Guild Wars 2: Initial Review

Guild Wars 2 Thoughts:

My Sylvari elementalist in Guild Wars 2I’ve been hesitant to write on Guild Wars 2. If I praise it, then I’m just repeating things that have been said a thousand times over, but if I focus on its negative aspects (and yes, they do exist), I’ll just seem like one of those haters who always comes out to trash the latest game.

However, it has been filling up most of my free time lately, so I figured I might as well give my thoughts. I’m far enough into the game now that I feel my hype goggles have fallen off, allowing me to view the game honestly.

Full disclosure first, though: my main has only just hit level 30, though since the whole game is endgame, that probably doesn’t make much difference. I also have not tried dungeons or PvP yet, though I’ve yet to hear a single good thing about dungeons.

Open road, open sky:

I won’t give you a laundry list of the positive features of Guild Wars 2. It’s all been said before, both on this blog and elsewhere.

A vista in Lion's Arch in Guild Wars 2Besides, this is a game that’s more than the sum of its parts. It’s not that dynamic events are exceptionally fun. It’s not that heart tasks are thrilling and unique. Nor is it that skill challenges or vistas are especially exciting to track down. It’s the full package created by all these features.

I don’t know about you, but I used to play a lot of make believe games when I was a child. I recall one in particular my friends and I played for a while, which we simply called “the wandering knight game.” The idea was that we were all knights (with magical powers, of course) who wandered the land, solving problems and fighting evil.

That’s what Guild Wars 2 is. It’s the dream of being the itinerant adventurer, the wandering hero. With no set progression path or linear quest chains, the game consists simply of you picking a direction and walking until you find something to do. It’s the total freedom of the open road.

My Norn thief in Hoelbrak in Guild Wars 2You never have to go far to find something interesting, either. I’ve never seen a game so jam-packed with content in every single nook and cranny. There’s always an event, vista, heart, jumping puzzle, or skill challenge around the next bend.

In fact, there’s so much to do that I feel as if I’ve suddenly developed a severe case of ADD. I set out to fill a heart in one corner of the map, but then I run into a chain of dynamic events, and next thing I know, I’m halfway across the map and working to complete the hearts and challenges in that region. An hour later, I remember I still haven’t done the original heart I set out to complete.

The feeling of freedom is further enhanced by the complete lack of the usual MMO BS. Gearing is never much of an issue. There’s no competition with other players whatsoever, leading you to want to quest with the crowd instead of avoiding it. Travel is quick and easy. You can sell things at the auction house and move crafting materials to your bank from anywhere in the world.

A hidden cave in Guild Wars 2It’s difficult to explain to someone who hasn’t played GW2, but if you ever dreamed of being the wandering hero in your youth as I did, this game will awaken some inner child you didn’t even know you had.

Get your quarters:

But that doesn’t mean the game is perfect. It does have some significant flaws, and as these are probably not so well known, they do deserve a nice, neat list.

The two main issues for me are the story and the classes.

For such a polished and progressive game, I can’t believe how backwards and unfinished the classes feel. You have access to very few abilities, and most of them are utility or AoE. This leaves you with almost no options whatsoever for single target DPS, which feels extremely awkward to me.

My thief blasting with her pistols in Guild Wars 2To make matters worse, all classes except for the thief are limited by cooldowns instead of resources, and the cooldowns tend to be quite lengthy. This leaves you with nothing to do but spam auto-attack must of the time. I’ve always hated cooldown-based classes, so I’m playing a thief not so much because I enjoy it — although I do — but simply because I can’t stomach the other classes.

The story is also something of a disappointment. It reminds me of classic WoW in the worst way. There’s very little plot to speak of, and most of it is thin, cliche, and poorly written. WoW’s plot may be cheesy at times, but at least it’s colourful and full of personality. GW2’s story is all of WoW’s weaknesses without its strengths.

Normally, both of these things would be potential deal-breakers for me, so it’s a testament to how awesome the rest of the game is that I still love it despite these issues.

