SW:TOR: Space Batman Returns

Having had my fill of dallying around with various class stories, I decided it was finally time to move on to the post-launch content in Star Wars: The Old Republic. While I briefly considering bringing another character forward, it didn’t take much soul-searching to determine that my Imperial agent was the character I wanted to continue on with.

My Chiss Imperial agent in Star Wars: The Old RepublicCipher Nine is back on the job!

License to Ilum:

Before moving on to expansions, I had one more piece of launch content to do: the Ilum story and its associated dungeons.

I found it all more confusing than anything. I had taken Malgus to be the main “hero” of the Empire side, and his betrayal came completely out of left field.

And I don’t understand why I was fighting him. I wanted to join him. He seemed a lot more on the level than most Sith.

At least it didn’t take much time.

Surprise of the Hutt Cartel:

To put it mildly, I didn’t have high expectations going into Rise of the Hutt Cartel. I hadn’t heard much buzz about in the community, losing the unique flavour of the class stories was bound to be a disappointment, and… well, seriously, Hutts?

The planet Makeb in Star Wars: The Old Republic's Rise of the Hutt Cartel expansionHowever, the Makeb storyline proved to be a very pleasant surprise.

Oh, maybe it’s not on par with the agent storyline, but it’s still very much a strong story.

I know I keep saying this, but once again I’m struck by how unlike Star Wars SW:TOR feels. Makeb feels more like a sci-fi James Bond movie, all intrigue, infiltration, and tense action. Maybe it wasn’t Shakespeare, but it was exciting.

Well-paced, too. I’m not sure if Makeb was stream-lined by Knights of the Fallen Empire like the base game, but I didn’t encounter much in the way of filler, and it was easy to skip what I did find. You can just leave the handful of side-quests be and focus on the main story without missing much. Provided you don’t need the XP, anyway, and maybe not even then.

It probably helps that I’m playing an agent. The flavour of the Makeb story fits perfectly with the Imperial agent class, to the point where if I hadn’t known better I might not have even realized this wasn’t a continuation of my class story.

I can’t speak to the Republic version of events, but something else I liked about Makeb was how it subtly but noticeably put a more positive spin on the Empire. It didn’t make them out to be saints — nor should it have, as that would be too much a stretch — but it does show they’re not just monsters, either. Cytharat’s honour-bound mentality was a refreshing take on the Sith, and even if it’s more out of necessity than altruism, it was nice to see the Empire softening on their anti-alien mentality.

Katha Niar and Lord Cytharat in Star Wars: The Old Republic's Rise of the Hutt Cartel expansionOn the whole, the Imperial NPCs on Makeb all feel like real, multi-faceted people, not just goons for the Dark Council.

Niar in particularly is another great example of Bioware’s character writing. She’s really a pretty nasty person, and I shouldn’t have liked her… but I did. Quite a lot.

I also found Makeb to be a significant visual upgrade compared to the base game. SW:TOR’s graphics have always been very below par, and Hutt Cartel didn’t entirely change that, but Makeb definitely looks better than the base game’s planets, and in particular I noted the cutscenes were much better — more cinematic and with more natural-looking animations.

That said, while Makeb was good fun, Oricon was less impressive. It represents one of my most hated concepts in MMO gaming: a storyline which has been entirely solo-friendly up until the climax, which requires a raid group. The good news, if you can call it that, is that it wasn’t a very interesting story to begin with, so I’m not heartbroken over missing the ending.

Thankfully, Oricon was over quickly and did not waste much of my time.

Shadow of Some Guy:

My agent and her allies prepare to battle Revan in Star Wars: The Old RepublicShadow of Revan was more of a mixed bag.

My big problem is that I barely know who Revan is, and I care even less. From what I gather, he was some sort of major figure in the old Knights of the Old Republic games, but I never played those, so to me, he’s just some crazy weirdo in a mask. Without any context, he’s a very dull character.

Also, there’s two of him, apparently? Confusing.

I’m not entirely fond of the alliance, however temporary, between the Empire and Republic, either. Normally this kind of “bitter enemies putting aside their differences in the face of a greater threat” story is something I love, but this is one of the rare cases where the factional divide in an MMO actually has a good lore justification. And I don’t want to associate with those dirty Pubs.

