Am I a Bad MMO Player?

It’s time to be honest about something: I’m not social in MMOs. I’m not an outgoing person by nature, and most of my experiences with other people in MMOs (and across the Internet, for that matter) have been negative. So I was never very social in these games to begin with, and I’m getting less so all the time.

A winter zone in AionI like the concept of massively social games with hundreds of players interacting. I’ve done much harping on how MMOs don’t do enough to support this kind of environment. But while I like the concept in theory, it doesn’t mesh well with my personality.

I do not belong to any guilds or cabals in Guild Wars 2 or The Secret World. I’ve spent the vast majority of my time in World of Warcraft in just two guilds (one for each faction), and I essentially fell into both by accident. Time has taken its toll on both guilds, as well, and I now have only a handful of fellow WoW players I still speak to in-game.

I’ve said before that I basically intend to play TSW as a single player game, but now it occurs to me that I’m basically playing all my MMOs that way. I’ve decided that I simply don’t want to bother with group content — discounting ones that can be easily accessed by soloists, such as WoW’s Raid Finder — because I’ve just never enjoyed it.

That begs a couple of questions, though.

Why am I playing MMOs?

The Gates of Arah in Cursed Shore in Guild Wars 2I’ve gotten pretty heavily into MMOs. I’ve played several (I’m juggling two or three right now), and writing about them has become a cornerstone of my career. Why would this happen when I don’t appreciate one of the core purposes of an MMO?

The main answer is happenstance. I am a hardcore Warcraft fan and always have been. This meant I had to play WoW to keep getting my Azeroth fix.

And then it just kind of dovetailed from there. I started hearing about WoW-killers and got curious about whether other MMOs really could be that miraculously perfect. Spoiler alert: The answer is no. But I did find some games that were pretty damn good.

Of course, now I’m attached to the MMOs I play, and I couldn’t give them up.

There is another factor I’ve heard other MMO soloists offer to justify their habits. I’m hesitant to bring it up, because people usually get laughed out the door when they bring it up — and perhaps rightfully so.

My warlock in Deatholme, early in her life.Basically, the idea is that there’s more to appeal to people about MMOs than the social aspect. Which is of course true, but most people wouldn’t agree that they’re enough on their own.

The main appeals MMOs have over single player games other than the social aspect are persistent worlds and endless content updates. Certainly, I couldn’t play a single player game for years on end like I have with WoW.

The persistent world is what really appeals to me, though. I’ve always loved immersing myself in fictional worlds — be they in video games, books, or my own imagination — and MMOs let me do that much more so than single player games.

And, of course, there is the trump card: I’m paying them $15 a month. I can do whatever the flying frack I want with their game short of violating the terms of use.

But that brings us to the next question.

Are players like me bad for MMOs?

The ruins near Traders' Berth in AionI don’t know how many soloist MMO players are out there. I haven’t encountered very many, but that’s probably to be expected considering our habits. I’ve heard some people claim they’re spreading like wildfire across the world of MMOs, but I don’t know if I quite buy that, either.

There is a perception, though, that MMOs are skewing towards solo play both in terms of developer actions and player desires. Look at all the solo content in Guild Wars 2, The Secret World, and Star Wars: The Old Republic.

The consensus seems to be that this is a very bad thing. People complain that us soloists are ruining MMOs, and that the true MMO experience is slowly dying off.

While my natural instinct is to defend my habits from such criticisms, I’m not sure I can. I do believe in the ideal of social gaming MMOs offer, even if I don’t participate in it, and it would seem a shame for it to slowly die off to a plague of us anti-social gamers.

I can’t answer this question myself, so I would welcome comments. Is there a place for the soloist in the MMO world, or are we just dragging the genre down?

The haunted insane asylum in The Secret WorldIt does occur to me that it depends on how we define socializing in MMOs, as well. Do you need to actually be playing alongside people, or is just chatting with them while you do separate things valid? Do you need to actually form lasting friendships, or is just randomly chatting with a PUG acceptable?

