F2P Versus P2P: The Fun Factor

I’ve talked before about MMO business models, and I’ve not been shy about my opinion that free to play is probably the way of the future, as well as my personal preference.

My Sylvari elementalist in Guild Wars 2But one thing I haven’t really addressed — and that I haven’t seen many people address — is how these two models affect the actual gameplay. As much as their proponents would like to ignore it, both models will affect the design of a game. Developers are businesses, and they’ll try to get you to spend as much money on their game as you can — whether by encouraging micro-transactions or trying to get you to subscribe for as long as possible.

This post isn’t about which model will cost you less money. It’s about what’s more fun.

But first…

A few caveats to get to first. Firstly, while I may talk broadly about the business models, I’ll admit that I’m mainly talking about World of Warcraft and Guild Wars 2. Those are the games I’m most familiar with. It is possible — though unlikely, I think — that one or both of these games are outliers and not representative of other games with their business models.

My Night Elf monk at the Peak of Serenity in World of Warcraft: Mists of PandariaIf anyone has found their experiences with other free to play and pay to play games to be different, please comment so I can expand my understanding.

And of course, this is all just my personal opinion, etcetera, etcetera.

On with the show!

You don’t have to use the cash shop… but we’d like it if you did:

Part of what inspired this post is a minor uproar among certain Guild Wars 2 fans regarding the in-game Halloween event, Shadow of the Mad King.

My thief showing off her stylish pimp hat in Guild Wars 2To make a long story short, many of the rewards for this holiday take the form of cosmetic weapon skins, and these can only be obtained as a random drop from Black Lion Chests. The Chests drop freely in the game, but the keys to open them are largely only available from the real money gem store.

You can still get the skins with gold by either converting gold to gems and buying keys or buying the skins directly from those lucky enough to get them to drop, but this is pricy in a game where gold is still relatively hard to come by.

People are upset by this, but I can’t see they’re surprised. ArenaNet always said the cash shop would provide cosmetic rewards.

It does raise the issue of whether or not the gem store is something onerous, though. I’m not at all bothered by the issue with the holiday skins, but I’ll admit there are times I feel the pressure of the cash shop.

My thief blasting with her pistols in Guild Wars 2For me, it’s transmutation stones. I’ve been spoiled by WoW. In WoW, I can, at any time, customize my gear’s appearance by going to a transmogrifier and swapping out skins. It costs little and is convenient.

To do the same in Guild Wars, I need to either pay real money or grind map completion achievements and/or gold to get transmutation stones, each of which is good for only one skin change to one piece of gear.

I still have enough stones to maintain a decent level of style most of the time, but the unreliability is somewhat frustrating.

Then again, I don’t need these stones. I can still access 100% of the game’s content without spending a dime. If I occasionally do so without a perfect outfit, well, I’m usually too busy enjoying the epic combat to even notice.

A hidden cave in Guild Wars 2Guild Wars encourages you to use the cash shop, but I’ve yet to see any situation where you’re forced to spend money.

You wanna stay? You stay here forever!

One expects a free to play game to steer people toward the cash shop. The general perception of the business model is that these games will nickel-and-dime you to death with their micro-transactions.

But pay to play games free you from such miserly game design, right? For the price of constant payments, you’re free to play the game as you desire.

Maybe not.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaMists of Pandaria has a controversial endgame. Whereas once valor and justice points were an excellent way to get geared, they’re now harder to get, purchase less valuable gear relatively speaking, and require reputation to even spend.

On top of that, reputation is now much harder to get than it has been in years — perhaps even in the history of the game. Tabards are gone, leaving daily quests essentially the only option to earn reputation, and those daily quests award less than half the reputation dailies traditionally have.

The end result is a fairly massive grind just to reach the point you would be at simply by hitting max level in a previous expansion.

Many people say this grind is optional, and they are in the sense everything in the game is, but even Greg “Ghostcrawler” Street himself has said he doesn’t want them to be “too optional.” Blizzard wants you to do these dailies, and they’ve done everything they can to goad you into them.

The Clutches of Shek'zeer in the Dread Wastes in World of Warcraft: Mists of PandariaBlizzard says they want more people in the world, but I find it impossible to see this as anything but an attempt to stretch out content so people will, theoretically, stay subscribed longer. Slower progression means longer subs and more money.

Naturally, many people aren’t too happy about this. I count myself one of them, though I’ll admit gearing up is not quite the nightmare I expected. I’ve been able to do Mogu’shan Vaults via the Raid Finder despite skipping many of the dailies because they’re horrible.

