Tyrian Fashion Week: Looking Your Best in Guild Wars 2

I don’t usually do game guides on this blog. The truth is that I pretty much suck, and even if I didn’t, there would still be far better sources of advice out there. However, there is one thing I seem to be good at (probably because it takes no skill): stylin’.

My warrior in Guild Wars 2 showing off his armor dyesThis is especially true in Guild Wars 2, where the customization options are so vast. I have on more than one occasion received random compliments on my characters’ gear, and I’ve learned all (or at least most) of the little secrets and tricks to look good at all levels.

So welcome to my guide on how to look stylish in Guild Wars 2.

Finding the look:

There’s a general perception that Guild Wars 2 is very lacking in variety in its armor models. I don’t agree. The variety is there; it’s just not readily obvious.

Sure, if you just play normally and wear whatever gear drops, you’re going to come to the conclusion that there are only two or three looks per armor type, but if you do a little digging, you’re going to see there’s a lot more out there.

My mesmer showing off her gear in Diessa PlateauLesson one: when at a heart vendor, preview everything. Most hearts tend to have the same exact models of gear, but once in a blue moon, you will stumble across a goldmine. For example, there’s a heart in Harathi Hinterlands that sells rare barbaric-themed models for every type of weapon in the game for just a small outlay of karma.

Secondly, cultural armor can be a fantastic way to make your character stand out. Each race has three sets of cultural armor — available at levels 35, 60, and 80 — available for gold in their home city.

The final tier is murderously expensive, but the first is cheap enough that you should be able to buy at least most of a set right at 35, and if you pinch pennies, you might be able to afford a few pieces of tier two at level 60.

Note that you cannot under any circumstance use the look of another race’s cultural armor.

There are also three tiers of cultural weapons per race. These are bought with karma, and they’re not cheap, so save up your jugs of karma from the daily achievements.

The dye screen in Guild Wars 2Again, you can’t use another race’s cultural weapons, but the tier one usually uses the same models as the random drop weapons from that race’s zones, and those are available to everyone.

There are also some “cultural” weapons that are not tied a specific race. These can be found in Lion’s Arch and the fortress of Ebonhawke in the Fields of Ruin.

Over the course of your personal story, you will have the chance to join one of three orders — the Vigil, the Durmand Priory, and the Order of Whispers — and each of these also has unique sets of armor and weapons available at level 80.

But by far the best source of different looks is the trading post. All of the BoE world drops and crafting sets are there for the taking. Just grab some pieces with crappy stats on the cheap and transmute them onto your own gear.

My Norn thief showing off her stylish pimp hat in Guild Wars 2The only problem here is that you can’t preview gear on the trading post. Hopefully that will be fixed at some point, but in the meanwhile, other players can be a great resource. If you like what someone is wearing, ask them what it’s called. GuildWars2Guru also has a large number of threads of people showing off screenshots of their characters, and these are a great resource.

Once you know what you’re looking for, getting new looks off the trading post is a breeze.

Fun with transmutation stones:

If you care about how your character looks, you’d better learn to love transmutation stones. These allow you to combine the appearance of one piece of gear with the stats of another. Note that the item whose appearance is taken is consumed in the process.

Transmutation stones are mainly available through the gem store, but if you’re like me and don’t want to spend a lot of money — be it gold or cash — there are options.

My Guild Wars 2 thief in HoelbrakThe best way to get stones is through map completion achievements. They’re not guaranteed drops from the achievement chests, but they’re pretty common. If you’re experiencing a shortage, a quick way to get some is to do the achievements for the major cities.

The level 80 stones are even harder to get, but luckily, you won’t need very many of those. Also, if you use level 79 exotics — which are only marginally less powerful than their 80 counterparts — you can use the standard stones.

Daily achievements also have a chance to drop stones, but it’s not that common.

I recommend conservation. Don’t equip a new piece of gear (and waste a stone giving it the look you want) unless it’s a significant upgrade. Certain items — like boots — don’t make much of a difference to your character’s overall look, so don’t bother with those.

If all this sounds like a bit of a pain, it can be, but transmutation stones earn their keep with their sheer versatility. It is a little known fact that you can use stones to equip the look of any gear below level 80 regardless of your character’s level. With the 80 stones, there are no level limitations at all.

My mesmer in Wayfarer Foothills in Guild Wars 2My level 20 mesmer looks great in her level 60 gear.

