TSW: Issue #13, Orochi Tower, and Challenges

I’ve been distracted with so many different games lately that The Secret World has fallen by the wayside a bit. But this has not been through any fault of the game itself, and with a slight reprieve in my all-consuming mission to play ALL OF TEH GAMES, I’ve had a welcome reunion with my favourite MMO.

The Orochi Group in a nutshellThis happened to come just as issue #13 was due for release, and I’ve also had the opportunity to further explore the last major story issue and some of the other improvements in recent months.

Issue #13: Trail of Shadows

Issue #13 was a pleasant surprise. It’s billed as the final major update for Tokyo, but since I had assumed Reaping the Whirlwind was the end of the Tokyo story, this is a welcome bonus.

That said, issue #13 did turn out to be a bit of a disappointment. In fact, it may have replaced issue #6 as my least favourite issue to date. It’s not awful by any stretch of the imagination, but it’s nothing special.

There isn’t much in the way of an over-arching plot, and it’s just not all that fun. The first several missions were fairly tedious — though part of that is my fault for trying to do an investigation mission before any guides were up — and as much I love Ricky Pagan, his standalone mission was, again, kind of generic and just not that memorable.

That said, the final mission of the issue was very cool. Exactly the kind of inventiveness that we all love about TSW.

The Orochi mech Security Five in The Secret World's issue thirteenSorry if I’m being a bit vague about it all, but the issue is still new, and I don’t want to spoil too much.

It did make me a bit wistful for other roads the game might have taken, though.

I love the story-telling in TSW, but one thing that always bothered me is how faceless and voiceless the player character is. We’re surrounded by such colourful characters with so much rich development, but we ourselves are empty non-entities.

I would have liked something a bit closer to Bioware’s style, where the main character is fully voiced and you can make some choices about your character. I don’t need to be able to direct the story or have as much choice as I might in, say, Mass Effect, but even if all our choices were ultimately meaningless flavour that didn’t affect the game’s plots, it would have been nice to have some backstory or personality given to the player.

This is finally realized a bit in issue thirteen, but I can’t help but wish something like this had come much earlier, and that the choices were irreversible.

Don’t get me wrong. I still loved the mission. My pining for what could have been doesn’t detract from the experience. I just wonder what might have been. Obviously it’s too late to change things now.

Choosing my Dragon's romantic history in The Secret World's issue thirteenBut even as issue #13 disappoints, I’ve gained a new appreciation for the last major story issue, Reaping the Whirlwind.

They all to the dark tower came:

It’s safe to say the reception for issue #11 was a bit lukewarm. I found it a bit uneven myself. As a result, I’d only done it once up until about a week ago, when I decided to return to Orochi Tower.

I discovered that you’re able to easily pick and chose which mission you want to repeat, which means you can do The Eight-Headed Serpent, which has you exploring the randomized floors of the tower, without bothering with the initial assault or the overly long finale with Lilith and the Mitsubachi.

I set out to explore every single floor of the tower, and I found it an extremely enjoyable experience.

The mission is fairly quick to complete, and the variety of different floors keeps it fresh and interesting. It’s exactly the kind of high quality solo experience that makes me love TSW so much: all the excitement, challenge, and high production values of an MMO dungeon without the need for a group and its associated drama.

Just another day in the Orochi GroupThe various floors overflow with Easter eggs, lore, and odd little mini-stories. I was particularly surprised by how much humour there is to be found, though perhaps I shouldn’t be considering how much of a walking joke the Orochi are. Regardless, it’s a thoroughly entertaining ride.

Going in, I expected Sycoil and Vali to be the most interesting subsidiaries to explore, based on their appearances earlier in the game, but while they had their moments, I actually found Zagan and Faust Capital’s floors to be on the whole the most enjoyable. Faust Beta and Omega are among the more creative floors, and in Zagan’s case, I just have to stand in awe of the bizarre, twisted things TSW’s writers can come up with.

I’ll also give a shout-out to Anansi Beta and its life-size Pac-Man game for once again being wildly original. This is not something you’ll see in any other MMO, that’s for sure.

