Gaming Round-Up: Lousy Smarch Weather

The weather sucks. Let’s talk about video games.

The latest outfit for my Blood Elf paladin in World of Warcraft.World of Warcraft:

Naturally, with Midnight launching, WoW has been my main game this month. You can find my initial reactions over at Massively. At the time I’m writing this, I haven’t finished Voidspire or the ensuing story yet, so my feelings may have changed by the time you’re reading this, but right now that weak story (so far) and slower leveling have sapped a lot of my enthusiasm for WoW.

Still, I press on, for now, and it’s not all bad news. The endgame reward structure is largely the same as it was in The War Within, which is very good, and I’m having a lot of fun playing my paladin, who seems to have become my main for this season.

Partly it’s how well being a Blood Elf paladin fits into the current story arc, part of it is how much I’ve always loved the paladin archetype in general and the lore of Blood Knights in particular, and part of it is Holy spec being in maybe the most fun state ever. I’ve got a simple but satisfying damage rotation and a healing tool for every need in a compact set of spells with minimal button bloat. I’m the battle cleric I always longed to be.

Aside from the pally, my demon hunter is my other currently capped character, but while I’m still playing her, the class isn’t as fun as it was last expansion. Havoc just feels a bit clunky now.

My demon hunter poses in Harandar under the effects of an Inky Black Potion in World of Warcraft,I do like Devourer, and I’m playing it a fair bit, but it still feels a bit too difficult to maintain Void Meta for how long it takes to build up, and Devourer is absolutely terrible in the open world. It’s so squishy and takes way too long to ramp up. I’m also not pleased to know they’re removing the option to make Soul Immolation passive in the next patch. Avoiding maintenance cooldowns like that was a huge part of Devourer’s appeal to me.

So my paladin is overtaking her as the preferred character. I actually leveled the DH up first, taking her through the campaign. I’m pressing ahead with my plan to do each alt through the side quests of a different zone, though the slower leveling means I’m having to add a lot of dungeons, delves, and other grinding on top. Right now my Legion Remix death knight is around 85 after clearing out Zul’Aman, and my plan is to take Mai through Voidstorm and my monk through Harandar.

That leaves the warlock as the odd one out. I don’t really have any strong complaints about the current state of warlock, but there’s just other things I’d rather play more. I’d still like to get her to cap at some point for tradition’s sake.

Overwatch:

My other regular game these days is still Overwatch, where I spent many weeks fighting for Winston and the team in the Conquest event.

Getting Play of the Game with Juno's Scarlet Ember skin in Overwatch.While I still play Brigitte a lot, I feel Juno may be slowly overtaking her as my main. I find her neurosis relatable. I think I’m starting to get the Juno mains brainrot, too. Wandering around my apartment muttering about chicken fried rice like a madman…

Mei also seems to be overtaking Pharah as my preferred damage character. Pharah is very fun, but also very stressful, and punishing of the slightest mistake. Mei feels more chill, no pun intended.

I do have weird luck with her. I’ve had some big win streaks and absolutely dominant games — I got my first four endorsement match the other day after rolling the enemy team — but then I’ll go like 0-7 and completely tank my win rate.

I tried Vendetta when she arrived, and I’m still making attempts with her here and there. After much struggling, I settled on a “spin to win” build using her whirlwind as my bread and butter. I do have a positive win rate with her right now, but I’m always at the bottom of the scoreboard, and it feels like I just keep getting carried. She’s incredibly satisfying when things go well — the sound design on her attacks is immaculate — but I just don’t seem very good with her.

Doing the Sunny Dance emote with Mei's Hop Online skin in Overwatch.One other event of note. A couple weeks back I accidentally queued for regular quick play instead of Stadium quick play and didn’t realize until I got into the match. Since I love her character and can’t play her in Stadium, I picked Illari, and I fully expected to be rolled, but we actually won.

Since then I’ve occasionally been spinning up mainline Overwatch just to get my Illari fix, and I’ve been doing okay-ish. More wins than losses so far, couple PotGs. I think I’ve had enough practice in Stadium that the first person camera doesn’t feel as bad as it once did.

I still prefer third person, though, and I’m hesitant to invest too much time into the main game. Aside from the camera issue, I miss Stadium’s customization, and more than anything I do not want to muck around with hero swapping. I can’t be bothered to learn who counters who out of a roster of ~50 characters, and I just want to play the character I like.

I’ll probably play a bit more here and there, but mostly I’m going to keep hoping my favourite characters make it to Stadium sooner rather than later. In the meantime I consoled myself with coming up with a fan concept for Illari’s potential items and powers.

Eldegarde:

Exploring Eldegarde as a ranger.New World’s Catacombs left me with a hunger for more PvE extraction play, and Eldegarde was much praised by my fellow Massively writer Sam Kash, so I decided to pick it up.

