Review: Dungeon Siege III: Treasures of the Sun DLC

Review: Dungeon Siege III, Treasures of the Sun:

Regular readers of this blog will probably remember the review I did of Dungeon Siege III some weeks back. It was a fun game, flawed in some ways but overall very enjoyable. So I was quite excited when the new downloadable content for the game, Treasures of the Sun, was released.Promotional image for Dungeon Siege 3: Treasures of the Sun

Treasures of the Sun adds a new side mission to the game, which takes you outside of the Kingdom of Ehb’s borders and into the mysterious Aranoi Desert in search of a lost hero of the 10th Legion and “the greatest treasure of the Azunite faith.” I’m not sure exactly when in the story the DLC becomes available if you come at it from a new campaign, but I chose to play through it on one of my characters that had already completed the game, and it threw me back to just before the final quest. This made the introduction of the DLC’s story a little awkward, but this may not be a problem if you start a new character.

The new storyline is interesting, but also very short. I think I got maybe six hours of play out of it, and that’s with doing every optional quest, grinding respawned mobs for XP, and stopping to read every in-game book and explore every conversation branch. But, as I have constantly reminded myself, the thing only cost $10, and you get what you pay for.

Treasures does a surprising amount to flesh out the backstory of the Dungeon Siege universe, and as someone who loves immersing himself in video game lore, this was probably my favourite part of it. But I realize most people probably don’t care what precisely led to the War of the Legions and the downfall of the Empire of Stars.

I found the Aranoi Desert rather bland compared to the game’s other environments, but some of the new dungeons are pretty spectacular. It would have been nice to see a few more new types of enemies, as killing skeletons gets old after a while.

In addition to the new quests, Treasures of the Sun also ups the game’s level cap from 30 to 35, adds a few new spells, introduces a new system to enchant your weapons and armor, and adds the option to respec your character’s talents (for a hefty fee in gold). These changes apply to the entire campaign, not just the DLC (though one does need to visit the Aranoi to access the respecing and learn the new spells), so Treasures of the Sun does add some replayability to the main campaign.Reinhart battling skeletons in Dungeon Siege 3: Treasures of the Sun

Finally, the DLC also changes the autoloot button to include gear, instead of just gold and powerups. No more need to hover your character directly over a sword to pick it up. It’s worth the $10 just for this.

Once you finish the new storyline, it brings you right back to where you left off in the main campaign. In my case, it was just before the final boss, so I went ahead and killed the ugly bugger again. This reminded me just how awesome the game’s main storyline is, as well as informing me that Treasures of the Sun has no impact on the game’s ending, unlike the major subplots that shipped with the game.

Ultimately, I was a bit disappointed with Treasures of the Sun, but it’s as much a problem with my expectations as a problem with the DLC itself. It’s not an expansion pack; it’s an addendum to the original game. Though there is the “they should have just included it with the main game” argument to consider.

Overall rating: 6.9/10 If you liked Dungeon Siege III and were planning on starting a new campaign anyway, this is a great way to add extra enjoyment to an already fun game. If you’d only consider buying it to play through the new content, it might not be worth your time.

If you haven’t tried it yet, Dungeon Siege III is available to buy on my Amazon Affiliate. I’ve also added the demo to my store — you can download it at no charge. Treasures of the Sun doesn’t seem to be available on Amazon, unfortunately.

Review: Dungeon Siege III

Review: Dungeon Siege III

Once in a while, you encounter a game that has a lot of flaws but that you nonetheless enjoy greatly. For me, Dungeon Siege III is one of those games.First, a little back-story. The original Dungeon Siege was a hack and slash RPG in the style of Diablo that was notable for its large parties, bare bones gameplay, and free form class system in which one gained power simply by fighting in your preferred style. I loved it for its refreshingly basic (if admittedly mindless) gameplay and cliche yet charming and immersive setting, the Kingdom of Ehb.

For various reasons, I wasn’t able to play DS2 when it came out, but I recently tried its demo, and I was thoroughly disappointed. It tried to enrich the gameplay with special abilities to spice up the endless clicking, but they had lengthy cooldowns, and it only drew more attention to how basic the game was. Furthermore, it wasn’t set in Ehb, had a totally different set of races, and had none of the feel or charm of the original game. It felt like a completely different franchise, but for the mindless gameplay.

Flash forward to Dungeon Siege III. It returns to Ehb and stays true to the feel of the original, though it is different in many ways in substance.

Somewhat regrettably, the tradition of forming your own class as you play ended with DS3. Instead, you choose from one of four pre-established characters. There’s enough differences between them to give them their own unique feels (barely), but they all work more or less the same way. Each has two stances that they can switch between at any time for no penalty: one for single targets, and one for area of effect damage. Each stance contains up to a maximum of three situational but powerful abilities, plus each character has three more defensive abilities which sort of comprise a third stance.

This is really what makes DS3 shine, in my view. It’s simple, but it’s not as mindless as the first two games. It’s a small and easy to comprehend toolbox, but learning to make the most of it can take a lot of skill and experimentation.

Unfortunately, that learning process is made more difficult by one of the game’s major flaws. The controls can only be described as bizarre. A patch after the game’s release now allows people to change the keybindings, which helps a bit, but no matter how you tweak it, it’s still awkward. But that said, it’s not an insurmountable flaw. The first hour of the game spent learning is painful, no doubt, but once you master the strange controls, they’re really not that bad. It’s just a steep learning curve.

And the game has more to offer than mechanics used to slice your way through your many enemies. I’ll admit that my nostalgia for the first game renders me somewhat biased, but I really loved exploring Ehb. The game has a great ambiance and sense of history behind it, and the graphics are outstanding. This is definitely one of the best-looking games I’ve had the pleasure of playing, and unlike some other recent games (*Cough*RiftandStarcraft*Cough*), it still looks good even on low graphics settings.

The story is also surprisingly good, especially considering the one-dimensional plot of the original. It has you as one of the last surviving scions of the 10th Legion, Ehb’s heroic founders, who have been betrayed and slaughtered by a mad religious fanatic and her crazed followers. It’s a great feeling of “us against the world,” and the game does a good job of building pride in the Legion’s history. I already liked the Legion from my experiences in the original game, but after a few hours of DS3, I was ready to salute every time I saw the number 10.DS3’s story starts out basic, but it slowly evolves and ends up quite murky and morally ambiguous. It also manages some fairly surprising twists. Thanks to the Mass Effect craze, this is another game that lets you make your own decisions on how to steer the story, though none of them have a radical impact on how the game plays out.

I have mixed feelings on DS3’s audio. The music is decent but not stellar, and the voice acting is highly inconsistent. Many of the voices are filled with gravitas and personality, but one of the playable characters, Anjali, sounds like someone mumbling the newspaper headlines to themselves while waiting for the bus, and the villain sounds more like a petulant fifteen-year old than a mighty warrior-priestess.

This brings me to the game’s other big issue, and that is that it’s glitchy. I’ve heard of many issues, but mine was the sound. It often (very often) was marred by jumping, pops, and general distortion. It was extremely distracting, and it’s the one problem with the game I really can’t forgive. There’s just no excuse for glitches like that in this day and age.

Still, taken all in all, I though DS3 was a good game. It could have been better, but I enjoyed it a great deal.

Overall rating: 7.7/10 It would be much higher if not for the glitches.

You can buy Dungeon Siege III, as well as the original Dungeon Siege, on my Amazon Affiliate.