Quick and Dirty Age of Mythology: Retold Impressions

When last we discussed Age of Mythology: Retold, I was pretty disappointed with its lack of new content and removal of the Tale of the Dragon content from the Extended Edition. Since then I went back and forth on whether or not I wanted to buy it, but I did end up grabbing the premium edition mainly due to a discount for Extended Edition owners and the promise of extra content.

Arkantos fighting old battles in Age of Mythology: Retold.Specifically, the premium edition includes a new “god pack” for the Norse and two additional civilizations to be added at a later date, the first of which will be Chinese. So even if we’re not getting the exact Tale of the Dragon content, we are at least getting a Chinese civilization in some form, which mollified me a bit.

It’s unclear if these civilizations will include campaign content. Recent history of the franchise has me pessimistic, but if they do feature some campaigns of decent size and quality it would definitely do a lot to turn around my opinion of the game.

My overall take on Retold is still a bit lukewarm currently. To be honest, another remaster of AoM wasn’t something I felt a huge amount of need for to begin with. I would have been much more interested in an Age of Mythology 2. The Extended Edition’s graphics and gameplay still held up pretty well all things considered. I still want a mythology based Age of X game, but I want something fresher, with content I haven’t already done a dozen times.

The new graphics are very pretty, and I do like the resuable god powers, but the favour costs are so high you won’t be able to recast them very often, so it doesn’t change too much. The new voice actors for the campaign are mostly worse than the originals, too. At least they got the original Arkantos back.

Automatons in Age of Mythology: Retold.Arena of the Gods has been delayed until an unspecified date after launch, so that’s a further disappointment. And we still don’t even know what it is.

The only new content we’ve got so far is the Freyr god pack, which includes one new major god, three new minor gods, and a single “mythological battle” (this does at least imply we’ll be getting other mythological battles in future). Like Retold as a whole, the DLC is a bit mediocre overall.

Freyr himself is underwhelming. The fact the lord of Alfheim has no Alfar units feels like a big oversight, and I feel like a defensively focused Norse major god should have some way to boost favour generation when not fighting. The cost to recast his golden boar god power is also absurdly high for something that can only be used to fight off a single attack, and only at one of your town centres.

I was also a bit unimpressed by the mythological battle. Trying to shoehorn the story into the timeline of the original campaign felt awkward, and the gameplay was pretty basic.

Reginleif in Age of Mythology: Retold.The minor gods are a bit more fun, though. I particularly enjoyed the rock giants and ice storm god power offered by Aegir. I’m a little grumpy that both those things are so totally disconnected from Aegir’s actual identity in mythology, but they definitely offer some fun gameplay. Been loving building up an army of ranged attackers and letting them snipe the enemy with impunity while the rock giants taunt all the enemy units into attacking them.

I think once the DLCs start rolling in Retold has a decent chance evolve into a worthy continuation of the original, but I have the distinct feeling it was rushed out the door before it was ready. I’m taking a leap of faith that it will eventually justify its own existence because the current state of the game doesn’t feel worth the price tag.

I think also my recent experiences with Immortal: Gates of Pyre have ruined me for older RTS games a bit. I’m ready to start seeing some evolution in the genre.

The Age of Empires Revival Exits the Honeymoon Phase

After more than a decade of being all but forgotten, the Age of Empires franchise has had an incredible renaissance in the last few years. At first I was overjoyed by this, and I’m still glad it happened, but I do find I am now reaching the end of my honeymoon phase with this new incarnation of the franchise. Some of that is due to burnout from over-exposure, but I do think some genuine missteps have been made in the games’ management, as well.

Real talk guys, I don't remember what this is a screenshot of. It's AoE3, and by the uniforms I think it's a Maltese army?I’ve already talked at length about my frustrations with the bizarre, unfocused direction Age of Empires IV has taken since launch, but other AoE games are starting to stumble, as well. This was best embodied by the recent “New Year, New Age” stream. It featured announcements for multiple games in the franchise, all of which managed to disappoint me on some level.

Definitely my greatest dismay came in regards to the unveiling of Age of Mythology: Retold. Age of Mythology was one of the most beloved games of my childhood, and I’d been very hyped about its upcoming remaster, but it already it seems to be making some major mistakes.

Some of it sounds good, to be sure. The new graphics look decent, and shifting god powers to a cooldown-based system will definitely make the game play a lot better, though I don’t envy the devs who have to figure out how to keep the game balanced after such a massive change.

But I had assumed it would be getting the treatment given to other Age of Empires definitive editions: All previous content, plus new stuff. That is not the case.

Promotional artwork of Age of Mythology: Retold.Firstly, we don’t seem to be getting any significant new content. I’d dearly hoped for a new civilization with an accompanying campaign (though I grant that is an ambitious ask), or failing that maybe some new gods and/or campaign content for existing civs. Neither came to pass.

