Review: Warcraft (Film)

For me, this is a movie twenty years in the making. I was five years old when I started playing Warcraft games. I’m nearly twenty-six now. “Highly anticipated” doesn’t quite describe it.

The poster for the Warcraft movieStill, it’s here. It’s actually really happening. Let’s see if I can put my thoughts into something resembling a coherent order.

Right away, everything about this movie just oozes the very essence of Warcraft. The moment the lights go down and the music swells, it’s like stepping into Orgrimmar. This is Warcraft.

And that’s true throughout the whole film. Everything about the look and feel and sound of it is quintessentially Warcraft.

To begin with, the movie follows the events of the First War pretty well. Having destroyed Draenor, the Orcs must find a new world. Gul’dan opens the Dark Portal so that they may claim Azeroth as their own. The humans in their way are but fodder for the fel.

But it doesn’t take long for things to start diverging from the original lore, in ways both big and small. For the most part I didn’t find the changes too egregious. In fact, there’s one change near the end I liked quite a lot. It may actually make for a better story than the original.

Some other things do disappoint me, though. Warcraft the film is not nearly dark enough. The story of the First War is an epic tragedy, and while the movie makes some admirable nods to that, it’s ultimately still closer to a standard action movie than the grim tone of the First War.

The city of Dalaran in the Warcraft movieI also have to agree with the common criticism that the movie is rushed. I’ve heard nearly an hour was cut from the film, and it definitely shows. Things skip ahead far too quickly at times, and some big changes happen without sufficient explanation or foreshadowing.

But don’t think it’s all bad news. Far from it.

By far the highlight of this movie is the Orcs. They are executed perfectly, from their visuals to their culture. I’m very glad that Duncan Jones chose to show that the Orcs are not simpler monsters, that they are unlike humans but still a multi-faceted people. The film puts a special emphasis on showing their keen sense of honour, and how it defines who they are.

Durotan and Draka are well-done, but while they get the most attention, they’re not actually the most interesting of the Orcs.

I love how the movie depicted Orgrim Doomhammer, whom I have long felt is one of the most interesting characters of Warcraft lore. The exact events in this film don’t exactly match the original story, but the spirit of the character is captured perfectly — his conflicted nature, his moral ambiguity. His darkness, and his honour.

What really surprised me is how great Garona is. Going in, I was expecting her to be a weak point for the movie, but they put a very interesting spin on her character, and Paula Patton’s performance is really strong. I like original Garona, but movie Garona is much better.

And Daniel Wu’s Gul’dan is just pitch perfect. Absolutely perfect. He is a villain as terrifying as he is despicable. Darkness Incarnate indeed.

Paula Patton as Garona Halforcen in the Warcraft movieThe human cast members are a bit more inconsistent.

I liked Khadgar. He feels recognizable as the character I know, and his portrayal in the movie is very endearing.

Medivh and Llane’s depictions are adequate, but not spectacular. I rather liked the grace and poise of Queen Taria, who is to the best of my knowledge a new character created for the film, but she didn’t get enough screen time.

I’m torn on Travis Fimmel’s Lothar. He’s a very good actor, and the character he plays is very charming and exciting to watch. The standard wise-cracking action hero, but a good rendition of the old archetype.

But whoever he’s playing, it’s not Lothar. The character in the movie bears no resemblance to Sir Anduin Lothar, the Lion of Stormwind, grizzled veteran and elder statesman of the Alliance.

There are a few other things to appreciate in the Warcraft movie. The visuals are spectacular. The soundtrack is one of the best I’ve ever heard. The action is fantastically brutal and visceral. When Orgrim smashes someone with the Doomhammer, you feel it.

And there are a lot of nice Easter eggs for the fans. I particularly liked seeing Tammis Foxton at the very end. That they went to the trouble of finding an actor who strongly resembles Foxton just for that one little shot is really impressive.

So in the end, this movie is typically Warcraft: It’s flawed, but when it hits its stride, it’s glorious.

I definitely recommend this movie. Even if you’re not a Warcraft fan. Especially if you’re not a Warcraft fan — you’ll have nothing to compare it to.

Overall rating: 8/10

TSW: Loregasm

It only took a few years, but I have finally collected every piece of launch lore on my main character in The Secret World.

Worst. Mission. EverIt was obviously quite a journey to get here, but it really doesn’t feel that way.

The great thing about lore in TSW is that it’s fascinating, but totally optional. The XP you get from it is negligible, and there’s little other reward for it beyond being able to read the lore itself.