There’s even a trick that allows you to wear the gear of an order other than the one you joined. Get an alt into the order with the gear you want — they only need to be about level 25 or so — and use them to buy the items. Then, transmute the looks onto white quality gear and put them in your bank. Finally, log onto your main, collect the white items, and transmute the looks onto your gear.

Normally, I wouldn’t recommend a trick like this, as it seems like unintended behaviour, but it’s been so well known for so long that I have to assume ArenaNet is okay with it.

Prepare to dye:

The final step to completing your look is choosing the right armor dyes. This is another case where getting what you want seems difficult, but with some cleverness and determination, it’s actually quite easy.

My warrior showing off his gear in Kessex Hills in Guild Wars 2Pretty much all your dyes will come from the trading post. Random drops are unreliable, as are the packs from the cash shop. Most of the primary colours are murderously expensive, but if you dig around, you can usually find a colour and shade that looks almost exactly the same but is a fraction of the price.

For example, white and celestial dye usually cost multiple gold each, but fog dye is extremely common, usually only costs a few copper or silver, and looks just as good.

Black is by far the hardest colour to come by. The only shade of it I’ve found that even comes close to being affordable is iron dye. This is what I used for my mesmer’s black and gold “Wasp Empire” cosplay.

There are literally hundreds of dyes in this game, so ultimately the hardest thing is just knowing the name of the colour you want. The threads on GuildWars2Guru are again a good resource, and you can also get surprisingly good results from just typing random words associated with the colour you want into the trading post search.

My mesmer shows off her Wasp Empire cosplayI’d recommend getting a few different shades of whatever colour you want. Some pieces of armor tend to distort dye colours oddly, and even if they don’t, a few different shades can add some nice depth and texture to your look.

The dyes are ultimately what makes the customization options in Guild Wars 2 so vast. By allowing you to change the colours of any piece of gear, it provides an infinite ability to mix and match sets and create unique looks. Using only one set is for lamers.

For instance, I once saw a fellow who’d combined items from the winged and embroidered sets to create a non-robe, Arabic-inspired look for his mesmer. It was really different, and he looked fantastic.

So let your creativity run wild. With so many options, you have no one to blame for looking ordinary but yourself.

(Also, I apologize for the low quality of the screenshots in this post. My computer always makes things much darker in screenshots than they are in-game for some reason.)

Guild Wars 2: The View From the Top

In between playing The Secret World and raving about The Secret World, I’m still finding a little time here or there to keep up with Guild Wars 2. I’m now ready to follow up on my initial thoughts and give my more seasoned review of the game.

My legend grows:

The city of Rata Sum in Guild Wars 2I’ve recently hit the level cap on my thief. True to ArenaNet’s promises, being level 80 doesn’t radically change the game. There’s some better gear and a few more dungeons to run, and that’s about it. This does make dinging 80 a bit of an anticlimax, but I consider this a fair trade-off.

Achieving gear with optimal stats isn’t as effortless as we were led to believe prior to the game’s release, but it’s still much easier to gear up in GW2 than in most MMOs.

Pro tip: buy level 78/79 exotics. They’re only marginally less powerful than the 80 exotics, but they’re much cheaper.

So what do you do when you’re 80 in Guild Wars 2? The simple answer is, “Whatever you want,” but there are some specific things tailored to high level players. Most notable among these is Orr.

It’s Orr-ible!

My thief in Malchor's Leap in Guild Wars 2Orr is basically what GW2 has instead of raids. Once a thriving human kingdom, it was blasted beneath the sea by a magical cataclysm, and later, it was dredged up and turned into a nightmarish land of the undead by Deathwing — er, I mean, Zhaitan.

I have mixed feelings on Orr.

In its favour, Orr is very true to its concept. Often in MMOs, we travel to a new zone having been told what a dangerous and terrifying place it is, but then we find it’s a zone like any other, with average difficulty and the standard quest hubs.

Orr isn’t like that.  Orr is Hell.

Every inch of Orr is crawling in undead, and dynamic events and world bosses are everywhere. Even getting from one end of a zone to another can be a challenging struggle. Very few places are truly safe, and nearly all NPC camps can and often will be sacked by Zhaitan’s forces.

My thief battling in the Straits of Devastatio in Guild Wars 2Orr gives you the feeling of being in hostile territory, fighting for every inch of soil gained, and in theory, I really love the idea of world exploration as challenging endgame content.

But at the same time, I feel Orr may be a little too true to its concept. The place is brutal. Not brutal as in difficult, but just brutal as in hard to navigate or get anything done. Get used to long corpse runs and “event failed” notifications.

