Thoughts on Bioshock: Infinite

One of my purchases on this year’s Steam sale was Bioshock: Infinite, and as of yesterday, I’ve reached the utterly bizarre ending.

The flying city of Columbia in Bioshock: InfiniteI thought of doing a proper review, but it didn’t seem necessary. Pretty much everyone already has an opinion on this game, and most things I could say are just repetitions of what other reviewers have said. Suffice it to say that I would put Infinite in the same category as Mass Effect, Dragon Age, and Remember Me — a great experience, but not a particularly compelling game. If I’d done a review, I’d probably have given it a seven or an eight out of ten.

However, there are a few aspects of the game that have stuck with me and left me feeling very confused and conflicted, so I thought I would share my thoughts on them. I’m not sure if anyone else will find them particularly interesting, but thinking out loud might grant me some clarity, if nothing else.

There will be many a spoiler.

The American nightmare:

I feel as though I wasn’t really in the target audience for Bioshock: Infinite because I’m not American.

Columbia as a setting is very obviously targeted at an American audience, with the intention of making them uncomfortable. I’m somewhat surprised Infinite isn’t a more controversial title — or maybe the controversy is there and I just didn’t notice — because it is a ruthless evisceration of the American cultural legacy.

Colored and Irish washrooms in Bioshock: InfiniteColumbia is essentially a distillation of all the darkest aspects of American history and culture. It pulls no punches in displaying the utter brutality of slavery, racism, and unfettered capitalism.

And perhaps the most disturbing thing about Columbia is not its cruelty, but the way it has deified its cruelty. It has built a religion around hate and selfishness. This is a society where they raffle off the privilege of throwing the first pitch at a lynching.

Of course, I’m Canadian, so I have the privilege of viewing this all from a safe distance, comfortable in the blanket of smug superiority that we Canadians are so good at not showing.

But for an American, I imagine this could be a pretty hard game to stomach.

Dat ending:

So… the ending.

That was weird wild stuff.

I’m really not sure what I thought of the ending. I guess I liked it? Maybe? A little? Or not?

Dafuq did I just play?I don’t know.

The thing is I never liked unhappy endings. I’ve often been criticized for this, but I tend to think a story has failed if it doesn’t offer at least some positivity at its conclusion. I’m not a fan of fatalism.

Bioshock: Infinite’s ending is pretty fatalistic. I never developed any fondness for Booker, and obviously his alternate incarnation as Comstock was just a horrible psycho, so I do not mourn them, but Elizabeth deserved a happy ending. Having every version of herself commit suicide by transdimensional patricide is kind of a bitter pill to swallow.

On the other hand, she prevented Columbia and all of its associated horrors from ever being created, so at least she died for something. We could count that as a win.

I guess.

On the plus side, it managed to be an incredibly complicated and arcane alternate universes/timelines story that actually made sense and wrapped up all its loose ends. That’s no mean feat.

And if nothing else it deserves major points for being different, and for being able to affect me so strongly.

Elizabeth confronts the spectre of her "mother" in Bioshock: InfiniteThis is going down as one of the greatest video game mindfracks I’ve ever experienced, beaten only by the Red Sargassum Dream and perhaps Walk Into Empty in The Secret World.

Things like this make me so happy for the growth of video games as an artistic medium. That things like this are even technically possible now is amazing.

The Elizabethan Era:

And that brings me to the final aspect of Infinite that lingers in my mind after its conclusion: Elizabeth.

I think it’s safe to say that anyone who’s played this game would agree that Elizabeth is by the far most memorable part of the game. She essentially is Infinite, the heart and soul of the story.

From a purely technical perspective, Elizabeth is a triumph. She is likely the greatest AI companion in video game history, with all apologies to Alyx Vance. She is never a burden or a hassle, and she fits into the gameplay seamlessly. You only notice her when she’s helping. She makes you wonder why every other game has gotten escort quests so wrong.

But what is perhaps even more impressive is how human she seems. She is perhaps the very first video game character I’ve ever seen who actually has real, believable facial expressions, without falling into some “animated corpse” uncanny valley.

Elizabeth resting on a couch in Bioshock: InfiniteAs an aside, I’m surprised I haven’t seen more “Elizabeth is not impressed” memes.

Then there are so many little touches that make her seem real, like the way she will have a seat on any available chairs if the player stops moving for any length of time. She is a fantastic example of showing and not telling, as her actions and animations display so much of her personality. Her childlike curiosity about every little thing is on full display as she constantly leans over tables to read the notes on them or inspects everyday objects. The game never has to directly highlight this part of her; it’s just always there.

Very well done.

But then we come to Elizabeth as a character, and that’s something that I’m a bit more torn on.

The problem is that Elizabeth is as stereotypical an example of the portrayal of women in video games as could possibly exist. She is a damsel in distress, through and through. She’s completely helpless on her own, and is totally reliant on the player’s direction and support.

In her case, it doesn’t even make logical sense for her to be so helpless. She has godlike powers — all of time and space is quite literally at her fingertips. Admittedly, her powers are slightly unreliable, but even so, it strains credibility to the breaking point that she couldn’t have escaped Columbia years ago. She certainly shouldn’t be as reliant on Booker’s help as she is.

