WoW: Hunting Two Ways and Leveling Concerns

Just a few miscellaneous thoughts on World of Warcraft that weren’t quite worthy of a full post.

Let’s get huntarded in here!

My hunter in the Arathi HighlandsI’m still not sure if I want to stick with my panda hunter long-term, but she’s in her mid-twenties now, which is higher level than any of the other hunters I’ve made in the past. I’m finding that I have mixed feelings on this class.

On the one hand, the removal of minimum range makes questing without a pet a viable option, and I’m actually finding a petless hunter pretty fun to play. Since they can use pretty much all their abilities while moving, it’s a very mobile class, and it’s finally fitting the fantasy of the agile archer class I’ve always wanted.

I’m also finding focus a more interesting resource than I gave it credit for. The back and forth between rapid fire instant spam and long cast times to regain focus provides a unique cadence to combat, and it strikes the balance of requiring careful management so you’re not without focus at a crucial moment while not ever feeling focus-starved. I now want a rogue ability that can be used to regain energy.

On the other hand, hunter is an incredibly “vanilla” class. I feel as though any creativity Blizzard had to give the class went into designing increasingly exotic pets. All of my abilities boil down to shoot a red arrow, or a blue arrow, or a green arrow. They’re mechanically and visually uninteresting. There’s really no reason why I need to have both explosive shot and arcane shot other than to have more than one focus dump.

Every class has something that makes you feel awesome. Mages have living bomb, blizzard, and pyroblast. Rogues have shadowstep and killing spree. Warlocks have… everything.

My hunter and her pet fox in the Arathi HighlandsHunters don’t have anything like that as far as I’ve seen — and I’ve looked far ahead in the spellbook. It’s a mechanically sound and enjoyable class, but it lacks spice. It has no wow factor, no sex appeal. Even just giving the various attacks more exciting visual effects would go a long way to making the class feel better.

I also still don’t like micro-managing pets in a group setting. Although on the plus side, collecting and naming different pets is kind of fun. I’m sure later on I’ll have to just get whatever the most raid-appropriate pets are, but for now, I’m just picking them based on what’s appealing to me. So far I’ve got a white fox named Kumiho and a gray mastiff named Anubis.

The sad state of leveling:

Something’s struck me while playing my hunter: Leveling is really screwed up now.

It’s not that it’s not fun anymore, though it’s definitely less exciting than it once was. But it all feels incredibly slapdash and poorly planned.

For one thing, there’s no excitement to leveling up anymore. While I think the new talent system is a vast improvement from an endgame perspective, it takes some of the fun out of leveling when you don’t have that talent point to spend every time you ding. Getting 1% haste wasn’t the most exciting thing in the world, but it was better than nothing. Since all of a character’s power comes from gear, leveling up is essentially meaningless unless it’s one of the levels at which you gain new abilities.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftThat brings to my next point: Whoever planned out the acquisition of new abilities must have been drunk. For example, my hunter learned a grand total of one new active ability between levels three and ten, a very bland single-target snare. Then, at level ten, I earned six abilities all at once — not counting the myriad of pet abilities that also opened up at that time.

Does this make sense to anyone? Anyone at all? Wouldn’t it be better to portion out abilities slowly and steadily, instead of this feast/famine shenanigans?

There’s also the speed at which leveling takes place now. I’d say leveling has become much easier, but it was always insultingly easy. Now it’s just faster.

I don’t personally care for the speed of leveling now, at least in the first few dozens levels. I’d prefer a Guild Wars 2 style leveling curve, where each level takes roughly the same amount of time across the game. I can’t complain too much — we do have the option to toggle off our XP, and I do so frequently.

But it has unpleasant side effects. Character leveling has become much faster, but profession leveling has stayed the same, so you almost invariably outlevel a zone long before you’ve gotten your professions to the appropriate level. Also, I’m not sure if it’s because of CRZ or what, but it seems incredibly hard to find resource nodes in low level zones these days.

