levels, it gains access to more and more powerful shipments, which are boosts that can be called upon during a game. Shipments can be anything from extra resources, to more units, to powerful upgrades for your forces.

I’m not sure how I feel about home cities. There’s certainly nothing bad about them, but aside from speeding up and streamlining the game slightly with shipments, they don’t really add much. Your customization options are never great enough that it starts to feel like it’s “your city,” and shipments, while plenty useful, are never game-changing enough to feel all that exciting.

The home city screen in Age of Empires IIII suppose there’s something to be said for the persistent progression between battles, but I feel that home cities are somewhat a case of wasted potential.

The one other change is that the single player campaigns are now fictional stories rather than being based on actual events — barring the Asian campaigns, which are more historically based.

I’m not happy with this change. I preferred the historical epics of the original games — they were a very rare case where a video game actually did make learning fun. The new stories don’t have the same historical weight to them.

As for the stories themselves, they’d best be described as “adequate.” They’re not bad, but they’re not especially memorable — with the possible exception of the Sioux campaign, which I greatly enjoyed.

Old school rules:

The thing I most enjoyed about AoE 3 was its old school RTS feel, particularly its slower pace.

When I think about my fondest RTS memories from my youth, I think of epic, brutal scenarios played out over days. The sort of games where nearly every resource is mined out, where bases change hands multiple times, where countless digital soldiers have lost their lives in back and forth battles.

The Battle of the Little Big Horn in Age of Empires IIIAs much as I love the innovations of games like StarCraft II and Warcraft III, they don’t quite bring that same feeling of epic war that RTS games can capture so well.

AoE 3 has that in spades. While some missions are hurried, plenty more are lengthy brawls of the like to bring glee to any RTS fan’s heart.

Even in the shorter missions, I often found myself delaying my own victory just so I could spend more time exploring, upgrading, and building my civilization. After the over-caffeinated intensity of StarCraft II, the more relaxed pace is incredibly refreshing.

I also quite enjoyed the skirmish versus AI mode. Much as I think Blizzard is the master of the RTS genre, they’ve never managed to get their versus AI matches to a decent place. The AI is always incredibly predictable, one-dimensional, and just plain wonky in its strategies.

The AI in AoE 3 is much more balanced. There are a variety of difficulty settings providing appropriate experiences for all skill levels, and the AI is capable of executing relatively complex strategies effectively.

An interesting twist this time around is that each civilization has a unique AI personality based on a corresponding historical figure. These personalities all have distinctive playstyles, usually relating to their civilization’s strengths, and that adds a fair degree of variety to the versus AI matches. A battle against Henry the Navigator plays out very differently from one against Ivan the Terrible, even with all other factors being equal.

An army of Indian units in Age of Empires IIIIt’s also amusing that the personalities are fully voiced, and will sometimes taunt you or otherwise communicate, and just like their strategies, their styles of communicating vary wildly from one to another. Napoleon is a condescending prick, whereas Hiawatha is a noble, poetic soul.

Aesthetics:

The graphics of AoE 3 have held up surprisingly well, considering it’s getting pretty old in video game terms. The land units don’t look the best up close, but the environments are still very pleasing to the eye, and the ships are spectacular.

There are also some very impressive combat physics. Ships and buildings will not only catch fire when attacked, but they can have large pieces blown clean off. I’ve rarely seen the like even in much more recent games. Large-scale naval battles are particularly spectacular as masts topple, the air fills with cannon smoke, and shards of wood and broken beams splash into the surrounding waters with every brutal impact.

The music is pleasant enough, if not particularly memorable. The sound effects are good, especially the cannons, which provide satisfyingly visceral booms with every shot.

What I really enjoyed about the sound design was the continuing tradition of units speaking in their civilizations’ native tongues. Its fascinating to hear all these exotic languages from around the world. I particularly enjoyed the musical words of the Indian units.A naval battle in Age of Empires IIIVerdict:

If there is anything to complain about in Age of Empires III, it would perhaps be a lack of ambition. There are some underdeveloped features, and there aren’t a lot of mind-blowingly awesome moments to be had.

But honestly, I’m reaching. There might be areas where it could have been better, but I can think of nothing about AoE 3 that’s actually bad. Games really don’t get more solid or polished than this. This is pretty much a flawless mechanical execution of a real time strategy game.

8.5/10 In the ludicrously unlikely event that you’re a strategy fan who hasn’t picked up AoE 3 yet, do so right the Hell now.

Reminder: World Spectrum holiday sale

In case you missed it, I’m holding a sale on my World Spectrum novels from now until January 1. You can pick up the entire series for under $5, and they’re free of DRM, so they also make a great gift option.

Retro Review: Dragon Age: Origins + Heroes of the Storm

EDIT:

A website has just gone up confirming that “Heroes of the Storm” is the new name for Blizzard All-Stars, so it’s definitely not the next expansion for World of Warcraft.

See you in the Dark Below. 😉

Steam sale strikes again:

Bioware games always give me such mixed feelings, and Dragon Age: Origins does so more than most. Not only are there both many aspects of this game that I hated and many aspects that I loved, but often, they’re one and the same.

Speaking to the elder oak in Dragon Age: OriginsOverall, I don’t think this was one of Bioware’s better games. It had a lot of the right elements, but they just didn’t come together as well as they could have. It’s like a dish with all the right ingredients that just wasn’t cooked properly.

In the broad strokes, Origins is about what I’ve come to expect from Bioware. Fantastic character development and interesting moral choices, but incredibly weak gameplay.

