Review: Fantastic Beasts and Where to Find Them

I’ve been pretty harshly critical of the Harry Potter films over the years. Mostly they’re adequate at best, and just bad at worst. However, I maintained a minimal interest in the Fantastic Beasts and Where to Find Them spin-off. My logic was that with nothing to compare it to, there was less potential for disappointment.

Eddie Redmayne as Newt Scamander in Fanatstic Beasts and Where to Find ThemEven so, I wasn’t expecting a lot. I went in anticipating a popcorn movie with some pretty special effects, and no more.

Boy was I off.

Fantastic Beasts and Where to Find Them turned out to be a far deeper, more mature, and more powerful story than I expected.

Fantastic Beasts begins with Newt Scamander, author of the book the film is named for, as he arrives in New York with an enchanted trunk full of magical creatures. This is a rather illegal thing to do, given the American wizarding government thinks rather poorly of fantastical creatures and general prefers to hunt them rather than preserve them.

And it doesn’t take long for him to run into trouble. When several of his creatures break free, Newt runs afoul of disgraced auror Tina Goldstein, who apprehends him for endangering the secrecy of magic. Along the way, he also becomes entangled with Tina’s sister, a boisterous mind-reader named Queenie, and Jacob Kowalski, a local muggle (or “no-maj” as the Americans like to call them) who has seen far too much.

Newt’s mishaps couldn’t have come at a worse time, either, as a string of magical calamities throughout New York have inflamed the already high tensions between the magical and mundane worlds. It doesn’t take long for the authorities to blame Newt and his animals, but he knows they can’t be to blame, and he and his newfound allies must work fast to recapture them and prove their innocence.

The cast of Fanatstic Beasts and Where to Find ThemIf I have a complaint about Fantastic Beasts, it’s that there’s this weird disconnect between the whacky and whimsical quest to wrangle Newt’s critters and the surprisingly intense geopolitical/magical concerns that end up forming the real meat of the story. It’s sort of two movies at once, and the one it advertised itself — the one about Newt and his animals — is a lot less interesting than the other one.

Similarly, Newt himself is kind of weak compared to Tina’s pure-hearted determination, Jacob’s humble lovability, and Queenie’s flirtatious charm.

There is something to be said for a hero who solves problems with knowledge, understanding, and compassion rather than brute force, and intellectually I appreciate what Newt represents, but the fact is he just doesn’t have the charisma or charm of the rest of the cast.

Come to think of it, this is kind of a hallmark of J.K. Rowling’s work. Harry himself was one of the least interesting characters in the Harry Potter books. Even in the Cormoran Strike novels, I like Robin and Shanker a lot more than I like Cormoran.

But I said Fantastic Beasts is like two movies at once, and it’s the other one, the one about the friction between magic and mundane in New York, that’s special.

What really impressed me about Fantastic Beasts is how incredibly heavy a lot of the themes it deals with are: segregation, conservation, religious extremism, child abuse, bigotry and what it does to people.

Newt Scamander and one of his animals in Fanatstic Beasts and Where to Find ThemIn retrospect, I maybe shouldn’t be surprised. I’m always telling people how smart and mature the Harry Potter books are. I just didn’t expect Fantastic Beasts to follow in that tradition.

Part of it is probably down to the fact I didn’t follow the movie’s production very closely. I was of the impression J.K. Rowling had simply tossed out some general ideas and then gone home to cash her cheque while the movie studio did the rest. I didn’t realize she’d written the entire screenplay herself. That explains a lot.

I want to be even more careful with spoilers than I usually am here because I think Fantastic Beasts is one of those stories that’s much better if you go in fresh and watch it evolve naturally. I will say that it’s a very powerful movie, and that what the threat actually turns out to be is both conceptually brilliant and genuinely terrifying.

