Fan Fiction: Light and Wonder

When I quit WoW at the end of Legion, I wrote a fairly self-indulgent fan fic to say goodbye to my warlock/demon hunter. Since my unexpected return to the game, I’ve been thinking I needed to do another fic to explain her return to the adventuring life.

It took me longer than expected, but with Midnight looming and all eyes on the Blood Elves, now felt like the right time.

* * *

Light and Wonder

She donned her armour.

It was not a simple process. Like all the works of her people, it was almost excessively intricate, a work of art as much about making a statement as it was about practical purpose. Every layer, every material, carried with it the crushing weight of meaning and history, both of the ancient lineage of the Highborne and of her own painful life.

Layers of bright red silk. The red of blood. The blood that been spilled in the futile defence against an unstoppable enemy, the blood of the loved ones they had lost.

She remembered the slaughter of her friends, the erasure of her family. Nearly everyone she had ever known gone in a matter of days. In many cases she had never learned how they had died, but from the deaths she had witnessed, she knew none of them had been merciful.

Those losses had broken something inside her, something that would never heal. She saw that same aching pain in the eyes of every one of her people. It was their burden, and their bond. No one could understand them as they understood each other. No one else had lost so much.

My warlock's patriotic look as of late War Within in World of Warcraft.They were Sin’dorei. They were the Children of Blood.

Interlocking sheets of black leather. The black of mourning, of the grief that defined everything her people did.

For her, grief had not just been a matter of tears. It had burned within her as a furious rage, a quest for vengeance that had led her across worlds. It had led her to cross almost every line, to pollute her soul with the dark hunger of the fel, to turn herself into a living weapon of unbridled destruction. No price had been too high to pay if it brought her family’s killers to justice.

In Icecrown, her rage had burned its way into the cold heart of death itself. On Argus, she had turned the demons’ own power against them, bringing doom to the ultimate architects behind the evil that had despoiled her homeland.

Then, at last, when every monster involved in the ruination of her people had tasted the pain of true death, the anger within her had guttered and died. And she had found that without it, there was nothing left. She had become an empty husk, without purpose, gnawed constantly by the hunger of the fel and the grief that no amount of screaming vengeance could soothe.

Plates of strong steel, enamelled in brilliant gold. The gold of the light of the Sunwell renewed, of the eternal sun that guided them still.

Following the last battle in Antorus, she had retreated from the world. She had taken up residence in an isolated corner of Eversong Woods. Alone, without love nor purpose, the pain had threatened to swallow her whole. Then, at last, the tears she had longed denied had come, flowing until they threatened to drown her.

FEEL THE HATRED OF TEN THOUSAND YEARS.The hunger for blood and violence was with her always. It would never leave her, not through all the long centuries she had still had to live. The knowledge had almost broken her. She had turned herself into a weapon, and that could not be undone.

Slowly, as the years passed, she had learned to live with the pain. It never left her, but she gradually came to learn she could fill her heart with other things as well. She began to see the world around her – really see it – for the first time since undead had taken everything from her people. She heard the birds sing in the morning, and saw the way the light shone through the crimson leaves of the trees. She smelled the perfume of spring flowers, and felt the cool waters of mountain springs upon her skin.

Then had come the visions, the Radiant Song. And then, at last, she had realized that there was still something to fight for. Not to avenge the past, but to safeguard the present, and the future. It had taken her so long to see the beauty in the world again, and the love for it filled with a purpose as urgent as the searing hate she had once felt.

She had made herself into a weapon, but a weapon could be used to protect as well as destroy.

She had rejoined the world, had seen the wonders and the terrors of Khaz Algar, and now she had returned home again, as darkness came to Quel’thalas once more.

Her intricate armour in place, she stepped forth into the streets of Silvermoon City. Her name was Dorotaya Duskfury, and she was ready to fight for her home.

My demon hunter reping her Blood Elf pride in World of Warcraft.The sky above was dark. No natural clouds these, they flickered with violet and azure lightning, the touch of a power beyond this reality. An unnatural chill beat down from that otherworldly sky, like some cruel perversion of the sun’s heat.

