New Computer, New Options

As you know, my old computer somewhat sucked. I mean, it was a good computer, but it just didn’t have the power to work as a good gaming rig.

Yes, I’m using the past tense.

BEHOLD THE GLORY OF MY NEW ALIENWARE GAMING COMPUTER.

My glorious new Alienware gaming desktopSlick.

This will improve all of my gaming, but by far the biggest benefit comes with The Secret World. I’ve gone from having abominable lag on even the lowest settings to playing smoothly with everything set to maximum.

By all that is unholy, this game is beautiful. My first five minutes were spent simply gawking and repeating the phrase, “Oh, wow.”

Compare and contrast.

Agartha before:

Agartha in The Secret WorldAgartha after:

A custodian in Agartha in The Secret WorldMy Templar before:

My Templar alt moments after character creationMy Templar after:

My Templar lookin' good with my new computer's high graphics settingsThe subtle shadows on her chest are from the moonlight passing through her hair.

Amazing.

These shots really aren’t doing it justice. The game just looks unbelievably good now.

But what’s even more important than the differences in how it looks are the differences in how it plays. There are many things I simply couldn’t do before that I now can.

Dungeons:

I never ran dungeons in TSW with the old computer. With my lag, I would have simply been a liability to groups. But with the new computer, I finally dipped my toes in. I took the unusual step of tanking them so that I could find groups more easily. Also, I so out-gear the dungeons that I would steal aggro from the tank if I tried to DPS, and I have a lot of tanking skills unlocked already.

I’ve done the first two dungeons so far, Polaris and Hell Raised.

My Templar tanking the Varangian in the Polaris dungeon in The Secret WorldThe dungeons in TSW aren’t as wildly original as the rest of the game. There are differences from the norm, but they’re more subtle. A near total lack of trash, for one. Those of you who loathe trash would definitely enjoy the dungeons in TSW; almost all of each run is fighting bosses. There are also more bosses, making the dungeons feel more rewarding than in, say, World of Warcraft.

But otherwise, they feel pretty familiar. Fire is bad; don’t stand in it.

Like most of the game, the dungeons in TSW are a bit tougher than in WoW. There are no easy mode early dungeons. Polaris was kind of faceroll — at least until the Cthulhu fight — but Hell Raised was definitely not the sort of thing you can sleepwalk through. Ignore boss mechanics at your own peril, even if you out-gear it.

Overall, they were decent experiences. A few of the DPS died in Polaris a few times, but I don’t think that was my fault, and Hell Raised was a bit ugly at first because we didn’t have a healer, but it was fine once we got one.

My Hell Raised group in The Secret WorldOf the two, I think I liked Hell Raised better. I like the aesthetic of the Hell Dimensions in TSW — a bit post-apocalyptic, a bit gothic, a bit sci-fi, a bit steampunk. Weird, but neat.

I’ll also say that the groups I got seemed pretty nice. They were patient and didn’t yell at me for screwing up a few fights because I didn’t know the mechanics.

With that being said, it was a great moment to reflect on just how much I hate finding groups manually in MMOs. Spamming general chat for half an hour is not my idea of fun. And overall, the dungeons weren’t mind-blowing.

As it stands now, I don’t see dungeons becoming a big part of my Secret World routine. There are a few more I’d like to see for the story — such as Darkness War, because Vikings — but I may not do anymore after that.

It’s also tempting to do the other Hell dungeons, as they make up a largely self-contained story unto themselves, and Wicker is intriguing. He’s… not what I expected.

The scenery in The Secret World's Hell Raised dungeonIn other news…

Aaaaall aboard!

I also found the time to play through the issue six storyline, The Last Train to Cairo. I probably could have done this on the old computer, but I’m glad I waited. There were several sequences requiring tricky maneuvering that would have been excruciating with the old lag.

I didn’t enjoy this DLC as much as the Tyler Freeborn arc, which I still lack the words to adequately praise. Last Train was fun, but it wasn’t spectacular, and parts of it were rather annoying. Too many infiltration missions in close succession. Plus, I just never liked Egypt or the Atenist story that much.

It had its moments, though. The way they borrowed the combat system from Age of Conan for one sequence was really interesting, and the actual Last Train mission itself was all kinds of awesome.

My Dragon aboard the last train to Cairo in The Secret WorldAnd getting a free epic at the end of the chain was pretty sweet, too, especially for someone with no intention of getting serious about running dungeons or PvP.

Also, Nassir. Dear God, Nassir. Worth the price of admission just for him.

There really needs to be a sitcom starring him and Said. It’d be like the Odd Couple, except one is a mummy from the Old Kingdom, and the other IS THE BRUCE WILLIS, MOTHER****ER.

Oh, and one other thing…

You know that jumping puzzle that stopped me short on my Dragon?

Nailed it in one try on the new computer. Not a single death.