Riding the skylines with Elizabeth in Bioshock: InfiniteSo here we have a woman who possesses unimaginable power, but is completely unable to accomplish anything or act on her own initiative unless her daddy is there to hold her hand.

Sheesh.

Again, why isn’t this a more controversial title? Or is there actually a lot of criticism and I just don’t know about it because I haven’t paid much attention to Bioshock prior to now?

Here’s where I start to feel conflicted, because despite the fact that Elizabeth couldn’t possibly be a more sexist stereotype, I really like her.

I mean, she was designed to be likable. Absolutely every aspect of her, from her over-sized blue eyes to the way she provides you with unlimited health and ammo in combat, was designed to endear the player to her.

But damn it, it works. I wasn’t terribly enamored with Infinite’s gameplay, but I was always eager to keep playing, keep pressing forward, just so I could ensure Elizabeth would achieve her dreams of life in Paris. And I’m quite saddened that she never will.

Elizabeth giving Booker the cold shoulder in Bioshock: InfiniteEven putting aside cheap tricks like her big eyes, Elizabeth is just an utterly likable person. She’s kind, gentle, and full of love for even the simplest aspects of life.

Come to think of it, she rather reminds me of the Reborn. Readers of my World Spectrum novels will know what I’m talking about.

Is it wrong of me to like Elizabeth so much even as she embodies all the negative ways women are stereotyped in video games? Am I betraying my own beliefs? Does this make me a hypocrite?

I’m so conflicted.

* * *

If nothing else, Bioshock: Infinite is a game I won’t soon forget, and I now feel much more motivated to get the original Bioshock to work on my computer.

Review: Defiance, “The Opposite of Hallejulah” + Steam Summer Sale Recommendations

Another Steam sale is upon us, my friends, and the wallets of PC gamers everywhere quake in terror. With so many deals on offer, it might be hard to know what to look for.

The Saint-Michal District of Neo-Paris in Remember MeI’ve got you covered, though, as I’ve done up a list for Nexopia on some of the most interesting diamond in the rough titles on Steam. Any of these games are definitely worth your time, and with all of them heavily discounted during the Summer Sale, it’s a perfect time to try them.

On a related note, I’ve also published another article on Nexopia, Even More Bizarrely Elaborate Easter Eggs. From Whimsyshire to the Cluckshot.

Review: Defiance, “The Opposite of Hallelujah”:

After nearly a year-long wait, Defiance is back. In a world starved for decent sci-fi television, this is cause for celebration.

“The Opposite of Hallelujah” picks up nine months after the first season finale, “Everything Is Broken.” Nolan scours America in his search for the missing Irisa, and the town of Defiance languishes under the rule of the Earth Republic.

At first glance, Defiance seems to be at peace. The E-Rep’s appointed mayor, an insufferably pompous man by the name of Niles Pottinger, lavishes praise on the town for its inclusive ideals and peaceful acceptance of the Republic’s benevolent rule.

The cast for Defiance for season twoBut it’s a peace forced at gunpoint, and a deeper inspection shows plenty of evidence of the E-Rep’s brutality. Rafe McCawley and his miners are being literally worked to death, and dissenters like Datak Tarr, Doc Yewll, and many others languish in a savage prison camp outside of town. Some trouble-makers simply meet with “accidents.”

With Datak imprisoned, Alak has taken over the family business, but he runs things with a gentler touch than did his father. Conflict brews in the Tarr household as Stahma feels that Alak’s mercy is unbecoming of a Castithan crime lord businessman.

To my surprise, it seems Kenya did die after all. I find this… strange. I never really formed any strong opinions about Kenya’s character, so I’m neither disappointed nor relieved by her absence, but that was a pretty weak way to kill off a major cast member. Maybe Mia Kirshner just didn’t like working on the show?

One other interesting thing to note about this episode is that it is the first time one of the characters previously exclusive to the game version of Defiance has appeared on the show. The Liberata mogul Varus Soleptor, a major NPC in Defiance the MMO, appears briefly to confront Nolan about his theft of the Libera Nova gem, an event that plays out during some of the game’s early missions.

I enjoyed “The Opposite of Hallelujah” quite a bit. It wastes no time in getting the story moving in new directions. There are many different plots running at once, but it doesn’t feel too scattered, and everyone seems to get a fair shake.

Jesse Rath as Alak Tarr in DefianceOverall, it’s a classic example of what makes Defiance worth watching: A little action, a little tension, a lot of intrigue, and just enough humour to keep it all from getting too heavy.

It also felt a little more cinematic in scale than Defiance traditionally has. It was interesting to see more of the new Earth as Nolan travels to communities such as Angel Arc (formerly Los Angeles) and New Chicago.

Although I am starting to find it weird how apparently the only things that ever survive apocalypses are iconic landmarks.

My one complaint would be that Irisa’s plot was once again not that interesting. It didn’t really answer any questions or advance things in any meaningful way. All we know is that she has somehow managed to become even more violent and unhinged.

Overall rating: 8/10

Edit: Apparently, this is my 400th post on this blog. Yay?