TSW Fan Fiction: A Trio of Backstories

A long time ago, before The Secret World found itself in the half-light of maintenance mode, I shared some fan fiction written in the style of the in-game lore entries. One told the backstory of my Templar, and the other provided some lore justification for my at the time new Elf character.

But those weren’t the only pieces of this type I wrote. Way back when I also did similar lore entries depicting the backstories of my other three characters.

With Halloween upon us and my mind once again turning toward the Dark Days, I thought now would be a good time to finally share them. In hindsight, I’m not sure why I didn’t until now.

The Fangs of the Dragon:

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate Papa Legba syntax – RECEIVE – initiate mambo frequency – VOODOO IS A VERY INTERESTING RELIGION FOR THE WHOLE FAMILY – initiate the fangs of the Dragon – WITNESS – Nicholas Rush.

My main in The Secret World.A man leans against a wall in a darkened alley in the bad side of Ealdwic. A light flashes from an empty hand, and he puffs on a roll of dried cannabis.

“Call me Nick,” he says, smile brilliant white against dark skin. “Only my mom calls me Nicholas.”

Ghouls and vampires and sorcerers and immortals walk past, and somehow the man with the winning smile seems unfazed by it all. Amongst all the unrelenting weirdness of the Secret World, he seems to fit in.

He steps away from the wall and fades into the crowd, his passing marked only by the clatter of the bone fetishes and ritual items hanging around his neck and wrists. So many of those chosen by Gaia struggle to adjust to their new lives, yet this man navigates the crowd like one born to it. Why?

For the answer, we must crawl farther up the branches of his family tree.

Nicholas Rush was born and raised in Toronto, Canada, but his genetic material remembers a different homeland.

Decades ago, his maternal grandmother spent the first thirty years of her life in the land of the houngan and the bokor.

My main in The Secret World.The line between the secret world and the world you have known is not always sharp. There are those who live on the border, glimpsing the secret and the invisible while keeping their feet planted in the mundane. The mother of Nicholas’ mother was one such.

She left her home to find a better life for her family, but she never quite forgot the dark truths she had glimpsed in those sticky Haitian nights. For the most part, she kept her knowledge to herself, content to live an ordinary life with her growing family.

But time passed, as it does, and age loosened her tongue. When Nicholas was a boy, every visit with her, every family gathering at the winter solstice and every celebration of the anniversary of his birth, would eventually lead to her expounding upon vodou, zombies, baka, and loa.

The boy never listened, dismissing her stories as the tall tales of a bored old woman. His grandmother shuffled off her mortal coil, the requisite tears were shed, and life continued apace.

Initiate the dark days.

The Dreaming Ones stir. The Immaculate Machine’s alarms sound, and new recruits are drafted into the ranks of Gaia’s chosen. Nicholas Rush is among them.

He finds himself awash in a world full of more strangeness than even his grandmother could have ever envisioned. And only then does he come to the terrible realization that every word she told him was true.

My main in The Secret World wearing the Baron Samedi costume.A desperate search through his bedroom closet reveals a dusty box full of dustier books. These were his grandmother’s journals, left to him by a small line in her will, kept out of some vague sentimentality but never before read. He leafs through the battered tomes, finding spells and wards, folklore and bestiaries, rituals and arcane lore. A survival guide for the secret world.

It is but a drop in the ocean of the surreal he now finds himself adrift in, but it is more than many receive.

Thus, he has a leg up in the Secret World. He has a base of occult knowledge to refer back to, and there is something in his blood that finds this all familiar. The line of the bokor runs true in his veins.

He fits in. Insomuch as anyone does in our carnival of the bizarre.

Yet what you cannot see is the worry hidden behind his ready smile. How thin the rope he clings to is.

You do not see the long hours spent poring over his ancestor’s notes in the middle of the night, the desperate wish that his grandmother had been more thorough, that she had known more.

We hear him now, whispering into the cold night air. “I wish I had listened more closely, Granny.

“I wish I had listened.”

