Gaming Round-Up: Overwatch Open Beta, Bounty Hunting in SW:TOR, and More

The last week or so has been quite busy on the gaming front, and there’s plenty to talk about, so let’s get to it!

D.Va with her Scrapper skin in OverwatchOverwatch: A second chance to suck

Blizzard began the month with a free trial open beta of Overwatch, and despite my rather underwhelming first impression of the game, I resolved to make time to play some more of it.

For the most part, my initial impressions hold true. In fact, if anything, I struggled to find my footing even more this time, at least at first. I have at times seriously entertained the thought that I am the single worst player in all of Overwatch.

I have now had the chance to try all of the game’s heroes at least a little, but it hasn’t done much to change my preferences. Genji is a bit more fun than I anticipated, but I’m still fairly bad at him. Pulled off a few good kills with his deflect, but I can’t seem to use his ultimate without killing myself. Kind of like Pharah that way.

The conclusion that I’m coming to is that I can only do okay in Overwatch if I play a support, or Bastion for some reason.

Mercy remains my go-to. I seem to be reasonably competent with her, and she’s pretty fun to play, if a bit physically exhausting at times. On the plus side, teams are always glad to have a Mercy, and Swiss German turns out to be a really pretty language.

I somehow earn Play of the Game as Mercy in OverwatchMy best moment to date came during an incredible close match on Watchpoint: Gibraltar. My time had struggled the whole match; every single checkpoint had been cleared in overtime. It all came down to one final overtime brawl with the payload mere feet from its destination. I died, and as I was running back, my entire team was wiped.

With seconds to spare, I dove in, and in the brief window of time before the enemy team deleted me from existence, I managed to hit my ultimate and resurrect all five teammates, who went on to win the game against all odds.

That somehow still wasn’t enough to get me play of the game, but I did earn PotG as Mercy through a similar situation later on.

I’ve also been trying Symmetra more. I still find her a very odd character, but I like the strategic thinking she requires, and she’s lower stress than most other heroes. I still find it very hard to judge my performance when playing Symmetra, but I seem to have a decent win rate on her, and I’ve even wound up on the scorecards at the end a few times, so I guess I’m doing okay?

There are plenty of other characters I enjoy playing — like Pharah, D.Va, Mei, and Hanzo — but unfortunately I’m just abominably bad at that them.

The Dorado map in OverwatchThis, more than anything, is what’s holding me back from pulling the trigger and buying Overwatch. On the whole I’ve enjoyed myself more this time, but the game will get old very fast if all I ever play are Mercy and Symmetra. It’s so frustrating to love playing a character, but know you’re just a burden to your team if pick them.

One other thing to note is that I’ve also continued to be impressed with the quality of character design in Overwatch. In particular, I’ve come to the conclusion that there’s a certain brilliance to Bastion, whom I had previously judged to be one of the game’s least interesting characters.

It all comes down to the bird.

Bastion has nearly no human traits. It has no face, no voice, no gender. It’s basically a gun with legs. Yet seeing it study and almost frolic with that little bird shows you that there’s an intelligence in there capable of wonder and whimsy. In a strange way Bastion does more to humanize the Omnics than do the much more human-like models, like Zenyatta.

Oh, and because fate is a cruel mistress, on the last day of the beta I got a lootbox with an utterly awesome legendary skin for D.Va and epic unlocks for both Pharah and Symmetra.

D.Va has the best legendary skins.

D.Va's Scrapper skin in OverwatchSW:TOR: Enter the bounty hunter

As soon as I found out Grey DeLisle voices the female bounty hunter in Star Wars: The Old Republic, we all knew what would happen.

The time came a few weeks ago when SW:TOR relaxed its naming rules to allow character names with spaces. I logged on immediately after the patch, and while some rat bastard beat me to “Nova Terra,” I did manage to snag “November Terra.”

However, I didn’t get around to actually playing the character until this month’s double XP event. I want to get a head start on being ahead of the level curve so I can skip any side content I want; as a bounty hunter, especially, it’s really hard to justify doing planetary arcs from an RP perspective. I’m not even Imperial; what the Hell do I care about the war with the Republic?

Considering I’ve only just arrived on Dromund Kaas and am already in my mid-twenties, I’d say I’ve succeeded in getting well ahead of the curve.

Thus far, I’m enjoying the class more than I expected to. It’s quite strange because I found the trooper fairly dull, and bounty hunter is essentially the same class, but I’m enjoying it more.

