Review: X-Men: Days of Future Past

I may not be the biggest fan of comic books or superheroes, but I love me some X-Men. I’ve enjoyed every movie to date, and the most recent, First Class, was one of the best. When I started learning about Days of Future Past and realized it would combine the casts of First Class and the original movies, I knew I’d be in for a Hell of a ride.

A promotional image for X-Men: Days of Future PastDays of Future Past didn’t turn out to be what I expected, but I am not at all disappointed.

In case you live under an even bigger rock than I do, the premise for Days of Future Past goes something like this:

Despite the best efforts of Professor Xavier and the X-Men, the hatred for mutants boils over, and humanity unleashes on army of unstoppable killing machines called Sentinels to exterminate all mutants. This sparks an apocalyptic war that leaves mutants all but extinct and humans little better off.

In this bleak future, the few remaining X-Men take a desperate gamble to set everything right. They send Wolverine’s consciousness back in time fifty years to the 1970s in the hopes he can rally the X-Men of the day and prevent the murder that forever soured humanity’s view of mutants.

Most of the movie takes place in the past focusing on the First Class cast (plus Hugh Jackman as Wolverine), but there are also flash forwards to the future as the survivors of the X-Men, played by the cast of the original movies (including Patrick Stewart, Ian McKellen, Halle Berry, and Ellen Page), as they fight to protect Wolverine’s unconscious body from the Sentinels.

The movie got off to a slow start at first. I wouldn’t call it boring, but I wasn’t on the edge of my seat, either. But then things changed in a big way. I won’t give away specifics, but there’s a scene early on where things go very wrong, and that’s when things start to get interesting.

And that gets to the heart of what is most compelling about Days of Future Past: Things go wrong. Spectacularly, and often.

Professor Xavier, Hank "Beast" McCoy, and Wolverine in X-Men: Days of Future PastThe problem with superheroes is that they’re, well, super. It’s all too easy to turn them into divine figures, invincible and infallible. They cease to be identifiable as characters at that point, and there’s no drama when they’re too powerful to be defeated.

What I like about Marvel superheroes in general, and the X-Men in particular, is that they’re not like that. They’re not perfect, or unstoppable. They have great powers, but they’re still essentially people. They have flaws and fears, and they make mistakes.

And that fallibility is on full display in Days of Future Past. We see Charles Xavier at his lowest end, rejecting his powers and consumed with regrets over what he’s lost, and as he goes, so go the X-Men. It doesn’t take long for Wolverine’s plan of a simple resolution to history’s mistakes to go wildly wrong, and things just spiral downward from there.

Days of Future Past isn’t nearly as action-packed or epic as I expected it to be. There’s still plenty of action, but I was expecting a cosmic war and pew pew from start to finish. At times, it almost doesn’t feel like a superhero movie, even as the super powers are on full display. There isn’t even a supervillain, really.

Instead, Days of Future Past is a much more emotive and character-driven tale, and you know what? I’m not complaining.

The unveiling of the Sentinels in X-Men: Days of Future PastThe clever thing about Days of Future Past is that it takes full advantage of the personal, not quantum, implications of time travel. It’s a movie about regrets, and trying to set right the wrongs of the past.

This ties into what I said earlier about the X-Men being more human and approachable than other superheroes. It doesn’t matter if you don’t have blue skin or can’t read people’s minds. If you’ve ever felt regret, you can identify with the characters in this movie.

The emotional weight of the film is further helped along by the once again excellent acting of the cast. I apologize for the small spoiler, but there is a scene in which both the past and future versions of Professor Xavier have the chance to interact, and thanks to the mighty acting chops of both Patrick Stewart and James McAvoy, it is amazing.

(As an aside, this movie has banished any doubts I might have had about James McAvoy playing Yarnig in the hypothetical World Spectrum movie.)

I think I may have actually admired Days of Future Past as a writer more than I enjoyed it as a viewer. It’s a very inspirational tale of redemption, but it never comes across as preachy or sugar-coated.

That’s not an easy balance to achieve.

A Sentinel pounces on Storm in X-Men: Days of Future PastI have only two complaints about this movie, and they’re both very minor.

One is that this is another case of continuity being thrown out the window. For instance, the elder Professor Xavier appears in Days of Future Past, despite being killed in the third movie. This is not explained in any way. But comic books and continuity have never really mixed, and it doesn’t bother me that much.

The other is that I can’t see how the next movie is ever going to live up to this one.

Overall rating: 9.4/10 Almost certainly the best X-Men movie to date, and one of the best superhero movies of all time. Even if you haven’t seen the previous X-Men movies, even if you’re not into superheroes, you should see Days of Future Past.

Defiance: Further Thoughts

In my last post, I talked about my return to Defiance after briefly trying it once before, but I didn’t have space to get properly in-depth, so I thought I’d do a follow-up.

Charging Dark Matter forces at the Golden Gate Bridge in DefianceIt’s not a great game, but I do find myself enjoying it more than I expected to based on past experience. It’s got its share of flaws, but it also has its highlights. I might as well just run down all the various pros and cons.

Pro: There’s always something to do

For all that Defiance is a pretty small MMO in the greater scheme of things, you never feel wanting for content. What content there is is densely packed, and you can’t go twenty feet without stumbling into something to do.