The issue is that only the last zone, Cursed Shore, gives the best rewards, so the first two zones are largely ignored by most players. Good luck to those poor bastards trying to drag their way through the first two.

The biggest problem is that, with all the events uncompleted, 90% of the waypoints are contested. This means that if you die, you’re basically sent back to the entrance of a zone. There aren’t words for how frustrating that is.

I’m not exaggerating when I say contested waypoints are the worst thing in this game.

The Gates of Arah in Cursed Shore in Guild Wars 2But the nice thing is you don’t really need to go to Orr if you don’t want to. My thief has only 36% map completion right now. There’s a whole world to explore.

So then analyzing the endgame in GW2 becomes more about analyzing the game in general. Some aspects of it have lost their shine since the initial review, but I’ve developed a new appreciation for others.

The plot — or lack thereof:

Story is probably my biggest complaint about Guild Wars 2. Simply put, the game’s plot is terrible, one of the worst I’ve ever seen. It’s derivative and cliche, the voice acting is atrocious, the dialogue writing is worse, the characters are paper thin…

The one redeeming feature of the personal storyline — that it’s personal — ceases to be a factor very early on. By level twenty or so, the bio choices you make at creation have stopped having an impact. Even race choice doesn’t matter once you choose an order.

My Guild Wars 2 mesmer stylin' in Metrica ProvinceAlso, it’s dumb you need to run a group dungeon to complete your personal story.

This, more than anything, is what made me jump ship to The Secret World. Tyria just isn’t a world I care about. I am not invested in the conflicts. There are no characters I want to avenge. There is nothing that makes me hate Zhaitan.

This is the biggest reason why I say GW2 is “not a meal.” To some people, it won’t matter, but I need to care about the world and the characters to stay motivated in a game.

Gameplay:

The gameplay is also something that I’ve grown a little disillusioned with. I’m still enjoying myself — don’t get me wrong. But the “new game smell” has worn off.

The main issue is that the game gets rather repetitive after a while. There’s very little variation in the design of dynamic events, hearts, and skill challenges. After a while, it starts to feel like the only differences between the zones are cosmetic.

An underwater personal story quest in Guild Wars 2I expect this is something that will improve as the game matures. After all, nearly all of the bosses in vanilla Warcraft were tank-and-spanks.

Another minor issue is that the game tends to get more annoying in the higher zones. I don’t mean more difficult — although that’s also true. Just annoying.

Did they just sit down one day and say, “Hey, how much crowd control can we cram into the upper level zones?” Knock downs, stuns, knock backs, blinds, snares, more knock downs… It’s like trying to PvP in WoW, for crying out loud.

Stay classy:

On a more positive note, I’ve come to the conclusion I’ve underestimated GW2’s classes. Initially, I was very critical of ArenaNet’s class design, finding that the classes feel too similar and disliking the game’s heavy emphasis on cooldowns and ground target AoEs.

My thief in Malchor's Leap in Guild Wars 2I’m still not going to hold Guild Wars 2 up as the paragon of class design, but I’ve learned to appreciate their classes.

Mainly, weapon-swapping makes a much bigger difference than I’d realized. If you have good timing, you can come up with some really interesting combinations by utilizing skills from different weapons. I’ve developed a rotation on my warrior that combines axe and longbow skills to deliver absurd AoE damage, a brutal single target strike, and powerful AoE buffs and debuffs all in one smooth progression.

I also appreciate that each class archetype can be interpreted very broadly. If you want to play a purely ranged warrior, you can. Melee ranger? Go ahead. With the click of one button, my thief transitions from a dancing whirlwind of steel to the rootinest, tootinest, shootinest gunslinger in all the Shiverpeaks.

The classes play more differently from each other than I initially gave them credit for, too. My thief is an agile class cannon, constantly dodging and fading in and out of sight because a fair fight is not something she can win.

My mesmer and her illusions in Guild Wars 2By contrast, my warrior is a one-man army, standing on the front lines and facing everything the world can throw at him.

And, of course, mesmers are just completely unlike anything I’ve ever played before — in any game. Points for originality there, even if trying to play that class gives me a headache sometimes.

In summary:

It’s difficult to review MMOs, because they’re always changing, but I put a number on my last review, so I might as well do so again.

New overall rating for Guild Wars 2: 8.1/10 Still a pretty good game, but is lacking in some key areas. I’d say it’s best enjoyed as a side diversion while you focus on other games — and there’s nothing wrong with that. It’s a great “side dish.”