WoW: Salute the Dark

I’m baaaack.

My monk affected by the Inky Black Potion in World of WarcraftPerhaps because my last visit was so short, it feels like it’s been a long time since I played World of Warcraft, though rationally speaking it hasn’t. Regardless, it is as ever easy to get back into the swing of things.

I’m taking a relatively laidback approach to my return so far — after a brief burst of intense grinding the first couple days — so I haven’t yet visited the Tomb of Sargeras or done anything too dramatic.

I did give the new dungeons a run. I enjoyed the Cathedral of Eternal Night. Solid five-man, nothing to complain about. Return to Karazhan I’m mixed on. I know a lot of people loved original Karazhan, but I was always bitter such an iconic location in WoW lore was reduced to a cheesy haunted house. The new five-man version is less of a waste of potential, but only somewhat.

My initial goal was to focus on the Broken Shore story. It’s not the most exciting content they’ve ever done, but it is pretty quick and painless as grinds go, so I was able to unlock flight much quicker than I’d anticipated.

At last.

It’s so much better now. The game feels complete, and I can finally start playing at my own pace. I cannot exaggerate the relief I feel upon being able to take to the skies again.

Val'sharah affected by the Inky Black Potion in World of WarcraftWith this, I can finally embark on my main goal for the expansion and begin leveling alts. The Mustering of Azeroth is at hand.

First up: Monk.

I’m developing a slightly unconventional but effective and so far enjoyable alternative leveling style, since I’ve already done plenty of questing in Legion. Basically I just fly around the Broken Isles collecting herbs, completing bonus objectives, fighting Legion invasions when they come, and doing anything else quick that catches my eye. Also queue for the occasional dungeon while flying around.

The variety keeps things fresh, and so far the levels seem to be going by pretty fast. Invasions in particular are a great source of XP. Their only downside is they don’t seem to award much gear, but I think the solution there could be to stop doing them at 109 and do quests and/or dungeons for the last level. That should get you some fairly up to date gear for when you hit max level.

I’m not sure if this will be my strategy for every alt going forward, but so far it’s working for me.

The one other thing that’s making this exploration-heavy leveling method enjoyable is the newly implemented Inky Black Potion. Easily obtainable from a vendor at the Darkmoon Faire (or the auction house when the Faire isn’t on), it turns the entire game world to night for its duration.

The Halls of Valor affected by the Inky Black Potion in World of WarcraftA lot of people are loving the potion because it makes the world much darker than regular night time, but I’m just glad to be able to experience night at all.

Unlike most games, World of Warcraft’s day/night cycle is actually tied to real world time. Between that and the fact that Blizzard is in California, that means I have to stay up well past midnight to actually see the sun set over Azeroth. As a result, I’ve had very little experience of in-game night despite playing for the better part of a decade.

Therefore, playing with the Inky Black Potion almost feels like playing an entirely new game, at least visually. Everything takes on a totally different character. Val’sharah is somewhat pretty in daylight, but it’s breathtaking in total darkness. The soft glow of lanterns, the bright wisps fluttering through dark branches, the shafts of gleaming moonlight… it’s enchanting.

The only problem is it can sometimes make it a bit hard to see what’s happening on screen when playing in the afternoon. Downside of living in an apartment that’s half windows and faces due west.

Of course, the Inky Black Potion is a perfect fit for a Night Elf, which is why I’m mainly using it on my monk so far.

Val'sharah affected by the Inky Black Potion in World of WarcraftIn retrospect, it seems incredibly bizarre my Night Elf has spent the vast majority of her existence in daylight. Just imagine how messed up her Circadian Rhythm must be by now. Poor girl must be exhausted.

Mass Effect: Andromeda Second Playthrough Complete

I think it says something that even after spending almost 100 hours on my first playthrough of Mass Effect: Andromeda, I was still left chomping at the bit for more.

Meridian in Mass Effect: AndromedaThus, while it took me months and a couple excellent DLCs to convince to play Inquisition a second time, I started on my second playthrough of Andromeda quite quickly.

At times I regretted doing it so soon, as the game was still quite fresh in my mind. It did feel like a bit of a grind at times.

But more often than not I continued to enjoy myself. Andromeda is a truly special game the likes of which we are rarely privileged to see. I still have trouble fully articulating in rational terms exactly what I love so much about it — most likely it’s a confluence of factors — but regardless it’s a game that clicks for me in a way few others do.

I made it easier on myself by skipping most optional content and focusing almost entirely on the essentials: main story, crew missions, finding Arks, and of course Ryder Family Secrets. It only took me about half as long as the original playthrough.

I tried to make a lot of different choices, which allowed me to examine just how much your choices actually matter in Andromeda. It seems to depend on the choice, sometimes unpredictably so.

My second Ryder fighting alongside Cora and Jaal in Mass Effect: AndromedaIt does seem to be well and truly impossible to permanently sour your relationship with any particular character. Having been buddies with Jaal the first time, I resolved to do everything in my power to piss him off this time, but while he spent a lot of the game giving me the silent treatment, he nonetheless ended the game by telling me I felt like family. In this context it seemed bizarrely out of the blue.

On the other hand, I did somehow get a totally new (to me) scene with Drack at the end of the game this time. I’m guessing this is because I made more choices he liked?

Also, be prepared for a surprising amount of heartbreak if you don’t convince Avitus to become a Pathfinder.

Overall, I’d say choices in Andromeda are more meaningful than they seemed to be the first time I played, but there’s still definitely room for improvement on that front.

On the subject of choices, I opted to romance Cora this time around. It’s much less of a disappointment than Suvi’s romance, though I have seen better. It’s a lot of flirting and very little actual relationship stuff, which is a bit strange, but on the plus side it does make Cora feel a lot more three-dimensional by allowing her to show a softer side, and I think that’s the best thing an in-game romance arc can accomplish.

FeelingsI was going to complain that Scott feels rather flat as a character, but then I remembered I felt the same about Sara. I still think I’d prefer her a little, if only because she takes up a lot less screen space. Scott is surprisingly huge, and it was quite a jarring adjustment after playing exclusively female characters in my Mass Effect career to date.

One other thing I want to address is the new game plus mode in Andromeda. It’s fantastic.

The only thing of any significance that doesn’t carry over is AVP, and that hardly makes any difference anyhow. Your inventory, your skill choices, your credits, your strike teams, your Nomad upgrades, your research data… it’s all carried over.

You can continue with the same character, design an entirely new Ryder, or swap to the opposite Ryder twin while keeping the same custom appearances of both. The last is what I did this time, meaning my Sara from the original playthrough was an NPC this time. That felt a little strange at times.

This playthrough saw me hit the gear cap of level eighty. I farmed up a trove of crafting materials and proceeded to craft myself a final set of optimized gear.

Not only did I make all the items I need for my current build, but I constructed weapons and armour to support every build I can ever see myself attempting. On any subsequent playthroughs — and oh, there will be more — I won’t have to bother with crafting, or picking up mineral nodes, or scanning every little thing, or mining with the Nomad, or hunting down those stupid hidden caches, or even looting enemy corpses. I never have to worry about items or resources again. I can simply focus on the story.

Scott Ryder and Vetra Nyx in Mass Effect: AndromedaI am free from the tyranny of loot.

My only complaint is that it took one and a half playthroughs to get to this point. This is how the game should have been from the start.