Thoughts on Bioshock: Infinite

One of my purchases on this year’s Steam sale was Bioshock: Infinite, and as of yesterday, I’ve reached the utterly bizarre ending.

The flying city of Columbia in Bioshock: InfiniteI thought of doing a proper review, but it didn’t seem necessary. Pretty much everyone already has an opinion on this game, and most things I could say are just repetitions of what other reviewers have said. Suffice it to say that I would put Infinite in the same category as Mass Effect, Dragon Age, and Remember Me — a great experience, but not a particularly compelling game. If I’d done a review, I’d probably have given it a seven or an eight out of ten.

However, there are a few aspects of the game that have stuck with me and left me feeling very confused and conflicted, so I thought I would share my thoughts on them. I’m not sure if anyone else will find them particularly interesting, but thinking out loud might grant me some clarity, if nothing else.

There will be many a spoiler.

The American nightmare:

I feel as though I wasn’t really in the target audience for Bioshock: Infinite because I’m not American.

Columbia as a setting is very obviously targeted at an American audience, with the intention of making them uncomfortable. I’m somewhat surprised Infinite isn’t a more controversial title — or maybe the controversy is there and I just didn’t notice — because it is a ruthless evisceration of the American cultural legacy.

Colored and Irish washrooms in Bioshock: InfiniteColumbia is essentially a distillation of all the darkest aspects of American history and culture. It pulls no punches in displaying the utter brutality of slavery, racism, and unfettered capitalism.

And perhaps the most disturbing thing about Columbia is not its cruelty, but the way it has deified its cruelty. It has built a religion around hate and selfishness. This is a society where they raffle off the privilege of throwing the first pitch at a lynching.

Of course, I’m Canadian, so I have the privilege of viewing this all from a safe distance, comfortable in the blanket of smug superiority that we Canadians are so good at not showing.

But for an American, I imagine this could be a pretty hard game to stomach.

Dat ending:

So… the ending.

That was weird wild stuff.

I’m really not sure what I thought of the ending. I guess I liked it? Maybe? A little? Or not?

Dafuq did I just play?I don’t know.

The thing is I never liked unhappy endings. I’ve often been criticized for this, but I tend to think a story has failed if it doesn’t offer at least some positivity at its conclusion. I’m not a fan of fatalism.

Bioshock: Infinite’s ending is pretty fatalistic. I never developed any fondness for Booker, and obviously his alternate incarnation as Comstock was just a horrible psycho, so I do not mourn them, but Elizabeth deserved a happy ending. Having every version of herself commit suicide by transdimensional patricide is kind of a bitter pill to swallow.

On the other hand, she prevented Columbia and all of its associated horrors from ever being created, so at least she died for something. We could count that as a win.

I guess.

On the plus side, it managed to be an incredibly complicated and arcane alternate universes/timelines story that actually made sense and wrapped up all its loose ends. That’s no mean feat.

And if nothing else it deserves major points for being different, and for being able to affect me so strongly.

Elizabeth confronts the spectre of her "mother" in Bioshock: InfiniteThis is going down as one of the greatest video game mindfracks I’ve ever experienced, beaten only by the Red Sargassum Dream and perhaps Walk Into Empty in The Secret World.

Things like this make me so happy for the growth of video games as an artistic medium. That things like this are even technically possible now is amazing.

The Elizabethan Era:

And that brings me to the final aspect of Infinite that lingers in my mind after its conclusion: Elizabeth.

I think it’s safe to say that anyone who’s played this game would agree that Elizabeth is by the far most memorable part of the game. She essentially is Infinite, the heart and soul of the story.

From a purely technical perspective, Elizabeth is a triumph. She is likely the greatest AI companion in video game history, with all apologies to Alyx Vance. She is never a burden or a hassle, and she fits into the gameplay seamlessly. You only notice her when she’s helping. She makes you wonder why every other game has gotten escort quests so wrong.

But what is perhaps even more impressive is how human she seems. She is perhaps the very first video game character I’ve ever seen who actually has real, believable facial expressions, without falling into some “animated corpse” uncanny valley.

Elizabeth resting on a couch in Bioshock: InfiniteAs an aside, I’m surprised I haven’t seen more “Elizabeth is not impressed” memes.

Then there are so many little touches that make her seem real, like the way she will have a seat on any available chairs if the player stops moving for any length of time. She is a fantastic example of showing and not telling, as her actions and animations display so much of her personality. Her childlike curiosity about every little thing is on full display as she constantly leans over tables to read the notes on them or inspects everyday objects. The game never has to directly highlight this part of her; it’s just always there.

