Planned Pandahood

Planning for Mists of Pandaria:

A screenshot of the Wandering Isle zone from World of Warcraft: Mists of PandariaLast post, I discussed my plans for several upcoming games, but my plans for Mists of Pandaria deserve their own post.

When you think about it, it’s pretty ridiculous to be planning for it so soon. We’re still at least six to twelve months from the game’s release by my guess. It’s even more ridiculous considering how well my plans for the future worked out in the past. For reference, let me tell you what my plans were for Cataclysm.

In Wrath, my mage was my main, and my rogue my primary alt. Both eventually got to raid a little bit of ICC, but the mage got the lion’s share of the attention. For Cata, I wanted to reverse this and focus on my rogue, with my mage on the back burner. I also wanted get my lowbie shaman to max level, where he could potentially become my new main or main alt.

Here’s what actually happened: I rolled a holy paladin. Did not see that coming. The paladin got power-leveled in an orgy of dungeons and healiness and became my de facto main. My rogue was once again relegated to main alt. The shaman got a lot more play but still hasn’t reached max level as of this writing. The only character whose plan worked out was the mage; I play him, but he’s the most neglected of my three 85s.

A screenshot of the Jade Forest zone in World of Warcraft: Mists of PandariaSo take my panda plans with a grain of salt, but if nothing else, it will be amusing to come back and see how few of my plans came to pass, so without further ado, I present my plans for Mists of Pandaria, arranged by character:

The rogue: I’m afraid to declare that I want her to be my new main after what happened last time. But, for what it’s worth, she’s the character I most enjoy, and rogue seems to be the one class that never really bores me or burns me out. Her future is the most secure, even if she never quite qualifies as main.

The mage: His fate is the one I struggle with the most. He was my first main, and he will always have a special place in my heart.

But it’s time to be honest. Being a mage isn’t much fun anymore. I’ve tried hard to like it in Cata, but I can’t. Playing a fire mage (frostfire, actually) in Wrath was exciting; my 60% crit chance (seriously) ensured an endless stream of hot streak procs, and it was exhilarating, if slightly mindless. Plus, my frostfire spec, while sub-optimal, was very interesting and versatile.

In Cata, frostfire specs are literally impossible, and my much lowered crit chance has turned my once dynamic rotation into an endless spree of firebalfireballfireballfireballfireball… Don’t even get me started on the new combustion. Frost spec still brings a measure of excitement with its interconnected procs, but now it’s a pet spec, so that kinda sucks the fun out of that. Plus, it’s not very PvE viable.

My Blood Elf mage in mount HyjalAs much as it pains me, I think I may relegate my mage to merely an alchemy bitch in Pandaria. It’s time for a new character to shine.

The warlock: My mage’s likely successor. This fiery little Elven girl started as a mere experiment to see if playing a petless warlock was possible, but I’ve fallen in love with the class. It has a complexity that makes mages look like a joke, and you can’t deny the appeal of turning into a demon and ripping the souls from your foes.

Couple that with the insanely awesome changes warlocks are slated to get in MoP (including no pets as a viable playstyle), and we have a strong contender for my new main. I intend to get her to 90 and make her my Horde main, at the very least. (Yes, I have three mains — main, main alt, Horde main. The life of an altoholic is complicated.)

The paladin: This is the character whose fate carries the most uncertainty. After playing her to death in Cataclysm, I’m feeling pretty burnt out on healing. But I don’t really want to abandon her completely. Having a healer/tank at max level is just too damned useful, and I still think paladin healing is pretty fun, if a bit too easy these days.

I’d like her to be main alt material, but I fear the same things that led to her dominating my play so much in Cata will still apply. Healers will still be in far greater demand than DPS.

Paladins is glowin'!The shaman: Scheduled for retirement. Oh, I’ll still play him, but not often. I’ve had a lot of good times with him, but shamans just don’t grab me like some other classes. The fun of shaman healing is eclipsed by the greater fun of paladin healing, and enhance DPS just feels a little too stilted no matter how much I try to like it.

The monk: I’m not making any big plans for this one until I know if I actually like the class or not, but I intend to try one. It will be specced windwalker/mistweaver, because I still don’t like tanking much. It will probably be a Night Elf, unless they come to their senses and make Worgen an option. I’m leaning towards a male, but female is also possible.

If he gets high enough, I’ll mog him to druid tier lookalike gear, and he will be a Druid of the Fist.

* * *

How about you? Have you jumped the gun enough to already have plans for Mists of Pandaria? What are they?

New writing:

Two more of my articles have been posted around the interwebz.

First, on Weird Worm, we have Six Famous (Canadian) Inventions. I wrote it before the recent fiasco, so misleading robocalls and public indifference toward electoral fraud did not make the list.

Second, on WhatMMO, we have Most Shocking MMO Incidents. I’ll warn you: some of this stuff in this article is seriously messed up. It’s not for the faint of heart or weak of stomach.