In fact, even by Bioware standards, I found the actual gameplay of Origins to be extremely dull. I find it hilarious that the Steam page for the game sings the praises of its “bone-crushing, visceral combat,” because Origins has what just might be the most pathetically dull RPG combat I’ve ever seen.

Stamina is such a limited resource and ability cooldowns are so long that it feels like half the game is just watching your party auto-attack. On top of that, the attack animations are extremely lackluster and have absolutely no sense of force or power behind them, and there’s no creativity put into ability design at all. My archer’s abilities pretty much all boiled down to “shoot an arrow at them.”

The only saving grace of the combat system is the fact that you freely swap between controlling your different party members, which both allows you to coordinate their actions and gives you something to do other than make a sandwich while the game slays the dragon for you.

Blasting Darkspawn in Dragon Age: OriginsThe ability to swap between party members is the only reason I was able to get through this game. I quickly found out that I didn’t enjoy playing anything but a mage, so I let the AI control my archer and spent my time controlling Morrigan.

With her varied and powerful spells, I found Morrigan reasonably enjoyable to play, though still nothing to write home about.

The one good thing I can say about the gameplay of Origins is that it reminded me how much I enjoy RPGs where you control a party, not just one or two characters. I really wish we could get more of those. There’s just something to be said for the classic feeling of venturing into the wilderness with your party.

It’s also an incredibly big game, but I’m not sure whether to count that as a positive or not. On the one hand, it’s nice to have a truly meaty game — games tend to be far too short these days. But on the other hand, a good chunk of Origins was meaningless busywork, so it started to feel like a bit of a grind after a while.

But no one in their right mind plays a Bioware game for the gameplay, so let’s talk about what actually matters.

My full party in Dragon Age: OriginsCharacter and story:

If there’s one thing I can never fault Bioware on, it’s their characterizations. I expected Origins to include characters as deep, fascinating, and varied as those of the Mass Effect trilogy, and I was not disappointed.

On some levels, I think the characters in Origins are even a little more interesting than their Mass Effect counterparts. They were more colourful. Much as I enjoyed the Mass Effect cast, they could be a bit stiff at times.

Something else that impressed me is that each character has a very unique and distinctive speech pattern. From Morrigan’s archaic terminology, to Sten’s bluntness, to Zevran’s wry flirtatiousness, they all had a very clear voice — and I’m not talking about their voice-overs, though those were also excellent.

Also, Morrigan is awesome. Can we get a whole game just about her, please?

Outside of the character arcs, though, I found the story a mixed bag, at best.

Meeting Morrigan in Dragon Age: OriginsThe overall story of Origins is incredibly cliche, to the point where I think it’s probably intentional. And that’s not always a bad thing; there is something to be said for the classics. I wouldn’t have minded the generic nature of the story if it had been executed well, but it wasn’t.

The main problem with the story in Origins is the same one that plagued Mass Effect 2. It’s Side Quest: The Game. I spent so little time dealing with the Darkspawn that I sometimes forgot they were even a threat. There was no sense of urgency or peril. It was just a lot of running around and solving political disputes.

Origins gives so much attention to the politics of the world that it makes me wonder why they even bothered to include the Darkspawn at all. They don’t really add anything to the game, and a more focused plot dealing with the politics and racial tensions of Ferelden probably would have worked a lot better.

I also found the story oddly unsatisfying. Sure, I beat the Darkspawn, but they’ll just be back in a few hundred years anyway.

And I have to be honest: I loathe Ferelden. It’s a disgusting, oppressive culture, and if it had been up to me, I’d have razed Denerim myself.

The Darkspawn march through the Dead Trenches in Dragon Age: OriginsPlaying an Elf probably had a lot to do with this. Elves are treated so horrifically by human society that spending the entire game trying to save humans left a very bitter taste in my mouth. My character was a proud son of the Dalish clans. Why should he be trying to save the people who conquer, enslave, rape, and torment his people?

I mean, I understand why. The Darkspawn would have killed everyone, not just humans, and I wasn’t really given a choice about becoming a Grey Warden. But, again, it’s unsatisfying. I wanted to at least be able to address some of the the injustice in the world, but I was powerless to do so.

But on the other hand, this can also be seen as a plus for the story. They made me care about the world. The depth of the hate I have for the kingdom of Ferelden shows that I was truly engaged with the world.

And they did do a very good job of making this a morally challenging game. Not having an alignment system like in Mass Effect is very liberating, and I was able to go with the choice I truly wanted every time.

Not that it was always easy to decide which path I wanted to take. Some of the decisions you have to make are pretty brutal, with no easy answers.

My party's camp in Dragon Age: OriginsFor whatever other flaws Origins’ story has, it is your story, and that makes for a very gripping experience.

Ultimately, I’ve come to the conclusion this is why I like Bioware games. It’s sort of like writing fan fiction — all the hard work of world-building and character development has been done for you, so you get to just enjoy weaving your story. For a writer, it’s like giving a kid a box full of awesome toys and telling them, “Go nuts!”

I’m so conflicted.

Final thoughts:

I’m not sure whether I want to continue with the Dragon Age franchise. Sticking with the Mass Effect games despite early misgivings proved the correct choice, and I see a lot of potential in the Dragon Age universe for some truly great stories, but Origins fell way short of that potential, and it would take some radical changes to make the series truly compelling.

I already have the Awakening expansion, and I’ll probably play through it at some point. And I’ll try the demo for Dragon Age II eventually, but I have my doubts about whether I’ll buy it. With my limited budget, there are probably better games I could spend my money on. Although I heard everyone hated DA2, so maybe I’ll love it. I do have terrible taste in everything.

Overall rating for Dragon Age: Origins: 6.8/10