Why Don’t People Know StarCraft II Is Free?

The other day I was at a gathering with a bunch of gamers, all of them Blizzard fans, and many of them seemed surprised when I pointed out that StarCraft II is largely free to play. They had all been under the impression you needed to buy the game to play it.

The final campaign mission in StarCraft II: Legacy of the VoidThen shortly afterward I was reading a post on the game’s official forums by someone hoping that Blizzard would make SC2 free to play with microtransactions. This is confusing, because it already is.

Right now, you can download the StarCraft II Starter Edition for free, and it will give you access to most of the game. You’ll be able to PvP as any race in any mode save ranked ladder. You’ll have full access to the Arcade, which is potentially a few thousand hours of gameplay on its own (there’s an entire MMORPG in there, for one thing), and you’ll be able to access the Galaxy Editor to mod and build games to your heart’s content.

While we’re at it, the Arcade also allows you to play the entirety of the campaigns from the first StarCraft and its expansion with updated HD graphics — again, all free.

You’ll also have access to co-op missions, a feature I’ve been singing the praises of for a while now. You will merely be restricted to the three basic commanders (Raynor, Kerrigan, and Artanis) unless you pay for Legacy of the Void or the standalone DLC commanders.

The only thing in SC2 you really miss out on by playing the Starter Edition is the campaign(s). You get a few sample missions, but most of the story remains locked unless you start ponying up for expansions or mission pack DLC. Still, given the large scale and high quality of StarCraft II’s story content, that hardly seems unreasonable.

A cinematic in StarCraft II: Legacy of the VoidEssentially StarCraft II is a free to play game with microtransactions to expand your experience. Granted, the cost of expansion packs is greater than that of standard microtransactions, but you also get a lot out of them (20-30 mission campaigns plus ranked play and, in the case of Legacy of the Void, three co-op commanders).

This is becoming even clearer with how much more the game is beginning to rely on DLC and microtransactions, including more paid co-op commanders — like the recently released Alarak and the upcoming Nova, who I’m almost embarrassingly excited to play — as well as unit skins and announcers.

In the face of that, it seems rather strange to me that most people are still under the impression that SC2 is a hard buy to play title.

I suppose the answer to the question in my header is simply that Blizzard hasn’t done much to advertise it. Normally a free to play transition is done all at once and accompanied by much fanfare, trailers, and developer press tours. SC2 did so in fits and starts, with the only mention of it being in a few articles on the game’s homepage.

Even so, one would expect word of mouth would have gotten the news out by now — this has been the case for years — but apparently not.

Playing Swann in co-op in StarCraft II: Legacy of the VoidI grant the exact layout of the model is somewhat confusing due to its piecemeal nature and the large variance of costs and sizes between your potential purchases, but I wouldn’t think the fact that it’s not exactly like other free to play titles would prevent people from knowing that it is, in fact, mostly free.

No matter what the forum doom and gloom crowd might say, the volume and quality of content SC2 has been getting lately clearly shows it’s anything but struggling, but still I’m left to wonder how much more popular it might be if more people realized that they don’t need to buy it.

Now, if you’ll excuse me, I need to get back to flailing like a muppet over the impending releases of the final Nova DLC and the ability to play her in co-op.

So much Nova.

Nooooooovaaaa.

TSW’s Hide and Shriek Seems Underwhelming

We have at last gotten an official announcement for The Secret World’s second spin-off, and huge TSW fan that I am, I should be over the moon about it… but I’m not.

A screenshot from Hide and Shriek, the new spin-off of The Secret WorldThe new game is Hide and Shriek, a 1v1 PvP game where players attempt to literally scare each other to death with various traps and surprises.

I can’t help but see this all as a waste of potential. If you ask people what makes TSW special, I really don’t think a lot of people are going to answer, “PvP,” and those that do would cite the build system as the reason for that, and Hide and Shriek won’t have that.

The appeal of The Secret World is its story and ambiance, and it seems like Hide and Shriek won’t have either. It’s still horror in a sense, but it’s horror based entirely on cheap jump scares, and the whole reason I admire TSW’s take on horror is that it doesn’t lean on cheap scares.

When I heard they were doing another spin-off, I was overjoyed, because I thought we’d be getting something like The Park — something to expand the story of the universe. The Park was an amazing experience. But instead we’re getting something closer to a TSW version of Overwatch — a mindless competitive arena that has only a tangential relationship to its own backstory.

I don’t even see it being a good marketing tool for TSW because they’re such different games. Despite the obvious mechanical differences between a combat-focused MMORPG and a combat-free walking simulator, The Park still ended up feeling a lot like TSW. If you played The Park before trying TSW, you’d find a lot that’s familiar to you in the style of story-telling and overall feel.

I can’t see that being the case for Hide and Shriek. If someone played Hide and Shriek and then tried TSW, I think they’d just be confused by how different they are. An intentionally cheesy, jump scare based PvP arena versus a subtle, ambient PvE RPG.

I’ve generally been of the opinion I’d be willing to throw money at anything with the TSW name, but that theory is about to put to the ultimate test, I think.

The only possible silver lining here is if they do a tie-in mission like they did for The Park. Given Hide and Shriek apparently uses Innsmouth Academy as one of its settings, this could be an excuse for new Innsmouth content in TSW. And that is always a good thing.