The streets buzzed with activity as other Sin’dorei joined her in making their way to city’s battlements. There were mages and warlocks, who like her had risked wielding powers that might consume them. There were Farstriders, sworn to defend the fragile remnants of the forests that even now still healed from the wounds of the Scourge. There were sombre Blood Knights, sworn to honour the memory of the god they had murdered.

Among such company, Dorotaya could walk free of judgment. They saw the horns upon her brow, the cracks in her skin that crackled with green fire, her lank hair and sickly skin, and they did not look away. None among them had not made desperate choices in the years following the fall of Quel’thalas, and now they were united in purpose, all making the same silent promise: We will not let it happen again.

She ascended the battlements of Silvermoon, joining the ranks of her people in their resplendent amour, so much like hers. The red of what they’d lost, the black of the grief that weighed heavy on their shoulders, and the gold of their spirit unbroken. She looked south, and saw the growing darkness in the sky, the fathomless hungry evil that came to take everything from them once again.

But she also saw the forests below, the trees with their leaves of red and gold. She saw the faces of her people, some hopeful, some terrified, all determined. She saw all they had rebuilt in the last few years, the glorious monument to triumph over impossible grief that was Silvermoon itself, and her heart swelled with a love she had long feared she was no longer capable of.

Yu'lon the Jade Serpent in World of Warcraft's Pandaria Remix.Her mind went back to her time in Pandaria, to words spoken by one of that land’s gods. She hadn’t understood their meaning then. She hadn’t been ready to hear it. But now, she felt the true depth of them.

“Someday, you may also be called upon to defend all that is dear to you. When that day comes, seek all the light and wonder of this world, and fight.”

A cry of defiance, of joy, rose from her lips. “Anaralah!” By the light.

The cry was taken up across the battlements, becoming a chant as dozens of Elven voices joined as one. “Anaralah! Anaralah! Anaralah!

A cold wind struck her face, and she greeted it with a smile.

The Age of “Hey, Remember When” Media

I’ve always had a great love for big fictional worlds. The kind that extend for decades of real world time over many different pieces of media. I love when you can explore a setting in that depth, and watch an imaginary world evolve over time. These days it feels like sprawling media franchises are more prevalent than ever, and you’d think I’d be happy, but I’m not.

Rey and Kylo Ren in Star Wars: Rise of Skywalker.Like anything, there’s a right way and a wrong to do a long-term media franchise, and I feel like these days most of them don’t grasp what’s appealing about these kind of big picture stories. Reusing familiar elements in a story is a tool, not an end unto itself, but I think modern media has lost sight of that. So many of the stories we see in these franchises today have nothing to say but, “Hey, remember when…”

I’ve been thinking about this for a while, but I was inspired to finally put virtual pen to virtual paper by a post by an old friend of mine from the GalacticaBBS days (gods, that was a lifetime ago). Over on his blog, he complains that the third season of Star Trek: Strange New Worlds spends too much time rehashing legacy characters and plot threads without any of the deeper social commentary traditionally seen in Star Trek.

This captures how I’ve felt about most modern Star Trek, and why I gave up on SNW after one season. I’ve often said that I don’t think the people in charge of the franchise right now don’t understand Star Trek.

When I say this, I often get pushback from people who will cite all all the callbacks to the franchise’s past throughout the modern shows, X Y or Z deep cut reference in the latest episode of Lower Decks or whatever. But that doesn’t really prove anything other than that the writers know how to read the Memory Alpha wiki.

Picard and Guinan in the second season of Star Trek: Picard.There’s a difference between knowledge and understanding. It’s possible that the modern writers do have genuine love for and knowledge of the franchise and still totally fail to understand the heart of what it’s about. I’ve met enough far right Trekkies in the fanbase over the years to know how common that can be.

(I’m not saying the new writers are right wingers, just that it’s a common example of how you can be a diehard fan of the franchise while completely misunderstanding its essence.)