I also think the villain of this series has the potential to be much more interesting than Voldemort was. Not so much due to anything inherent to the character as the way the series is showing the rough edges of where the magical and mundane worlds meet in Rowling’s universe. Voldemort just felt evil for evil’s sake, but this character reminds me more of X-Men’s Magneto — someone with legitimate anger over the world’s injustices who has taken that anger too far.

The ending of the film is a little underwhelming in some ways — it’s what we in my family liked to call a “Voyager Ending” in honour of Star Trek: Voyager’s ability to always resolve any crisis in the last five minutes, logic be damned. But it’s not enough to spoil an otherwise excellent experience.

Overall rating: 8.9/10 Vastly better than I expected.

Also, now I’ve dug out my copy of Fantastic Beasts and Where to Find Them to read more about the critters in the movie.

Review: StarCraft II: Nova Covert Ops DLC

Blizzard has at last released the third and final installment of its Nova Covert Ops story DLC. Having waiting for all three parts, I played through it all in one go.

Nova's log-in screen from StarCraft II's Nova Covert Ops DLCDespite the fact Nova is one of my favourite characters from all of fiction, I admit I had a fair degree of trepidation going into Covert Ops. Legacy of the Void was a really tough act to follow, and with DLC there’s always the concern that quality will drop, that it will turn out to be just a cheap cash grab.

I shouldn’t have worried.

Rogue agent!

As revealed in its initial trailer, Covert Ops begins with Nova awakening in a mysterious lab, with her memory wiped. A message on her visor warns her of imminent danger, spurring her to enact a daring escape from her mysterious captors.

What follows is a blisteringly fast-paced adventure as Nova discovers a conspiracy that threatens to bring the Terran Dominion to its knees and cost countless innocent lives.

In practical terms this takes the form of a nine mission campaign in which the player commands both Nova herself and the elite black ops forces under her command.

Nova in her titular Covert Ops DLC in StarCraft IIAs with previous StarCraft II campaigns, there are unique progression mechanics that allow your troops to grow in power and gain new options as the campaign progresses. In this case, the mechanic is equipment, for both Nova and her units.

Nova herself can choose from a variety of guns, gadgets, and different types of armour to radically alter her stats and abilities. Weapons include everything from her standard sniper rifle to a shotgun, a lightsaber, and even more exotic options still, while different armours can boost her energy, permanently cloak her, or even grant her the use of a jetpack similar to those used by reapers.

Unit equipment is a little different. There’s a shared pool of upgrades, but each upgrade can only be equipped to one unit type. If your siege tanks have spider mines, no other units can equip spider mines. Certain upgrades can have different effects depending on the unit, too, so it’s important to check all the possible combinations.

The number of options is impressive, especially for such a short campaign. If you factor all the possible combinations of different guns and gadgets Nova can equip, there are in essence a few dozen different versions of Nova you can play with — at least. Want to be a tanky melee brawler? Go for it. Want to be a stealthy ranged sniper? Also cool. Want to dance up and down cliffs, hurling grenades left and right? Yeah, you can do that too. And that’s not even the limit of all the different things Nova can do.

Choosing equipment in StarCraft II's Nova Covert Ops DLCThe mission design takes this versatility into account, too. Some missions have been specifically designed to have many different potential strategies that can lead to victory, from stealth to brute force and everything in between. The amount of thought that has gone into some missions is truly impressive.

Mission design has always been one of StarCraft II’s greatest strengths, and even after all this time, they’re still coming up with creative new ideas. Highlights this time included a high speed getaway on a vulture bike that practically turned StarCraft into a driving game, and a very clever mission that played out almost like a choose your own adventure novel, allowing you to dictate what to face and how the mission would play out. Incredibly clever.

And that’s without even getting into the seamless way the campaign blends between traditional RTS gameplay, RPG segments (including some epic and intense boss fights), and more exotic sequences like the aforementioned vulture scene.

There’s a still a certain bias towards shorter missions and missions with hard time limits, but there are also a few that take a more sedate pace, and overall the campaign feels pretty well-balanced.

