How Freelancing Is Like WoW, Altaholic’s Lament, and More Weird Worm

How Freelancing Is Like WoW:

Maybe it just speaks to the depth of my obsession, but sometimes I see odd similarities between my life in World of Warcraft and my life as a freelance writer.My paladin during a Firelands trash runFor example, finding a job can be a lot like trying to raid. It’s hard, and you’re going to get rejected a lot, but if you have good gear and know your class (have good clips and can write decently), you’ll eventually get a raid spot (writing job).

There are different qualities of raids/jobs, as well. You can try looking for PUGs (temporary or part time writing gigs), or you can try to join a raiding guild (look for a permanent, full time job).

The “PUGs” are generally easier to get into, but they can’t be relied on for regular raiding/work, and you never know what you’re getting into. Some go great, but others are run by newbs who may wipe on trash–or in the case of writing jobs, take forever to pay or offer insultingly low rates. You even run the risk of getting scammed by a ninja raid leader/unethical employer.

The guilds/full time jobs have higher standards and are harder to get into, requiring proper applications and perhaps test raids/assignments, but can be more rewarding over the long haul.

In either case, you’ll inevitably encounter those with unrealistic requirements, who want Firelands heroic achievements and a 380 ilevel or 8-15 years of agency experience and a master’s degree for the simplest tasks.

Of course, the big difference is that WoW is a game, so the whole idea of having to make applications, do test runs, or meet strict requirements is just ludicrous. [Insert standard rant about the raiding culture.]

Does anyone else see similarities between their virtual and real lives? Or is that just my own dementia?

Altaholic’s Lament:

I’m a chronic altaholic and always have been. I think I made at least three or four different characters before my ten day trial ran out. Currently, I’m juggling three 85s, my eternally neglected shaman (currently twinked at 80), and the petless warlock I mentioned early in this blog’s life, currently approaching level 40. Not to mention the countless other largely abandoned toons, including a Tauren death knight in his 70s and a Worgen druid in his 50s whom I used to play often.It’s overwhelming. I’m always hearing people talking about their half a dozen 85s, or (in a surprisingly high number of cases) their ten 85s. I don’t know how they do it. Maybe they exaggerate, but considering how much this makes them look like losers, I doubt it.

How do they do it? It’s a chore keeping all three of my 85s decently geared, and I can barely find time for my shaman and warlock. As it stands now, I simply can’t find the time to give all my characters the attention they deserve. I definitely can’t manage any more max level characters.

But yet I want to keep going with my shaman and lock. I’d at least like to get my little warlock demon form, because that’s just freakin’ awesome. On top of that, I’m still tempted to create more characters. I still think I might enjoy a hunter or a priest if I could just get past those dull early levels. And I’m tempted to try playing on a role-playing server, too.

So what to do? I’ve often said a character doesn’t need to reach end game to be worth playing–even if I never play my druid or DK again, I have many fond memories of them. But at the same time, it feels a little demoralizing to say “This character is never going to reach max level” up front.

On the plus side, it’d be another chance to run through Northrend. I’m addicted to Wrath content like it’s crack.

What about you, dear reader? Are you an altaholic? How do you manage it all?

More Weird Worm:

Weird Worm posted another of my articles, Eight Sweet Perks of Being a Nerd. I hope you can take some amusement from it.

More 4.3: Deathwing Raid and Tier Sets

I’ve been getting more writing work as of late. Not enough to pay the bills, still, but enough to give me something to do every day. I feel as though I should make mention of it, since this blog is supposed to be about my writing as well as my interests, but there isn’t much to say about it. I’m writing about ovens and automotive clear bras (that’s a thing, trust me); it’s not very exciting. So, I guess that just means another WoW post.

The Deathwing Raid:

Because they seem to like screwing with me, Blizzard released the preview for the Deathwing raid, Dragon Soul, almost immediately after my previous post covering the 4.3 dungeons. More details were revealed in an interview with lead encounter designer Scott Mercer, but because it contained plot spoilers, I only skimmed it.

To be honest, this didn’t tell us much we didn’t already know. The battle will take place at Wyrmrest as Thrall and the Aspects seek to empower the Dragon Soul, also known as the Demon Soul, to destroy Deathwing. The Dragon Soul is an artifact very familiar to lore fans, though it may not be well known to the more casual fans–the game will likely provide its backstory in 4.3. There will be two encounters with Deathwing, one of which will involve parachuting onto his back and riding him across the ocean whilst trying to pry chunks of his armor off.

Still, a few things did jump out at me.

First is that, in 4.3, Blizzard seems to have completely abandoned the idea of dungeons being, well, dungeons. None of the new instances are really about exploring specific buildings or locations and are more instanced events. Indeed, Dragon Soul’s encounters will supposedly take place across a good chunk of Azeroth. This is a nice new take, and I hope they do more of this.

Next, there is mention that one of the new bosses, a faceless one and servant of N’Zoth called Warlord Zon’ozz, “waged endless war against the forces of C’thun and Yogg-Saron” in the distant past. This is actually an important revelation for lore; this is the first time there’s been any hint of conflict between the Old Gods in the past. Now, this isn’t hugely surprising, considering we’ve seen the modern servants of the Old Gods beating the snot out of each other since WoW launched, but it’s still an interesting insight into life on Azeroth when the Old Gods ruled.

This may also be a final confirmation on the number of Old Gods. Since it only mentions C’thun, N’zoth, and Yogg-Saron, it may be safe to assume those are the only Old Gods to have come to Azeroth. Three is one of the many figures given for the number of Old Gods in the past.

Finally, they’re saying that this will be the most story-driven raid to date, featuring multiple cinematics as players crisscross the world in their final battle with Deathwing. We’ll even supposedly make a return to the Eye of Eternity at some point to recover the Focusing Iris to use against Deathwing.

This all sounds very interesting to a lore fan like me. I like the connectivity of it all. One of my complaints about World of Warcraft is how each expansion always seems to ignore the contributions of previous expansions. How many times have we seen the Naaru since Burning Crusade? How often has Darion Mograine shown up since Arthas died? But the Dragon Soul raid is pulling elements from all across lore–Wrath of the Lich King, Cataclysm, the novels…

It’s not Icecrown Citadel, but this is definitely a raid I’d like to experience, and it would be nice to finish a raid in the expansion it was released for once. Once again, I must place all my hopes upon the Raid Finder.

More Tier 13:

Two more tier 13 previews have been released, and these are the two I was really interested in: rogue and paladin.

The rogue set, Blackfang Battleweave, appears to be what would happen if Batman joined the Burning Legion. I think it’d look good on Blood Elves and Forsaken, but I can’t see anyone else pulling it off. If I get any for my rogue, it’ll be transmogged into my beloved T9.

Looking back at the retrospective, it seems that nearly every rogue tier set has been ugly. Only tiers 2, 4, 9, and 12 look halfway decent to my eye. And they say druids have it bad…The paladin set, Battleplate of Radiant Glory, is another matter. It’s absolutely beautiful and perfectly captures the idea of being a beacon of hope and justice. Definitely my favourite T13 set so far, and if I get it for my paladin (she has the best chance of getting a T13 set of all my characters, but it’s still a big if these days), I won’t even need my carefully crafted transmog set. It might even become my new transmog set for future tiers.