The only new content we’re getting is a solo/co-op “arena of the gods” feature about which few details are available. This could be really good. If it’s something with the replayability of StarCraft II co-op missions, that would be amazing. But it could also be (and realistically is much more likely to be) a single scenario with minimal replay value.

Worse still, we’re not even getting all the previous content. The entire Tale of the Dragon expansion from the Enhanced Edition has been cut out.

I knew Tale of the Dragon didn’t receive the warmest of receptions, but I was shocked to see just how much people despised it and its Chinese civilization. The more moderate China haters “only” think it needs completely rebuilt from the ground up, but many others are deliriously gleeful that it’s been removed and/or ardent that no Chinese civilization should ever be added to the game at any point in the future.

Gaia takes on Chronos in Age of Mythology: Retold.The whole thing smacks of xenophobia, and the fact the developers appear to have bowed to such attitudes has left an incredibly bad taste in my mouth.

I agree that Tale of the Dragon had some polish issues, especially in the campaign, which would probably need a major overhaul. But that’s exactly why I was excited to see it in Retold. As horrible as their current government may be, China is a culture with a rich and beautiful history and mythology that deserves proper representation in this game.

A lot of people are speculating an updated Chinese civilization may be a free DLC post-launch, and if that’s the case, I’ll be mollified, but it is just speculation. If Tale of the Dragon never arrives or is something we need to buy again on top of the purchase price of Retold, I’m less likely to be forgiving.

AoM: Retold has now gone from one of my most anticipated upcoming games to something I’m on the fence about purchasing at all.

A Swedish army in Age of Empires III: Definitive Edition.Age of Empires III, meanwhile, got an “announcement” for a new DLC that consisted of nothing but two flags being thrown up on-screen, which is a contender for the most half-assed announcement in gaming history.

Fans identified the flags as belonging to Denmark and the Polish-Lithuanian Commonwealth. In a vacuum, I’d say those are decent choices for new civilizations, but… this was already by far the most Euro-centric AoE game, and the last several DLCs have also been focused on European civs (or culturally European civs, like the United States). If past history is any guide, this DLC will also feature no campaigns or much of anything else for single-player fans, so it’s likely to be a hard pass from me.

On the bright(?) side, AoE3 was always my least favourite installment of the franchise. My expectations for it are never terribly high, so it can never disappointment me too much.

That brings us to Age of Empires II, historically the best game in the franchise and to this day the most well-supported, but even there my enthusiasm is starting to dip.

A slideshow image from the Jadwiga (Polish) campaign in Age of Empires II: Definitive Edition.For one thing, the sheer amount of content and DLCs is starting to feel overwhelming, and I’m not thrilled with the direction of a lot of them. Again, they have focused far too much on Europe, and to a lesser extent Asia, while leaving more under-represented regions neglected. Did we really need an entire Burgundian civilization while Africa and the Americans still have only three civilizations each?

I haven’t bought the new Mountain Royals expansion, I may not in future, and I am beginning to really regret having wasted money on the in-hindsight deeply unnecessary Lords of the West expansion. I was just so happy that AoE2 was getting new content at all that I was happy to throw money at anything they offered.

I’m also finding it increasingly hard to go back to AoE2 when AoE4 improved on its gameplay so well. This is probably the biggest source of my newfound ennui with the franchise: AoE4 has the mechanics I want, but it does little to support my playstyle, whereas AoE2 treats single-player fans very well but has dated gameplay. There’s no “goldilocks game” that does everything I want.

AoE2’s announcement at the New Year, New Age stream didn’t help matters. Going in, we were told to expect a “campaign-focused” expansion. Pretty much everyone took this to mean we’d get a DLC adding campaigns for older civilizations that still don’t have them, something I would have been happy to see.

The Pyrrhus of Epirus campaign for Age of Empires II: Definitive Edition's Pyrrhus of Epirus campaign.Instead, the upcoming Victors and Vanquished contains exactly zero campaigns. It’s a collection of standalone single-player scenarios, most of which are more polished versions of already existing community-made scenarios. That’s similar to campaign content, but it’s definitely not the same thing.

A lot of people are grumpy about being asked to pay for stuff that was already available for free, even if it’s been given a spitshine. I’m turned off because apparently most of these scenarios get very experimental with the game’s mechanics, especially eschewing traditional base-building and economy. I never liked those kind of missions in the campaigns, and I don’t think I want to pay for more of their ilk.

I wouldn’t really mind so much if they hadn’t managed expectations so poorly. It’s not the end of the world if they do an experimental DLC that doesn’t appeal to me personally, but the “campaign-focused” comment really had us expecting something completely different.

So yes, there’s been a lot of disappointments. By no means am I ready to throw in the towel on Age of Empires, but I think I am past the point of uncritically gobbling up anything they offer. The novelty of games that were so important to my childhood getting new content once again is no longer enough on its own; new content must prove itself on its own merits.