The latter is something I have done often, though less so these days as I gradually lose faith in MMO communities.

I’ve even heard some people argue it can be a meaningful interaction even if players don’t talk at all, that there’s still value in silent PUGs and quiet cooperation in the open world. I’m not sure how I feel about that, but I see the logic.

Mind you, I’m not going to stop playing my MMOs even if I come to the conclusion players like me are bad for MMOs. You’ll take my Secret World from me when you pry it from my cold, dead hands.

My rogue stabbing things on the Molten FrontBut I like to understand things. The MMO phenomenon is something that fascinates me, and I would like to understand what effect anti-social players like me have on the genre.

So I must ask for your opinions: Are players like me bad for MMOs?

Head Canon, Part Two: The Best of the Rest

I continue with the second installment of my “head canon” and backstory for my MMO characters. Now, we leave World of Warcraft behind and focus on other games.

My thief in Malchor's Leap in Guild Wars 2We’ll start with The Secret World. It’s hard to develop head canon in this game because there are no classes or races to draw a backstory from, and your character is a completely silent participant in the story.

I’ve largely based my characters around how they feel about the secret societies they belong to. These opinions are largely just grafted from my own view of the game’s factions.

After that, it’s time for my Guild Wars 2 characters to shine. By contrast, it’s extremely easy to develop backstories for GW2 characters because designing a biography is part of the character creation process.

This is a really cool idea that I wish we could see in more games, though it does further increase my sense of disappointment over how craptastic the personal storyline — and the lore in general for GW2 — turned out to be.

The Dragon:

“I am the fangs of the Dragon.”

My Dragon character in The Secret WorldIt’s safe to say my Dragon is not entirely happy with his lot in life. He was living a perfectly ordinary and happy existence, and then he went and swallowed a Bee and trashed his apartment with his newfound magical powers.

Suddenly he was abducted by a scary guy wearing little other than tattoos, molested by a Korean lady, gang-pressed into the world’s strangest terrorist organization, and sent into battle against every nightmare ever dreamed of by humanity.

So he’s not exactly a true believer of the Dragon cause, but he has come to a certain level of acceptance of his fate, and he does believe that the Dragon is something of a necessary evil.

Like a wildfire burns away the dead wood and refreshes the forest, the Dragon burns away the parts of society that are no longer necessary. They are a balancing force in the world, weeding out corruption.

He also finds them infinitely more trustworthy than the other secret societies. While the Illuminati and the Templars seek to conquer the world, the Dragon merely seeks to understand it. For this reason, more than any other, he will remain loyal to the Dragon cause.

My Dragon shows off his faction uniform in TransylvaniaAnd at some level, he is compelled by the promise of understanding the true nature of order and chaos. Who wouldn’t want to learn the answers to the deepest and most profound mysteries of the universe?

If a few civilizations fall in the process… Well, you need to crack a few cities to make an omelette.

No hard feelings, right, Carthage?

The Templar:

“Listen to the voices. They speak the truth.”

My Templar alt in The Secret World shows off her uniform at sundownLike my Dragon, my Templar has had a rough time of it. She used to be an accountant — a perfectly ordinary and respectable girl. One Bee later, and she’s thrown into a world where every monster she heard about as a child is real and out to kill her.

But early on, there was hope. She was contacted by the Templars, an organization dedicated to destroying evil wherever it may lurk. Desperate for a lifeline to cling to, she readily signed up, and for a time, she was able to cope. She even began to welcome her fate. Sure, fairytale monsters are real, but so are fairytale heroes.

She made herself a knight and ventured forth to slay the monsters of the world.

But the Templars are not knights in shining armor. When she rushed in to save innocents from the darkness, she was not praised by her superiors. Indeed, Mr. Sonnac admonished her for wasting her time.

My Templar takes in the night in The Secret WorldShe came to the conclusion that the Templars were less interested in saving the world than in advancing their own agenda, and the realization was crushing.

