The Great Horde Bias Rant

Prepare yourselves: It’s epic nerd rant time, and what I’m about to say will be very controversial in some circles.

Art of the Horde warring with the AllianceFor a long time now, there’s been a recurring complaint among the Warcraft fanbase – or part of it, anyway. “Horde bias!” they cry, talking about how Blizzard is in love with the Horde and secretly conspiring to make life miserable for the Alliance.

I’m tired of it. If you look at the facts, there’s little or no evidence that Blizzard has shown any special favouritism to the Horde. All these complaints of Horde bias serve no purpose but to make Alliance fans look bad, and they show a deep and fundamental misunderstanding of the art of storytelling.

The Alliance’s strong foundation:

Here’s something a lot of people ignore when talking about Horde favouritism: The few times where there has actually been a measurable imbalance in the gameplay, it’s almost always favoured the Alliance.

In the early days of World of Warcraft, it was simply better to be Alliance. They had far more content, and arguably far better content. No one in their right mind would ever claim it was more fun to level through the Barrens than through Duskwood.

“Guys, anyone know where Mankrik’s wife is?”

Or you could look up the attunement chain for Onyxia’s Lair. The Alliance’s version was vastly superior in both story and gameplay to the hideous grind the Horde got stuck with.

My rogue and her long lost twin, Amber KearnenA lot of people also argue that the Alliance’s base in Alterac Valley was – and still is – much easier to defend than its Horde equivalent.

Then there’s the fact that the majority of tie-in media for Warcraft has centered on the Alliance. Books tend to have a lot more depth than the in-game story, so that’s a big mark in the Alliance’s favour.

The upcoming Warcraft movie’s original script was also stated to be heavily focused on the Alliance. It was Duncan Jones that convinced Blizzard to give the Horde a bigger role.

The expansions:

I’ll freely grant that many of the expansions to WoW have favoured one faction over another, but it’s not as one-sided as some like to claim.

Burning Crusade was definitely a Horde expansion. Outland is the home of the Orcs and the Promised Land of the Blood Elves, so it only makes sense that it would focus on the Horde.

Wrath of the Lich King, on the other hand, was the Alliance’s story through and through. Every major story arc in that expansion put the Alliance front and center.

A screenshot from the Fall of the Lich King trailerThe war against the Lich King was led by Tirion Fordring and Darion Mograine, both former knights of Lordaeron. I’ve heard it argued that since they were neutral, they no longer count as Alliance, but they were certainly far closer to the Alliance than they ever were to the Horde. They fought to avenge Lordaeron, and in the case of the Argent Crusade, they were essentially a continuation of the Knights of the Silver Hand – an Alliance military organization that had fought the Horde in the past.

There’s also the fact that the Lich King’s Horde connections were completely ignored. I’m hard-pressed to remember any mention that the original Lich King was an Orc. Everything was about Arthas, even though he formed only fifty percent of the Lich King.

Then there was the storyline around Ulduar. The main character of this arc was Brann Bronzebeard, an Alliance hero. We got major insights into the origins of the Dwarves and the Gnomes, while learning nothing about the history of any Horde races despite there being plenty of opportunity to do so.

The Vrykul also provided insight into the backstory of humanity in the Warcraft universe, so that’s again an Alliance-centric story.

Finally, there’s the Nexus War storyline, which focused on Dalaran – an Alliance city. Yes, they may have chosen to accept the Horde’s assistance in battling a greater threat, but they’re still an Alliance city. All of the NPCs belong to Alliance’s races, its leaders are Alliance war heroes, the Horde’s representation is confined to one small corner of the city, and recent events clearly illustrate where Dalaran’s loyalties lie when forced to pick a side.

My rogue assists Jaina Proudmoore in purging Dalaran of the SunreaversIt is true that there were some good Horde storylines in Wrath: The Forsaken’s perfection of the New Plague and subsequent civil war, the introduction of the Taunka, Garrosh’s rise.

But it’s also true that all these storylines were essentially over by the time the player hit level 74, while the Alliance’s storylines continued through to the end.

My point here is not that Blizzard really favours the Alliance, but that they’ve been given their fair shake.

That brings us to Cataclysm, universally hailed as the epitome of Horde bias.

Yes, Thrall was the main character, but he’d left the Horde at the time. I’d be willing to accept that he still counted as a Horde character, but if you wish to put forward that argument, you can’t deny that Dalaran, Tirion, et al. were Alliance. There’s also the bizarre and utterly baseless belief that Thrall was rammed down our throats much more than any character had been in the past, but that’s a rant for another time.

