WoW: 7.0 Changes, a Stroke of Luck, and the Rise of the Mountain Queen

With the launch of the Legion pre-patch, I have returned to my dark master. Warlords of Draenor’s reign of terror has ended; let the cries of joy echo across the land!

A whole new world (of Warcraft):

The crowds following the launch of patch 7.0 in World of WarcraftThe class changes for any expansion are always big, but this time the changes are so radical that it almost feels like an entirely new game. The new versions of classes are a bit of a mixed bag, but on the whole I’d say the good outweighs the bad.

I’m most happy with the changes to rogues. After several expansions of stagnation, rogues have received a much needed facelift.

I’m very pleased with the new outlaw spec. Despite the name change, it still feels a lot like the old combat, just with a bit more flavour. If you take slice and dice, you’re basically just playing combat, except a little faster and a lot flashier.

The animations have been vastly improved for nearly all melee classes, but rogues may have gotten the best of it. There is so much style and flair to everything they do now — a stark contrast from how visually bland they were before. Killing spree is now a strong contender for coolest looking ability in the game… though it’s probably not good if you get motion sickness.

Also, pistols. Damn the pistols are fun.

I do miss the cooldown reduction and energy refunds on finishing moves, but otherwise outlaw is the embodiment of everything I envisioned combat to be: a versatile weaponmaster proficient in all fighting styles, quick as thought and deadly as the embrace of the grave.

The new killing spree animation in World of WarcraftSubtlety is really hurting from the loss of a separate action bar for shadow dance, but aside from that, it seems to have turned out well enough. I like that it’s now a hybrid magical spec. Gives it a very distinct flavour from the other specs — again, something the class badly lacked before.

Thanks to the new ability to swap to any spec within your class, I have also now given assassination a try for the first time. It turned out to be almost as boring as I expected it to be, though, so I don’t expect to play it much.

Rogues are in a better place than they have been in a very long time, but warlocks, on the other hand, have been run through a woodchipper.

Demonology was my favourite spec in the game before the patch, and I’m quite bitter over its loss. I spent the last few days before the patch playing demo heavily and taking lots of screenshots of metamorphosis while sad music played in my mind. You are missed, Minidan.

I refuse to even look at the new demo. My initial reaction to affliction was one of utter disgust. Once I tried it a bit more, I mellowed a bit, but it’s still pretty dull. When I last played it, it was too complicated, but now it seems too simple, and the talents you can take to add more complexity come with problems of their own.

The deeply missed warlock metamorphasis form in World of Warcraft

RIP, Minidan.

Destruction, alone, is okay. It’s slow and turrety, which I’m not fond of it, but it works, and with the right talents its AoE potential is pretty insane. It will probably be my go-to spec now.

I was very worried about the changes to brewmaster monks, but my fears seem to have been unfounded. Mostly.

My concern was that the loss of chi would make the class feel as slow and awkward as other tanks, but that doesn’t seem to be the case. If anything the rotation might be a little faster now. I always have something to press.

I do badly miss keg toss, but otherwise the spec is still pretty fun to play.

The downside is that I’m super squishy now. My mitigation abilities don’t seem to do much of anything. I pity my poor healers. I can only hope artifacts will make the difference.

Windwalker seems to be pretty much the same, with only minor tweaks. It was fun before, so that’s fine by me.

With so much changing, I’ve also been revisiting older characters I had stopped playing to see what they’re like now.

My warlock experiments with the new affliction in a Timewalking dungeon in World of WarcraftMy shaman is probably the most different, with enhancement having been heavily overhauled. I think it’s probably an improvement over the old “whack-a-mole with cooldowns” version, but I’m still not in love with it. The rotation just doesn’t seem to flow quite right.

Mages seem pretty much the same — somewhat satisfying but very basic. Fire is slower than I remember, and I miss living bomb.

Let me tell you, it felt very weird to be playing my mage again, however briefly. He was my original main, but I hadn’t played him since the end of Cataclysm.

