SWTOR: A Knight of the Fallen Empire

I’m always so slow. I’ve finally gotten around to playing Knights of the Fallen Empire, and already it’s old news and everyone is talking about Knights of the Eternal Throne.

The opening of chapter three in Star Wars: The Old Republic's Knights of the Fallen Empire expansionWell, regardless, I finally made it to the expansion that initially inspired me to invest in Star Wars: The Old Republic against all odds. It’s Cipher Nine versus the endless armies of the Eternal Empire.

Start all over again:

Although it is technically an expansion, in a lot of ways Knights of the Fallen Empire feels more like a sequel — SW:TOR 2. Although some familiar elements carry over, for the most part you’re starting an entirely new story with new characters, new locations, and new threats.

It actually bears a very close resemblance to another Bioware sequel: Mass Effect 2. In fact the opening of KotFE is almost an exact duplicate of the beginning of ME2, to the point where some of the cutscenes are basically shot for shot recreations of ME2’s.

The transition to the new story is… less than smooth. There’s some pretty serious retcons going on, and you’ll have to suspend your disbelief quite a lot, even by Star Wars standards. Even putting aside how far-fetched a lot of it is (again, even by Star Wars standards), it would still be jarring to abandon the conflict between Empire and Republic for this new battle against the Eternal Empire.

(Tangent: How many damn empires does Star Wars need? There’s the Sith Empire, the Infinite Empire, and now the Eternal Empire, and those are just the ones I know about. My knowledge of the greater Star Wars mythos is pretty shallow. At this point I wouldn’t be surprised to learn there are half a dozen other empires in there somewhere.)

The Odessen Alliance in Star Wars: The Old Republic's Knights of the Fallen Empire expansionHowever, once you get past how jarring the change is, KotFE does start to look a lot better. The first nine chapters are incredibly tense and exciting. This was the first time in a very long time that a story — in any medium — has seemed so dire that I was truly at a loss as to how the heroes could ever prevail. The Eternal Empire is not a perfect antagonist faction by any means, but Bioware certainly sold their intimidation factor.

After chapter nine, things get a little more inconsistent.

The content in KotFE outside the main storyline certainly leaves a lot to be desired. I did one star fortress (twice, on both difficulties), and I do not understand what the point of these things is supposed to be. In theory I like the idea of solo dungeons, but in practice they’re just tedious. Like most of SW:TOR’s dungeons, they’re overloaded with endless swarms of tedious trash mobs, and their rewards are only marginally better than that of heroic missions — while being vastly more time-consuming.

Similarly, I did one or two alliance alerts, but quickly lost interest in the concept. I don’t see a compelling reason to trek all over the galaxy to recruit characters who have no connection to my agent and will likely never play a significant role in the story going forward.

Also, I would like to say I very much resent having to wait for a specific in-game event to reclaim one of my old companions. Even if the event comes around pretty often, it still leaves a bad taste in my mouth.

A star fortress boss in Star Wars: The Old Republic's Knights of the Fallen Empire expansionSo it didn’t take me long to return to the main storyline. The upside to waiting this long to play the expansion was that I could do all the post-launch chapters in one go — probably the best way to experience them since they’re all quite short.

Here, again, we see shades of Mass Effect 2. A great deal of time is spent simply recruiting more companions (and wading through endless waves of the same generic mooks). In some ways this isn’t as annoying as it was in ME2, but in other ways it’s worse.

The good news is that recruitment isn’t the same grind in KotFE it was in ME2. There are fewer missions devoted entirely to recruitment — both by raw numbers and per capita — and even those that are pure recruitment still have at least some connection to the main story. So on the whole it’s not as annoying as it was in Mass Effect.

There’s a downside, though. The silver lining in ME2 was you got to have all kinds of awesome, deep conversations throughout the game with all the characters you were recruiting, but that isn’t the case here. In fact there are no conversations beyond those that make up the chapters themselves, and on the whole there’s surprisingly little character development for a Bioware game.

It also feels a bit pointless because most of the time you’re forced to use a specific companion for each chapter.

Senya Tirall in Star Wars: The Old Republic's Knights of the Fallen Empire expansionThis is probably my biggest complaint about Knights of the Fallen Empire, honestly. They revamped the whole companion system to make it easier to use whichever one you want, and they built an entire expansion around collecting companions, and then they remove any ability to choose your companion for most of its content? Were the different departments at Bioware even talking to each other?

I grant that there are times where being locked into a specific companion makes sense for the story, but there are also plenty of times where it’s completely arbitrary and unnecessary.

I spent a fair bit of time and resources raising Lana’s influence and getting her a nice lightsaber crystal — my head full of romantic ideas of Cipher Nine and her love taking on the galaxy side-by-side — but I almost never got to use her for anything.

On that note, I should also point out that romances are fairly messed up. I would normally never say something like this, but if you haven’t played KotFE yet and are at all interested in romancing any of the new characters, I strongly recommend looking up some spoilers, especially as it relates to romances and chapter nine.