Unfortunately, I didn’t end up liking it that much. The idea had potential, and the graphics were pretty, but despite supposedly being finished, it still felt like an early access title. Very limited content, no tutorial, lots of jank, no way to mute voice chat or report people…

And then they announced they were sunsetting it. Thankfully I was able to get a refund.

Diablo IV:

Speaking of paladins, I checked out Diablo IV’s free trial of the new class. For all of my griping about D4, I had been thinking the arrival of the paladin and Skovos might finally be enough to get me to pull the trigger on buying the game.

Battling as a paladin in Diablo 4.I haven’t necessarily been put off that idea, but I gotta say having tried the paladin, I’m once again disappointed by D4. It’s not bad, but it felt pretty underwhelming all things considered. Very slow animations and pretty resource starved, and no real creative abilities or builds, either. Every D3 class felt like a fantasy archetype elevate to its most bombastic platonic ideal, but every D4 class feels like it was built to have the bare minimum tools for its archetype and nothing more.

I did have some fun with the Avenger’s Shield equivalent, and I might still play a pally if/when I buy D4, but it’s not the absolute guaranteed main material I thought it’d be.

I also decided to revisit some older classes briefly. I still mostly like the druid, though the resource mechanic isn’t ideal. I found a pretty fun necromancer build using the Sever upgrade that makes it drop a corpse comboed with Corpse Explosion.

I appreciate that sorcerers have an elementalist capstone passive now. Of course I didn’t level anywhere near far enough to unlock it, but I tried pretending I had it to see how the playstyle would feel. Conceptually it’s very similar to the Tal Rasha’s Elements build I used for my wizard in D3 — you get buffs for cycling different elements — but the execution is actually fairly different.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneTal Rasha’s only cared about how many elements you used in quick succession. The order didn’t matter. The D4 passive only cares about the order. You could only ever use two spells and just alternate and get max benefit. I think I liked the smoothness of Tal Rasha’s better, but you could argue the D4 version is better design because it does require you to think about the order of your spells. It’s basically like playing a Windwalker monk in WoW, and I do like that playstyle.

If and when I buy D4, my main will definitely be one of those four classes. I’d say necro and sorcerer lead the pack right now.

Demos:

I’ve rounded out the month by checking out a bunch of demos on Steam. Not all merit discussion, but there’s a few I’d like to touch on briefly.

Pragmata was the most interesting overall. It’s a good old-fashioned “gruff dude protects surrogate daughter figure” game like it’s 2013 all over again. Its main gimmick is that enemies are heavily armoured, and you need to hack them to make them vulnerable. This isn’t just an extra key press; you need to do a whole-ass hacking mini-game mid-battle.

That is one creepy kid.If that sounds overwhelming, it certainly was at first, but the enemies do tend to be a bit slow and dumb, and by the end of the demo I was beginning to see the vision. Like Alan Wake’s “fight with light” mechanic but more fleshed out. Pragmata’s not a game I’d buy at full price, but it’s intriguing enough to keep an eye on. That little girl’s character model is damn creepy, though.

1348 Ex Voto (terrible name) had some promise. “Classic save the princess story but make it sapphic”* is a fun enough concept, and the voice acting was strong, but the character animations were horrendous, and the combat felt a bit rough (that might be a skill issue, admittedly).

*(Nothing in the demo explicitly labels the relationship between the two heroines as romantic, but the subtext is very strong.)

I came away thinking it was a promising alpha build and that it might be worth playing after another year or two of development, but then I saw the release date was this month and was like, “Oh… Oh no.”

Running over zombies in John Carpenter's Toxic Commando.John Carpenter’s Toxic Commando had pretty graphics and fantastic music, but the dialogue was horrendous, and the gameplay didn’t really feel distinct compared to any other zombie shooter you’d care to name. If it was free to play I might play more, but it’s not worth the asking price.

Finally, Space Tales seemed like it could be a charming enough low budget StarCraft clone, but the demo was too lacking in content to get a good feel for it. Will keep an eye on it, if only because the options for new RTS games are fairly limited these days, but probably another “buy on sale if at all” game.

WoW: The Same but Different

I’ve let my WoW sub lapse for a few weeks while we await the Midnight launch, but before that I had a bit over a week to play around with the pre-patch and its associated class changes. In many ways they’re very small, but as I’ve said before, small changes can still make a big difference.

My rogue soars into battle in the Twilight Highlands during the pre-expansion event for World of Warcraft: Midnight.As is always the case, the hyperbole over classes being “gutted” by the ability pruning was entirely unfounded. Most of my characters lost only one or two buttons, usually stuff that was either blatantly redundant or so niche I never used it. Mostly, I find classes more comfortable to play now, with less need to juggle additional action bars or twist my hands with shift macros.