My bounter hunter "bargaining" in Star Wars: The Old RepublicAesthetics make a big difference. All the trooper ability animations felt so slow and clumsy, but the bounty hunter is far more flashy and dynamic-feeling. Feels like Bioware had more passion for the class. Feels like they put more into it.

But perhaps more importantly, I’m playing a different spec — what possessed me to think making my trooper a healer was a good idea I’ll never know. This time, I’m a pyrotech, and I’m enjoying it a fair bit. Melee/ranged hybrid is a very interesting playstyle that is far too rare in most RPGs.

Also I like burning things.

The bounty hunter story so far is… adequate. It’s neither the most nor the least interesting class story I’ve seen so far.

I do like Mako. She’s no Vette, but she’s better than most other initial companions, that’s for sure.

My main complaint so far is that it seems difficult if not impossible to play a bounter hunter as anything but a blood-thirsty psychopath. I wasn’t expecting this class to be a paragon of virtue, but I was aiming to be somewhere in the range of true neutral or chaotic neutral — self-interested and mercenary, but not overly malicious or completely bereft of principle.

Burn, baby, burn!Instead, every dialogue option I try seems to be some variation of, “I WILL SLAUGHTER THEM ALL AND BATHE IN THEIR BLOOD AHAHAHAHA.”

At this point I’m wondering if I should just give up and go full dark side. Seems pointless to attempt anything else.

As an aside, I’ve also been playing my inquisitor some, and I’m really enjoying it. Particularly the whole “harvesting the dead” thing.

Black Desert Online: Picking grapes and building heroes

On top of all this, I also explored the free trial of Black Desert, with a little help from our friends at MassivelyOP. My full thoughts will be detailed in a later post, but it seemed worth mentioning. Strange game.

The most interesting thing about it is that I was able to use its character creator to build more recreations of my novel characters, as I did in Aion. Again, the full gallery will have to wait for a later post.

In the meantime, smile for the camera, Leha!

Leha, the Hero of Heart, as recreated in Black Desert OnlineNew articles:

Finally, I’ve got a few more articles up over at MMO Bro. I ponder if Overwatch is missing the mark and if Vendetta Online is an unsung competitor for EVE Online, and I also take a look at the MMOs with the best questing experiences.

No prizes for guessing what I put as number one.

On Romance and Horror

Romance and horror are two genres of storytelling that I would traditionally have told you I don’t like. They just don’t appeal to me. But lately I’ve been thinking that’s not quite right.

A piece of horror-themed artworkAs I’ve grown older and more experienced, I’ve come to the conclusion that romance and horror are both genres that I actually enjoy quite a lot. It’s just that my idea of what makes for a good romance or a good horror story are very different from mainstream society.

There’s very little romance or horror that fits my unusual ideals for how they should be executed, and it took me a long time to find any at all. Once I did, I realized I could love them as much as an other style of story. It’s not the genres themselves that bother me, but merely how they tend to be executed.

I thought it’d be interesting to do a post examining what it takes for me to enjoy these genres.

Horror:

With horror, I enjoy a much subtler touch than you normally see in mainstream culture. Most horror that I’ve experienced relies on grotesque monsters, buckets of gore, jump scares, or a combination of the above.

Those all work, but they’re cheap. They’re the path of least resistance. They’re lazy. What I crave is more ambient, more about thought and feeling. To give you an idea what I mean, my favourite literary work of horror is Edgar Allan Poe’s The Raven:

Not ravens, but close enoughAnd the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
    And his eyes have all the seeming of a demon’s that is dreaming,
    And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
            Shall be lifted—nevermore!

 

I could also draw attention to The Secret World, a game I truly adore despite my normally lukewarm (at best) feelings toward horror. That game has its horrid monsters, its jump scares, and its gorey scenes, but it doesn’t use those things as crutches. TSW’s horror is at its finest not when the Wendigo jumps out at you in the parking garage, but while standing in the woods outside Kingsmouth, looking up at the stars and feeling alone in a hostile universe, or amidst the bright lights and cheery colours of Fear Nothing, reading the anguished words of a tortured child you came too late to save.

With horror, I’m not really looking to be scared. I don’t particularly enjoy fear. It’s already an emotion I have entirely too much acquaintance with.

But what I do like is being unnerved. Creeped out. There’s a certain strange allure to being nudged out of your comfort zone, to being reminded that the universe can be a strange and cruel place.