Knowledge can be a burden, sweetling, but ignorance is not always bliss. Poor Nicholas must endure uncomfortable levels of both.

The Wannabe Gangsta:

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate poser protocol – RECEIVE – initiate Narcissus nomenclature – BUT IF HE LOOKS TWICE THEY’RE GONNA KICK HIS LILY ASS – initiate the wannabe gangsta – WITNESS – Josh Nolan.

My Illuminati in The Secret WorldAmong your kind, sweetling, it is believed that there is a hard line between dreams and reality.

This is a lie. One of the many pleasant fictions propping up the oh-so-fragile world you nest in, blissfully oblivious to the ocean of predatory impossibility all around you.

For your limited minds, it is difficult to perceive the connections between the real and the imagined. For us, it is but an unbroken continuum.

Yet this can blind us. For us, your dreams as real as the air you breathe, and we cannot always tell where they end and your three dimensional reality begins.

Let us tell you about a man.

This man is the envy of all he sees. He is handsome, talented, funny, and charming. He is destined for a life of limitless success and popularity. You will find him on a beach somewhere, knee deep in females and Franklins.

That man is not Josh Nolan.

That is the man Josh Nolan believes himself to be.

My Illuminati character in The Secret World.As we awaken your kind, we cannot cast too wide a net. Sweetlings are too fragile, too unpredictable, to have their illusions shattered en masse. We must therefore choose carefully.

But so little do we understand your limited minds. We look for a spark, for something special, but sometimes we do not understand what we are seeing.

We saw the dreams of Josh Nolan. We saw what he imagined himself to be. We did not see the disapproving calls from his mother every Saturday, the rolled eyes that followed him wherever he went, the empty bank account, the messy apartment.

We chose poorly. We granted immortality to a creature who could not even properly navigate your species’ crude mating rituals.

Often sweetlings are terrified when they confront the reality of the dark days. Not Josh Nolan. The immortal ignoramus is shielded against the horrors by his own continued delusions.

He is living in an action movie, in a video game. He vanquishes monsters with a smile and a quip, caring not at all for collateral damage, for subtlety, for following the orders of his masters under the eye and the pyramid.

My Illuminati character and Kirsten Geary in The Secret World.And when he is done, he imbibes alcohol and other substances, he dances and vocalizes and takes advantage of Gaia’s gifts to push his body beyond mortal limits.

His illusions cannot last forever. Sooner or later he will find a terror his haphazard demonstrations of power cannot easily vanquish. He will encounter horrors his wilful ignorance cannot fully protect him from.

Or perhaps his superiors will tire of his antics. The illumined ones keep their agents on a long leash; one’s indiscretions must be truly extravagant to even gain the notice of the all-seeing eye. But even they have limits. Already the woman in the blue dress tires of his leering stares.

To us, dream and reality are not separate, but to you, there is a clear line between them. We fear Mister Nolan will never be able to cross this line, to make his dream self his real self.

What is time to us? We stand outside. All things have happened. All things are happening. We see all possible futures, and very few of them look hopeful for Josh Nolan.

Let his example stand as a lesson, sweetling. The gifts of the Immaculate Machine are not toys to be squandered.

The Flame of the Dragon:

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate the yin and the yang – RECEIVE – initiate cauterization protocol – FIRST DO NO HARM – initiate the flame of the Dragon – WITNESS – Kamala Lakshmi.

My second Dragon character in The Secret World.There is a duality to all things. Darkness is the other side of light. Hate is the other side of love. Tenderness turns to violence at the flip of a coin.

Once upon a time, there was a girl, and she was kind. The people around her hurt, and she wanted to help them. She gave anything to them she could that would offer comfort, even if it was only simple vocal sounds.

She found she had gifts. A keen mind and steady hands. She saw the ways she could make the world better with her gifts.

She became a healer. Long, sleepless nights spent studying. Days spent swallowing bile as she cut into cadaver specimens.

It was never enough. She wept tears of sorrow for all those she could not save.

Once upon a time, there was a girl, and she was angry. The people around her hurt, and she asked, “Why?” Why does the world allow for such pain? Why does no one help?”