A conversation cinematic in Guild Wars 2The business model:

While it’s not a huge concern for me, I feel I should address the free to play (buy to play, technically) business model for Guild Wars 2, because I know some people are understandably wary of F2P games.

Everyone has different limits for what’s acceptable, but for what it’s worth, I don’t find the cash shop to be an issue. Most of its items are cosmetic, and none are remotely essential. The closest it gets to “pay to win” are some consumables to temporarily boost experience and currency gains, but since there’s no competition in PvE or rush to endgame and everything in PvP is normalized, I don’t see how these could create any problems.

The one thing that worried me beforehand is that transmutation stones, GW2’s equivalent of WoW’s transmogrification, come from the cash shop, but you can also acquire them from completing achievements in-game, so it’s not much of an issue.

My thief traveling through Snowden Drifts in Guild Wars 2The one time I feel slightly pressured to use the cash shop is when I get Black Lion Chests, which are locked treasure chests you get as random drops. The keys to unlock them do drop in the game, but the drop rate is extremely low, so you’re encouraged to buy them from the cash shop.

However, opening the chests is in no way necessary to progress in the game, so you can just throw the unopened chests in the bank and forget them. Or sell them to other players.

Finally, the most important thing to remember about the Guild Wars 2 cash shop is that you can buy its currency, gems, from other players for gold, meaning you can get everything in the store without spending a single real cent if you want. The economy may change over time, but currently, gems are dirt cheap, so there’s no need to worry about the game being a grind or a money sink right now.

The city of Lion's Arch in Guild Wars 2Conclusion:

Guild Wars 2 is a revolutionary game. It’s such a unique and special experience you can ignore its few but major shortfalls. My main concern is its staying power. Its weak story gives me little attachment to the world, and if another game came along and offered the same kind of experience with a better story and/or classes, I could see GW2 getting crushed.

Overall rating: 9/10 MMOs are never finished, so this rating could change with time. But this is how I would rate it for now.

New Article:

My latest article for WhatMMO is 6 Surprises Players Can’t Handle. I originally wanted to call it “Things That Break People’s Brains,” but that seemed too vague.

Dark Apotheosis + A Very Underrated MMO

I’m a tank lock and so can you:

My warlock prepares to solo Sapphiron in NaxxramasIt’s the brutal home stretch before World of Warcraft’s next expansion, and we’re all scrambling for something to do to occupy our time until the Coming of the Pandas.

One of my solutions has been to experiment with the new warlock “kinda-sorta-almost-tank” stance, dark apotheosis, to solo old content.

I’ve had pretty mixed feelings on dark apotheosis (DA), which is granted by the glyph of demon hunting. I liked the original concept of warlock tanks, but Blizzard has made clear they don’t want warlocks tanking and will nerf the glyph if it ever becomes a possibility.

My warlocking soloing Loatheb in NaxxramasDA still has applications for soloing old content and PvP, but I’m not comfortable with a glyph that is not only useless but potentially very harmful in group PvE settings, so my opinion for a while has been that the glyph should be scrapped to prevent it becoming a trap.

Now, though… I don’t know how to feel.

I’d heard DA was amazing for soloing, but I didn’t know exactly how amazing. I was bored out of my mind, though, so I thought, “Hell, I’ll go solo Naxxramas.”

I fully expected to fail. It’s a level 80 raid, and warlocks are clothies. My rogue couldn’t even solo the trash for Tempest Keep, and that’s level 70. But I figured I’d start high and work my way down until I found something I could successfully solo.

Achievements earned while soloing Naxxramas on my warlockYeah.

In the end, I was able to kill Sapphiron, Kel’thuzad, and the entire Plague Wing over the course of two days. I had trouble with the other bosses largely due to unkind mechanics. I then moved on to Tempest Keep, killing Al’ar before growing tired of begging guildies to group with me.*

*(Seriously, can we get rid of the raid group requirement for entering instances?)

