The Secret World: One Man Army

Yes, Heart of the Swarm was released yesterday, but I’m waiting until I’m farther into the game to do a post on it. I want to make sure I’ve got something intelligent to say, first. I will say that — considering how much I don’t like playing Zerg — it is amazingly fun so far.

In the meantime…

One woman, technically:

My Templar soloing a nightmare mission in The Secret WorldIn The Secret World, I’ve been pressing deeper into Transylvania on my Templar. I’ve now made it as far as the Shadowy Forest. You may have heard me say before that TSW is a very difficult game.

Let me tell you: the first two regions have nothing on Transylvania.

While the previous zones might have had one or two nightmare missions, it seems like nearly half the missions in Transylvania are nightmares, and even the normal missions are rather intense.

Despite the fact that MMOs are trending more and more towards solo-friendly content, this is the first time that I’ve encountered truly challenging endgame content designed for the solo player.

Essentially, nightmare missions are solo raids. Imagine all the thought, effort, and complexity that goes into a raid in World of Warcraft, strip away all the other players, and you have nightmare missions.

The Dutchman's lair in The Secret WorldEvery enemy has unique mechanics. Instead of a dungeon journal, they just have buffs that you can hover over to read about their abilities and how to counter them. And just like in a standard raid, if you do not learn to adapt to the mechanics, you will be a stain on the ground in no time flat.

Whereas in a true raid you’d have at least nine other people to lean on, it’s all on you in a nightmare mission. You’re the tanks, the healers, and the DPS all at once. You need to make sure you can heal through the damage, tank the hardest hits, and burn the enemy down before your health runs out.

So how do you cope with this rather extreme level of difficulty?

You become a one man army.

My name is Legion, for my builds are many:

This is where the ability wheel truly comes into its own, and where I become glad that I was a bit schizophrenic in my weapon choices prior to endgame.

An RPG where diversification is encouraged instead of penalized? Heresy!

Wee!I quickly developed a very hardy sword/chaos build for the tougher missions, but that was just the beginning. I’ve found myself swapping in different skills to cope with every new situation. Sometimes, I might go through half a dozen builds or more in a single mission.

Werewolves are vulnerable to stuns? Good thing I specced swords, then. Fungal monsters apply a lot of DoTs? Well, all I need to do is equip a focus skill and Ready for More, and they can’t touch me.

The true brilliance of the nightmare missions is not their difficulty, but that they never feel hopeless. No matter how brutal they are, you can always overcome them if you’re just willing to experiment. With no classes, there’s nothing stopping anyone from hitting on the perfect build for the situation.

Remember what I said about how you need to do the jobs of an entire raid to complete a nightmare mission? If that sounds a little overwhelming, it can be, but the other side of that is that you have the power of an entire raid of players at your fingertips.

My Templar poses against a starlit Transylvania skyIf you’ve been reading this blog for a while, you know I don’t set much store by in-game accomplishments. Part of the appeal for video games for me is that nothing you do in them matters. But I have to admit that I’ve never felt like such an utter badass as when I finally saw the last boss of The Girl Who Kicked the Vampire’s Nest drop dead at my feet.

This is what RPGs should be:

Only now does it occur to me that The Secret World is the RPG I’ve waited all my life to play. I’ve always loved the idea of RPGs, but I’ve always hated how they put grind ahead of skill, and how they force everyone into these narrow boxes of class and spec.

The Secret World is what RPGs should have been from the start. It’s not about the grind; it’s about using your wits. It’s not about forcing you into some narrow specialty; it’s about allowing you, encouraging you, to become as diverse and versatile as possible. There’s no limit on what kind of fighter you can become.

And with all those irritating roadblocks out of the way, you’re left to embrace the dream of pursuing the hero’s journey, growing more capable with every evil you vanquish.

The moonlit ruins of Transylvania in The Secret WorldI really, really like this game.

Edit: Issue #6 tomorrow:

And just as I post, it’s announced that The Last Train to Cairo will be launching tomorrow.

Dun da dun dun…

Top 5 Wings of Liberty Moments + A Writing Rant

I originally planned this post to be a massive rant on some recent writing-related frustrations, but I don’t think anyone wants to read a thousand words of my bitterness, so I’ve cut it down to a smaller rant at the bottom of the post. In the meantime, let’s talk about something happier.

Top five Starcraft II: Wings of Liberty moments:

Heart of the Swarm is just around the corner, so I thought I’d take this opportunity to look back at some of the better moments from Wings of Liberty. I’ll focus on the campaign, since multiplayer experiences vary from person to person.

5: Ghosts of the Past trailer:

Under normal circumstances, saying that I like the trailer for a game more than the game itself would not reflect kindly on the game. But when it comes to Ghosts of the Past, it’s because the trailer is just that good.