Very well done.

But then we come to Elizabeth as a character, and that’s something that I’m a bit more torn on.

The problem is that Elizabeth is as stereotypical an example of the portrayal of women in video games as could possibly exist. She is a damsel in distress, through and through. She’s completely helpless on her own, and is totally reliant on the player’s direction and support.

In her case, it doesn’t even make logical sense for her to be so helpless. She has godlike powers — all of time and space is quite literally at her fingertips. Admittedly, her powers are slightly unreliable, but even so, it strains credibility to the breaking point that she couldn’t have escaped Columbia years ago. She certainly shouldn’t be as reliant on Booker’s help as she is.

Riding the skylines with Elizabeth in Bioshock: InfiniteSo here we have a woman who possesses unimaginable power, but is completely unable to accomplish anything or act on her own initiative unless her daddy is there to hold her hand.

Sheesh.

Again, why isn’t this a more controversial title? Or is there actually a lot of criticism and I just don’t know about it because I haven’t paid much attention to Bioshock prior to now?

Here’s where I start to feel conflicted, because despite the fact that Elizabeth couldn’t possibly be a more sexist stereotype, I really like her.

I mean, she was designed to be likable. Absolutely every aspect of her, from her over-sized blue eyes to the way she provides you with unlimited health and ammo in combat, was designed to endear the player to her.

But damn it, it works. I wasn’t terribly enamored with Infinite’s gameplay, but I was always eager to keep playing, keep pressing forward, just so I could ensure Elizabeth would achieve her dreams of life in Paris. And I’m quite saddened that she never will.

Elizabeth giving Booker the cold shoulder in Bioshock: InfiniteEven putting aside cheap tricks like her big eyes, Elizabeth is just an utterly likable person. She’s kind, gentle, and full of love for even the simplest aspects of life.

Come to think of it, she rather reminds me of the Reborn. Readers of my World Spectrum novels will know what I’m talking about.

Is it wrong of me to like Elizabeth so much even as she embodies all the negative ways women are stereotyped in video games? Am I betraying my own beliefs? Does this make me a hypocrite?

I’m so conflicted.

* * *

If nothing else, Bioshock: Infinite is a game I won’t soon forget, and I now feel much more motivated to get the original Bioshock to work on my computer.

Retro Review: Orphan Black, Episodes 7-10

“Parts Developed in an Unusual Manner”:

What’s this? An episode of Orphan Black I unequivocally enjoyed?

What sorcery is this?

The many and sundry clones of Orphan Black“Parts Developed in an Unusual Manner” is easily the best episode of the series to date. The plot is streamlined, with no filler at all, and it seems like all the disparate threads of the show’s story are starting to come together.

Helena has recovered and is hot on Sarah’s trail. Paul walks a tightrope as he tries to discover the truth behind the clones without giving away Sarah’s secrets. Art and the cops are closing in on the truth. Everyone’s putting all their cards on the table, so to speak.

That there are still several episodes left before the season finale gives me hope that there might be some awesome stuff ahead. Everything’s on a collision course, and there’s plenty of time for the ensuing chaos to play out. Colour me intrigued.

I believe I can also now let go of one of my initial concerns about the show — that it would endlessly extend its mystery without providing any real answers. Thankfully, it seems this will not be the case. The mystery is slowly being unraveled, and I’m starting to get a pretty clear picture of what’s going. There are still a lot of questions left unanswered, but I now have confidence that they will eventually be answered, so I’m happy to sit back and enjoy the journey.

I do still have a few complaints about this episode, but they’re relatively minor. For one thing, the clones all continue to display a complete inability to exercise good judgement.

Paul in Orphan BlackAlso, my brief fascination with Paul’s character is already fading away. It was interesting to have him as a double agent whose loyalties were at best unclear, but now he seems to have been firmly established as Sarah’s loyal boyfriend. That’s far less compelling.

Still, on the whole, this was a very good episode, and Orphan Black’s best showing to date by a wide margin.

Overall rating: 8/10

“Entangled Bank”:

And now we’re back to the same old, same old.

I’m afraid everything I have to say about this episode is just repetition of the complaints I’ve had about this show from the start.

Once again, it’s an episode where a lot happens, but the plot isn’t really advanced in any meaningful way.

And once again, all the clones act incredibly stupid.