My hunter on the Wandering IsleDungeons are also absurdly fast, with most groups full of experienced players covered in heirlooms and filled with the “gogogogo” attitude. Low level dungeons are sprints to the finish, with boss fights usually measured in seconds. How could an inexperienced player learn anything from them?

I do wonder what new players think of the Speedy Gonzales leveling. Are the grateful there’s minimal grind, or are they put off by outleveling every zone before they’re even close to finishing its storyline?

Which brings me to my key point here: I’m starting to wonder if the half-assed approach to leveling is bad for the long term health of the game. I recall Ghostcrawler saying that WoW has always bled players at about the rate it does now, but it also gained new players just as fast. The recent subscription crash is due to a lack of new blood, not the departure of the old guard.

I still enjoy leveling. But I have the advantage of perspective. I know what lies ahead. It’s hard for me to put myself in the shoes of a new player after so long, but if I was new, I think I might make the assumption that all of WoW is as illogical and poorly tuned as leveling. And even if someone does make it to endgame, they’ll have learned nothing about how to play the game properly — though, to be fair, that’s always been a problem.

Let’s not even get into the imbalanced circus act that is low level PvP…

THAT WAS A WORTHY FOE:

My monk flying over the Krasarang WildsOne little advertised feature in patch 5.4 is that rare spawns in Pandaria now show up as skull icons on the minimap. I quickly discovered that the world was full of rares hidden just off the beaten path, and rare-hunting rapidly became one of my favourite in-game activities. The higher level ones present a decent challenge even to well-geared players, you can earn lots of fun vanity items and other loot, and it’s a much more fun (if slightly less reliable) way of getting lesser charms than dailies.

I did most of my rare-hunting on my monk. Brewmaster spec was a good way to stay alive before I mastered the fight mechanics for all of them. I eventually killed enough rares with her that I decided I would attempt to earn the achievement for killing every last rare in Pandaria. More importantly, I would so without using any guides or outside assistance.

It took me several weeks of off-and-on searching, but mostly, I enjoyed it. Pandaria’s a very beautiful place, and I was able to find new rares on almost every journey.

As time went on, I began to puzzle out the secrets to finding rares. It became clear to me that there was one rare of every type in each zone, and their locations usually (not always) obeyed a basic logic. Jinyu are usually near water. Mogu are usually found in Mogu ruins.

My monk kneels over the body of the final Pandarian rare championAs I grew closer to my final goal, I was able to use this knowledge to point me in the right directions. I could remember, “Okay, I’ve killed everything in Kun-Lai except a Jinyu, so I’ll only check around the lakes.”

The last few were tricky, because I wasn’t sure what I was still missing, but at last, I finally hunted down my final target: a Saurok in Krasarang.

It was… *Sunglasses*

My monk's "Glorious!" achievement for killing every rare in Pandaria…Glorious.

YEEAAAAAHH!!!!

WoW: It’s Not About Flying

Lately, I’ve been spending a lot of time on the official forum for World of Warcraft, expressing my displeasure with things like the decision to prevent the use of flying mounts for the first several months of the next expansion.

Concept art of Shadowmoon Valley for World of Warcraft: Warlords of DraenorBecause I’m a masochist, I decided to start my own thread to talk not just about that issue, but also how I feel it’s representative of a pattern of regressive behaviour on Blizzard’s part that is the crux of many of my current complaints about the game.

I put enough thought into my rant that I thought it might be worth sharing here.

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As you may have noticed, there’s been a lot of talk lately about Blizzard delaying flying in WoD until the first major patch. And a lot of people have responded to complaints about this by saying that people are overreacting, that flying isn’t that big of a deal. In a vacuum, they’d be right.

But here’s the thing: It’s not really about flying.

What has me, and a lot of others, so frustrated is that these new restrictions on flying are just the latest in a series of regressive decisions made by Blizzard.

My warlock looking out over Icecrown from Orgrim's HammerI joined in Wrath. I enjoyed the game a lot back then, but it also had a lot of problems. Over the years, many of those problems have been resolved. The game has improved immeasurable since Wrath, and I would never go back.