So there’s never any need to stress over lore. For most of my time with the game I’ve just collected lore here and there as I go, viewing it as a nice treat when I do stumble across it. Only if I’m particularly interested in a subject or just one or two pieces away from completing a set will I put any real effort into finding lore (sometimes consulting a guide if necessary).

The first collection I ever completed — back during my free trial before I’d even bought the game — was The Black House. I was really entranced by the story, and I set out to learn all I could about the tragic history of Carrie Killian.

I don’t find the Black House as frightening as some do, but I always find its story deeply saddening, and all the more so because it is so believable (supernatural elements aside). It has some very uncomfortable things to say about human nature.The Oxford Tweed uniform awarded for completing the launch lore in The Secret World

Rumour mongering became ostracising. “Fraud” became “freak” became “devil worshipper.” “That handsome house” became “that den of evil.” A shrieking primate finally gets the courage to poke the curiosity, before running back up the tree, and soon all the talking monkeys are grabbing sticks.

Lore collecting is very low stress, and a nice way to unwind when I’m tired or in a bad mood. I welcome the challenge of TSW most of the time, but there are times when you just don’t have the energy for the game’s more strenuous aspects. Lore-hunting is a good option for such times.

I was also laid-back about lore hunting because I did not believe I would ever be able to finish my collection. Since I all but ignored dungeons, I figured the dungeon lore sections would always be incomplete.

The dungeon finder changed all that.

With dungeon groups now easy to find, I was able to finish my dungeon lore, and after years of on-and-off collecting, I had only a handful of lore entries left to collect in the greater world.

Hunting down the last few pieces of lore in TSWThe hunt was on.

Lore collecting, as mentioned above, is mostly a low stress activity, requiring nothing more than a keen eye and lots of footwork, but there were a few pieces that presented a greater challenge.

In order to complete my lore collection, I had to finally muster my courage and complete the game’s most infamous mission: The Cost of Magic.

After hearing so many horror stories, I had given up ever even attempting this mission. But I needed that lore, so it was time to swallow my hatred for platforming and slog through it.

I was right to be scared. The Cost of Magic can rot in Hell.

Oh, the stealth sections aren’t so bad. They’re hard, but not much harder than average for these things. Nothing to write home about. The jumping puzzle, though?

Horror. Utter horror.

So much suffering to reach this pointI despise platforming at the best of times, but in TSW, it’s a whole other level of awful. The jump physics in that game are unreliable, buggy, and downright nonsensical, obeying nothing resembling real world physics. If you’ve ever shot yourself off the side of the Black Pyramid, you know what I mean.

The Cost of Magic very nearly broke me, but on the advice of an old forum post, I tried lowering all my graphic settings to the minimum, and that made the difference. I don’t notice significant lag during normal play, but for something as precise as the jumping needed in Cost of Magic, the slightest latency will foul you up.

With lowered graphics settings, it was still frustrating, and it took a few tries, but I did manage to get the lore and complete the mission.

I also wasn’t thrilled to learn the last Draculesti lore piece I needed was part of The Castle, but I don’t think that mission is quite as bad as it’s cracked up to be, and after Cost of Magic, it seemed almost relaxing.

Those crates in the basement have scarred me for life, though.

And now my journey is complete.

The final boss fight of The Castle in The Secret WorldHaving now collected and read all of the base game’s lore, I still judge my favourite section to be that on the Blue Ridge Mine.

And what of the echoes? What past horrors do they enunciate?

O, sweetling. Your mind moves so linearly. In the half-light, in the alien gravity of filth, echoes move backwards. You hear the future coming.

It won’t be the future for long.

A close second would be the Facility’s lore. I think a lot of sci-fi geeks like myself can identify with Halina’s childhood dreams of exploring the stars, and it’s heartbreaking how the Red Hand exploited her innocent curiosity to turn her into something terrible.

TSW’s writing is mostly excellent, but one criticism that could be leveled against is that its villains tend to be fairly one-dimensional, lacking in nuance or sympathetic motivation. Halina is the exception.

The static and crackle. Halina sent out so many calls. Long after she is gone, after this planet is dust, after your sun collapses to a gravity smear, her voice will survive as a radio wraith, exploring the universe as she always wished.

Poor Halina. Sleep now, little one. Sleep as you did when a child, and smile and dream of stars that scream.

Halina Ilyushin, the final boss in The Secret World's Facility dungeonOf course, my lore-hunting days are not over. I have a lot of the lore added post-launch, but not all of it, and more is being added all the time. The new museum feature is looking to be the biggest lore-dump the game has seen since launch.

No, I’ll have plenty more honeycombs to collect.

Be seeing you, blog readers. In the half-light.