On my even more neglected death knight, the current iteration of frost seems very dull, but unholy seems okay. Nice rotation — not too simple, not too complicated. Animations are surprisingly bland by the new standards of WoW melee.

Paladin healing isn’t hurt as much by the loss of holy power as I expected. WoW healing still feels a bit dull to me after playing other games like Neverwinter and The Secret World. Whoever came up with light of the martyr deserves a hearty slap.

My original main, a Blood Elf mage, in World of WarcraftOn the other hand, I did take a quick look at paladin tanking, and that looks like it could be very fun now. Further investigation is warranted.

Transmog transition:

And then there’s the transmog changes. Ah, the transmog changes.

I made at least five to six thousand gold in the first day just by vendoring all my old mog gear. I was also able to get the “Fabulous” title on the first day. I was only missing three shirts, so I bought a few cheap ones off the AH.

I mean, I’m a Blood Elf. Of course I’m Fabulous.

*Hair flip.*

I was also pleased to discover that the Pandaria legendary cloaks can now be used for transmog. They don’t trigger their wing procs, and other legendaries are still ineligible, but it’s a start.

It’s nice to be able to easily transmog weapon enchants now, too. While I was dusting off my paladin, I got her to make some of the illusion tomes. Light of the Earthwarder, berserking, and netherflame are my favourites right now. Not too subtle, not too flashy.

My rogue's Alliance pride outfit in World of WarcraftI haven’t made many new outfits yet, but I did take the opportunity to return my rogue to her traditional outfit, including my favourite weapons from back in the Wrath days: Liar’s Tongue and the Bone Warden’s Splitter.

The new system has also created an odd opportunity for making money. Several starting shirts from pre-Cataclysm are now BoE, and because those appearances can no longer be obtained, they’re very valuable. Easiest ten thousand gold I ever made.

This sent me investigating even older characters as I searched for any other pre-Cata shirts. At one point I wound up on a level three Dwarf paladin with no abilities and broken boots (?) running in terror from troggs on my way to Ironforge to see if his shirt was worth anything.

The mountain queen cometh:

Just before the patch, I finally got around to using my free level 90 boost that came with Warlords of Draenor. I chose a race and class I never could have predicted a few months ago: a female Dwarf warrior.

Warrior has traditionally been one of the least appealing classes to me, but what I’ve heard about their artifact and class hall storylines in Legion sounds amazing, so I decided to give it a shot.

My Dwarf warrior in World of WarcraftAs for the race choice, I always thought if I did play a warrior I’d make them an Orc or Tauren — go big or go home — but I really like how female Dwarves look since the model revamp, and since I may be dusting off old characters, most of which are Horde, another Alliance character seemed a decent idea.

Plus, female Dwarves are among the rarest race/gender combos in the game, so I get to be a hipster.

As for gameplay, based on my vast experience of two hours /played before the patch, I’d say fury is much improved by the changes. It’s not going to be my new favourite spec, but the rotation is mostly solid, and I like the mobility… even if having that much mobility on a plate class makes no sense at all. Also, I love the rampage animation.

I’ve also been milking the nostalgia by going for as much of a “mountain queen” build as I can. Avatar, storm bolt… All I need now is bash, and it’s Warcraft III all over again.

Because priorities are important, I have not yet spent any time on leveling or anything practical and have simply been farming transmog gear for her. I’ve already got a pretty good outfit established, though I would like more weapon options. Turns out WoW has almost no decent two-hand hammer models.

RNGesus smiles:

Finally, a few nights ago a friend was running Black Temple for the pets, and I decided to tag along. I figured “Well, the Warglaives won’t drop, but it can’t hurt to try.”

So guess what dropped.

My rogue claims one of the Warglaives of Azzinoth in World of WarcraftYeah.

Of course now I have to get the other one…

Review: Warcraft (Film)

For me, this is a movie twenty years in the making. I was five years old when I started playing Warcraft games. I’m nearly twenty-six now. “Highly anticipated” doesn’t quite describe it.