She found that the world did not value her as it should. She was told she was lesser because of the configuration of her sexual organs, because of who she chose to give access to those organs. She saw a world subdivided by arbitrary lines.

My second Dragon character remembers her former profession in The Secret World.She became an activist. Long, sleepless nights spend scouring cyberspace for like-minded rebels. Days spent shouting slogans and dodging rubber bullets.

It was never enough. She wept tears of frustration for the injustices she could not right.

The girl who was kind and the girl was angry grew up to become the woman who is in conflict. Yin and yang are not always a blissful harmony. Sometimes they are a screaming tempest, each matching each other’s fury in an endless struggle.

For all the time recorded by her fragile mortal memory, she had wanted but one thing: to make the world better. That was the sole common thread between the half of her that wanted to heal the world, and the half that wanted to break it.

Then we found her.

We have observed many reactions from those sweetlings we select to stand against the dark days. Most commonly we observe fight or flight reactions. When our chosen cross paths with other sweetlings, these reactions can be messy.

Sometimes your kind are broken by our revelations. They become drooling vegetables. Do not ask what follows.

The introductory cinematic for Dragon characters in The Secret World.When the woman who is conflicted found her fingers breathing fire, she gave only a Cheshire cat smile.

She adjusted to her new reality with frightening swiftness. Into the night she ventured. She found the nests of those she deemed corrupt, and she gave voice to the fire within her.

Anger motivated her, yes, but something more. Something primal. Fire is your kind’s first technology, and it awakens something childlike, something joyful, in your meat minds. The smile never left her face all through that burning night.

A few hours of impulsive fury. A poke in the eye of the society that had tried to break her under its heel. A small act, but enough to send out ripples, echoes.

Those echoes reached the ears of something ancient, something vast and terrible. The Dragon’s coils shivered in time to them.

Enter the agents of chaos.

They find in her something familiar, something they can use. They bring her into their fold. They never ask her opinion, but it matters not in the end. She would have said yes if they had asked.

Battling monsters in The Secret World's Scorched Desert zone.Revelation comes in the rainy streets of Seoul, and the woman who is a tempest feels she has come home. In the Dragon, she sees kindred spirits. What she is told of their philosophy sets her imagination aflame, and she happily fills in the blanks of what they leave out, painting herself a picture of beautiful and terrible freedom fighters.

No longer is there conflict within her. She can heal the world by breaking it. She has found the cure for that which ails civilization, and it is the Dragon. A cauterizing flame to burn away the rot. Radiation therapy for a sick society.

Now, she is unleashed. The Dragon roars, and its flame consumes anything unfortunate enough to cross its path.

Hippocrates’ post-mortem disapproval is no concern of hers. You cut off a limb to save a patient. You destroy a society to save a world.

The tempest rages on. Yin and yang see only the harsh contrast of black and white, not the shades of grey where they meet.

As the Dark Days fall, the flame of the Dragon burns ever brighter. But is it a bonfire to ward against the darkness, or merely an end in flame instead of shadow?

Feel the rage.Be seeing you, sweetling. By the firelight.

Disappointment Around Dragon Age: The Veilguard

Warning: This post will contain spoilers for the full Dragon Age franchise to date, including spoilers currently released for The Veilguard.

Promotional art for Dragon Age: The Veilguard.I’ve had an inconsistent relationship with the Dragon Age franchise. I didn’t enjoy Origins much at all, and if not for a free demo and a deep discount, I’d never have played Dragon Age 2. I liked its story much better, but still didn’t enjoy the combat much.

It wasn’t until Inquisition that I was fully converted to being a fan, and even then I’ll grant Inquisition had plenty of flaws, mostly in the form of way too much filler content. It was really the DLC that impressed me. The Descent was spectacular, but Trespasser was what really rocked my world.

I’m gonna say it: Solas being Fen’harel may well be the “Luke, I am your father”* of gaming in terms of being an iconic plot twist. Virtually no one saw it coming, even though in hindsight there were tonnes of hints, and combined with the focus on character relationships that BioWare does so well, it makes for an incredibly powerful narrative moment.

