SW:TOR: Inquisitor Story Complete

Continuing to shock myself by following through on my plans, I have now completed my third class story in Star Wars: The Old Republic.

YOU DO NOT KNOW THE POWER OF THE DARK SIDEThis one was a very mixed bag. It had some awesome elements, but also some major disappointments.

An inconsistent journey:

The inquisitor story has probably the strongest start of any class story in The Old Republic. Beginning as a slave and having to fight tooth and nail to survive in the harsh world of the Sith is an incredibly compelling underdog story. It gives you such a strong motivation and such a strong backstory for your character right off the bat.

I’ve heard it said that the inquisitor is the dark side class of all dark side classes, but honestly, going light side felt more natural to me as an inquisitor than any other Imperial class. To me, the idea of someone who has seen the worst the Empire has to offer and is determined to make it better is very compelling, and it felt perfectly natural to me.

Despite that, though, it still manages to feel incredibly Sithy as a story. I particularly liked the whole “harvesting the dead” angle.

It’s a decently entertaining class, too. A bit slow to kill sometimes, as you’d expect from a tank, but the core rotation was pretty fun.

My Sith inquisitor battling enemy forces in Star Wars: The Old RepublicUnfortunately the story as a whole doesn’t really live up to its fantastic start. The inquisitor story crashes hard in chapter three, maybe even worse than the consular story did. Most of chapter three boils down to, “You’re a stupid idiot who bit off more than they could chew.” Not a thrilling climax.

Darth Thanaton is also a very underwhelming villain, lacking personality, a strong motivation, or any real intimidation factor.

By comparison, I wanted to murder Harkun from the moment I met him. He would have made a fantastic villain for the entire storyline. But instead he falls by the wayside, and I didn’t even get to fight him.

All of the class stories suffer from Bioware having to scrap their plans to continue them post launch, but the inquisitor doubly so. The entire class story is clearly just a prelude to a story that will now never be written. It’s not a complete story at all; just a beginning.

Lackluster lackeys:

Companions were also a disappointment for this class. Granted, there were none that I hated as much as Kaliyo or Tharan, but also none that I found particularly memorable.

Testing the Silencer superweapon as part of the inquisitor storyline in Star Wars: The Old RepublicKhem gets a bit more interesting after the chapter one twist, but his base personality is as interesting as watching grass grow.

Ashara was the biggest disappointment. I really like the idea of turning a Jedi, but the way it was handled was incredibly rushed and just didn’t make a lot of sense, and throughout the whole story her personality is utterly lacking in consistency. “I HATE YOU AND EVERYTHING YOU STAND FOR YOU EVIL SITH, which is why I’ll continue to faithfully serve you of my own free will, my lord.”

Xalek… exists.

Andronikos (or “Andy” as I like to call him) is far more likable than a trigger-happy pirate has any right to be, but in the greater scheme of Bioware characters, he’s still not especially memorable.

Talos, at least, had his moments. I just picture him and my Sith discussing ancient history whilst sipping tea and wearing monocles.

He’s still no Nadia, Vette, Temple, or Lokin, though.

My Sith inquisitor and Talos Drelik in Star Wars: The Old RepublicLacking any characters to be invested in definitely sucked a fair bit of the fun out of the story. Wasn’t really anything to fight for. It’s a shame because there are several characters throughout the story I’d have really liked to have as companions: Zash (yeah, I know, but properly), Zash’s apprentices, or my cultists.

I’m still kind of bitter all that flirting with Rylee never went anywhere.

Hell, I’d have taken one of those crazy Force ghosts over Xalek.

Skipping to the good parts:

With the inquisitor, I also began enacting my plan to focus more and more on the class story to the exclusion of everything else. I skipped nearly all the planetary storylines, bar the first few planets, Quesh, and Taris. I managed to stay on-level for everything, though only by the barest skin of my teeth.

I’ve come to the conclusion that most of the planetary content in SW:TOR just isn’t that good. It isn’t that bad, either, and it’s worth playing through once to get an idea of what’s happening on any given planet, but rarely are the stories compelling enough to be worth a repeat.

The only one that really stands out to me is Imperial Taris, mainly just because Thana is so entertaining. I don’t think I’ll skip Taris too often.

The climax of the inquisitor class story in Star Wars: The Old RepublicThere are a few others that are okay. Corellia has great environment design, being very convincing as both a city and a warzone. Voss has its moments, though it drags on too long. Dromund Kaas is pretty cool; great ambiance. Nar Shadaa is visually interesting, though a bit of a pain to navigate.

Then again there are also several planets on my “if I never see them again it will be too soon” list: Balmorra, Tatooine, Coruscant.

I also haven’t been doing many dungeons on my alts. SW:TOR’s dungeons just have way, way too much trash.

The future:

I’m a little unsure how I proceed from here. I still want to do more class stories at some point, but I am starting to feel a little burnt out.

I also should start on expansion content on my agent at some point, but I’m not sure if that’s enough of a change of pace to cure my burnout or not.

We shall see.

Imagining Overwatch’s Single-Player Campaign

I think by now it’s well known I’m disappointed by Blizzard’s decision to not include story content in Overwatch. The animated shorts and comics are fun, but they’re far too brief and far too scattered to be satisfying.

Art of the cast of OverwatchThinking of what a single-player Overwatch campaign would be, I was surprised how quickly I was able to come up with the structure and content for an entire campaign. Obviously actually building and implementing such a thing would be much more challenging, and it does at least show how much potential the story of Overwatch represents.

I thought my ideas were worth sharing, if only as a potential conversation starter.

