The Mustering of Azeroth: Is Trouble Brewing?

Three down, nine to go.

Completing the monk class campaign in World of WarcraftI’ve now completed the monk class story in World of Warcraft. So far, every class story has been a bit inconsistent, to varying degrees, but this is much truer of the monk campaign than the rogue or warlock stories.

The monk story starts well. It’s intense, and it gives a clear and personal reason to hate the Legion right of the gate.

The problem is that after a while it stops being a monk story and becomes simply a brewmaster story. Even as a brewmaster main, this is a bit hard to get behind. Brewmaster is fun to play, but it’s far too silly a concept to carry a full story arc. To put it mildly, I have trouble taking the game seriously when it starts borrowing philosophy from Homer Simpson.

“Brew: The cause of, and solution to, all of Azeroth’s problems.”

This is a problem Blizzard often runs into. I like WoW’s sense of humour, but when the jokes become the meat of the story, they stop being funny pretty fast.

The ending of the base storyline is short and severely underwhelming in terms of both plot and gameplay, but on the upside, the 7.2 continuation provides a much more satisfying conclusion (the same was true for warlocks). The story’s still awfully brew-centric, but there’s some clever gameplay. At one point you imbibe a particularly potent batch of Storm Brew and are able to devastate an entire cohort of demons while moving at super speed (represented by the entire game around you moving in slow motion).

My monk surveys her grim handiwork in World of WarcraftThe real charm of the monk campaign is found not in the meat of its story but in the peripheral features. Fu Zan and Sheilun both have excellent acquisition quests and really fascinating lore. Seriously, if you haven’t read the lore book on Sheilun yet, go do that. Just… wow.

The frequent opportunities to revisit Pandaria are also welcome, and in many ways the monk campaign does feel like a good epilogue to Mists of Pandaria, which was one of the best expansions for story, despite whatever other flaws it may have had. After all the damage we did to Pandaria, it feels good to now be standing as one of its protectors.

The monk story also brings back a number of memorable characters from Pandaria. The Monkey King, of course, is always welcome to join me when I go grookin’.

But my favourite part was being able to recruit Taran Zhu. I know Zhu bruised a lot of people’s egos, but I’ve always felt him to be a very compelling and well-written character. After all of his distrust of us, his anger, all that he lost, to have him willing to follow my banner was an incredibly gratifying moment and, to me, the perfect coda to Mists of Pandaria.

I only wish the new characters could have been as compelling. Blizzard seemed to want to add some racial diversity to the monk followers, which is understandable, but the fact they’ve never really bothered to create non-Pandaren monk characters before now meant I got saddled with a bunch of nobodies I don’t care about.

Still better than Li-Li, I guess.

My monk strikes a pose in World of WarcraftThe monk campaign is so all over the map it’s hard to rate. At times, it’s thrilling or profoundly powerful. At others, it’s deeply disappointing. Overall, this won’t go down as my favourite class story, but I can’t say it didn’t have its moments.

WoW: Kul Tiras Ahoy?

Well, it’s that time of year again. The time when wild rumours, rampant speculation, leaks, and “leaks” about the next World of Warcraft expansion are flying wildly. And boy, we’ve got a doozy to lead things off.

Datamining for 7.3 has revealed a partial armour set labelled “Kul Tiras quest.”

Well then.

The Tides of Darkness rise again?Kul Tiras has always been one of the great oversights of WoW. As a pillar of the Alliance, a naval superpower, one of the last surviving human nations, and the homeland of Jaina Proudmoore, it’s something that very much should be in the game but inexplicably isn’t. Honestly, a very strong argument could be made that it should have been the Alliance capitol instead of Stormwind.

And yet it’s nowhere to be found. It’s barely even mentioned. If Kul Tiras is finally making its way into the game, and that now seems almost certain, it’s long overdue.

I had initially assumed we’d be visiting it for a story scenario or something, but it has been pointed out that this “[place name] quest” file name nomenclature has in the past always been used for leveling gear in a new expansion.

This raises the very real possibility that Kul Tiras will be the setting of the next expansion.

Kul Tiras is very significant politically, but not very big geographically, which could make for a very cramped expansion, but Legion has proven that Blizzard is willing to set expansions in smaller locales. And it’s also possible that the expansion might include other islands, such as Zandalar or Tel Abim.

Of course, Kul Tiras indicates an aquatic expansion, and that raises the possibility of Azshara.

Art of Queen Azshara from the Warcraft trading card gameMan, I’ve wanted an Azshara/Naga/N’Zoth expansion for so long now. I refuse to get my hopes up again. There have been too many false alarms: The Dark Below, Eye of Azshara…

I also have to wonder if, after all this time, Blizzard could deliver on my expectations for such a thing.

Azshara is, I think, the last great Warcraft villain. We can’t bring Gul’dan back from the dead again. The Lich King’s story is finished. Murozond and Deathwing are defeated. The mid-level Legion leadership has been pretty defanged in WoW, and Sargeras is too powerful for players to ever face directly. Sylvanas is too beloved by the fans to be made a direct antagonist.

There are still the Old Gods and Void Lords, but Azshara has a human (for lack of a better term) face that they lack. For all her godlike power and legendary influence on the Warcraft universe, she’s still ultimately just a person. A profoundly twisted, chillingly selfish person, but a person nonetheless.

Azshara is unique among Warcraft villains, and not just because she’s one of the few prominent female villains in the universe. Most Warcraft villains are literal monsters: mutant dragons who bleed liquid hate, undead monstrosities, grotesque demon lords, eldritch beings from a realm of pure entropy.

Queen Azshara at her height of powerEven Gul’dan, arguably her closest analogue, is nakedly monstrous, his appearance hideous and his cruelty clear.

Azshara isn’t like that. Azshara is charming, personable, and charismatic. Her darkness is well hidden. To the untrained eye, she is a beacon of grace and beauty, truly the Light of Lights.

Azshara is a slow poison, a subtle killer. Her people continued to love and worship her even as she burned everything they ever loved. She already shattered the world once, and she’s had ten thousand years to perfect her plan to finish the job.

But can WoW do justice to all that? Historically it’s done a very poor job of making its antagonists into credible threats, with the Lich King and to a much lesser extent Garrosh being the only notable exceptions.

Kul Tiras probably also means more Jaina, and that could also be a problem. Every time I think Blizzard can’t ruin Jaina’s character more, they find a way. I so want to have the old Jaina back, but I think it’s now far too late for that.

So while the news of a Kul Tiras expansion would have once filled me with joy, right now I’m trying to keep my expectations carefully managed. It could be great, but it could also be a terrible disappointment.

I won’t lie, though. If Gamescom/BlizzCon rolls around and they show a trailer for “World of Warcraft: Light of Lights,” I may nerdgasm a bit.