Retro Review: The Three Worlds Cycle + Writerly News

Welcome to the first in my series of “Retro Reviews,” in which I will be reviewing books, movies, and TV that are not necessarily new or current. I’m doing this because I don’t think something needs to be new to warrant attention. Some of the best books I’ve read have been decades–or, in some cases, over a century–old. I hope to bring attention to works that are of a high quality but not necessarily well known.

My first Retro Review topic is the Three Worlds Cycle, a massive fantasy saga by Australian author Ian Irvine. It is a series so amazingly good that I half-jokingly made it my mission in life to preach its brilliance to everyone who will listen in the hopes they will pick it up and read it.

The Three Worlds Cycle is comprised of eleven books divided into two quartets and a trilogy: “The View From the Mirror,” including “A Shadow on the Glass,” “The Tower on the Rift,” “Dark Is the Moon,” and “The Way Between the Worlds”; “The Well of Echoes,” including “Geomancer,” Tetrarch,” “Alchymist” (also called “Scrutator” in some markets), and “Chimaera”; and “The Song of the Tears,” including “The Fate of the Fallen” (also called “The Torments of the Traitor” in some markets), “The Curse on the Chosen,” and “The Destiny of the Dead.” (God, I love his titles.) Each series has its own plot, but they all form a greater arc, and I strongly recommend reading them in the order I put them.

I don’t often set much store by originality. As someone who has studied story-telling, I am well-familiar with the fact that an original story is an oxymoron. Those who do attempt to be original often try too hard and create something bizarre and unpleasant, ignoring the often reused but time-tested tenets of good story-telling. But that said, that doesn’t mean that creativity is completely impossible, or that I don’t appreciate it when someone does a good job of it.

This is what is so brilliant about the Three Worlds. It is a brilliantly original take on the fantasy genre, yet it still preserves all the action, adventure, deep history, and epic scale that makes fantasy so great.

Don’t expect to see Elves, Dwarves, and Dragons in the Three Worlds. Irvine utterly rejects the old fantasy archetypes and creates an entire universe of his own unique non-human races, such as the majestic Charon, the melancholy Aachim, and the wretched Whelm. Although, admittedly, the Faellem–a slight, nature-loving race–do bear a certain resemblance to Elves.

Nor should you expect another carbon copy of feudal Europe. On Santhenar, the world upon which most of the events take place, it is an accepted fact that women are equal to men, and religion and spirituality are virtually non-existent. Most mysticism is removed from magic; it is treated more like a craft, a science. It often feels more like reading sci-fi than fantasy.

The struggle of good and evil is also something Irvine has little interest in. He described “The View From the Mirror” as–I’m paraphrasing–“A Darwinian tale of four species struggling to survive, in which each believes they have more right to survival than the others.”

With a lot of prolific writers, their work all tends to seem to the same after a while. (I’m looking at you, Terry Brooks.) Not so Ian Irvine. Each series within the Three Worlds has a very distinct flavour and feel, to the point where it can be rather jarring to start a new one and find yourself reading a completely different (but equally awesome) kind of story.

“The View From the Mirror” is a globe-trotting adventure focusing primarily on two or three characters. It’s a similar kind of story to “The Hobbit” or Frodo’s trials in “The Lord of the Rings.” A brilliant move he made in this series was to choose a historian as one of his main characters, giving an easy way to provide large amounts of information on his universe’s rich and detailed history without it seeming awkward or out of place. It also has the single greatest opening chapter I’ve ever read. There is more emotion and epic story in the first few pages of “A Shadow on the Glass” than in some entire trilogies I’ve read.

“The Well of Echoes” is a dark, intense war story. It strongly reminds me of Ron Moore’s reimagined Battlestar Galactica, right down to the bitchy, mortality-obsessed, daredevil blonde woman. It’s probably the low point of the Three Worlds in terms of plot, but it is where he introduces all his greatest characters.

“The Song of the Tears” is the closest he’s come to traditional fantasy. For the first time, Irvine depicts a battle of good versus evil. The first two books are roughly equivalent to “The Well of Echoes” in quality–great, but not as good as “The View from the Mirror”–but “The Destiny of the Dead” was a masterpiece and may be the best of his books.

He plans a final trilogy to wrap up the story, tentatively titled “The Fate of the Children,” but to my great anguish, he hasn’t gotten around to writing it yet.

Most good authors I know excel at one particular thing. Christie Golden writes amazing characters, Terry Brooks does action like no one else, and Mercedes Lackey is a world-builder without compare. Ian Irvine excels at everything. His characters, his action, his plot twists, and his world-building are all excellent. His prose is perhaps nothing special, but there’s nothing wrong with it, either.

I have only one consistent complaint about the Three Worlds, and that’s that Irvine’s names are wacky, and the rules for pronouncing them are even wackier. To make matters worse, he stopped adding pronunciation guides after the first four books. I’ve just plain given up on trying to pronounce “Tiaan Liise-Maar.”