It’s hard to overstate the amusement that comes of a twiggy, 50-pound Blood Elf girl in a robe getting into a fist fight with a dragon the size of a farmstead and winning. And I really enjoyed the challenge.

Kel’thuzad was especially thrilling, and especially frustrating. It took me at least half a dozen tries over two days to finally defeat him. It’s an easy fight until the final phase, but there’s so much damage from the adds that join him in phase three that it becomes a brutal race to kill him before they kill you. I had to improve my gear and tweak my strategy to finally get him down — turns out the DPS from a volcanic potion is more useful than a health potion.

My warlock sitting in Kel'thuzad's chair after killing himI’m not an expert player, so if you’re looking to do some DA soloing on your warlock, there are undoubtedly better resources on how to do so, but here’s some quick info on how I did it.

My talents: dark regeneration, mortal coil, soul link, burning rush, grimoire of sacrifice (sacrificed voidwalker for shadow bulwark).

My glyphs: demon hunting (duh), siphon life, healthstone.

This a build I made specifically for soloing. These are not my usual talents. Nice thing about the new system is that it’s easy to change builds on the fly.

My warlock showing off her dark apotheosis wings in NaxxramasBasic rotation:

  • Keep corruption up.
  • Use demonic slash and hand of Gul’dan on cooldown.
  • USE FURY WARD ON COOLDOWN.
  • Only use soul fire when molten core has procced and you have excess fury. It’s a powerful source of damage and a crucial part of defeating many of these encounters, but using it too much will leave you without enough fury for fury ward. This is very, very bad.

The general tanking rule of cycling your cooldowns and not stacking them generally applies. However, pairing dark regeneration and shadow bulwark with your healing spells (not with each other) can be very beneficial, as both increase the effectiveness of mortal coil and healthstone for their duration. Popping dark regen and a healthstone returns nearly your full health bar.

Finally, make sure to abuse the hell out of consumables. For Kel’thuzad, I used the drums of ancient kings, a runescroll of fortitude II, bloodthistle (more for role-playing reasons than anything, really, but it does help a bit), the food buff from a fortune cookie, and a volcanic potion. I saved the potion for the final phase and paired it with my doomguard for maximum damage.

A new article, and a very underrated game:

My latest article for WhatMMO is Top 5 Underrated MMOs.

I’d actually like to elaborate a bit on the #1 entry on the list. Spoiler alert: it’s The Secret World.

Cover art for The Secret World issue #1: UnleashedYou may remember when I played TSW before, I said there were parts I had mixed feelings on, and that I’d need more time with the game to fully decide if I liked them or not.

Well, Funcom obliged. Shortly after I wrote that post, they added a more standard free trial, and amazingly, I was able to play it despite participating in the earlier trial. I was even able to continue from where I left off with the same character.

Having spent a full week playing The Secret World now, I can say my mixed feelings have faded. Despite their occasional frustrations, I definitely enjoy the infiltration and investigation missions. They’re so wildly unique and original that I just have to appreciate them.

More than that, the aspects of the game I already liked — such as the story, combat, and lack of classes — only grew on me further. Also, it has Jeffrey Combs in it. Jeffrey freaking Combs.

Long story short, I’ve been having withdrawals ever since my trial ran out.

Unfortunately, there are too many games out right now. With Mists of Pandaria on the horizon and my annual pass a few months away from expiration, it makes no sense for me to pay for another subscription game at the same time. And there’s also Guild Wars 2 to find time for at some point…

But damn it, I’m going to find a way to play TSW sooner or later. And in the meantime, I encourage everyone to go to their website and sign up for the free trial. The Secret World is a criminally underrated game that deserves far more recognition than it’s gotten.

Honestly, it makes me angry when I realize how much this game has been ignored in favour of other titles. It deserves so much better. It’s certainly far more original and compelling than Rift or The Old Republic, and in some ways, I’d say it could even give Guild Wars 2 a run for its money.

My Dragon character showing off his faction uniform in The Secret WorldSeriously, just play the trial.