I very nearly missed out on Lana’s romance due to some mind-bogglingly bad design on Bioware’s part. The only reason I was able to salvage the situation was because I’d stumbled across some spoilers in the past and knew something was wrong when nothing happened at a specific point. With the aid of a kindly GM and a certain degree of luck, I was able to repeat the mission and fix things, but the Internet is full of no end of rage from those who weren’t so lucky.

My Imperial agent and Lana Beniko in Star Wars: The Old Republic's Knights of the Fallen Empire expansionOne final complaint is that this expansion leans very heavily on Force mysticism. Normally things being more fantastical wouldn’t be a problem for me, but it feels very awkward when you play a class that isn’t Force sensitive. Furthermore, one of the few story-telling sins SW:TOR shares with the films is that most of its Force mysticism consists of statements that sound profound at first but are revealed to be little more than meaningless blather the moment you start to analyze them.

It should be clear by now there’s a fair bit I didn’t like about Knights of the Fallen Empire. However, it definitely wasn’t without its strong points.

The award for best chapter definitely goes to The GEMINI Deception. In terms of both story and gameplay, it provided the most thrills, the best twists, and the all around most satisfying experience. It was just generally awesome from beginning to end.

The final chapter was also pretty strong, and Profit and Plunder was another favourite. Partly because life is always better where it’s Vette-r, and partly because it allowed me to finally rid myself of a long-time thorn in my side.

Something I found very interesting about KotFE is its theme of trust. By necessity, you’re forced to ally with a lot of suspicious characters, and never knowing who to trust adds a lot to the already high tension of the story. As the plot plays out, it’s fascinating to see who ultimately betrays you and who turns out to be trustworthy after all.

Lana Beniko in Star Wars: The Old Republic's Knights of the Fallen Empire expansionI wish I’d gotten to spend more time with her, but I still find Lana Beniko interesting. I’m having a very hard time nailing down what it is I like about her — she’s not the most immediately lovable or fun character. But there’s definitely something about her that’s fascinating.

I think part of it is how she can be so cold and reserved most of the time… but every now and then the veneer cracks, just for a moment, and you get a glimpse of the person underneath. That’s gratifying.

Taken altogether, I did enjoy Knights of the Fallen Empire, but I expected better. After how amazing Ziost was and all the hype around this expansion bringing a redoubled focus on story, I was expecting something truly special. Instead, I got an expansion that was more good than bad but which offered plenty of both.

Eternal Throne isn’t so far off now, and I’m of the impression all its chapters will be released at once (I think?), so I’m thinking I’ll jump into it at launch. In the meantime, maybe I’ll do more class stories. I know I said I wasn’t interested in smugglers, but now I have a concept for one I like…

SW:TOR: Life Is Better Where It’s Vette-r

I can’t decide if that’s my best headline ever, or my worst.

My Sith warrior and Vette in Star Wars: The Old RepublicAnother class storyline is now under my belt in Star Wars: The Old Republic. This time, the Sith warrior is on deck, and it turned out to be a good one.

Chirp! Chirp! Chirp!

The interesting thing about the warrior storyline to me was that the companions really ended up stealing the show. Especially one companion in particular.

As you can probably tell by now, for me the warrior story was pretty much The Vette Show, and everything else came second.

Vette is just so funny, so charming, so endlessly delightful in every way that she just eclipses everything else. Rare is the time Vette opens her mouth without making me laugh.

Yet she’s not just comedy relief, either. As you get to know her, you learn how harsh and painful her life has been — and how incredibly strong she most be to maintain her cheerful, defiant, and kind-hearted nature in the face of all she’s suffered.

Vette and my warrior share a private moment in Star Wars: The Old RepublicVette isn’t the best Bioware character I’ve seen, but she is possibly my favourite character in SW:TOR to date.

Vette isn’t the only strong companion for the warrior, though. I also quite liked Jaesa. I admire how earnest she is, and her disdain for fake or dishonest people.

It’s actually rather a shame she’s a warrior companion. With almost any other class, she might have become my go-to companion, but she just can’t compete with Vette.

Of course, it’s not all good news. Broonmark is a literal monster, and Pierce is a disgusting goon.

And then there’s Quinn.

Well, if you’ve played the story, you know what happens. It’s actually a shame, because I rather liked him before that. And honestly… I understand why he did what he did. I don’t condone it, but it was something of an impossible situation he was put in. Try as I might, I can’t bring myself to hate him as much as most people seem to. Mostly I’m sad our bromance had to end.

"Sup, bro." "Sup."That said, you better believe I Force-choked the crap out of him.

All in all, though, warrior still has the best companions of any class I’ve yet played. No doubt about that.

I also liked that you unlock companions a little quicker as a warrior than the other classes I’ve played. Usually the game is all but over before you have a full team. Warriors have much less waiting to do.

Companions aside, the warrior story also features some great incidental characters. I want a mission that’s just the warrior, Darth Vowrawn, and that Jedi from Belsavis going out for beers. Those are some cool dudes.

All right! Back to Sith business. Grr!