Cheating on WoW: Neverwinter + WoW Loses 1.3 Million Subscribers

It’s that time again. The time where I give a new MMO a spin and let you know why I’m not going to keep playing it.

My Half-Elf rogue in NeverwinterThe newest victim is Neverwinter, a game I’ve nursed a mild fascination with for several months now. This time, I had the opportunity to post my thoughts on WhatMMO, so head on over if you’re curious what kind of a game Neverwinter is. It’s essentially the same review I would have given here. The only difference is I got paid for it this time.

I would like to add a few thoughts to what I said over there.

One thing that surprised me is that I actually rather enjoy the PvP in Neverwinter. Normally, I loathe PvP regardless of the game. But there are a few things that make Neverwinter’s PvP a bit more interesting.

One is that the teams are mostly silent. I think this is due to how much more active the combat is; you can’t type and fight at the same time. But the end result is that you don’t need to deal with the nerd-raging and general asshat-ery that marks battleground chat in WoW.

The other is that — at least at low levels — the fights actually take a decent amount of time. You’re not constantly getting one-shot. It takes some effort and coordination to bring down a player, especially a hardy one like a guardian fighter.

Although it should be noted that I am playing a class that is, by all reports, insanely overpowered. That may have something to do with how much fun I’m having. I did note that it seems to take at least two or three players dog-piling me to put me at any risk of death.

The moon over Blacklake in NeverwinterBut with all that being said, I am already feeling my eye wander to other games for the simple reason that its story is abysmal. I just can’t maintain my interest in a game if it doesn’t have a good story.

I may dip back in every now and again to check out the new Foundry missions, though. I’m already amazed by some of the stuff players have come up with.

World of Warcraft subscription numbers:

I had this post all ready to go, and then Blizzard goes and drops a bombshell in the quarterly conference call.

World of Warcraft lost 1.3 million subscribers in three months, and now sits at 8.3 million active subscribers. This is the lowest that number has been since around the time Burning Crusade launched and only two thirds of what it was at the game’s peak in Wrath of the Lich King.

Perhaps most telling is that Blizzard is predicting even more losses as the year continues — they’re not even trying to put a good spin on it.

My warlock completes the first stage of the Wrathion legendary chainNow, I don’t think anyone in their right mind expected subs to actually go up at this stage of a game. I was certainly expecting a loss.

But not so much, nor so quickly. Even the haters seem kind of shocked by this.

Yes, it remains the biggest subscription game on the market by a wide margin, but still…

I’m honestly not sure how to react to this news. I’m not terribly happy with this expansion, and I’m tempted to make like everyone else and use this to back up all my complaints about the state of the game.

They did mention that they’re having trouble keeping casual players engaged, so I might actually have a leg to stand on for once.

But ultimately, I can’t conclusively prove that the things that are driving me away from the game are also driving everyone else away.

My paladin is not your typical heroAll I can say is that it just takes too much time to get anything done for my taste right now. Alts are what gave WoW its longevity for me, and I can’t play alts when I’m already totally burnt out on the game by the time I’m done doing everything I need to do on my main.

I’m just tired of Blizzard’s belief that more time spent in-game is always better, period, no argument.

Couple that with a really lackluster patch in 5.2 and several other games distracting me, and WoW just isn’t as sexy as it once was.

As much as I want to use this as proof that all my complaints are justified, though, I do think a lot of the drop is just the inevitable result of time.

Let’s be honest: WoW is a good game, but it’s not head and shoulders above the rest of the MMO world. Even when I was most in love with the game, I never would have claimed that it deserved the massive lead over the rest of the genre it enjoys. I don’t know what mixture of luck, timing, and inertia has allowed WoW to stay so big for so long, but it couldn’t last forever.

My warlock at the shore of the Well of Eternity in Mount HyjalIt is entirely possible that the sub loss is due to nothing Blizzard has done. It could just be time.

I think the really interesting, and perhaps worrying, aspect of this story is how Blizzard will react. It seems obvious to me that much of Mists of Pandaria’s design was based on a direct attempt to counter the complaints from Cataclysm, and I think a lot of MoP’s problems are due to over-corrections.

I’m worried about how Blizzard will over-correct this time.

On the other hand, if Blizzard really gets desperate, it could lead to a revolution for the game. WoW hasn’t taken a lot of big chances lately — or ever, arguably — and a major redesign of the game or certain aspects thereof, if done well, could really breath new life into WoW.

Or they could break it completely.

It’s definitely not going to happen anytime soon, but I hope for a day when WoW goes free to play, or at least adopts some kind of more relaxed business model. I’ve had it with subscriptions and the game design they encourage.

I do think something dramatic needs to be done if they want to halt this slide, but even then, there’s a pretty strong chance nothing will stop it. As I said, it may just be the inevitable result of time.