SWTOR: Heavy Is the Head that Wears the Eternal Crown

One nice thing about starting on Knights of the Fallen Empire so late is that I didn’t have long to wait for Star Wars: The Old Republic’s next expansion, Knights of the Eternal Throne. I’ve also been subscribed long enough to qualify for early access, so while the expansion didn’t officially launch until yesterday, I’ve already finished.

My agent and Lana Beniko in the first chapter of Star Wars: The Old Republic's Knights of the Eternal Throne expansionAgainst the empress:

Knights of the Eternal Throne is so much a continuation of Fallen Empire’s story I’m not sure why they even bothered to label it a separate expansion.

The war against the Eternal Empire enters a dangerous new phase as Valkorion’s strongest and most depraved child usurps the Eternal Throne. The focus this time is on Vaylin, and I gotta say, she’s a much better antagonist than Arcann ever was.

Vaylin manages the incredible trick of being both hideously, irredeemably evil, and yet somehow still something of a tragic figure. Maybe she was never entirely stable, but her father robbed her of any chance she ever had to be a whole person. She’s a monster, and she has to be stopped, but yet I still spent a lot of the story feeling sorry for her.

Plus, Natasha Loring does an absolutely fantastic job voicing her. Probably one of the better vocal performances I’ve heard in a game.

It’s not entirely the Vaylin Show, though. There’s lots of other intrigues and plots going at the same time.

Empress Vaylin in Star Wars: The Old Republic's Knights of the Eternal Throne expansionThere’s a school of thought that says that Disney declaring most of Star Wars’ extended universe non-canon is a good thing, because it frees the EU properties to chart their own course more than ever before.

I’m wondering if KotET is an example of that, because more than ever SW:TOR is developing its own unique mythology that is very different from and honestly better than the world of the movies. At one point in this expansion I found myself caught in the civil war between two hyper-advanced AIs in a post-apocalyptic Dyson Sphere. There’s nothing like that in the movies.

I also very much like that KotET spent some time revisiting familiar locations and plot threads from the base game. One flaw of Fallen Empire was that it felt so utterly disconnected from what came before, but Eternal Throne makes an admirable attempt at bridging that gap.

Also, this is probably the first time in the game the Sith Empire has been portrayed in a more positive light than the Republic, and as an Empire fan, I’m pretty happy with that.

They did a good job of making it all fit together, too. Despite pursuing several plot threads at once, KotET is a very tight, very focused experience, and for the most part it’s an epic thrill-ride from beginning to end. The only significant stumble was chapter eight, which was mostly just an endless slog through mob-filled wilderness in an attempt to pad out what would otherwise be a very brief chapter.

The planet Iokath in Star Wars: The Old Republic's Knights of the Eternal Throne expansionIt is a very short storyline, but it’s well-paced, so it doesn’t feel rushed, and it only costs $15, so it’s hard to argue you aren’t getting your money’s worth.

Choices felt a lot more impactful this time, too. Reading up after finishing the story, it seems there’s quite a lot that could have turned out differently if I’d made different choices. Should be good for playing alts.

Alongside the Alliance:

Something that’s a bit more mixed is how Eternal Throne has treated the issue of companions.

No additional companions from the base game were brought back this time. I can see why they did that, because it did make for a smoother and more focused story, but at the same time there are still a couple of companions I’d really like back. I guess it’s kind of a no win scenario.

They did spend more time on the previously returned class companions than I thought they would, though. Well, Vette and Torian get a lot of screentime, anyway.

My agent and her allies in the first chapter of Star Wars: The Old Republic's Knights of the Eternal Throne expansionI’m also of two minds on how the ongoing romance with Lana Beniko was treated this time.

To be blunt, it’s barely there. There are no actual romance scenes; just some extra or different lines of dialogue that are few and far between. I have to ask myself if it was even worth the trouble of establishing the romance in the first place if it’s going to be so neglected.

On the other hand, minimal though it may be, I did think the romance content was really well done. I find Lana’s fretting whenever you’re in danger very endearing, and there’s one moment in particular that really stood out.

Without spoiling too much, there’s a scene where you’re heading into a place full of Force-related nastiness, and it’s bad enough that even Lana, normally icy calm, is starting to lose it. If you romance her, there’s an option to tell her, “I’ll be with you the whole time.” And it just felt so sweet, and so real. I think it might be one of my favourite moments from any Bioware romance to date.

I’m torn. I generally say I prefer quality over quantity, but Lana’s romance in KotET is a rather severe application of that principle.

Vette studies alien technology in Star Wars: The Old Republic's Knights of the Eternal Throne expansionMy biggest complaint about Fallen Empire, having no choice in what companion you use when, also returns, though in this case it didn’t bother me as much. Partly because they did a better job of justifying it from a story perspective, and partly because you spend most of your time with Lana or Vette, which is more or less who I would have picked regardless.