The other complaints about Cataclysm are that the Alliance was always losing, and the Horde was always winning.

Neither is true.

Art of King Varian WrynnThe Alliance defeated the Horde numerous times throughout Cataclysm. They won in Ashenvale, and the only reason the Horde wasn’t driven from the forest completely was because they made a pact with a Demon. The Night Elves curbstomped the Trolls in Darkshore. Stormwind conquered Stonard in the Swamp of Sorrows — the oldest surviving Orcish settlement on Azeroth.

The forces from Theramore succeeded in conquering a good chunk of the Southern Barrens and razing Camp Taurajo — a strike at the very heart of Horde territory. The only reason the Siege of Orgrimmar didn’t happen then and there is that the Cataclysm split the Barrens and cut off the Alliance’s line of advance.

The Alliance may not have won in Gilneas, but they didn’t exactly lose, either. Despite being initially outnumbered and outgunned, they forced the Forsaken into a costly and humiliating quagmire war that is still raging.

Yes, the Horde won a lot. Maybe more than the Alliance. But this wasn’t a lore decision. It was to correct the original imbalance that existed in leveling content. All the Horde’s gains did was bring them even with the Alliance.

Meanwhile, the Alliance was constantly being presented as noble heroes who could no wrong, while the Horde suddenly devolved into their pre-Warcraft III Saturday morning cartoon villain status. There’s a reason why I switched to focusing on the Alliance in Cataclysm.

Mists of Pandaria:

My warlock rides to war on Orgrimmar with Vol'jinNow we come to the present day, where Horde bias cries are as loud as ever. I’ll grant that the Alliance got the shaft in Battlefield: Barrens, but otherwise, this was a very well-balanced expansion for both factions. Neither was shown as being perfectly good or perfectly bad, and each side got some great story moments.

I could go through all the examples, but I think it’s more worth talking about Siege of Orgrimmar and how it sums up the absurdity of this whole debate. Because as soon as it was announced, people were complaining that SoO was the latest example of Horde favouritism.

Yes, the Alliance invading the Horde capitol, smashing its military, and killing its leader is yet another example that Blizzard hates the Alliance.

I just can’t take this “Horde bias” talk seriously when people make arguments like this. There are even now plenty of people complaining that the Alliance never got its promised “fist pump moment.”

What part of ransacking the enemy capitol doesn’t qualify as a “fist pump moment”?

Honestly, what more could Blizzard have possibly done? Destroyed Orgrimmar and left the Horde without its main hub city? Spend weeks redoing all the quests and game mechanics associated with it? Removed the Horde from Ashenvale or another leveling zone, once again ensuring the world favours the Alliance?

My rogue plants the banner of Theramore in OrgrimmarAll things like that would do is punish the players. And I don’t remember having a say in whether Garrosh would become warchief, so that’s nothing but petty.

I’m really starting to think that most of the people complaining about Horde bias would not be satisfied by anything short of the complete removal of the Horde from the game.

Not that there weren’t missed opportunities for Alliance story. I’m pissed we never got that “Trials of the High King” questline. It sounded awesome. But the same is true for the Horde. There was massive build-up of both Saurfang and Sylvanas’s enmity for Garrosh, but they were all but ignored in the final climax of the story. Garrosh murdered Baine’s father, but Baine never got to play a major role in the warchief’s downfall.

The same is true of the game’s past history. The Alliance has some very legitimate cause for complaint that some of its races and leaders have been ignored — Tyrande comes to mind — but so do the Horde. Hell, Gallywix is the only racial leader who isn’t actually in the game. Lor’themar was the poster child for ignored characters up until recently. It took until MoP for Blizzard to even figure out how many eyes he has and get him a voice actor that can pronounce “Quel’thalas” correctly.

Warlords of Draenor:

Of course, there is one more part to this story. For once, I am inclined to agree that the Alliance has a right to complain about being ignored when it comes to Warlords of Draenor. I really can’t see them getting a lot of interesting story out of WoD, and if they do, it’ll just be more Draenei stuff.

Concept art of Shadowmoon Valley for World of Warcraft: Warlords of DraenorBut then again, it’s not looking too good for the Horde, either. There seems little or no opportunity for development of any Horde races other than the Orcs, who have already had plenty of time in the sun. I’m a big fan of Orcs, and even I’m not thrilled with an entire expansion of the Orcy McOrc Show, with Special Guest Star Orcs.

