New Articles: Exploration, Story, and Factions

It’s time again for another round-up of my most recent articles for MMO Bro.

A Blood Elf paladin character in World of WarcraftFirst, with Battle for Azeroth putting the Alliance/Horde conflict front and centre once again, I make the case that factions in MMORPGs have outstayed their welcome, at least as far as PvE themeparks are concerned.

Next, I run down the list of MMOs with the best story-telling.

Finally, I make the case that exploration is the ultimate design challenge, being reliant on an infinite level of novelty that’s almost impossible to attain.

New Articles: Dedicated Communities, Group Content, and Identifying Dead Games

It’s time again for a round-up of my latest articles published at MMO Bro.

A picturesque scene of Christmas lights in Tom Clancy's The DivisionFirst, I look at the MMOs with the most dedicated communities, then shift gears to comparing the pros and cons of various types of group content.

Finally, I ask the question, “When is a game truly dead?” It’s a much more complicated matter than you might expect. And unexpectedly topical given that WildStar’s demise was announced shortly after I finished writing it.