Introduction/tutorial:

The game begins with a short tutorial sequence set some years in the past. Players take the role of of Overwatch commander John Morrison (Soldier: 76 using a modified version of his Origins skin) and witness the fall of Overwatch as the conflict between Morrison and Gabriel Reyes spills over to consume the entire organization.

This is followed by some exposition showing the dismantling of Overwatch and the world’s slide into chaos without its guidance.

Overwatch reborn:

The game then skips ahead several years and places players in the role of Winston shortly after the events of the Recall short. Winston has reactivated Overwatch’s agents, but they have been scattered, and now he must assemble them.

Tracer, a playable character in Blizzard's new Overwatch shooterHis first task is to join up with his closest ally, Lena “Tracer” Oxton, in London’s King’s Row. Like most campaign maps, this heavily reuses assets from the multiplayer map, but has its own unique layout tailored to the campaign.

The forces of Talon dog Winston’s steps, but he succeeds in collecting Tracer.

Their next task is to recover the two remaining core Overwatch team members, Angela “Mercy” Ziegler and Torborn Lindholm, who have been working on new technologies in a lab on the Mediterranean coast (a map using assets from Watchpoint: Gibraltar). A lab accident complicates matters, but in the end, Mercy and Torborn are successfully recruited. During this sequence, players control Tracer.

Assembling the team:

The core team is re-established, but Overwatch will need far more people if they wish to bring peace to the world again. At this point, the campaign becomes much more open, with a structure similar to StarCraft II or the Mass Effect games. Players are presented with a wide variety of missions that they can complete in whatever order they choose.

Each mission is a fairly involved process, potentially featuring multiple maps and significant gameplay and story content. Players can tackle each mission as any hero they have currently unlocked, and will unlock more as they complete missions. Each mission also has regular checkpoints that allow for hero-swapping. Each hero’s talents will have a use at some point, though some may have more applications than others. Healers will likely see the least use, but there are occasional NPC escort missions where a healer’s abilities can shine.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornFor story reasons, Reaper, Widowmaker, Junkrat, and Roadhog cannot be unlocked for normal mission play, but the campaign features short interludes that allow players to take control of them for a time, offering their perspective on events.

The story plays out much the same regardless of the player’s current hero. Characters not physically present contribute dialogue via radio.

Each mission also features optional but plentiful collectibles that unlock new lore tidbits and credits that can be spent on cosmetic unlocks, just like those earned through multiplayer play. A full campaign playthrough with all collectibles earned should give enough credits for two to three legendary skins, or a variety of lesser unlocks. Any skins, no matter how they are earned, can be used in the campaign.

Some collectibles can only be accessed by certain heroes, encouraging replayability. For example, picture a credit cash atop a tower that only Pharah can fly to.

Most but not all missions reuse assets from the multiplayer maps. Where the story requires it, the campaign ventures to regions not yet included in multiplayer.

Mei being adorable in OverwatchThe missions for this sequence are as follows:

  • Rumours swirl of a planned Talon attack on a massive eSports competition in Tokyo’s Hanamura district. Overwatch must enlist the aid of one of the competitors, the world famous Hana “D.Va” Song, and mysterious vigilante Hanzo Shimada to prevent countless civilian deaths.
  •  Rampaging machines in Russia threaten to spark a second Omnic Crisis. Overwatch ventures into the frozen tundra, where Aleksandra Zaryanova leads the fight against the machines. Events take a surprising turn when the Omnics threaten a lab run by former Overwatch scientist Mei-Ling Zhou.
  • Seeking to ease tensions between humans and machines, Overwatch travels to the Shambali monastery in Nepal to seek the wisdom of Tekhartha Zenyatta and Genji Shimada. Heroes are encouraged to face their inner demons, providing unique visionary scenarios tailored for the player’s chosen hero.
  • Former agent Jesse McCree alerts Overwatch of a Talon plan to recover superweapons left over from the Omnic Crisis. To thwart them, Overwatch must venture into the ruins of the Australian outback and contend with mercenaries Junkrat and Roadhog. Along the way, the agents encounter a curious Bastion unit left over from the Omnic Crisis who agrees to assist Overwatch in order to see more of the world.
  • In Rio de Janeiro, tensions threaten to boil over between the locals, led by musician and activist Lucio Correira dos Santos, and the Vishkar Corporation, represented by Satya “Symmetra” Vaswani. Resolve the conflict between those two disparate individuals to earn their assistance for Overwatch’s cause.
  • Former agent Reinhardt Wilhelm sends a request for aid from deep in the deserts of Egypt. Though Overwatch no longer entirely trusts their former comrade’s state of mind, they answer his call, discovering that he has found a unlikely protege in Fareeha “Pharah” Amari, the daughter of an Overwatch agent. Together, they have been tracking a mysterious individual known as Soldier: 76, but Talon’s agents have dogged them every step of the way…

The grand finale:

A shot of the African Numbani map in OverwatchOnce all the recruitment missions are complete, a final, linear series of missions brings the game to a climax.

Overwatch has succeeded in halting many of Talon’s insidious schemes, but the terrorists are far from finished.

The African city of Numbani stands as a shining beacon of hope to the peoples of the world, a beacon that Talon is determined to snuff out. Raiding a local museum with the aid of their Junker allies, Talon recovers several powerful artifacts from the Omnic Crisis and prepares to use them to destroy Numbani. The united agents of Overwatch must race against time to save the city, and perhaps the world with it.

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By the way, if anyone would reading this has Overwatch, I’d consider it a favour if you could share a link on the official forums. I’m not arrogant enough to think Blizzard will use any of my ideas, but I am arrogant enough to think it might at least stir some interesting discussion in the community.