I’ve been reflecting lately on how fantasy, my favourite genre, and horror are closely related. Fantasy says, “Anything is possible, and that’s awesome.” Horror says, “Anything is possible, and that’s terrifying.”

My Dragon under the moonlight in Blue MountainThe horror that I enjoy isn’t about making you jump in your seat or squeal in terror. It’s about mystery and ambiance. It’s about reflecting on how much of the universe we still don’t understand, about hearkening back to when I was a child and I looked into the darkness and wondered what was out there, not entirely sure I wanted the answer.

Romance:

My issues with romance as it is usually presented are more complex.

I’ll grant that a lot of it is just that a great deal of romance is, in my opinion, poorly written. It seems to me as if the golden rule of “show, don’t tell” is almost invariably thrown out where romance is concerned. In literature, it always seems to devolve into lengthy, tedious exposition on the depth and power of the character’s feelings, and romance in other mediums is rarely less hamfisted.

I would really like to see romance focus more on the characters’ actions, and action in general. Don’t just tell me how much they love each other. Show me how they’ll go to Hell and back for each other. Show me how their love strengthens them and makes them better people.

A fantasy romance-themed wallpaperI’ve talked before about how King and Lionheart by Of Monsters and Men is one of my favourite songs. To me, it’s an exemplar for a better, more dramatic style of romance.

Howling ghosts – they reappear
In mountains that are stacked with fear
But you’re a king, and I’m a lionheart.
And in the sea that’s painted black,
Creatures lurk below the deck
But you’re a king, and I’m a lionheart.

And as the world comes to an end
I’ll be here to hold your hand
Cause you’re my king, and I’m your lionheart.

It is, to my interpretation, all about the strength that one draws from love. About what one can face with their love at their side.

As I’m putting the finishing touches on this post, I’ve just finished rewatching Hellboy II: The Golden Army, and Liz’s decision to save Hellboy even at the cost of everything is, to me, a great example of romance done right. It’s powerful, but not overwrought. It’s hard to defend her decision, but also hard to imagine making any other choice in her place.

Perhaps it’s just because I’m a guy. I have a guy’s vision of what romance should be — involving swords and shouting and epic adventure.

All the feelsAnother major complaint, which I’ve mentioned before, is how romances tend to focus almost exclusively on the beginning of relationships. There are some compelling reasons for this, but it’s still incredibly myopic, and it’s one of the main reasons that romance tends to be arguably the most formulaic style of fiction in existence. There’s only so much variation you can put on infatuation and the honeymoon phase.

I would really like to see more time spent on mature relationships. What happens after the couple rides off into the sunset? Let’s see relationships grow and evolve over time. Let’s see how they shape and change the characters. Let’s see the challenges in each relationship and how the characters overcome them.

I’ve really been enjoying Liv and Major’s tribulations on iZombie. These are two people who clearly love each other with all their hearts, yet fate and cruel circumstance are constantly throwing them curveballs and keeping them apart. But they won’t give up on each other. It’s such a refreshing change of pace from the unbelievably stale formula of most fictional romances.

Even when fiction does present challenges in romance, it’s almost invariably in the form of a love triangle. Basically just more infatuation, but now our hero has to choose between two options! Oh, whatever shall they do!

I hate love triangles. All the same tedious “will they/won’t they” you get stuck with in a regular romance, the same milking, but times two, and you usually end up hating the protagonist. And once again, they’re so. Over. Done.

All the feelsAhem, sorry, bit of a tangent, there. My point is that romance lacks variety.

Another angle I’d like to see more of is unrequited love, though it depends on how it’s done. It can easily become overly morose, but it has potential. I’d particularly like to see more of characters who have feelings that simply aren’t returned, and they just have to live with it. That can be an interesting angle for character development. Can be a good way to make a character seem more heroic; if they’re still willing to move Heaven and Earth for their love, even if their love doesn’t love them back, that says more about their character than most anything else.

Fictional romances just seem so incredibly narrow to me. Even in my short and largely empty life, I’ve seen that love is a far more varied and complex thing than fiction tends to paint it as.

…As I’m getting ready to publish this, it occurs to me that I’ve managed to do a passage on romance I like without mentioning James Maxey’s Greatshadow, which is a terrible injustice. It would take me sometime to fully explain all the reasons why it’s my favourite fantasy romance, and this post is long enough already, but I think it’s some combination of humour, unique challenges for the characters’ love, and heartfelt emotion. Regardless, it deserved a mention of some kind.