Mind you, that doesn’t mean everything is perfect. My biggest frustration — or at least the thing I’m must confused about — is that Havoc demon hunter was one of the more heavily pruned specs I play, despite being one of the few I would have said didn’t need pruning at all. It was already one of the simpler specs.

Sigil of Flame was pretty much just another cooldown for the sake of another cooldown, so no loss there, but loosing Demon’s Bite (an active fury generator) for mandatory Demon Blades (a formerly optional talent that makes auto-attacks generate fury) has been a difficult adjustment.

I tell myself it’s the same as a rogue’s passive energy regeneration, but it isn’t quite, because your generation shuts down whenever you’re not in melee. That was also technically true with Demon’s Bite, but at least you could take action to solve your resource starvation once you got back in range. Being at the mercy of the auto-attack swing timer is a very different feeling, and it lacks both the smoothness of energy and the agency of an active generator.

Twilight falls over my Devourer demon hunter in World of Warcraft.I’m getting used to it. Taking the talent that gives you a second Immolation Aura charge helped, and I usually don’t end up with any dead time where I can’t afford any spenders, but it still feels vaguely off. I won’t say it’s ruined the spec or anything, but I do wish I could go back to how it was before the patch.

I’ve already given my thoughts on Devourer over at Massively, but the TL;DR is that I like it, but not as much as I expected to. I am having second thoughts about making it my new main. I had even considered benching the demon hunter altogether, but I probably won’t go that far. It’s still fun, just not as fun as I’d hoped.

(The current version of Vengeance is absolutely awful, but I haven’t been playing it much lately anyway.)

At first, I was resigned to rogue being absolutely dumpstered. Outlaw is still a mess of juggling boring maintenance buffs with clunky cooldowns. I was glad to see the end of Symbols of Death for Subtlety, but I’m not happy with Secret Technique replacing Rupture. As I’ve said many times, I do not like these ~30 second cooldown rotational abilities, and I especially don’t like them on a rogue.

My rogue Ambushing a target in World of Warcraft.Secret Technique is just such a boring ability, too. The tooltip makes it sound like it should at least be visually spectacular, but the shadow clones are barely visible. Rupture may not have been the most exciting thing ever, but at least it wasn’t just a second burst damage finisher but she’s got a new hat but on a cooldown.

However, I gave Assassination a try just for the heck of it, and I found it actually feels pretty good now. The loss of Improved Shiv makes it a blissfully cooldown free core rotation; just the standard build and spend loop rogue should be all about. It’s not perfect, and I still miss being able to use swords,* but it has me thinking I won’t have to bench Mai after all.

*I just decided to check on the off chance that the transmog changes made it so you can transmog daggers to swords now, and to my shock and delight, you can! Why have I not seen this mentioned anywhere?!? LOOKS LIKE THUNDERFURY’S BACK ON THE MENU, BOYS.

That does leave a bit unsure which character to leave out instead, or if I should just accept leveling up more than five characters in Midnight after all.

She's a pretty princess.My warlock actually has more buttons to press since the patch. I don’t like Haunt being required for Affliction now, but over in Destruction spec, I was happy to see Shadowburn once again has no cooldown, so I started talenting into it again.

Meanwhile, I also played through the new War Within recap feature with my warrior. I question the usefulness of the recap for new players (is it available to new players?) as it still leaves out a lot of context and detail, but as someone who did the campaign properly it was an enjoyable way to quickly refresh my memory of some of the important bits.

I’m not sure how much is because of the recent class changes and how much is the new cooldown manager helping things, but I did find myself enjoying Fury again. Probably not enough to add her to my roster for Midnight, but it was nice to revisit the character.

I’m trying to get used to the idea that it’s okay to just play a character now and then, or to leave them behind after a while. I feel this weird sense of… not guilt exactly, but a certain regret over not playing characters that I’ve previously sunk time into. I always remember the fun I’ve had with them and regret not playing them more.

My Dwarf warrior charging into battle in World of Warcraft.I’ve finally worked up the courage to check my /played time with characters now and then, and I find it’s helping with that unease. I vastly underestimate the time I’ve spent even on my lesser played characters. I checked the order day, and I have over seventy hours logged on my warrior, a character I think of as having hardly played at all. That’s more time than I’ve spent playing Clair Obscur, more than triple the amount of time I’ve spent playing Road 96. Knowing that makes it easier to not feel like I’ve missed out by not playing her more.

Anyway, that’s my latest ramble on my WoW alts. Now I’m off to play other games for a few weeks, until Midnight falls. I have really enjoyed the last few weeks of play. The dying days of an expansion are always a good time — the worst grinds are behind us, and there’s the freedom to follow your whims.