Her mind has begun to come unhinged. The one beacon of hope in the Secret World proved a lie. When even the heroes aren’t heroes, what’s left but to give in to the darkness, to the voices that whisper at 3AM?

It’s always 3AM.

She truly believes she has made the right choice. After all, what have the Bees ever done for her but ruin her life? Surely, there must be some good somewhere in the Secret World.

Right?

The thief:

“I welcome this challenge. I relish it. Come, danger! Come, adventure!”

My thief on the character selection screen in Guild Wars 2Like all Norn, my thief values strength, but she has a broader view of it than most. Relatively small for a Norn, she doesn’t have the massive physical strength of her comrades. Instead, she believes in strength of the mind.

A devotee of the Raven spirit and a member of the Durmand Priory, she values wisdom and intellect above all other traits. Her fighting style is based on outwitting the enemy, rather than overpowering them.

She cares little for the struggle against the Elder Dragons, fighting Zhaitan only grudgingly because she’s smart enough to realize it’s a problem that needs to be dealt with so she can get back to her studies.

Ultimately, she chose the adventuring life purely to learn. She wants to know as much about the world as she can, and honor Raven by furthering her own wisdom.

The warrior:

“I’ve seen the worst this city has to offer — and sent it home bleeding.”

My warrior on the character selection screen in Guild Wars 2My warrior came alive for me more than any of my other Guild Wars 2 characters. I think a lot of this is due to the fact human males are among the very few good examples of voice-acting in GW2, and their roguish charm fits his personality perfectly.

My warrior was a street rat from the bad end of the Salma District. He joined a gang when he was little more than a child and worked as an enforcer and arsonist for the local bosses.

But he soon learned there was no honour among thieves. He watched his fellow gangsters turn on each other and their neighbours, and he became disgusted by his life.

He remembered his sister, Deborah, who had left the streets behind and become a member of the Seraph. He began to wonder if he, too, could become something more.

He left the street gangs behind and wandered the lands around Divinity’s Reach, searching for a new purpose in life. That purpose came when he was caught in a centaur attack on Shaemoor.

My human warrior alt in Guild Wars 2The skills he’d learned on the streets translated well to the battlefield, and his brutal efficiency in dispatching the centaurs earned the title of Hero of Shaemoor.

He soon found himself working with the Seraph, bringing down the same gang leaders he’d once worked for, and now he has ventured forth in the world to serve queen and country and find his redemption.

In terms of personality, he’s very much the lovable rogue — a cheerful fellow with a devil-may-care attitude. He values loyalty, and he would do anything for his friends.

The mesmer:

“When I’m through with you, you won’t trust your own mind.”

My mesmer on the character creation screen in Guild Wars 2My mesmer is what I will politely call an eccentric. She doesn’t fixate on the idea of strength the way most Norn do, but she does embrace the individualism favoured by her people, recognizing no authority but her own.

A devotee of the spirit of Snow Leopard, she is both playful and predatory. She sees other people as little more than playthings. There’s an element of sadism to her, and she enjoys twisting people’s minds to the breaking point with her illusions and telepathy.

The only reason she’s not an infamous criminal is that she mostly confines her “play” to people and creatures no one will miss.

She’s also a bit of a narcissist — I’m of the impression it’s a requirement for the profession of mesmer. Who else would learn magic just to create an endless string of duplicates of yourself?

I didn’t realize until typing it out, but my mesmer is probably the least likable character I play out of all my games. My warlock and my paladin might be personally unpleasant, but they have noble aims. My Templar thinks she’s doing the right thing, no matter how wrong that belief might ultimately prove to be.

My mesmer showing off her gear in Diessa PlateauMy mesmer is just out for herself. That’s not to say she’s evil. She’s just irresponsible. She is possessed of great curiosity and a great love for life, and she seeks to see and experience all the world has to offer. Morality? Saving the world? Pff, no time for boring stuff like that.