There’s also the fact that all of the Horde’s iconic heroes are being brought back from the dead to be loot pinatas. It’s hard to imagine an outcome for WoD that doesn’t crap all over the Horde’s history and past heroes. And it’s yet another thing to add fuel to the arguments that Orcs really are evil after all, as all of the iconic chieftains are being presented as villains even without Demonic corruption.

It’s not so much that WoD is looking bad for Alliance lore as it is that WoD is looking bad for lore period.

And this brings me to my final point.

Stories aren’t fair:

There is no Horde story and Alliance story. There’s just the story. Sometimes, it will favour one faction. Sometimes, the other. Perfect balance will never be achieved, nor should it be.

Can you imagine how boring the lore would be if each faction experienced joy and suffering in exactly the same proportion? There’s nothing Blizzard could do that would suck the fun out of the story worse than that.

A first person view of tanking the Sha of Pride in World of WarcraftStories aren’t fair. Sometimes, your favourite characters have bad things happen to them. Sometimes, the characters you hate triumph. That’s the nature of story-telling. The essence of drama is conflict, and you can’t have conflict without a little injustice.

Everyone would enjoy themselves a lot more if they just stopped getting so invested in the fates of fictional factions. Stop counting up each victory and defeat, looking for any perceived slight to your chosen team. Just enjoy the story for what it is.

Review: The Incredible Adventures of Van Helsing, and a Brief Rant

One of my biggest complaints about the current state of the gaming industry is that demos seem to have hone the way of the dodo. I remember a time when every gaming magazine would come with a CD packed with demos, and rare indeed was the game that didn’t offer a demo of some sort.

My blog's bannerNowadays, demos are almost unheard of, and it baffles me. I will rarely take a chance on a game unless I can play a demo first. I usually only make exceptions if I have a very good reason to know I’ll like a game, such as it being a continuation of a franchise I enjoyed in the past.

With something like a movie, you can generally get a good idea of whether or not you’ll like it by looking at trailers and seeing who the actors, writers, and director are. Video games are a lot more complex. An otherwise excellent game could be ruined by one intolerable gameplay error, and what’s intolerable could very wildly from one person to another. So it’s important to be able to play a game before you buy it.

I’ve encountered many games that sounded amazing until I played them. Similarly, I’ve sometimes tried a demo for a game I never had much interest in, only to discover it was far better than I could have imagined.

And that brings us to today’s topic.

The Helsing: An Unexpected Purchase

A hidden lab in The Incredible Adventures of Van HelsingA few days back, I was perusing Steam’s autumn sale items, and noted The Incredible Adventures of Van Helsing for $6. It was only the low price that got me interested at all, as the name sounded very cheesy.

Reading its store page didn’t give me much more cause for confidence. The developer was an Eastern European indie company I’ve never even heard of, and it sounded like nothing but a cheap Diablo clone with a goofy premise.

However, it did have surprisingly good ratings on Metacritic, and more importantly, it had a demo, so I thought I might as well download the free sample and give it a try.

And to my amazement, it turned out to be of a much higher quality than its cheesy name and bargain price would lead one to believe, and before I knew it, I had purchased the full version and was gleefully wading through waves of werewolves and other beasties, swimming in loot and loving every moment of it.

Some of my early preconceptions proved accurate. The Incredible Adventures of Van Helsing is very much a Diablo clone, though a well-executed one, and it is quite cheesy, but it’s cheesy in an intentionally campy, tongue-in-cheek kind of way that proved quite charming.

The woods of BorgoviaThe woods of Borgovia in The Incredible Adventures of Van HelsingRather than following the iconic vampire slayer, this game is about his son, who also became a monster hunter — one of the game’s running gags is people always confusing him for his father, no matter how many times he corrects them. He has been called to Romania Borgova to once again save the locals from evil as his father did.

As it turns out, Van Helsing Senior might have done more harm than good. With all the ghouls of the night driven back, the people turned to the light of science and reason — only to have their country usurped by mad scientists. Borgova is now being torn apart by the war between fantastical beasts and steampunk abominations, and it’s up to Van Helsing to save the day.

The plot’s a bit thin, but it’s mostly just an excuse to run around slaughtering cyborg werewolves. It’s standard action RPG fare: click, kill, loot, repeat. But the combat’s fairly exciting, with fast-pacing, a decent level of challenge, and copious enemies for you to massacre.

Van Helsing also features surprisingly good graphics, surprisingly good music, surprisingly good voice acting… Surprisingly good is sort of the slogan for this game.

