Cheating on WoW: The Elder Scrolls Online

Elder Scrolls Online is a game that’s been my radar since before it launched. Which is a bit odd because my history with the Elder Scrolls franchise is virtually nonexistent.

A quest instance in Elder Scrolls OnlineI am for all practical purposes an Elder Scrolls virgin. I did buy Skyrim on a Steam sale a year or two back, but it failed to impress. I’m sure for a certain kind of player it’s a great game, but after four hours during which a rough estimate of nothing had happened, I just gave up.

Despite that less than stellar experience, though, I remained curious about ESO. Elder Scrolls name aside, it seemed to be doing a lot of things that I appreciate in an MMO. The wide variety of options for customizing one’s build holds a lot of appeal, and while ESO’s reputation as a “single-player MMO” is a stain on its name for most people, it’s a mark in its favour for me.

I had hoped for a free trial, but none was forthcoming, so when the game went on sale for $12, I decided to take a chance.

After a few days of exploring Tamriel, I’m still not entirely sure what I think. I should also mention that I wasn’t able to delve as deeply into the game as I normally do before I write these posts, due to a combination of my limited time before resuming my apartment search in Toronto (which is probably where I’ll be when this post goes live)* as well as ESO’s quirks.

But I’m not sure whether I’ll continue playing or not, and even if I do, it won’t be for several weeks, so I figured I should write up my first impressions now.

My sorcerer in Elder Scrolls Online*[Actually, no. I found a place, and I am currently back home finishing off my packing for the move. Haven’t found the time to spend any more time in ESO since writing this, though.]

A plethora of options:

The odd thing about ESO is that it has very few significant flaws — at least so far — but also very few exceptional qualities. Despite this, I will do my best to highlight the game’s strengths and weaknesses.

By far my favourite thing about the game so far is the amount of freedom you’re given in how you build your character.

ESO does have classes (four, to be precise), but they make up a fairly small part of your character’s build. Every class can use every weapon and armour type, and similar to Guild Wars 2 or The Secret World, your weapon provides much of your active abilities.

I’ve been playing a sorcerer, but I’m using mostly leather and plate armour, and I’ve been shifting back and forth between a greatsword and a bow for my weapon. I’m sure this is a terrible build that would get me laughed out of groups, but I’m enjoying it a lot.

A night shot in Elder Scrolls OnlineWell, sort of. To my surprise, despite having a quasi-action combat system (again, similar to GW2 and TSW), ESO seems to follow the WoW model of combat difficulty. That is to say most enemies drop dead after about two or three hits, and fights are often over before I even take a single point of damage.

This is by far my biggest complaint about ESO so far, and it’s sucking a lot of fun of out of what might otherwise be an interesting game. What’s the point of this deep build system when most enemies die after one or two ability uses? What’s the point of all the game’s intricate block, dodge, and interrupt mechanics when you can just burst mobs down almost immediately?

Someone in chat said it gets harder once you leave the starting zone, but I have my doubts. I find most MMOs generally maintain a fairly static difficulty level for open world content.

On the plus side, something else I appreciate about ESO is that it is a very detailed game. The world is not lifeless and sterile as you would see in WoW and its clones. There are books and notes to read everywhere (though most of them are pretty boring), and there’s loot scattered everywhere (though most of it’s not that valuable).

Where this gets interesting, though, is that some of that loot already has owners. The game has a full theft and crime system where if you’re sneaky, you can rob NPCs blind. But get caught, and the NPC guards will begin hunting you, forcing you to hide lest your ill-gotten gains be confiscated.

The Harborage in Elder Scrolls OnlineGoody two-shoes that I am, I only steal from the NPCs who deserve it… but there are a lot of those, so I’ve spent my fair share of time dodging the guards. It’s surprisingly fun — again, it makes it feel more like a world and less like a game.

I’m a little on the fence on the quest design in ESO. On paper, it’s exactly what I like: fewer, deeper, more story-driven quests. It’s a bit like The Secret World that way.

But the quests still aren’t that memorable, ultimately. They certainly beat the stock standard “kill ten rats” fare, but there isn’t a lot of mechanical originality, and the story-telling remains largely unimpressive, with incredibly predictable plots, a generic setting, and mostly uninteresting quest-givers.