Claiming your prize:

There’s something else that gives me mixed feelings. Normally I’d say it’s a big spoiler, but they’ve been telegraphing it so heavily it’s hard to call it a surprise at this point. If you’re determined to go in fresh, I suppose you should stop reading now, but honestly if you’ve been paying any kind of attention to SW:TOR lately, you had to know this was coming.

Knights of the Eternal Throne ends with the player claiming the titular seat, which pretty makes them the ruler of the universe.

Now, it’s hard to deny the cool factor of that, or how viscerally satisfying it is to receive such an epic reward for all that you’ve done.

But I do have to wonder where they go from here. How do you escalate from, “You are the all-powerful lord and master of the galaxy”? Can you top that? Will they be forced to just hit the reset button on the story (again)?

My agent claims the Eternal Throne in Star Wars: The Old RepublicIt’s a little bit of awkward fit for my character especially. She’s a spy, used to lurking in the shadows rather than leading in the open, and my entire backstory for her is based on her desire to be a servant of a greater cause. Now she’s a great cause unto herself, and I’m not sure how to adjust.

Marching into the future:

Something else that needs to be highlighted about Knights of the Eternal Throne is how much it’s improved the fundamental components of the game.

For one thing, the graphics continue to improve. Environments are looking ever better, and I noticed another sharp uptake in the quality of cutscenes. Many of them are quite spectacular, and almost as thrilling as what you’d see in the Star Wars movies.

Even outside of cutscenes, the game is becoming more cinematic. We’re starting to see things like terrain changes in real time — like a bridge exploding as you try to cross it.

Character models are also getting much better, though this can create a jarring disconnect. New characters like Empress Acina look almost real, while my own character still looks like she’s made out of Plasticine. It’s distracting, to say the least.

Dromund Kaas in Star Wars: The Old Republic's Knights of the Eternal Throne expansionThey did implement new facial animations for characters both old and new, though it’s a bit of a mixed blessing. It does add more personality, but it can get a bit uncanny valley in places. Lana’s shocked face doesn’t really communicate what it was probably intended to.

Bioware also put a lot more effort into game mechanics this time. SW:TOR now features vehicle mechanics, allowing players to pilot walkers against the forces of the Eternal Empire, among other things. They’re not the greatest vehicle sequences I’ve seen in an MMO, but it’s a good thing for the game to have going forward. Opens up all sorts of interesting possibilities.

One thing I did enjoy that was very different is one chapter that was devoted almost entirely to puzzle-solving, something the game hasn’t really seen before. They’re relatively simple puzzles, but it still turned out to be a pretty fun, clever chapter.

Finally, core class mechanics and combat seemed a little better, at least for the Imperial agent. Cutting out a few of the more irrelevant abilities and offering a talent to let me cast lethal shot while moving are small but welcome steps towards improving the otherwise dull core gameplay of The Old Republic.

At a fundamental level, as a game, Knights of the Eternal Throne is a significant improvement over what’s come before.

The finale of the story in Star Wars: The Old Republic's Knights of the Eternal Throne expansionThere has been a lot of controversy around the new Galactic Command progression system, but while it’s probably a downgrade from what we had before, it’s still better than what a lot of MMOs offer, and honestly I think the whole thing is a tempest in a teapot. I got several powerful upgrades and useful items out of it just by playing through the story normally.

And let’s be real here: Who’s playing SW:TOR for the gear grind endgame at this point? It’s like playing TSW for the PvP, or EVE for the story. Sure, you can, but…

I’d be more concerned with new the Dark vs Light system, honestly. It’s very poorly explained, and from what I’ve seen so far, the Light Side seems to win every single time.

* * *

Overall, while it’s not perfect, I’d consider Knights of the Eternal Throne an improvement over Fallen Empire, and a pretty good experience through and through.

SWTOR: Super Trooper

I’m making it a goal to finish every class story in Star Wars: The Old Republic. I’ve already done half of them, and with all the various different experience boosts I’ve accrued over the past few months, I can afford to skip everything but the class missions themselves when leveling a new character. That makes each class story quite a quick, breezy affair.

My trooper in Star Wars: The Old RepublicI’ve spent the large majority of my time on the Imperial side so far, so it’s time to show the Republic some love. I’m starting with trooper. This actually isn’t my original trooper that I created when I first tried the class a few months ago, but a new one I started recently with a different subclass and appearance.

The mission:

I’ll be upfront: This was probably my least favourite class story to date.

Chapter one was somewhat interesting. It’s a good premise, anyway. Not exactly what you’d expect, and it gives you a strong personal motivation. I don’t want to say too much because it’s a pretty good twist, and I don’t want to spoil it.