Overall rating: 9.8/10

The entire Three Worlds Cycle is available on my Amazon Affiliate. If you have even the slightest interest in sci-fi or fantasy, I strongly encourage you to give it a try–and not just because I could use the money.

This post has become terribly long-winded, but I would like to include some news briefly.

If you’re wondering why I haven’t covered patch 4.2 yet, it’s because I may have landed a deal to do an article on it for a gaming magazine, and I want to save my efforts. The short version is the Thrall quests were the Best Thing Ever, the new dailies are absurdly grindy but also absurdly fun, and I have gotten into raiding T11 since the nerfs, but it turns out these things are still damn hard. Or maybe I just suck.

Also, my long-running Star Trek fan fiction series, Dispatches from the Romulan War, will soon be coming to an end due to a lack of interest. I do plan on doing a final arc to wrap up the story, though. If you haven’t read it before now, I encourage you to check it out before it’s done for good.

Gender roles in gaming + machinima awesomeness

I’m greatly fascinated by the effect games have on our psychology and the way we interact. One thing in particular that interests me is the way games seem to blur the lines of our usual gender roles.

We’re by now all familiar with the stereotype of men playing female avatars in role-playing games, and there is a lot of truth to it. We don’t even give much thought to it anymore; it’s considered fairly normal and insignificant, at least in the circles I run in. I’m not saying it should be a big deal, but when you think about it, it’s surprising that it isn’t. It is, essentially, a form of cross-dressing. I don’t see a huge amount of difference between running around Azeroth as a female Night Elf and walking down the street in a dress.

I see nothing wrong with that, but I think most people who play these games would disagree with me. Gamers are not known for their progressive mindsets, as a general rule. Anyone who plays WoW (or, I suspect, most any other multiplayer game) will know this. Why, then, are they so happy to be virtual transvestites?

Of course, one simple answer readily presents itself: people like looking at hot girls, and most video game avatars tend to look like they came straight from the Playboy mansion. But I still think it odd people are so willing to become a hot girl, as opposed to simply seeking them out. And I don’t think this explains nearly as many guys playing women as you’d think.

Take me, for example. I play a pretty even mix of both male and female characters. I’d be lying if I said I was completely immune to the physical perfection of my female avatars, but I maintain this is not why I play them (whether you believe me is up to you). For me, it mostly comes down to variety. I try to make each of my characters as different from each as possible by spreading them across different races, classes, and factions, and gender is just another example of this. Take also female avatars that are not attractive. My father, also a WoW player, plays an Undead female, and I’m pretty sure he didn’t make her just to leer at her decomposing attributes (“Yes, they’re real! They’re not mine, but they’re real!”). So there’s a lot more going on here than just hotness.

But the blurring of gender lines is more than skin deep. I’ve often found gaming has a way of bringing out personality traits in men that are usually classified as female. Particularly fashion. As a general rule, chattering about the latest fashions is not something a lot of men are into. I’m certainly not. I couldn’t care less about clothes. Unless you stick me in a fantasy game, in which case me and my friends in the game (often also male) chatter about our new tier 11 pieces like a bunch of fashionistas gushing over the latest Gucci handbag.

My father is another good example. I’ve never known him to display any metrosexual tendencies, but put him in a fantasy RPG, and suddenly his entire universe revolves around shopping for new clothes. There are times I think he enjoys that more than the monster slaying which is supposed to be what the games are really about.

What can we take from all this? I don’t really know. I’d be tempted to say that maybe our traditional gender roles are more artificial than we realize, though that may be a bit hypocritical of me as there are many other areas in which I very much subscribe to stereotypical gender roles–sorry, but men aren’t supposed to cry.

I realize I’ve only really covered how gaming affects men here, and I apologize, but I honestly never really thought about the effects games have on women in this area. Also, I don’t have as much firsthand experience with female gamers. I’ll give some thought to it, and I would appreciate some comments (especially from female gamers) on the subject, and perhaps I’ll do another blog on that topic down the line.

Finally, on a somewhat unrelated note, I came across an awesome machinima today that I would like to share. I came to WoW late and didn’t hit 80 until Icecrown Citadel had already been released. Plus, I’m honestly not much of a raider (too lazy to rearrange my life for a game), so the end result is I never had much experience with Ulduar, and to this day I’ve yet to make it past the Keepers. Tired of failed PUGs, I decided I’d just watch the Yogg-Saron encounter on YouTube. After wading through several mindless kill videos drowning in techno music and vision-obscuring addons, I came across Ulduar: The Movie. All the parts were pretty good, but part three was the most enjoyable, especially for me, as it covered the parts I haven’t done.*

*My gamer’s pride requires me to state that I have downed Algalon–a few days ago with a full group of 85s, with me dying halfway through. I fail.

Pick up the games discussed here on my Amazon Affiliate.