I wasn’t too keen on how much of the expansion’s story was told through dungeons at first (even if they are soloable), but SoR’s dungeons are far quicker and less tedious than those in the base game, so it wasn’t that bad in the end. Rather liked the Manaan one. Blood Hunt was total filler, though.

That said, there’s also a lot I did unequivocally like about Shadow of Revan.

Coalition forces on the planet Yavin IV in Star Wars: The Old RepublicOnce again the story feels very cloak and dagger, and totally appropriate for the agent. It’s once again hard to tell the class story ever ended. I’m starting to think the Imperial agent was meant to be the main character for the game, and the other classes are just side content.

The story is well-paced, and once the bits with Revan are done, it really hits its stride. Ziost is possibly the highlight of the game to date — it’s at least on par with the best parts of the agent storyline, anyway.

More than ever I see nothing of Star Wars in this game. And again, coming from me, that’s praise, not criticism. I see no common thread (beyond the superficialities) between the smart, intrigue-laced sci-fi that is The Old Republic and the simplistic adventure that is the film franchise.

The character of Lana Beniko was also a highlight of the expansion. I find her quite fascinating. A good(ish) Sith is not too far-fetched, but a dispassionate Sith? Now that’s unexpected. I really want to learn her history, and what makes her tick.

How did someone like her get where she is in the Sith hierarchy? Is there some furious cauldron of passion beneath her icy surface that she somehow keeps under wraps? Is she just a natural savant with the Force? Is she so cunning she doesn’t need raw power?

My Imperial agent and Lana Beniko in Star Wars: The Old Republic's Shadow of Revan expansionThere’s something about her speech pattern that reminds me of myself, too, which is strangely fascinating. I’m not used to seeing anything of myself reflected in video game characters. Especially not in ones that aren’t villains.

And she’s the perfect counterpart to my agent. Lana works within the system, and Cipher Nine works outside it. Lana is the Gordon to Nine’s Batman.

The prospect of having her as a full companion sorely tempts me to abandon my plan to not start Knights of the Fallen Empire until all the chapters are out…

As for her Republic equivalent, I don’t mind Theron Shan as a player (though I’m not a particular fan either), but for RP reasons, I’ve decided Cipher Nine hates his guts, and it’s amusing to constantly put him down and argue with him. I especially like getting all jealous and possessive where Lana is concerned.

Beyond the story, Shadow of Revan was a mostly solid experience in terms of gameplay, as well. The pacing is good — without too much filler — and the quest design is slowly getting better, with better story-telling mechanics and more diversity of gameplay.

The planet Ziost in Star Wars: The Old Republic's Shadow of Revan expansionI was particularly impressed by how the daily quests on Ziost manage to provide a satisfying experience with almost no combat. The loneliness and lack of enemies serves the story very well, too.

And the graphics continue to improve. Yavin 4 is the first area in the game to date where I’ve found myself pausing to admire the scenery. Most of SW:TOR ranges from ugly to barely adequate, but Yavin is genuinely pretty. I especially like the sunbeams and other lighting effects.

Despite some hiccups, I’m gonna chalk Shadow of Revan up as a win on the whole. Its earlier parts were weaker than Hutt Cartel, but it sure ended on a high note.

Now I need to keep my impatience in check until all the Knights chapters are out. Maybe tool around with more alts in the meanwhile…

SW:TOR: Inquisitor Story Complete

Continuing to shock myself by following through on my plans, I have now completed my third class story in Star Wars: The Old Republic.

YOU DO NOT KNOW THE POWER OF THE DARK SIDEThis one was a very mixed bag. It had some awesome elements, but also some major disappointments.

An inconsistent journey:

The inquisitor story has probably the strongest start of any class story in The Old Republic. Beginning as a slave and having to fight tooth and nail to survive in the harsh world of the Sith is an incredibly compelling underdog story. It gives you such a strong motivation and such a strong backstory for your character right off the bat.

I’ve heard it said that the inquisitor is the dark side class of all dark side classes, but honestly, going light side felt more natural to me as an inquisitor than any other Imperial class. To me, the idea of someone who has seen the worst the Empire has to offer and is determined to make it better is very compelling, and it felt perfectly natural to me.