There aren’t nearly as many quests/missions as you’d find in a standard WoW clone, but individual missions can feel be fairly involved, and there are still quite a few. There’s the main storyline, which has been keeping me busy for about a week now. There are episode missions, which have direct tie-ins to the show and often feature familiar characters. And there are also side missions, which are pretty generic kill and collect stuff.

I don’t much care for the side missions myself, and much of my enjoyment of the game is due to mostly ignoring them, but there are quite a lot of them, so they deserve a mention.

Then you’ve got challenges scattered over the map. These are short scenarios like time trials and shooting ranges to test your skills, and you end up on a global scoreboard with other players.

My Castithan, Nolan, and Irisa aboard the New Freedom in DefianceOn top of that, the world is overflowing with dynamic events ranging from the very simple to massive Arkfalls that cover huge portions of territory and often culminate in a major boss fight.

And that’s without even getting into the dungeons and PvP!

Defiance is not a game that believes in downtime.

Con: All that content is pretty much the same

On the downside, there’s very little variety within all that vast content because of how simple the game mechanics are. Some enemies have special mechanics to adapt to — Raider rioters have shields that render them invulnerable to attacks from the front — but for the most part, this is the Serious Sam school of combat: circle strafe and shoot it until it stops moving.

Part of the problem is the core mechanics, which include few options other than “shoot it” or “shoot it in the head.” I find myself pining for Mass Effect, which was itself too simple in my view. At least Mass Effect had the option of biotics and other abilities. Defiance has only four active abilities in the whole game, you can only have one equipped at any time, and they’re all fairly weak.

Battling a Dark Matter mech during a major Arkfall in DefianceTo date, I’ve only fought two or three bosses that felt worthy of the term beyond simply being giant HP sponges that do a lot of damage. For instance, one was a giant robot in a Dark Matter Arkfall that could only be damaged by shooting its legs. It also had a point blank AoE knockback/stun, so you had to be careful not to get too close.

Still simpler than the easiest Raid Finder boss in Warcraft, but at least it’s something.

Part of the reason I’m focusing on the main storyline is that having a plot motivation for everything I do allows me to at least pretend there’s some variety to what I’m doing, even if everything in the game boils down to, “Go to a place and run around shooting things.”

Pro: The story’s actually pretty good

I’ve touched on this in the past, but the main story in Defiance is a lot better than you might expect.

Now, I’m not going to pretend it’s Shakespeare. But it’s entertaining, and that’s really all a story needs to be. It’s got a lot of humour, but it doesn’t devolve into endless self-parody like WildStar, and it can still be serious when it needs to be.

Me, Torc, Cooper, and Von Bach make our stand against Dark Matter on the Golden Gate Bridge in DefianceThe plot itself isn’t that special, but the characters carry it through. They’ve all got a lot of personality, and the voice acting is generally pretty good. A little corny at times, but in a way that makes sense for the setting.

Choosing to focus on a small, focused cast of characters was a brilliant move, and I wish more MMOs would follow that lead. Even The Secret World’s NPCs, for all their impeccable writing, are usually forgotten (by the game, not the player) once their missions have been completed.

The plot is further helped by some of the most seamless phasing I’ve ever seen, allowing plot events to be integrated into the open world with minimal instancing.

The story has had its weak points — I’m looking at you, Rosa — but for the most part, it’s kept me engaged.

Con: Severe lack of visual variety

Many have noted that Defiance suffers from what is, by MMO standards, an extremely small game world, and that’s true, but I think the greater issue is that there’s almost no variety whatsoever in its environments.

Defiance Sniping by nightEverything looks the same in Defiance. There’s no notable visual difference between Mount Tam and Sausalito.

What bothers me even more is the lack of variety in enemies. There aren’t very many types of foes in Defiance, and most of them all feel like slightly different flavours of the same thing. First you’re fighting freaky mutants, then it’s freaky raiders, then it’s freaky cyborgs.

It just starts to feel very repetitive after a while.

Pro: EGO

Part of the story of Defiance is that your character is implanted with an advanced AI called an EGO. In gameplay terms, she serves as an adviser and announcer, alerting you of nearby Arkfalls and other useful information.

She also does double duty as an automated cheerleader, constantly praising the player for every accomplishment.

I have somewhat mixed feelings on EGO. On the one hand, she is an example of pandering in its purest form. Her acronym is appropriate, since she spends all her time stroking the player’s ego.

My Castithan and her EGO survey the damage after the wreck of the New Freedom in DefianceBut pandering or not, it works. It’s hard to deny the appeal of having an absurdly perky girl telling you you’re awesome every thirty seconds.

Coupled with the simplistic gameplay, EGO helps you fade into a pleasant, semi-conscious haze as you run around mindlessly killing things while soaking up the effusive praise of your AI.

Con: I can’t drive

This one isn’t really the game’s fault, but I’ll mention it anyway.

I am a terrible at driving in this game. I’m constantly careening into everything and swerving all over the road like a drunken, myopic old lady.

I don’t know if driving in Defiance is anything like driving in the real world, but if it is, we should all be grateful I don’t drive. I’d be a menace.

Driving my roller in DefianceI also apparently can’t read a map to save my life.