However, it had issues. Normally I’m not one to complain about the lack of meaningful choice in this game — it does a good job of presenting the illusion your choices matter, even though they usually don’t — but in this case it really did feel like I had no say in things. This was a rare case where I usually wanted to spare my enemies, but I never seemed to have the chance.

And in general chapter one’s story wasn’t explored in enough depth. You learn some disturbing things, but nothing ever comes of those revelations.

My trooper battling alongside his companions in Star Wars: The Old RepublicUnfortunately, flawed though it was, chapter one was still the highlight of the story. I literally just finished the story before writing this, and I’ve already forgotten much of the last two chapters. They’re that forgettable.

Spoiler alert: You shoot Imperials. That’s basically the whole story.

Something else that bothered me is how flat the trooper himself feels. Normally in this game I can quickly get a good feel for who my character is, where they came from, and what their goals and ideals are. My trooper just felt like a soulless avatar the whole way through.

I’ve heard and enjoyed Brian Bloom in several other game roles, and I know he’s a good voice actor, so I don’t think it’s his fault. Either my creativity has failed me, or the writing for the trooper was just that bland.

I have mixed feelings on the class’s gameplay. I liked this subclass a lot on my bounty hunter, but the trooper’s animations don’t have nearly as much flair, and it turns out to be another class that suffers badly from the inevitable button boat as you level. Always good to enjoy your class less the higher level you get.

I’m trying to unlearn the desire for min/maxing drilled into me by the MMO community and ignore the stupid fiddly extra abilities that are important for optimal DPS in a raid scenario but largely unnecessary when just messing around on my own, but it’s difficult.

A space battle in the trooper story in Star Wars: The Old RepublicThat said, there are a few things I did like about the trooper story.

For starters, the actual mechanical design is a little better than average. The cutscenes are a little more cinematic feeling, and the mission design is a bit more creative — there’s the occasional simple puzzle, for instance.

Doesn’t make a big difference, but the effort deserves recognition, at least.

I also found it interesting how incredibly bad the Republic looks in the trooper story. There seems to be no end to the corruption and incompetence within the Republic hierarchy, and at times your superiors can be so nasty they’d fit right in with the Sith.

I think the trooper story did a better job of making the Republic unlikable than most of the Imperial stories have.

The squad:

The companions for the trooper also mostly failed to impress.

I found Jorgan absolutely intolerable out of the gate. When even I think you’re too uptight and hyper-critical, you really have a problem. Even the Sith are over here like, “Whoa, dude, lay off that Haterade.”

My trooper and his companions in Star Wars: The Old RepublicTo be fair, though, the later missions do put him in a better light. I wouldn’t say I like him now, but he has earned a certain degree of (grudging) respect from me. At the very least, I don’t want to make a rug out of him anymore.

Vik, on the other hand, was utterly unlikable from beginning to end. Just a slimeball on every level. This is another case where I wished for greater choice, because he really deserved to be dishonourably discharged (again) the moment he was no longer useful.

I don’t know what to make of 4X. He’s equal parts comical, inspiring, and horrifying. I genuinely can’t tell if he’s a somewhat tone-deaf attempt at comedy relief, or a subversive criticism of blind patriotism, or both, or neither.

Yuun seems cool, though they didn’t do much with him. Would have been nice to get to know him better, learn what exactly it is a Findsman does.

Elara, at least, was somewhat interesting.

Halfway through the story I realized I’d much rather be playing as Elara than my own character, actually. Not because I like Elara so much — I like her, but there are plenty of other characters in the game I like better — but because she has a really compelling character arc. The Imperial defector desperately trying to prove herself in the face of constant scorn and suspicion. That’s a much better hook than… whatever the player’s motivation is supposed to be.

Elara Dorne in Star Wars: The Old RepublicI’m not sure she should have been a romance option, though. I did romance her anyway just for completionism’s sake, but it doesn’t seem to suit her character very well.

At least you get all your companions much quicker than in most stories (before the end of chapter two). That’s always nice.

Not really a complaint, but one thing I did find a bit odd is how similar the first three companions are. Jorgan, Elara, and 4X are all super uptight, serious, patriotic types. At least it makes farming influence easy, since they all approve of the same things nine times out of ten.

The future:

Five down, three to go.

I’m not entirely sure which I’ll do next. Bounty hunter has the strongest appeal, but I think I’d prefer to hold off on it for precisely that reason.

I’m thinking maybe smuggler next. Initially it was the class that least appealed to me, but I did finally make one and play her long enough to finish the first planet, and while I’m still not sold on the class’s concept, I do like the character I came up with, and the voice actress for female smugglers turns out to be a lot of fun.

Whatever I pick, it might have to wait a few weeks, at least. I’m thinking I’ll dive into the Overwatch free weekend that starts today, and then the final part of the Nova DLC in StarCraft will finally launch, so I’m going to play that for sure. Knights of the Eternal Throne will launch shortly thereafter. So I’ll be busy for a while.