But while the companions were most memorable this time, that’s not a knock against the actual storyline itself. The warrior story does not equal the agent story by any means — and at this point I doubt anything in the base game will — but it was a good ride while it lasted.

The thing I found most surprising about the warrior story is how much humour it has. Vette’s obviously a big contributor to that, but even aside from her, the amount of snark, sarcasm, and silliness you can engage in is staggering, and I found myself laughing out loud many times throughout the story. The voice actor for male warriors does deadpan incredibly well.

My Sith warrior in Star Wars: The Old RepublicThis is especially surprising given that Bioware’s writing, though good, has generally struck me as rather stiff and humourless (drunk Tali and offering to appoint Sera the next Divine notwithstanding). The Sith warrior story is very out of character, but in a most welcome way.

The other positive thing about the warrior story is that it’s very consistent. Every other class story — even the agent — has had at least one slow leg where not much interesting happens. The warrior story doesn’t have a lot of stand-out moments, but it also doesn’t have any significant stumbles or slow patches. It has a good flow and a consistent theme from beginning to end.

It’s very similar to the inquisitor story in some ways, but the villain in this case is a lot better. He’s truly vile, and I spent the entire time longing for the day when he would meet his end at the tip of my lightsaber.

It also does better job than usual of not presenting the divide between the Republic and Empire as entirely black and white. Being able to take the moral high ground versus the Jedi is simply delicious.

And while it may not be as galaxy-shaking as the agent story, the warrior storyline does have much less of a “side quest” feeling than most other classes. Some of what happens does have some major relevance to the game’s main story and overall lore.

So this happened.

I have no idea how this quest got past the censors.

The one other noteworthy thing about how this particular class story is how mature it is. In general I’ve been impressed by how much SW:TOR is able to get away with in terms of sex and violence, given the usually family friendly nature of the Star Wars universe, but the warrior story takes it to a whole other level. Your warrior can get up to some impressively kinky stuff.

On a darker note, I was quite disturbed by a mission in which you have the option to abduct a woman and deliver her to a man who clearly intends to rape her. I of course did not do so, opting instead to have the wannabe rapist killed, but damn, that’s about as dark as I’ve seen video games get.

As for gameplay, I enjoyed playing the warrior a lot, even despite SW:TOR’s innate flaws.

Of all the classes in The Old Republic, warrior (and its Republic equivalent, knight) is the only one that even comes close to capturing the extravagance of the action sequences in the Star Wars movies. The animations are both fluid and flashy, and the acrobatic agility of the class is a joy to behold.

The downside of that is it makes me hate SW:TOR’s button bloat all the more. My warrior had a perfect, satisfying rotation at around level thirty. I had enough abilities to give some depth to the rotation, but it was still relatively simple, and everything flowed beautifully.

Confronting a Jedi master in Star Wars: The Old RepublicBut they just kept dumping new skills onto me after that. Having to spend half my time watching cooldowns and twisting my fingers into knots with shift modifiers bogged down the once beautiful flow of the class. Being a mainly solo player, I can mitigate this a lot by simply not bothering with a full rotation — most things don’t live that long anyway — but it’s such a shame to see a class get less fun as you level.

On the whole I still had fun playing a warrior — maybe more so than any other class — but it does perfectly encapsulate my core issue with traditional tab target/button bloat games. It’s not that I can’t have fun in such a system, but I always feel that I’m enjoying myself despite the core mechanics rather than because of them. It’s more about mitigating annoyances than capitalizing on strengths.

Um, so, what happens now?

I’ve said it before, but this time I think I mean it: I’m going to take a little break from SW:TOR now. Probably not a long break — my backlog being what it is, it might already be over by the time this post is published. But at least a couple weeks.

But I’ll be back.

I think part of the reason I’ve felt compelled to provide these little “what’s next” segments in my SW:TOR posts is that I’ve still been thinking of it as a temporary investment. Something I’ll play once, and then forget. But now I’m starting to think this might be a long-term game after all.

My Sith warrior explores an ancient tomb in Star Wars: The Old RepublicI’m very surprised (and perhaps a little embarrassed) by that, given all the trash I’ve talked about Star Wars over the years, but then this game is a very different beast from the movies.

So there will be more.

As for what’s next, I want to play through Knights of the Fallen Empire on my agent as soon as all the chapters are out.

I’ve also been weighing whether to bring any other characters into expansion content. Given how fun the class is and the fact Vette shows up in KotFE, my warrior is probably the best candidate for that.

The consular is also tempting. I’d see the Republic side of things, and I do sort of miss that character. But I don’t enjoy the class’s gameplay much (really regret not picking the melee subclass), and really the main thing I miss is Nadia, and her story isn’t continuing for the foreseeable future, so…

As for alts, I plan to finish my bounty hunter’s story at some point, but I’ll probably wait for the next double XP event. The completionist in me says I should play more Republic classes, but I don’t like the subclass I chose on my trooper, and the knight story seems pretty dull from what I’ve seen so far. Never saw much appeal in smuggler.

My Sith warrior doing battle in Star Wars: The Old RepublicMaybe I should just embrace being an Imperial loyalist.