So much of modern franchise media is like this. Just an endless string of callbacks, references, and plays to nostalgia without any deeper thought behind it, without the understanding of what made these characters and stories special the first time around.

“Hey, remember how people loved this plot? Let’s do it again! Hey, remember this character people loved? Let’s bring them back! Hey, remember when…”

The heroes of Azeroth assemble in World of Warcraft: Dragonflight.It’s not just Star Trek suffering from this, of course. A lot of Blizzard’s games have suffered from this in recent years. “Hey, remember how people liked the faction war? Let’s do that again! Hey, remember how the Dragons were cool? Let’s bring them back! Hey, remember the Skeleton King? Let’s throw him into the mobile game!”

There are other franchises that could be cited. Somehow, Palpatine returned…

There’s nothing inherently wrong with callbacks to the past. As I said at the start, I love it when it’s done well. Nostalgia is one of the most comforting feelings we can experience, and there can be plenty of beauty and meaning to media that’s based around it.

But you still need to do it with thought and creativity. For an example of nostalgia done well, I’ll again go back to Star Trek, and the one modern incarnation I actually liked: Prodigy.

The first season* of Prodigy is a fantastic example of a story that plays to nostalgia in an intelligent manner. Janeway is a familiar character, but she’s in a new role, an advisor and mentor rather than the ultimate authority on the cast. Tellarites and Medusans are previously established species, but they haven’t been main cast members before, and the other cast members represent new species.

A promotional image for Star Trek: ProdigyThe story also took place in a largely unknown area of space, and having the crew not be official members of Starfleet provided a new angle to the story. Initially irreverent to Starfleet’s many rules, they gravitate more and more towards living by its ideals as they come to understand it’s a better way to live. It was the perfect blend of familiar and original, capturing the spirit of what the franchise is meant to be while exploring its themes in a new way.

*(While I still found it more enjoyable than not, I think Prodigy’s second season did fall a bit into the “hey, remember when” trap, and that’s the main reason I rate it lower than the first season.)

After the blunders of Dragonflight, I would also say that World of Warcraft’s Worldsoul Saga arc is currently doing a decent of balancing the old and the new. Alleria has been around since Warcraft II, but they didn’t bring her back to fight Orcs again. She has a whole new role in the story as the face of Shadow as a force for good.

From what we’ve seen so far, the Midnight expansion is also shaping up to be a good example of nostalgia done the right way. We’re going back to Quel’thalas, but not to rehash the same story we had last time we were there. Instead of dealing with the Blood Elves’ magic addiction and their flirtations with demons, we will (hopefully) see a redeemed Quel’thalas uniting the world against the forces of the Void. It’s a familiar location, full of familiar faces, but it looks like it will be a fresh story all the same.

Alleria is done with Xally's shit.Cases like that are rarer than they should be, though. I think the problem is that in most cases the people behind these legacy franchises aren’t continuing them out of any passion for their stories, but simply out of a cynical desire to cash in on their name recognition.

You can’t make effective nostalgia bait if you don’t understand what made these things special in the first place. It needs to come from a place of genuine love.

It also needs to be said that a lot of people do genuinely just want more of the same. When legacy franchises do take chances with new directions, the fans often punish it, severely. See The Last Jedi, Stargate: Universe, Star Trek: Enterprise, and many other examples.

And even those of us who do complain often keep showing up anyway. We as consumers are culpable in the staleness of legacy franchises, and will continue to be so until we start being more discerning. Hence why I’m trying to be a bit more picky these days, and why I have up on current Trek shows beyond Prodigy (RIP).

With the executives of major media corporations more risk adverse than ever, I think the dominance of legacy franchises will continue for the foreseeable future. I can have the hope that we’ll see more cases like Prodigy and the Worldsoul Saga, which evoke nostalgia for the past while charting a new path, but I fear it’s going to be far more common to continue seeing media that has nothing to say beyond, “Hey, remember when…”