Despite that, though, it still manages to feel incredibly Sithy as a story. I particularly liked the whole “harvesting the dead” angle.

It’s a decently entertaining class, too. A bit slow to kill sometimes, as you’d expect from a tank, but the core rotation was pretty fun.

My Sith inquisitor battling enemy forces in Star Wars: The Old RepublicUnfortunately the story as a whole doesn’t really live up to its fantastic start. The inquisitor story crashes hard in chapter three, maybe even worse than the consular story did. Most of chapter three boils down to, “You’re a stupid idiot who bit off more than they could chew.” Not a thrilling climax.

Darth Thanaton is also a very underwhelming villain, lacking personality, a strong motivation, or any real intimidation factor.

By comparison, I wanted to murder Harkun from the moment I met him. He would have made a fantastic villain for the entire storyline. But instead he falls by the wayside, and I didn’t even get to fight him.

All of the class stories suffer from Bioware having to scrap their plans to continue them post launch, but the inquisitor doubly so. The entire class story is clearly just a prelude to a story that will now never be written. It’s not a complete story at all; just a beginning.

Lackluster lackeys:

Companions were also a disappointment for this class. Granted, there were none that I hated as much as Kaliyo or Tharan, but also none that I found particularly memorable.

Testing the Silencer superweapon as part of the inquisitor storyline in Star Wars: The Old RepublicKhem gets a bit more interesting after the chapter one twist, but his base personality is as interesting as watching grass grow.

Ashara was the biggest disappointment. I really like the idea of turning a Jedi, but the way it was handled was incredibly rushed and just didn’t make a lot of sense, and throughout the whole story her personality is utterly lacking in consistency. “I HATE YOU AND EVERYTHING YOU STAND FOR YOU EVIL SITH, which is why I’ll continue to faithfully serve you of my own free will, my lord.”

Xalek… exists.

Andronikos (or “Andy” as I like to call him) is far more likable than a trigger-happy pirate has any right to be, but in the greater scheme of Bioware characters, he’s still not especially memorable.

Talos, at least, had his moments. I just picture him and my Sith discussing ancient history whilst sipping tea and wearing monocles.

He’s still no Nadia, Vette, Temple, or Lokin, though.

My Sith inquisitor and Talos Drelik in Star Wars: The Old RepublicLacking any characters to be invested in definitely sucked a fair bit of the fun out of the story. Wasn’t really anything to fight for. It’s a shame because there are several characters throughout the story I’d have really liked to have as companions: Zash (yeah, I know, but properly), Zash’s apprentices, or my cultists.

I’m still kind of bitter all that flirting with Rylee never went anywhere.

Hell, I’d have taken one of those crazy Force ghosts over Xalek.

Skipping to the good parts:

With the inquisitor, I also began enacting my plan to focus more and more on the class story to the exclusion of everything else. I skipped nearly all the planetary storylines, bar the first few planets, Quesh, and Taris. I managed to stay on-level for everything, though only by the barest skin of my teeth.

I’ve come to the conclusion that most of the planetary content in SW:TOR just isn’t that good. It isn’t that bad, either, and it’s worth playing through once to get an idea of what’s happening on any given planet, but rarely are the stories compelling enough to be worth a repeat.

The only one that really stands out to me is Imperial Taris, mainly just because Thana is so entertaining. I don’t think I’ll skip Taris too often.

The climax of the inquisitor class story in Star Wars: The Old RepublicThere are a few others that are okay. Corellia has great environment design, being very convincing as both a city and a warzone. Voss has its moments, though it drags on too long. Dromund Kaas is pretty cool; great ambiance. Nar Shadaa is visually interesting, though a bit of a pain to navigate.

Then again there are also several planets on my “if I never see them again it will be too soon” list: Balmorra, Tatooine, Coruscant.

I also haven’t been doing many dungeons on my alts. SW:TOR’s dungeons just have way, way too much trash.

The future:

I’m a little unsure how I proceed from here. I still want to do more class stories at some point, but I am starting to feel a little burnt out.

I also should start on expansion content on my agent at some point, but I’m not sure if that’s enough of a change of pace to cure my burnout or not.

We shall see.