Review: Remember Me

As a general rule, I try not to let myself get hyped up for new games unless I have very good reason to — I’m a fan of the developer, or it’s from a series I enjoy. But the moment I started learning about Remember Me, I couldn’t help but get giddy with excitement. A smart, story-driven sci-fi game with progressive attitudes and murky moral ambiguity? Sign me up!

The Saint-Michal District of Neo-Paris in Remember MeThanks to the Steam Summer Sale, I’ve just finished the game, and while it didn’t quite turn out to be the masterpiece I’d hoped, Remember Me is a very intriguing game that I will remember (ha) for a long time to come.

You are what you remember:

Set seventy years into the future in the city of Neo-Paris, Remember Me is based on the concept that memories have been digitized and commercialized. Your most intimate memories can now be downloaded, uploaded, bought, or sold. The game stars Nilin, an amnesiac memory hunter with the ability to “remix” memories and the goal of bringing down big memory.

The brilliant thing about this premise is that it’s so believable — in terms of culture, if not necessarily technology. One of the reasons I’m not the biggest fan of dystopian sci-fi is that I find it very far-fetched. Perhaps I’m simply over-optimistic, but I find it hard to believe people would be willing to submit to such nightmarish regimes.

But the world of Remember Me is just so comforting and seductive. The game begins with an advertisement for M3morize, the company behind the memory technology, and it’s one of the best pieces of advertising I’ve ever seen. I wanted to run out and buy the technology. I still do, despite seeing all its horrible side-effects throughout the game.

Nilin in Remember MeImagine if you could download all the worst moments of your life and never have to remember them again. Imagine if you could relive the best moments of your life with perfect clarity, or even buy new happy memories from someone else. Imagine an end to all pain, all doubt, all regret.

Shut up and take my money, M3morize.

Now, with that being said, the story of the game is a bit inconsistent in its quality. It can ramble a bit, there are some fairly cliche moments, some of the characters are rather thin, and sometimes the dialogue is a bit cheesy. There are also some incredibly moving moments and one or two excellent twists, but the story overall could be better.

On the whole, I did enjoy Remember Me as a story, though. It’s amazingly thought-provoking, and that alone is enough to make me forgive its flaws.

In this, the story is typical of the rest of the game. I found virtually every aspect of Remember Me flawed in some way, but the flaws were never big enough to stop me from enjoying myself.

Mostly, I remember punching people:

Now, when you get down to the actual gameplay of Remember Me, it’s a bit less original — barring the memory remixes, which I’ll discuss in a moment. The game can broadly be divided into two parts: combat sequences focused on martial arts combos, and platforming sequences.

Combat in Remember MeThe combat is a mixed bag. When you’ve got your timing down and everything is going well, it’s a thing of a beauty. Nilin flows between enemies like water, dodging, striking, and obliterating all in her path.

Just as often, though, it devolves into a jerky frenzy of button mashing. The combat is never actually bad, but it is finicky and occasionally awkward.

The combat system is supported by the combo lab, which allows the player to customize their combos. You can’t change the order of moves in a combo, but you can change each move’s effect, such as bonus damage, healing, or a reduction in cooldowns for Nilin’s most powerful abilities.

I’ll agree with the majority and say that the combo lab was a missed opportunity. It could have provided a great opportunity for customizing your playstyle, but it simply takes too long to unlock new moves and combos for any real experimentation to take place. By the time you have enough options to really mix things up, the game is already over.

The other half of the game is its platforming sequences, which allow you to climb and jump your way across the cityscape of Neo-Paris. Now, these are incredibly linear and so easy that failure is almost impossible, but I still found myself enjoying them. I imagine serious gamers will scoff at them, but I loved scurrying around Neo-Paris like a monkey.

Scaling the buildings of Neo-Paris in Remember MeErase and rewind:

The most unique feature of Remember Me is the ability to remix memory. In these sequences, the player attempts to alter a person’s behaviour by rewriting their memories.

These remixes involve rewinding through a memory until you spot “glitches” that allow you to subtly alter events. Once you’ve made your adjustment, you watch the altered memory play out to see how it changes, and eventually, you can puzzle out the right combination of adjustments to create the desired effect.

It’s a very good system — despite a somewhat odd control scheme — that strikes a balance between requiring enough brain power to be engaging and being simple enough to not frustrate the player.

Ultimately, the greatest strength of the memory remixes is their power as a storytelling tool. All of Remember Me’s most powerful moments come as the result of the memory remixes, and they get to the heart of the story’s theme.

The ability to control memory is simply too powerful. Of all the horrors spawned by M3morize, I think the worst is Nilin herself. No one should be able to rewrite a person’s very identity.

Nilin performing a memory overload in Remember MeI’ve heard people criticize the fact that the remixes are actually a very small part of the game, and I understand why, but at the same time, I feel like the remixes might have lost their power if they’d shown up in every mission.

An experience more than a game:

Aesthetically, Remember Me is a 10/10. When I saw The Secret World on my new computer for the first time, I thought I’d more or less found the limit for how beautiful a game could be with the current technology.

I thought wrong.

Remember Me is an unbelievably beautiful game. It manages to be photo-realistic and yet still maintain a very distinct and colourful style. The vistas of Neo-Paris are absolutely breathtaking, and when combined with equally excellent ambient sound, they make for an incredibly real and inviting game world.