Sarah, if you’re going into a situation where you’re almost certainly going to be captured or killed, why wouldn’t you clean out your jacket pockets of things that would lead back to your daughter? You know, the person you swore to protect at all costs?

Tatiana Maslany as Sarah Manning in Orphan BlackMeanwhile, Cosima continues to allow herself to be seduced by the world’s most obvious spy, and Allison… is just a lost cause at this point.

Overall rating: 6.9/10

“Unconscious Selection”:

This episode mainly seems to deal with the inevitable repercussions of the clones’ poor decisions. Sarah must find a solution to the Helena problem following Kira’s injury, Cosima has to confront the incredibly obvious truth that Delphine doesn’t have her best interests at heart, and Allison faces an intervention following her intoxicated rampage.

Meanwhile, Dr. Leekie tries to make peace with Sarah on behalf of her Neolutionist creators, and the cops draw ever closer to the truth.

I enjoyed “Unconscious Selection” much more than the last one. It does a good job of advancing current arcs in meaningful ways — mostly notable the Helena situation — while also opening up new questions.

Is Dr. Leekie really not the bad guy after all?* Does Kira have super healing a la Wolverine because she’s Sarah’s daughter?

Matt Frewer as Dr. Leekie in Orphan Black*(I doubt it.)

Mostly, it’s an entertaining enough episode. My one complaint would be that Sarah continues to hide things from Art and the cops. She’s already brought Mrs. S. and Paul into her confidence. Is Art really so much less trustworthy than Paul? I’d think having the cops as back-up would be pretty handy.

I mean, I guess she runs the risk of being arrested for history’s weirdest case of identity theft, but I imagine she could get a pretty decent plea deal by helping to expose the world’s largest illegal human cloning ring.

But again, the clones are all idiots.

To my great surprise, I think Allison actually managed to be the most entertaining part of this episode. That was a Hell of a tongue-lashing she gave Aynsley. And her and Felix had some pretty hilarious moments.

Wherever else this show may go wrong, you can always count on Felix to keep things interesting.

Felix in Orphan BlackOverall rating: 7.4/10

 “Endless Forms Most Beautiful” (season finale):

And so we come to the conclusion of Orphan Black’s first season.

As one would expect, it starts with all the plots slowly coming to a head. The Neolutionists extend an olive branch to the clones, offering an obviously false* promise of protection and freedom. The cops at last stumble onto the truth, though they don’t understand what they’ve found. Cosima begins to manifest the same lung disease that plagued the German clone. Sarah is at last forced to find a solution to the Helena problem. Allison finds a way to go even crazier.

*(I say this not because the Neolutionists are obviously sinister — though the only way they could be more so is if they had black top hats and spent all their time stroking their mustaches — but because their promise includes both 24/7 protection from all threats and no monitoring, two things that can’t possibly go together. The fact that none of the clones pick up on this is once again a testament to their complete inability to think rationally.)

But yet despite everything seemingly coming to a climax, this really doesn’t feel like a season finale. It offers no revelations about the clones or their reason for being. Most plots don’t advance much beyond the status quo.

Only Helena’s story comes to any satisfying conclusion, and while “Endless Forms Most Beautiful” leaves many questions yet to be answered, they’re all the same questions we’ve had for a while.

Detective Arthur Bell in Orphan BlackThe story with the cops is a particularly bad case. Early in the episode, that particular arc seems to be coming to a head. They teeter on the brink of the truth, and all Hell seems ready to break loose. All bets are off as to whether the police will be Sarah’s salvation, or her doom.

And then it all just sort of evaporates. The cop plot all but disappears, and Art and his partner return to their previous status of being confused but of no immediate relevance to Sarah’s life.

There are some good emotional payoffs throughout the episode, but in a show whose appeal is based far more on its mysteries than on its somewhat mediocre cast of characters, that’s not nearly enough.

If “Endless Forms Most Beautiful” had been just another episode, it would be okay, but as a season finale, it falls flat. Even with a halfway decent cliffhanger, it just doesn’t have much to offer in the way of “wow” factor. It’s just another step along the road, not a climax.

Overall rating: 6.9/10

I leave the first season of Orphan Black feeling little more than a vague sense of disappointment. The potential for a great show is here, but it’s never been more than potential.

As of now, I’m not sure if I’ll bother with future seasons. I’m curious to find out what’s actually going on, but looking up spoilers on Wikipedia seems just as good an option as wading through several more hours of almost good television.