*(I know that isn’t the actual line, but you get my point.)

Of course a lot of people romanced Solas, which adds a whole new dimension to the dynamic, but even as someone who only had Solas as a friend, this felt like an incredibly personal conflict. My first inquisitor was also an Elf, and she became close friends with Solas. She wants everything he wants: a return of the mystery and magic of the ancient world and to rescue the Elves of today from their miserable fate. She just can’t quite agree with his methods. I can’t think of a single better implementation of this kind of tragic protagonist/antagonist relationship anywhere in fiction.

My inquisitor and Solas in the Tresspasser DLC for Dragon Age: Inquisition.Trespasser was basically a giant ad for the next Dragon Age game, and I was sold. I’ve had lots of problems with this franchise over the years, but I was 110% invested in the conflict between the inquisitor and Solas, and I was ready to follow wherever that story took us.

I stayed hyped for many, many years, but after nearly a decade of development hell, it’s starting to look like all my hopes were for naught.

Even early on, there were some red flags. It didn’t take them long to start hinting that DA4 would feature a new protagonist. Surely they couldn’t be that foolish, I thought. The personal connection between Solas and the inquisitor is what makes this story special. If you take that away, it loses most of its appeal.

But hey, BioWare has rarely disappointed me. Even Mass Effect: Andromeda and Anthem were aces in my book, no matter what anyone else says, so my faith remained largely unshaken.

But it didn’t stop there. A few months back we got the bizarre news that the game had been renamed from Dragon Age: Dreadwolf to the awkwardly titled Dragon Age: The Veilguard. It was here that a real chill started to run down my spine, and since then the hits have just kept coming.

Varric and Scout Harding in Dragon Age: The Veilguard.The initial trailer was just awful. Its MCU-style quipiness and general camp vibe were a shocking change in direction from the wonderfully moody teaser trailer Dreadwolf had, and while subsequent reveals haven’t looked quite that bad, my impression of the game has never really recovered.

We now have confirmation that both the inquisitor and Solas have been sidelined. The new protagonist is called Rook, and while the story starts with hunting Solas, he is quickly fridged to focus on a new threat in the form of two other returned Elven gods. Which is pretty much my worst fears about this game come to life.

We know Solas will still have a role in the game past that opening sequence, but it sounds like it’s going to be pretty small. He’s barely even mentioned in the marketing. The ads and teasers are all about the other Elven gods.

Under other circumstances, a game about fighting the Evanuris is something I’d be all for, but not if it comes at the cost of the inquisitor versus Solas game I’ve spent a decade waiting for.

The inquisitor looks to be even more irrelevant. I got some hope back when we found out Veilguard’s character creator also allows you to build your inquisitor, and I thought maybe we’d get some kind of dual protagonist twist, but it’s since been confirmed that the inquisitor is not playable, and moreover you can’t even choose their class, so presumably they won’t appear in any scenes where they might have to fight, which limits their potential role severely.

My final inquisitor in Dragon Age: Inquisition.(I also want to say again that sidelining the inquisitor after they lose their arm feels very ableist, especially in a fantasy setting where they could have gotten any number of badass prosthetics. It stands out especially when World of Warcraft has just launched an expansion featuring a one-armed paladin who kicks ass and takes names.)

Even more worrying, the list of choices you can import from past games is extremely short and mostly seems to boil down to whether you disbanded the inquisition and what your inquisitor’s attitude toward Solas was. Even the Well of Sorrows decision isn’t included, and I can’t imagine how they plan to do a game about the Elven pantheon without addressing that.

It’s clear that Solas’ story is no longer the focus, and they just want a fresh start for newcomers to the franchise.

I just can’t get over what an unbelievable waste this is. They had one of the most unique and powerful stories in gaming, and they dropped it in favour of a generic evil gods apocalypse story.