The poster for the Warcraft movieStill, it’s here. It’s actually really happening. Let’s see if I can put my thoughts into something resembling a coherent order.

Right away, everything about this movie just oozes the very essence of Warcraft. The moment the lights go down and the music swells, it’s like stepping into Orgrimmar. This is Warcraft.

And that’s true throughout the whole film. Everything about the look and feel and sound of it is quintessentially Warcraft.

To begin with, the movie follows the events of the First War pretty well. Having destroyed Draenor, the Orcs must find a new world. Gul’dan opens the Dark Portal so that they may claim Azeroth as their own. The humans in their way are but fodder for the fel.

But it doesn’t take long for things to start diverging from the original lore, in ways both big and small. For the most part I didn’t find the changes too egregious. In fact, there’s one change near the end I liked quite a lot. It may actually make for a better story than the original.

Some other things do disappoint me, though. Warcraft the film is not nearly dark enough. The story of the First War is an epic tragedy, and while the movie makes some admirable nods to that, it’s ultimately still closer to a standard action movie than the grim tone of the First War.

The city of Dalaran in the Warcraft movieI also have to agree with the common criticism that the movie is rushed. I’ve heard nearly an hour was cut from the film, and it definitely shows. Things skip ahead far too quickly at times, and some big changes happen without sufficient explanation or foreshadowing.

But don’t think it’s all bad news. Far from it.

By far the highlight of this movie is the Orcs. They are executed perfectly, from their visuals to their culture. I’m very glad that Duncan Jones chose to show that the Orcs are not simpler monsters, that they are unlike humans but still a multi-faceted people. The film puts a special emphasis on showing their keen sense of honour, and how it defines who they are.

Durotan and Draka are well-done, but while they get the most attention, they’re not actually the most interesting of the Orcs.

I love how the movie depicted Orgrim Doomhammer, whom I have long felt is one of the most interesting characters of Warcraft lore. The exact events in this film don’t exactly match the original story, but the spirit of the character is captured perfectly — his conflicted nature, his moral ambiguity. His darkness, and his honour.

What really surprised me is how great Garona is. Going in, I was expecting her to be a weak point for the movie, but they put a very interesting spin on her character, and Paula Patton’s performance is really strong. I like original Garona, but movie Garona is much better.

And Daniel Wu’s Gul’dan is just pitch perfect. Absolutely perfect. He is a villain as terrifying as he is despicable. Darkness Incarnate indeed.

Paula Patton as Garona Halforcen in the Warcraft movieThe human cast members are a bit more inconsistent.

I liked Khadgar. He feels recognizable as the character I know, and his portrayal in the movie is very endearing.

Medivh and Llane’s depictions are adequate, but not spectacular. I rather liked the grace and poise of Queen Taria, who is to the best of my knowledge a new character created for the film, but she didn’t get enough screen time.

I’m torn on Travis Fimmel’s Lothar. He’s a very good actor, and the character he plays is very charming and exciting to watch. The standard wise-cracking action hero, but a good rendition of the old archetype.

But whoever he’s playing, it’s not Lothar. The character in the movie bears no resemblance to Sir Anduin Lothar, the Lion of Stormwind, grizzled veteran and elder statesman of the Alliance.

There are a few other things to appreciate in the Warcraft movie. The visuals are spectacular. The soundtrack is one of the best I’ve ever heard. The action is fantastically brutal and visceral. When Orgrim smashes someone with the Doomhammer, you feel it.

And there are a lot of nice Easter eggs for the fans. I particularly liked seeing Tammis Foxton at the very end. That they went to the trouble of finding an actor who strongly resembles Foxton just for that one little shot is really impressive.

So in the end, this movie is typically Warcraft: It’s flawed, but when it hits its stride, it’s glorious.

I definitely recommend this movie. Even if you’re not a Warcraft fan. Especially if you’re not a Warcraft fan — you’ll have nothing to compare it to.

Overall rating: 8/10