Still, it’s an annoyance, much like the transmutation stones in Guild Wars 2. The main difference is Guild Wars 2’s annoyances are cosmetic, whereas WoW’s annoyances have the potential to leave me out of content by hobbling my progression.

Not to mention the issue of falling behind the gear curve if you stop playing for a while — though to be fair, Blizzard does work fairly hard to make this less damaging than it could be.

A herd of macaroni dragonsAnd then there’s the fact that many WoW players pay for more than their subs. There are the sparkle ponies, disco lions, and macaroni dragons. There are the pets.

These are cosmetic, true, but then there are server and faction transfers. Those can have major impacts on your gameplay — my enjoyment of my Horde characters increased immensely after moving to Wyrmrest Accord. And these transfers are not cheap, especially layered on top of subscription fees.

Getting down to it:

What it comes down to is this: both free to play and pay to play affect gameplay negatively. In both cases, the need to wring more money from players will compromise fun sooner or later. In neither case is it game-breaking, but nor is it as painless as developers would like you to believe.

For me personally, though, I feel more like I’m being nickle-and-dimed when I’m playing a subscription game. GW2 only asks for my money, whereas WoW asks for both my time and my money. To Blizzard, they’re one and the same. “Time is money, friend.”

My warlock battling the Sha in the Jade ForestWhereas GW2 gives me a choice about how much to spend, WoW sets a minimum and only goes up from there. Whereas GW2 only penalizes convenience and appearance if I don’t play their way, WoW penalizes my character’s performance and ability to access content.

I’m not saying it’s enough to completely turn me off WoW or subscription games, but it certainly runs contrary to the public perception of MMO business models.

Original Fiction: The Ghosts of Contests Past

It’s been a long time since I posted any of my fiction. Writing is a personal business, and it’s always hard to share it with the world. But this is supposed to be a blog about my writing, and not just my freelancing, either.

Recently, I was looking through the old writing contests held by myself and a few other writers over at TrekUnited.com before the site essentially died. I found a lot of my stories there that I’d forgotten even existed, and I wanted to give them new life. Some of them might not be very good, but it was interesting to stretch myself as a writer, if nothing else.

Don’t worry; they’re not Star Trek stories. The contests just happened to take place on a Trek site.

Each contest would have a prompt — either a word, phrase, or a picture — and I’ve included the prompt for each story.

All stories are © Tyler F.M. Edwards.

Enjoy!

The Fall:

Prompt: “Crumble into chaos” plus the following picture:

A photo used as the prompt for my story, "The Fall"The distant screams faded away as he headed deeper into the park. It was quiet here, peaceful. Everything was neat and orderly, arranged into a harmonious union of nature and civilization. It was late autumn, and the bright flowers, emerald leaves, and lush grass of summer had faded, but they had only given way to a starker kind of beauty.

He headed down the white stone paths, admiring the gentle clatter of barren branches in the wind, the subtle play of mist along the ground, and and the refreshingly cold air. The day was overcast and grim, but still beautiful. He tried to savor it all without wasting too much time. There was little time left to waste.

He came to a steep stone bridge over a tranquil canal. He walked to its top and looked out. From here, he could see the order of the park spread out before him and gain an impression of the city beyond. And of the fires outside it. Out beyond the city, the bleak but pure gray clouds gave way to churning red-black skies.

He could hear the screaming again. The forces of chaos were closing in.

His gaze again swept the park, and a single tear rolled down his cheek. All this would soon pass away. All things must end, and soon, all things would. The fight was nearly over. The enemy had won.

But there was still one act of defiance left to him.

He looked down at the mirror surface of the canal. The bridge’s reflection seemed to link up to the actual structure, forming a perfect ring. It gave the place an uncanny quality–but there was more to that than an unusual reflection. This bridge was located at the exact center of the park — in fact, the very center of the city, the last bit of land unclaimed by chaos — and that gave it power. But even before that, it had been a place of significance, of wild energy never fully tamed. That was why the city had been built around it.

Once, his people had been great, and he had been among the greatest of them. He extended his hands, calling on the last vestiges of that power. A thin bubble formed between his palms, and images flickered within it. Some were images of nature: trees, grass, the sunrise, the flow of stars across the night sky. Others were of people: a laugh, a quite moment between two lovers, a child at play. It contained an echo of everything that had once been good in the world.

He separated his hands, and the bubble slowly drifted down until it disappeared into the water of the canal. The forces of chaos were about to destroy the last unclaimed holdout of order, but the future would hold more than the utter desolation they sought. One day, long in the future, the seed he had planted would sprout, and the world would begin anew. It would not be the same as it had once been, but it would be good in its own way.