Except Razum-dar. This one likes Razum-dar. Razum-dar is good Khajiit.

Story is usually the largest factor in determining whether I stick with an MMO, and while ESO’s story doesn’t bore me as much as, say, Rift’s or Neverwinter’s, it’s not exactly grabbing me, either.

The woods of Auridon in Elder Scrolls OnlineAnother odd thing about ESO’s quests is that most of them are just out in the middle of the wilderness with little to no indication of their existence until you stumble across them.

It’s another thing I feel mixed on. On the one hand, it’s a good reward for exploration. Reminds me of Guild Wars 2 a bit. But it also feels a bit unnecessarily obtuse, and if I hadn’t already known to look around from reading about the game, I probably would have missed out on a lot of content.

Taking it slow, and other thoughts:

Another issue with ESO is that the leveling is probably the slowest I’ve ever seen in an MMO. Before even hitting level ten, each level takes about as long as leveling 89-90 did back in Mists of Pandaria. If not longer. It’s crazy.

I’m someone who feels the journey matters more than the destination, so this isn’t a gamebreaking issue for me, but going so long without any gear upgrades, or new abilities, or any rewards at all is a little wearing.

Due to the snail’s pace of leveling and my Toronto-related deadline, I haven’t had a chance to try dungeons, or PvP, or really anything but questing. My understanding is that ESO is another game to make the incredibly backwards decision not to include a dungeon finder, so I may never experience its group content, and I think the PvP is just open world faction war, so that holds even less appeal to me than MMO PvP normally does.

A hamlet by night in Elder Scrolls OnlineThe only thing I’ve done that involved other players was a very Rift-like open world event. It was fun enough, but very quick, and it didn’t offer much in terms of rewards.

ESO also still doesn’t have anything resembling an auction house as far as I know, which I find baffling. I guess that “single-player MMO” thing isn’t entirely a good thing even for me.

The one good I can say on social matters is that at least ESO has open-tapping. Which is good because the zones are incredibly crowded, even at low levels.

One final thing I should mention is that I very much like the business model ESO has adopted. No mandatory subscription, and the cash shop is so pure in its devotion to cosmetics and minor convenience that it fills me with wistful sadness, for I know no cash shop can remain this utterly harmless forever.

* * *

After several days of playing, I’m still not sure how I feel about Elder Scrolls Online. It rarely excels, but it also doesn’t have a lot of major flaws. I’m not exactly thrilled with it, but I keep logging in.

Some Elven ruins in Elder Scrolls OnlineAs a result, I’m also not sure whether I would recommend it or not. It’s a lot like The Secret World, but with much lower difficulty and a lesser quality of story-telling. Whether or not that appeals is up the individual.

World of Warcraft: Legion Announced

Before I start, can I just say that an expansion announcement just isn’t the same without Metzen? Metzen could get me pumped about a bowl of oatmeal.

So, anyway, Legion.

It looks… okay-ish, I guess? I don’t feel the profound disappointment I did after the announcement of Warlords of Draenor, but at the same time, I can’t say I’m thrilled.

The plot, unsurprisingly, starts with Gul’dan. After his escape at the end of WoD, he reaches main universe Azeroth, and succeeds where his other self failed by reaching the Tomb of Sargeras. This launches a new Burning Legion invasion of Azeroth, and we as heroes must travel to the Broken Isles to stop it.

The devs described this as “the largest Legion invasion in Azeroth’s history,” which made me absolutely cringe. The War of the Ancients consumed the entire world and destroyed an enormous section of Azeroth’s landmass. There is absolutely no possible way WoW could depict a conflict anywhere near that scale, let alone bigger.

So that sort of started things off on the wrong foot.

New systems are artifact weapons that you upgrade throughout the expansion, and class halls, which is a feature I’m struggling to wrap my head around. There’s also a new PvP progression system which replaces gear with PvP-only talents and abilities.

We’ll also be leveling up to 110, which is disappointing but unsurprising. Was hoping for something like Paragon levels or alternate advancement instead, but Blizzard’s far too obsessed with vertical progression for that.

A preview of the new demon hunter class in World of Warcraft: Legion.Oh, and they added the class everyone’s been clamoring for since the game launched.