Lady and the traps:

Van Helsing does have some noteworthy features to set it apart from the pack. One is a companion NPC who assists you throughout the game, the Lady Katarina.

The obligatory spider filled mine in The Incredible Adventures of Van HelsingKatarina is a snarky, adventurous Romanian Borgovian noblewoman who bears a debt to the Van Helsing line and thus assists them in their adventures. Oh, and she’s a ghost, too.

Although the main storyline may be a bit weak, the banter between Katarina and Van Helsing is very entertaining, and shows some sophistication in its writing. While they are constantly teasing each other and trading jibes, you can tell there’s actually a pretty deep camaraderie between Katarina and Van Helsing.

It’s not often you see this kind of male/female “comrade in arms” story in video games, and it’s a refreshing change of pace from the usual “the girl is just there for eye candy” style of things.

Katarina is also pretty handy from a gameplay perspective, as well. Her skills, stats, gear, and AI are all heavily customizable, and she can serve a number of purposes. You could build her as a melee tank, or a ranged glass cannon, or anything in-between. She can also help you gather and store loot — you can even decide what kinds of loot she’ll pick up or ignore — and you can send her back to town to sell loot and buy potions while you continue your slaughter.

The other main distinguishing feature is Van Helsing’s oh-so-subtly named Secret Lair. At several points throughout the game, the Lair will come under attack by the bad guys, and you’ll be tasked with defending it. But Van Helsing’s strength isn’t enough on its own, so you need to set up traps and automated defenses in the surrounding tunnels to help hold off the waves of foes, effectively blending an action RPG with a tower defense game.

Defending the Lair in The Incredible Adventures of Van HelsingThis is a pretty clever idea, and it’s executed well. The RPG combat blends seamlessly with the tower defense concept. My only complaint would be that this feature isn’t utilized enough, with only a handful of quests featuring the Lair coming under attack.

There are a few other ways Van Helsing manages to stand out. While the number of skills you can have equipped at a time is very limited, you can empower your two main attacks with various power-ups to give them additional effects. Some are as simple as increasing the attack’s damage, but others are more interesting — such as restoring health for each enemy hit.

I was also impressed by the depth of gear customization. There are extensive and easy to use systems for adding stats to gear via enchanting and slotting essences. There are also some items that actually level up as you use them, gaining new affixes based on factors like the number of enemies killed with it equipped. This is an idea so clever I can’t believe I’ve never seen it before.

I’ve played a lot of games focused on loot, but this is perhaps the only one where loot actually felt interesting to me.

Complaints:

There are a few flaws with this game, though they’re fairly minor.

The Old Town of Borgova in The Incredible Adventures of Van HelsingBy far the most egregious is the fact that there are only three classes, and two require paid DLC to unlock. Normally, I’d consider this an unforgivable cash grab, but there are a few mitigating factors that make it tolerable, if still a little distasteful.

One is that Van Helsing is an incredibly inexpensive game, even if you don’t get it on sale. You could buy it and all of its DLC and still pay less than you would for most other recent games.

The other is that the base class, occult hunter, offers a lot of different ways to play. Magic, firearms, and swords are all options. Focus on one, or use them all. So even if you don’t pay for the extra classes, there are still options.

Another issue is that the difficulty is oddly tuned. Rather than a steady curve, it tends to peak and plateau. When you come to a new area, you’ll often find yourself getting curbstomped until you level up a few times, and then things balance out. Until you get to the next area.

Also, while both the environments and the soundtrack are quite lovely, they both lack variety, and after a while, everything starts to look and sound the same.

A night battle in The Incredible Adventures of Van HelsingVan Helsing is a short game, too. It does have some endgame play options, such as scenarios with unique objectives and a “never ending story” mode, but I don’t see this is a game with a lot of longevity. Though for such a low price tag, it’s hard to complain.

The other thing that bugged me is that there’s very little visual customization. Even equipping a whole new set of gear has almost no noticeable effect on Van Helsing’s appearance, and Katarina’s look never changes at all.

Conclusion:

As much as I love high concept games like Mass Effect, The Secret World, and Remember Me, sometimes it’s nice to have a game that’s not trying to be anything more than simple fun. And that’s exactly what The Incredible Adventures of Van Helsing is: fun. Nothing more, nothing less.

Overall rating: 7.5/10 Not the greatest RPG of all time, but an enjoyable adventure nonetheless, and it more than justifies its paltry $15 price tag.

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And to think, I never would have played it without a demo. Developers of the world, take note.