The last of the city’s defenses had now failed. Flames licked the trees at the edge of the park. The sky churned maddeningly. The terrified screams of his people were giving way to the frenzied cries of a thousand thousand fallen souls, the darkest parts of history dredged up to bring about its end, the forces of chaos.

As the last bastion of order crumbled into chaos, he felt himself do the same. He at last gave way to grief within him, turning it into a searing rage. He tore the fires from his enemies’ control, swirling them into a vast whirlwind above his head. And then, as they closed in, he unleashed their own power against them, his furious howls mingling with the roar of the flame.

The Tale of the Sentient Solstice:

Prompt: “Sentient solstice.”

Come close, my boy, and I will tell you the tale of the Sentient Solstice.

Those in the cities will tell you it’s a myth, an old superstition. But it’s all too real, my boy.

In everything, there dwells a soul. In you and I, yes, but also in the trees and the grass, the stone and the water. For most things, that soul lies dormant. But once every few years, when the days are longest or shortest, those souls waken, and things come alive.

Lock your doors and seal the shutters on the Sentient Solstice, my boy, for it is a perilous time. Do not walk in the woods, or your bones will hang from the branches. Do not walk upon the fields, or your flesh will fertilize them. Do not swim in the waters, or you will never see the surface again. Do not walk upon the roads, or the soil will swallow you whole.

Some say it is punishment for man’s crimes against nature. Some say the other souls are envious of the fact we never go dormant. But all who are wise agree that the only safe spot on the Sentient Solstice is barricaded within your home, where you are outside the reach of the trees’ grasping branches and the hungry earth.

So remember the Sentient Solstice, my boy, and beware, for on that day, all things come alive, and man has no sway.

Remember:

Prompt:

Art used as a prompt for my story, "Remember"He still remembered the war. He remembered the sting of shrapnel and the screams of his friends. He remembered the thunder of artillery, and he remembered death.

He remembered the funerals. He remembered the grave markers, row on row, before the church, and he remembered the weeping of friends and family. He remembered, too, when the war had spread, and this place had been abandoned. He remembered watching the church fall into disrepair, and the graves of his friends go untended.

Now, alone on this mountaintop, he remembered, but no one else did. He knew not if the war had ended or if it continued still, but years had passed, and no one, friend or foe, had come in all that time. He alone of all the people in the world still kept to this place and remembered the sacrifices of the past.

He could not rest. To do so would be to betray the memory of his fallen friends. And so he stayed by their side, as he had in life, through the cold mountain winters and the bright summers, through rain and sleet and the passage of time. Alone on the mountain, he kept his endless vigil, and he remembered.

The Monkey:

Prompt: A monkey wearing a beret.

I’m home now, but I used to do a lot of traveling. Had some of that — what do you call it? — wanderlust, I guess. Never could stay put. Always wanted to keep moving on.

I went all over the world. I’ve been to more weirdo hangouts and forgotten towns than I can even remember. I’ve seen things you can’t imagine in places you’ve never heard of.

The weirdest place of all was this little bar on the bad side of nowhere. It was around sunset, and I was hoping they could get me a drink and maybe tell me someplace I could stay for the night.

Right away, I could tell it was a strange place. When you’ve seen as many as I have, you kinda get a sense for it. The decorations were just a little too far to the left of normal; the cigarette smoke was just a little too thick. I shoulda turned around then, but I was tired.

I shuffled up to the bar, looking around. They had this big pool table covered in purple felt — I mean, really, everyone knows pool tables are supposed to be green — and the jukebox was playing what sounded like Elvis songs covered by a teenage Russian girl. Just strange, man.

The clientele were damn strange too, though I don’t remember much about most of ’em. A few had eye patches and other weird crap that made them look like cartoons. I remember they didn’t seem to like the look of me. Guess they didn’t get a lot of strangers around there. I can understand why.

I sat down at the bar and ordered a drink. They gave me something that I guess was supposed to be beer. I glanced over to my right, and I saw a monkey sitting at the end of the bar.

That’s right. A monkey.

He was old and shriveled up like a prune, and he was glaring at me like it was his stool I was sitting on. He was chompin’ this huge cigar, and he had a beret on.

Now just think about that for a minute. A monkey wearing a beret. Chomping a cigar and giving me the stink eye. Weirdest damn thing I ever saw.

Anyway, after that, I decided it was time to come home.