The Burning Shadow comes to consume us all:

The Burning Legion is something I have very mixed feelings on at this point. I loved them back in the Warcraft III days, and in theory they’re still the ultimate Warcraft villains, but every time they’ve shown up in WoW, it’s meant a trainwreck of an expansion, and WoW has managed to thoroughly rob them of all intimidation factor.

Ultimately I think the Legion is just not a good threat for an MMO. They’re too big, too epic, too world-changing. They’re perfect for an RTS, but an MMO just can’t handle that level of scale and do it justice. WoW is better at more subtle enemies, like the Old Gods.

I’m also very worried because they kept dropping hints that a whole bunch of major lore figures are going to die. The fact that the Doomhammer and the Ashbringer can be acquired by players strongly hints that Thrall and Tirion, at least, are going to be killed off, and Anduin’s lore blurb on the expansion site could be interpreted as a hint toward Varian dying.

Please, no. One of WoW’s biggest storytelling sins to date has been killing off it best characters far too carelessly. I’m not sure how much more they can do before I just lose all my emotional investment in the story altogether. Varian is pretty much the best character they have right now, and Warcraft without Thrall… is not really Warcraft.

The Black Rook Hold dungeon in World of Warcraft: Legion.Khadgar is also said to have taken over the Kirin Tor, and Jaina “was pissed off when she left.” Sounds like they’re going to ruin her character even more, if that’s even possible.

On the plus side, Illidan is coming back. I am cautiously optimistic about this. We knew it was coming sooner or later, and I can only hope they at last do justice to his character, rather than making him a one-dimensional caricature as he was in Burning Crusade.

We’ll also finally be seeing Alleria and Turalyon, though no details on that yet. I never really bought into the hype over them, so I have no strong feelings one way or the other, but watch a lot of people be profoundly disappointed by this. Those two have been built up to such mythic status by the fans that disappointment is the only possible outcome.

Ironically, the non-Legion parts of Legion are intriguing. The Broken Isles is a place I’ve wanted to visit for a very long time… though I’m disappointed we’re not doing so as part of an Azshara expansion, and this makes me wonder if we’ll ever see the Azshara expansion I long for.

The really sad thing is there is going to be some Naga/Azshara presence in the expansion. There’s even a dungeon called the Eye of Azshara. Why do you torment me so, Blizz?

Concept art for the Suramar City raid in World of Warcraft: Legion.But the Broken Isles are full of nerdgasmic lore locations I’ve long wanted to visit. Suramar, the Tomb of Sargeras, the Emerald Nightmare (with Xavius!), Black Rook Hold, Neltharion’s Lair…

There’s also a zone full of a splinter cell of Vrykul, and we’ll get to delve into their history and culture, which is awesome. There’s even a dungeon that takes place aboard the Warcraft version of the ship of fingernails.

*Homer Simpson drool.*

Though it does feel like a wasted opportunity to offer Vrykul as a playable race. Which sort of seems to be the theme for Legion so far: Cool ideas that could have been way better with a bit more effort put into them.

As it turns out, you are in fact prepared:

Yes, the time has finally come. Demon hunters are the new hero class.

I’m not sure how I feel about this.

I mean, I love demon hunters. Everyone does. They’re awesome. I dressed up as one for Halloween when I was a kid. My father made me these really awesome warglaives out of cardboard and coat hangers.

A preview image of the customization options for the new demon hunter class  in World of Warcraft: Legion.But do we really need them at this stage of the game?

They’re another pure melee class. Every single class added to the game post launch has been melee. Would it have killed them to add a bow spec?

Which brings me to another issue: Demon hunters only have two specs: Melee DPS and tanks. That just seems really underwhelming. Again, the order of the day seems to be taking cool ideas and then half-assing them.

As a warlock player, demon hunters also scare me a lot. They use demonic fury as a resource and have metamorphasis as an ability. These are the core mechanics and iconic abilities of demonology warlocks. That means we’re either going to see some really weird redundancy, or demonology locks are going to be completely gutted and turned into something unrecognizable.

I really would have rather they added demon hunters as a new spec for warlocks, or a modification of demonology.

Furthermore, demon hunters will almost certainly wear leather armour, making for a terrible amount of loot competition, and as another melee class with extremely high mobility, they fill pretty much the same niche monks did.

