Blizzard News: Pandaria Cinematic and HotS Beta

Pandaria cinematic:

At long last, the opening cinematic for World of Warcraft: Mists of Pandaria has been revealed.

I’m not going to lie: I’m disappointed. Most it was too dark to appreciate Blizzard’s excellent graphics work, and it lacked the excitement and epic scale I’ve come to expect from a Blizzard cinematic.

Now, the reveal of Pandaria was quite a powerful moment, and it was at least better than the rambling cinematics for classic WoW and Burning Crusade, but compared to the spectacular Cataclysm intro, this is definitely underwhelming.

I also can’t escape the feeling that I’ve seen this all before. The MoP cinematic is eerily reminiscent of the trailer for Warcraft III: Reign of Chaos — albeit lacking all of the badassery and poignant imagery of that cinematic.

That’s how it’s supposed to be, Blizzard.

So I guess I’d describe the MoP cinematic as wasted potential. It’s not so much that it was bad, but for something we only get once every two years or so, they could have done so much better.

Heart of the Swarm beta + new Battle Report:

The logo for Starcraft II: Heart of the SwarmI had a sort of epiphany recently. While this can and probably will change at some point, Heart of the Swarm is currently the game I am most looking forward to playing. Even more so than Pandaria, the inevitable Diablo III expansion, or even Guild Wars 2.

The truth is I’ve always been a strategy fan at heart. I may have shifted to RPGs over time, but when you get right down to it, I like commanding armies, not a single character. And the Battlestar Galactica fan in me just won’t stop nerdgasming over the prospect of Six going on a psionic killing spree across the universe.

So I was excited to see the recent announcement that the Heart of the Swarm beta will be opening soon. After my experience with the panda beta, I don’t think I’ll sign up, but it’s exciting as a sign that Heart of the Swarm is not too far off.

To go along with this announcement, Blizzard has offered up a new Battle Report hosted by Day[9] and Rob Simpson. This one showcases the new multiplayer units in a Protoss versus Terran match.

Two main things I take away from this:

1: Don’t build tempests against Terran.

2: Day[9] says “gosh” too much.

To be honest, this whole video is pretty scary from a Protoss perspective, but it is worth noting that the Protoss player was playing so badly even I could see what he/she was doing wrong, and nothing’s been properly balanced yet anyway.

But still, is it just me, or are tempests just completely terrible? Something that expensive should not take that long to kill a single unit, nor be so susceptible to a mere handful of vikings.

But hey, I’m mostly there for the campaign anyway.

WoW, SW:TOR, and the Rise of Free to Play

World of Warcraft loses 1.1 million subscribers in a single quarter.

Holy crap.

Now, it’s not really surprising that they lost some. It’s the end of an expansion, people are bored, and a lot of people supposedly quit to play Diablo 3.

My wizard massacring demons near Caldeum in Diablo 3And you also have to pull out the usual caveats. For example, it would still have to lose at least seven million more before any other current MMO would have a serious chance of threatening it. It’s also interesting to note that Battle.net has actually gained nearly seven million users — likely because of Diablo.

Still, it’s hard to argue this isn’t a bit of a shocker. WoW may not be dying, but it’s not nearly as healthy as it used to be. This makes for about three million subscribers lost in total over Cataclysm’s lifespan, or a quarter of the game’s peak populace.

The Fall of the Republic…

I find it interesting that this news comes just a few days after the announcement that Star Wars: The Old Republic will be adopting a limited free to play model in November.

I doubt it surprises anyone that SW:TOR went free to play. For one thing, it seems like free to play is the inevitable fate of all online games these days — more on that in a minute.

A cinematic screenshot from Star Wars: The Old RepublicFor another, no one but the most ardent Star Wars fanboys would have claimed SW:TOR was a runaway hit. It had nice sales early on, but as always, it failed to come anywhere close to WoW. And there were a lot of indications that it was struggling — server merges and the like.

But I did not expect it to be free to play just a year after its release. Either it’s doing much more poorly than I thought, free to play isn’t the death knell people make it out to be, or perhaps a bit of both. But I don’t think anyone’s going to claim that this is what Bioware wanted all along, or that SW:TOR is doing as well as anyone could have hoped.

…And the rise of free to play:

Now comes the fun part: trying to identify a pattern where one may not exist based on a pathetically small amount of evidence.

The broken bodies of my fellow raidersOf course, we can’t prove anything based on these two largely unrelated incidents. But it does get one thinking. When it comes to WoW, people will undoubtedly use it to justify their particular narrative — the game is too easy, the game is too hard, there isn’t enough content, there’s too much content, X Game is killing it.

I’ll admit even I’ve caught myself wondering if the upcoming launch of Guild Wars 2 is playing a role. After playing the beta, even I’ve found myself questioning the traditional MMO paradigm. But as I’ve mentioned before, GW2 isn’t directly challenging subscription games with its business model, and the game isn’t even out yet, so that’s probably not a major factor.

I do have a pet narrative that I’m going to use this news to advance, though. I’ve recently come to the conclusion that subscription games are a dying business model. I don’t think all games will be free to play this time next year, or even the year after that, but I do believe the balance of power has irrevocably shifted towards free to play — or buy to play, in the case of GW2.

My Sylvari elementalist in the Guild Wars 2 betaIt’s no longer a question of if a new game will become F2P but when. Many of them grow much more successful once they lose their subscription, and at the very least, it allows a “dying” game to continue making money for its developer for much longer. Guild Wars 2 is one of the most hotly anticipated games in recent memory, and it’s skipping the subscription altogether.

Myself, I was never a big fan of the subscription model, and I’ve grown to dislike it more over time. Not that free to play doesn’t have its pitfalls as well, but subscriptions create a sense of restriction and obligation that is antithetical to what games should be. A colleague of mine summed this up very well when he described the phenomenon as “free to not play.”

I suspect many others feel the same, which is why free to play has gone from a shameful subsection of the industry to almost being the new normal.

My elementalist explores Caledon Forest in the Guild Wars 2 betaSo I don’t think WoW’s lost subscribers and SW:TOR’s lost business model are the dying gasp of pay to play MMOs, but I do think they’re the latest and most dramatic step in a long progression towards free to play — a progression that will probably take several more years to complete.