There comes a time when a big franchise needs to reset a little to bring in new fans, but the direct sequel to one of the biggest cliffhangers in gaming history is not that time. Continuing the Star Wars comparison, it’s like if Return of the Jedi had introduced a whole new cast and featured Luke and Vader only in brief cameos.

Solas in the Tresspasser DLC for Dragon Age: Inquisition.This reminds me so much of Diablo IV. Both sequels to games that ended on cliffhangers. Both games that are doing their level best to pretend the previous entry in their respective franchises never existed, despite those entries being wildly successful. It’s so frustrating, and so weird.

Even more so in Veilguard’s case. While the blowback to Diablo III didn’t hurt its financial success, I will at least grant it was widespread in online discussions. Inquisition meanwhile may have its haters among the die-hard Origins fans, but it enjoyed widespread favourable reviews from the large majority of the gaming community. Trying to run from that legacy makes no sense.

There’s other things I don’t like about Veilguard, too. The graphics are very poor, for one thing. The characters all look like they’re made of plastic, and their body proportions are all wrong. The hair physics are impressive from a technical standpoint, but I’m not convinced they actually look good. Considering how cartoony everything else looks, the hyper-realistic hair creates a bit of an uncanny valley effect for me.

I’m a little iffy on the combat, too. The early previews looked pretty bad, with constant pausing to use companion abilities, but I’ve seen learned there is an option to command companions in real time, though it looks a bit clunky. I think the combat will probably be good enough, but it’s not looking like it’s going to be a particular strength of the game, either.

It’s funny because action combat and more stylized graphics are both things I’ve wanted from Dragon Age since day one, but bad execution can still ruin good ideas.

An Elven Rook in Dragon Age: The Veilguard. Gods it's so ugly, what happened??!?It’s a bit of a nitpick, but I’m also surprisingly off-put by the faction choice mechanic that serves as Rook’s backstory. All but one (maybe two if you count the Grey Wardens) are explicitly human organizations heavily tied to human nations and cultures. Veil Rangers seems to be the only valid choice for anyone who wants to play a Dalish Elf, and Dwarves and Qunari seem to have been given no consideration at all.

We’ve also seen the backstory blurbs for each faction, and they’re all pretty much the same. They all establish Rook as a born rebel who defies authority and breaks all the rules but still gets the job done because they’re just that good. It’s a tired trope, and one of my absolute most hated tropes at that.

So between that and their replacing the inquisitor, I’m already at a point where not only do I not care about Rook, but I actively dislike them and resent their presence in the story. That’s not a good starting point.

Finally, I do want to make mention of the prequel audio drama series, Vows and Vengeance. It’s terrible. The writing is awful, and the decision to not have a narrator in a purely audio format is baffling. The action sequences are just thirty seconds of the voice actors grunting with no context, like it’s the world’s worst ASMR video.

To be fair, Vows and Vengeance was contracted out and has different writers than Veilguard, so it isn’t necessarily a reflection of the quality of the game. But on top of everything else, it’s not helping.

The companions of Dragon Age: The Veilguard.About the only good news is that the companion cast still looks promising. That’s the one thing BioWare always gets right, and I have no reason to believe this will be an exception. Bellara and Emmrich in particular look like characters I’d love.

I’m not sure that’s enough on its own, though. I think Veilguard will probably work out to an okay standalone RPG, but it’s looking to be a terrible sequel to Inquistion, and that’s all I really cared about.

I take no pleasure in writing this post. I almost didn’t write it at all. But I wanted to get this all off my chest, and considering all the gushing and hopeful speculation I did on this blog after Trespasser all those years ago, it felt like I needed express how all that hope came crashing down.

It’s possible the marketing for the game has just severely misrepresented it. Maybe it will actually provide a satisfying resolution to the story that started with Inquisition, somehow. But I don’t think I want to pay $80 to find out when it’s just been one red flag after another.

You know, in the darkest depths of my depression, a conclusion to Trespasser has oftentimes been the only thing I had in my future to look forward to. Turns out I didn’t even have that.

This is one of the worst disappointments in my entire thirty years of gaming.