But it’s not any more fun now than it was then. Why? Because it’s also gotten worse in just as many ways. For every step forward, there’s also been a step back.

Look at valor and justice. They’ve been nerfed, and nerfed, and nerfed again. First, you could buy a full tier set with them, then only a partial set, then only off-set pieces. Then the rate at which you earned them got massively cut down, and the rewards for them were locked behind a massive rep grind of epic proportions. Now they’re only good for out-dated gear and upgrades.

Justice was so useless for much of MoP that people mainly just used it to buy PvP epics as starter gear in PvE.

The fact that the primary PvE currency was only used to buy PvP gear to use in PvE really should have been a red flag to someone.

My rogue on the streets of Stormwind at sunsetThere was the removal of Have Group, Will Travel. We’re back to enjoying the “epic” experience of going AFK on a flightpath for five minutes while hoping the Horde doesn’t tag the world boss first, or else pestering the raid to get organized about summoning people, because clicking a portal is hard apparently.

The Quick and the Dead was nerfed to the ground, to the point where it doesn’t make any significant difference at all anymore. Instead of getting right back into the action, we’re slowly jogging through the spirit world, increasing the chances of mobs respawning or someone else tapping that rare you spent weeks looking for. Simply failing in your task isn’t enough, apparently; you need to be more thoroughly punished for your love of adventure and risk-taking.

And you better hope you don’t die in a hard to reach place, because spectral gryphons are a thing of the past.

Rep tabards got removed. I actually do agree that becoming exalted with a faction by putting on a piece of cloth for a week was a bit silly, but taking that away at the same time as reputation was made far more important than it had ever been, and quests were made to award far less reputation, and certain reputations were locked behind other reputations… That just crossed into the realm of the absurd.

And then there’s the excessive way they’ve been gating LFR. A week or two, sure, but setting things back more than a month is just too much. It forces you to either cut yourself off from the WoW community entirely for weeks, or have everything spoiled for you long before you get to see it.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftAnd then there are the restrictions on flying. Now, I am absolutely, 100% in favour of not letting people fly on the first character they take to level cap in a new expansion. It heightens the sense of discovery.

But once you’ve gone through the content once, that sense of discovery is gone. After that, not being able to fly is just a pointless time sink. MoP should have included a tome of flying I could send to my alts.

And now WoD is taking it to a new level of silliness with its “no flying for the first couple months because hey look a dog *running footsteps*.”

On its own, I could live with not being able to fly. I’d be annoyed, but I’d live.

But I am so, so sick of Blizzard taking the game backwards instead of forwards. Isn’t the whole reason they won’t do classic servers because they say they want to keep going forward? That philosophy’s a bit contradictory with their actions, isn’t it?

It’s at the point now where I’m not so much looking forward to what fun new things will be added in future as I am worried about what fun old things will be removed.

My warlock showing off her legendary cloak in World of WarcraftAll of the removed or mangled features I’ve talked about were optional, too. Anyone who didn’t like them could simply choose to ignore them. There aren’t any players who are benefiting from these changes. Only players suffering because of them.

I remember StarCraft II originally planned to remove a bunch of the less popular units in Heart of the Swarm. But there was a massive fan backlash, and they ended up dropping the idea. After all, an expansion is supposed to expand the game, not shrink it, right?

The WoW team should take a lesson from that.

You can’t put a genie back in its bottle, Blizzard. The more try, the harder it is for me to enjoy the things you still do well — and there are a lot of those.

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If you’d like to share your thoughts and/or flame me back to the stone age, you can find the original post here.

You’re Doing It Wrong:

On a largely unrelated note, I recently beat the silver tanking challenge in Proving Grounds, earning the achievement, “You’re Doing It Wrong.” I had to redo all my talents and glyphs for maximum survivability, but once I did that, it was relatively easy. Only took me three tries.

My warlock earns the achievement for completing the silver tanking challenge in Proving GroundsYay me.