I love a good trailer, and Ghosts of the Past is one of the best I’ve ever seen, easily the equal of anything Hollywood has put out. Ghosts of the Past is everything a good trailer should be: it’s epic, it’s intriguing, it’s emotional, it looks pretty, and it has a great score.

Dear God, I wish they’d do a Starcraft movie.

4: A Card to Play:

I love Blizzard’s style of story-telling, but I will admit that — barring a few notable exceptions — their stories generally don’t have a lot of depth or originality.

The cinematic “A Card to Play” from near the end of Wings of Liberty is a quintessential piece of Blizzard story-telling. Is it cliche? Yes. Is it borderline mindless? Yes. Is it cheesy? Yes.

Does any of that stop it from being ridiculously awesome?

Not for a second.

3: Outbreak:

Outbreak is a simple idea for a mission, but it’s incredibly fun. Each night, you are assaulted by thousands upon thousands of Zerg zombies and can only huddle behind your defenses and pray you see the dawn. During the day, you have a brief window to strike back at the Zerg while the zombies are in hiding.

This was the first mission in the campaign that I found significantly challenging. I was hovering between normal and hard at the time and had been mostly facerolling my way through the campaign, but Outbreak had me on the edge of my seat. I barely survived each night, and the days were a panicked frenzy of trying to hunt down the Zerg while I could.

Needless to say, there was much punching of the air when the victory message popped up. It’s one of my fondest memories from my first play through of WoL.

2: Bar Fight:

Although I have traditionally been a bigger fan of Warcraft than Starcraft, I will say that Jim Raynor is my favourite Blizzard character. In fact, he’s my favourite video game character period.

At first, I’ll admit I wasn’t feeling the same love for Raynor in WoL. He just didn’t seem to have quite the same charm or heroic spirit. But this was entirely intentional on Blizzard’s part, a crucial part of his character arc that only made it all the more spectacular when the old Jim we know and love came roaring back.

Behold the glory that is… Raynor.

“Now that’s the commander I been waitin’ on.”

1: In Utter Darkness:

I’ve already written at some length about the mission In Utter Darkness. I consider it a masterpiece of the art of game design. It’s an incredibly fun mission, and it’s also a powerful and emotional story, and those two factors feed off each other to create an experience that is far more than the sum of its parts.

I’ve replayed In Utter Darkness more than any other mission from WoL, and it just doesn’t get old. No matter how many times I play it, it always seems to end too soon. There’s always that moment of heartbreak as you realize you can’t hold off the Hybrids anymore, and there’s nothing left to do but stand back and watch as all you’ve fought tooth and nail to defend is torn apart before your eyes.

I don’t doubt there will be some awesome moments in Heart of the Swarm, but I really don’t see Blizzard doing anything to equal In Utter Darkness.

Of course, it would be nice to be proven wrong.

Rant:

The life of a freelance writer is fraught with hardship. The Internet is essentially the Wild West, and there are legions of people out there trying to rip us off. Nearly every day, I am faced with obvious scams or jobs that pay so low as to be analogous to slave labor. Many employers won’t pay at all, listing only “exposure” as their compensation.

I do my best to prevent being ripped off. I avoid anything that looks suspicious, and I take all reasonable precautions to avoid being cheated. But still, bad guys slip through. In the two years I’ve been freelancing, I’ve been cheated out of hundreds of dollars.

A recent incident was perhaps the worst to date.

A new client hired me to do some editing. I did so. They then decided they wanted me to give up on fixing the old content and just write some new stuff. I agreed, but asked that I be paid for the work I had already done.

They refused, and they fired me for asking.

I sent them a series of polite but firm emails insisting that they pay for the work completed. They responded with several increasingly irate and belligerent messages stating that new content was what they’d wanted all along — despite my quoting their own statements to the contrary — and went on to question my ethics, my professionalism, and my intelligence.

It gets worse. This was a World of Warcraft writing gig, and they required me to reactivate my sub, which I’d cancelled in anticipation of Heart of the Swarm. (As an aside, I have no idea why, in retrospect. They didn’t end up asking me to do anything in-game.) They originally said they would reimburse me the cost, but they refused to do so once they fired me.

This makes this the first job in history I’ve actually lost money on.

I don’t have a point to make here. I’m just really angry. I’m angry that it’s so easy for people to scam writers and so hard for us to get any justice. I’m angry that I can’t warn the next poor writer these scum are going to cheat.

I see no difference between these people and a mugger on the street, other than that only one is likely to go to jail. They have stolen from me by refusing to pay what I am rightfully owed. They’re common criminals, nothing more.

I’m also angry at myself for falling for this. They seemed legitimate and professional at first glance, but I guess I should have been more careful.

New article:

On a more positive note, my latest article on WhatMMO is More Great MMO Players of History. The last one was so much fun I couldn’t resist doing another.

I really do think George Custer and Leeroy Jenkins are kindred spirits.