Gul'dan appears to awaken Illidan Stormrage in a cinematic teaser for World of Warcraft: Legion.I just feel like demon hunters don’t quite fit into the current state of the game.

Mind you, I’ll still probably play one.

There are some things I like about how demon hunters are shaping up. They’ll have unique customization features similar to the death knight skins, but even more advanced. Choose your own horns, tattoos, and blindfolds. As a whole, the class looks incredibly cool.

The starting experience for demon hunters also sounds pretty amazing. Starting ten years ago as the Black Temple falls, demon hunter players will be sent on a mission from Illidan to the shattered prison world where Sargeras once housed the demons who would become the Burning Legion and embark on an epic journey from there.

That alone may be enough to sell me on this expansion.

Oh, and demon hunters are only available to Night Elves and Blood Elves.

I am bathing in the tears of Elf-haters now, and it feels wonderful.

Artifacts, class halls, and more:

A preview of the different looks for the Ashbringer in World of Warcraft: Legion.Here’s a fun fact: Since launch, World of Warcraft has had an item quality level above legendary: artifact. They just haven’t ever added any artifact items.

Until now.

Say goodbye to praying for a weapon drop in Legion. This time, players will be taking up one of thirty-six artifact weapons — one for every specialization — acquired through epic, lore-rich quest chains and upgraded across the course of the expansion.

Retribution paladins take up the Ashbringer. Fire mages travel to Northrend to recover Felo’melorn, Kael’thas’s blade lost fighting the Lich King. Frost death knights also return to the roof of the world, where they will gather the shards of Frostmourne itself and reforge them into new weapons of terrible power.

Now here’s an idea I like. If you’ve followed this blog for a while, you know this is exactly how I’ve always wanted items in RPGs to work. Gear shouldn’t be a treadmill; it should be an integral part of your character’s story and identity.

A little concerned that the passives and perks of each weapon are just a repeat of the old talent trees and all the problems inherent therein, and it will be very disappointing if this feature doesn’t continue into next expansion. Who wants to vendor the bloody Ashbringer?

A preview shot of the paladin order hall in World of Warcraft: Legion.But this is still a big improvement over the traditional gear model, so I’m happy.

Also, they made it sound as though you can upgrade your artifact through pretty much any form of content. Hopefully this signals something of a return to Wrath of the Lich King’s flexible endgame.

The other new feature is class halls. Think Acherus or the Peak of Serenity, but for everyone. I’m not entirely clear on what the point of these are, to be honest.

The only gameplay they’ve mentioned related to class halls are champions, which are sort of like followers. This does, unfortunately, confirm that our Draenor followers will have no relevance going forward, which royally sucks.

Champions are supposed to be fewer in number and more interactive than followers, and they may be major lore figures. Lady Liadrin was mentioned as a potential paladin champion. That sounds cool, but if it’s another one and done thing like garrisons, I don’t think I care.

The official site also makes mention of the long-awaited conversion to a Diablo III inspired transmogrification system, which is quite welcome. There’s also the new PvP system, but I don’t PvP, so I don’t have much to say about it.

Some shots of the new Stormheim zone in World of Warcraft: Legion.There was mention of making dungeons more relevant again, which in theory is very good news, but there were no details, and the said the same thing before WoD, and dungeons became more of an afterthought than ever, so I’m not holding my breath.

* * *

So I’m a bit on the fence about Legion right now. It’s not the obvious disappointment Warlords of Draenor was, and it has some intriguing aspects, but I see a lot of potential pitfalls, and after WoD, my faith in Blizzard is at an all time low.

I’m still waiting for some ambition, for some really big ideas like we saw in Cataclysm or Mists of Pandaria. Where are fourth specs? Real player housing? A business model change? Class-swapping? Horizontal progression? Sub-races? These feels like a huge missed opportunity to do away with the utterly unnecessary Horde/Alliance conflict. Anything big and daring.

Hell, I’m still waiting for scenarios to come back. The game has still contracted from what it was in Pandaria.

It could be good, but I’m keeping my expectations very managed.

And yes, I was wrong about free to play with 7.0, but frankly even I’m not surprised I didn’t have that right.