They didn’t skimp on the difficulty, either. I was only playing on hard, but even so the final missions were incredibly nail-biting. As I’m writing this, I still haven’t entirely come off my adrenaline high.

A boss fight in StarCraft II's Nova Covert Ops DLCOf course you can always play on lower difficulties if you’re not in the mood to test yourself too much, but if you want to push your skills to the limit, Covert Ops definitely delivers.

The past doesn’t matter:

Covert Ops is virtually flawless from a game mechanics perspective, but it doesn’t disappoint on the artistic front, either.

Visually it’s a great experience. The graphical fidelity of Blizzard’s cutscenes just keeps getting higher, and there’s plenty of them to enjoy.

The in-game graphics are holding their own, too. Blizzard’s good at giving their games ageless artstyles, so while StarCraft II is a few years old now, it doesn’t look it, and they’re still making improvements. In a ruined cityscape, skyscrapers fall to form bridges over chasms. On an ice world, you can see frost form on your units’ armour.

The music is also excellent. In a departure from the guitar-heavy sounds we’re used to from the Terrans, Covert Ops’ soundtrack leans more on synth and orchestral sounds reminiscent of Mass Effect (yet another case of overlap between the two franchises — seriously, I just learned there’s a ship in Andromeda called the Hyperion; come on, man).

The story is, in a word, fun. It’s very intense and thrilling, with little chance to catch your breath, and it captures the cool factor of being an elite ghost operative very well.

A cutscene from StarCraft II's Nova Covert Ops DLCAnd while the focus is on Nova, there are plenty of appearances by other familiar faces. At this point I just can’t help but smile whenever I hear the familiar guitar strums and Swann shows up to drop off a new toy. It’s Pavlovian.

It’s not all Terrans making cameos, either…

Although it’s very different in a lot of ways, there’s a quality about Covert Ops that reminds me of Mass Effect’s Citadel DLC a bit. There’s that same feeling of a final gift to the fans.

There are a lot of little things that add flavour, too. Study the maps on your briefing screen and you’ll find interesting little factoids about local landmarks and the history of whatever world you’re on.

I love things like that. It’s the small details that really make games come alive.

A lot of the twists and reveals are easy to see coming, especially if you know StarCraft lore, but there is one reversal near the end that caught me off guard in a very welcome way.

If I’m being honest, there are some flaws in the story. While it’s not as rushed as I worried it might be going in, it’s still kind of rushed. There’s isn’t a whole lot of time to flesh out the characters, so they tend to feel a bit flat.

A mission briefing from the Nova Covert Ops DLC in StarCraft IIEven Nova herself doesn’t get as much development as you might expect. Nova’s a very deep character with a lot of complexity, but you don’t really see that in Covert Ops. If you haven’t read the books, you might not be able to readily understand why she behaves as she does in the story.

If I’m to continue being honest, though, I’m not sure I care. Maybe these flaws will begin to rankle me after I’ve had time to digest, but right now the sheer cool factor of Covert Ops is enough to make me forgive any sins.

The cold, analytical part of my mind is pointing out ways it could be better, but the rest of me is like, “I JUST VAPOURIZED HALF A BATTALION WITH A PLASMA RIFLE, AND NOW I’M MIND-CONTROLLING THE SURVIVORS INTO MURDERING EACH OTHER. THIS IS SO $%@#ING AWESOME.”

And I love Nova. I always have. It’s lovely to see her finally get a starring role in-game.

Overall rating: 8.9/10

It amazes me that more than five years after its initial release, StarCraft II is still innovating, providing experiences that are as good as anything in gaming, and generally making the rest of Blizzard look bad.

It does sadden me a bit that there are no current plans for any more mission packs, but I suppose all good things must come to an end. Over the past few years, we’ve gotten nearly a hundred missions of StarCraft II story, so even if this does turn out to be the last of it, you can’t say we haven’t gotten our money’s worth.

The Griffin's bridge in the Nova Covert Ops DLC for StarCraft IIIt’s been a hell of a ride.