The music is also stellar. It’s reminiscent of Mass Effect in that it blends traditional orchestral concepts with modern synth, but I found it more compelling than Mass Effect’s soundtrack on the whole.

Actually, the music isn’t the only similarity between Remember Me and Mass Effect. Both are more experiences than they are games. They’re more about story and asking difficult questions of the player than they are about game mechanics. Although I will say that Remember Me offers much more in the gameplay department than Mass Effect ever did.

Nilin passing a cafe in Remember MeBoth are fairly progressive in their attitudes, as well. I like how Remember Me makes a point of not making a point of the fact its protagonist is a woman of mixed race. Nilin’s gender and ethnicity are both treated as non-issues.

Remember you soon:

Remember Me is a game with many flaws. There’s no aspect of the game that doesn’t have at least some minor hiccup — be it the controls, the camera angles, or the writing. But none of the flaws are game-breaking, and I admire the game for having the ambition to be different. It may not be as brilliant as I’d hoped, but it has far too much to offer for me to call it a disappointment.

Ultimately, I’d rather a game that reached for the stars and fell a little short than one that is technically flawless but lacking in soul or passion. (I’m looking at you, Rift.)

Overall rating: 8/10 Definitely recommended to anyone who welcomes the idea of video games as art.

Advantages of F2P + TSW Theme Builds

The psychological advantages of free to play:

For my latest article at WhatMMO, I analyze some of the psychological advantages offered by the free to play business model — ways in which free games feel more welcoming than subscription titles. I’ve come to the conclusion that my preference for free to play titles has far more to do with the way it affects how I feel about and interact with games than it has to do with saving money.

My rogue taking on an early dungeon in RiftIf you’re curious why free to play has become so popular so quickly, I hope this article will provide some illumination.

The Secret World: Theme Builds

I’ve talked a lot in the past about the power of The Secret World’s ability wheel. Mastering it is a crucial skill to allow you to adapt to new situations and survive the more challenging content in the game. But it can also be a lot of fun. With nine weapons and the ability to wield two at any given time, there are countless playstyles out there for those willing to experiment.

Today, I’m going to list some of the possible theme builds one could do, inspired by pop culture and mythological figures. These aren’t necessarily the best builds around, but they’re worth checking out if you like to venture off the beaten path when designing your character.

Note that I won’t be making precise builds with all abilities planned out. Just general concepts.

The Thor build:

Thor was the most revered of the Norse gods, a mighty warrior who rode around the heavens, creating thunder and lightning when he hurled his hammer at his foes.

The Norse thunder godYou can emulate the slayer of Jormungandr by combining hammers and elemental magic. Focus on the lightning abilities within elemental, and you have a thunder-flinging, hammer-smashing warrior that will send giants fleeing back to Jotunheim. In fact, elemental magic even has a finisher called “Thor’s hammer,” which allows you to fling a giant, electrified hammer at enemies.

There’s actually a fair degree of synergy to this build, too, since both hammers and elemental magic make heavy use of strike abilities and a high critical chance.

The Neo build:

Also known as the Matrix build, this one combines chaos magic and dual pistols.

Chaos magic is essentially magically empowered martial arts, allowing you to move faster than the eye can see to dodge enemy attacks and deliver punishing flurries of punches. Anyone who’s seen Neo battle Agent Smith will find it a familiar fighting style. Add in some pistols, and it’s the next best thing to a revival of The Matrix Online.

For best results, combine with a long leather jacket and dark sunglasses.

The Leha build:

This may be a bit narcissistic of me, but I couldn’t help but imagine how to emulate the savage fighting style of Leha, the star of my World Spectrum books.

One of my novel characters, recreating via the MMO AionFor this build, you want to combine fist weapons and chaos magic. This gives you a set of claws, as well as the superhuman speed to dodge enemy attacks and deliver blindingly fast attacks.

For a little extra authenticity, you can use hinder passives to slow enemies, simulating the energy of Sy’om, and using the “Giddy Up” ability from the whip auxiliary weapon provides a passable imitation of empowering your allies with Tyzuan power.

The interesting thing about this build is that chaos and fists are actually a pretty good combo. They have good synergy around burst abilities for high damage, and between the tanking skills of chaos and the healing of fists, it offers a high degree of survivability.

This build should only be used by female characters with short brown hair and the height slider set to minimum.

The vampire build:

Unfortunately, it’s impossible to perfectly recreate the iconic vampire with The Secret World’s weapons since the health-stealing abilities are all related to assault rifles, and you don’t exactly see Dracula carrying around an AK-47. But you can do your best.

A particularly spooky scene beneath London in The Secret WorldMy idea for a vampire build in TSW would be based on blood magic and assault rifles. This is a build that manipulates life and blood like a master, allowing you to drain health from your enemies with rifle skills and then put it towards empowering your own damage with blood’s health-draining skills.

This could be used for a solo build based on self-healing or as a group healing build. You could maybe make it work for group DPS, but I don’t think blood and assault rifles have much synergy on that front.

Make your own!

Do you have any ideas for theme builds that can be created in The Secret World? Share them in the comments. I’m sure there are plenty of possibilities out there that haven’t occurred to me.