Upcoming Games: Hopes, Concerns, Plans

Through much of my teen years, I took a long break from gaming due to various Real Life obstacles. This ended when I started playing World of Warcraft, but even since then, I’ve mostly been a player of Warcraft and little else.

However, for the first time since my gaming hiatus ended, I now find myself in the position where there’s a significant number of games coming down the pipe that I’m looking forward to, so  thought I’d go over my hopes, concerns, and plans for each game.

Diablo III:

Hopes: As you may remember, I wasn’t exactly blown away by the previous installment of the Diablo franchise, but it seems like Blizzard has learned from all their mistakes. Diablo III looks to offer a wide variety of useful and synergistic class skills — as opposed to the one-button wonders Diablo II classes were — and every mistake of its predecessor looks to have been avoided — except maybe the amount of grinding, which is something I won’t know until I play it.

It also looks to have an exciting and epic story. The characters look intriguing, and the lore is the one aspect of the Diablo franchise I never had an issue with.

Concerns: It’s Diablo. No matter how good the previews look, I still have horrible flashbacks to grinding monastery mobs for the umpteenth time to get a few more skill points to put into the only skill my class has that’s worth using.

Plans: I’m probably going to play a female wizard at first. Demon hunter is also tempting, but the idea of running around Sanctuary as a psychotic little Chinese girl who can vaporize demons with a giant red beam of death just sounds too entertaining to pass up.

Guild Wars II:

Hopes: On paper, Guild Wars II looks like it will solve nearly all the problems of the MMO genre. No more being in competition with other players. No more endgame to rush to. No more raids to be excluded from for arbitrary reasons. No more gear grind. No more repetitive questing for bear asses. No more restrictive “holy trinity” of group roles.

Add to that amazing graphics and an awesome-sounding personal storyline progression system, and it’s not hard to understand the messianic status its fans have given it.

Concerns: ArenaNet is being really ambitious in this game. Actually, that’s a colossal understatement. GW2 is possibly the most ambitious MMO since the genre’s inception. There’s a lot of room to screw up.

I’m also a little worried about the story. What I’ve heard about it sounds very bland and generic. Jeff Grubb’s involvement gives me some hope, but a single writer does not a good story make.

Guild Wars’ version of talents, traits, sounds a lot like WoW’s talent points pre-Cataclysm. And no, that’s not a compliment.

Finally, I’m somewhat worried my rather mediocre computer will be able to run its state of the art graphics. It promises to be accessible to lesser machines, but so did Rift, and that didn’t really work out so well.

Plans: I’m nothing if not predictable, so I currently expect to play as a thief and an elementalist (which are analogous to WoW’s rogues and mages). One will be Norn, and the other will probably be human, but I’m not quite sure which will be which. There’s a good chance the thief will be a female with a black ponytail named Maigraith, though.

It sounds like thieves might be viable as a ranged class, which I will love, if true. Hmm, shortbow or dual wield pistols?

Starcraft II: Heart of the Swarm:

Hopes: Tricia Helfer on a psionic revenge spree across the universe. What’s not to love?

More seriously, I love the idea of Kerrigan as a resurrectable hero in every mission, like the heroes of Warcraft III. WC3 was the perfect hybrid of RPG and RTS, and I can’t wait to see how this system is implemented into Starcraft 2.

Sarah Kerrigan on the ice world Kaldir in Starcraft 2: Heart of the SwarmI’m hoping we’ll get more about the Fallen One and the Ulaan Prophecy. I want to see how Kerrigan is integral to saving the universe.

Concerns: My main concerns for Heart of the Swarm mostly revolve around the story. I liked Wings of Liberty’s story much more than most, but I’ll admit it was a bit rough around the edges. Blizzard doesn’t really know how to tell a non-linear story effectively.

It’s also going to be very hard for them to strike the balance of the Zerg being a force for good without ruining them as villains. These aren’t Orcs, and this isn’t Warcraft III. You can’t make the Swarm into a bunch of friendly, likable killer space bugs. It just doesn’t work.

I’m also worried the new units will be nerfed into boredom in the name of balance. It happened to the mommaship, it happened to battlecruisers, it happened to ghosts, and I’m pretty sure it will happen to replicants and vipers.

Plans: Not much to say here. I’ll play the campaign, I’ll like it, I’ll go online and discover no on else did, and I’ll feel slightly depressed about the whole thing.

The new Protoss replicant unit in Starcraft 2: Heart of the SwarmI’ll probably make another attempt at multiplayer, in which I will continue to embarrass myself with my complete inability to defend against mutalisks or pretty much any other kind of harassment.

Mists of Pandaria:

I’ve already covered some of my thoughts on the upcoming expansion, and I’m planning another one to discuss my plans, so I won’t clutter this post any further. Stay tuned!

* * *

How about you? What games are you looking forward to, and what are your plans for when they’re released?