On the downside, I found Plethron and Manticore to be overall the least enjoyable. Manticore Beta, in particular, is probably the most annoying floor, combining all the worst aspects of sabotage missions with none of their usual virtues. That said, there is one bit in Manticore Alpha is very amusing.

“Seriously, how did you get funding for this?”

Running Orochi Tower also turns out to be fairly rewarding. You can net yourself three biohazard containers and a decent chunk of black bullion without too much effort, and I’ve discovered that it counts as all three mission types* for the purposes of daily challenges, so if you get a challenge to do any mission in Kaidan, it’s an easy way to knock that out.

A Zagan lab in Orochi Tower in The Secret World*(I haven’t tested to see if it qualifies as an action mission, but seeing as it has more action than anything else and definitely counts as both sabotage and investigation, I’d be shocked if it didn’t.)

Speaking of challenges:

The last few weeks have also been my first opportunity to really delve into the new challenge system. Now, I knew off the bat I’d enjoy this. It’s exactly the kind of reward system I like in an MMO — do whatever you want and get rewards — and I’ve wanted something like this in TSW for a long time.

Hell, you could argue it was my idea. I spent over a year advocating for a system almost exactly like this on the official forums.

It just feels good to be able to easily access good rewards just doing whatever you were going to do anyway, and the steady stream of currency and XP can get very addictive, very quickly. It can even start pushing you to do things you would never normally do.

I’ve been running dungeons again, despite swearing off them until the dungeon finder is implemented, and even more shockingly, I actually participated in some PvP recently — a Stonehenge match.

Exploring Orochi Tower in The Secret WorldEven more shocking, it actually wasn’t that bad of an experience. The last round of changes to the PvP buffs had a much bigger impact than I realized. I gained over ten thousand health, and for the first time in a TSW PvP match, I spent more time alive than dead. I was actually able to meaningfully contribute to my team. We still lost, but compared to the miserable experience I’ve found TSW PvP to be in the past, it’s a night and day difference.

And losing didn’t sting that much, because I still completed my challenge. Sweet, sweet bullion!

The Secret World has always provided fantastic story-telling and ambiance. I’ve said it’s the best single-player RPG on the market. But it’s always lagged as an MMO, with its group-focused and repeatable content being severely limited in scale and burdened by all kinds of blunders and poor system designs.

Now, that’s turning around. TSW will always be about story and solo-friendly content first, and that’s as it should be, but they’re doing a great job of bringing the rest of the game up to snuff without majorly jeobardizing its existing strengths.

It’s been three years since I joined The Secret World, and the game is still finding new ways to impress me.

Review: The Expanse, “The Big Empty” and “Remember the Cant”

The Expanse is apparently still offering early previews of its episodes, so when I went to watch the second episode, I found the third ready to go as well. That means you get two reviews for the price of one!

Official logo for sci-fi TV series The Expanse…Though given that the price is “free,” that’s maybe not such a great deal.

“The Big Empty”:

Most of this episode is devoted to Holden and his ragtag crew trying to escape in a crippled shuttle. Desperate repairs needed, little hope, you know the drill.

It’s certainly more eventful than the pilot, but that isn’t exactly saying much. It’s all things other sci-fi shows have done, and done better.

There is once again a cliff-hanger, so at least they’re good at making you want to move on to the next episode, but if they don’t provide a good pay-off soon, they’ll just be stringing the viewer along.

I hate being strung along.

The other plots continue to go nowhere slowly. My only comment on Chrisjen and her arc so far is that she appears to be pretty much just Dick Cheney in space. It’s making me feel oddly conflicted because I liked the actress so much in Mass Effect, and every time she speaks, I’m still thinking “Oh, yay, Quarian,” but now I kind of want to see her get hit by an asteroid.

The cast of The ExpanseThe only thing that really interests me so far is Miller’s story — it is at least an effective mystery, and that’s always welcome — but it is, again, going nowhere. Most of his scenes in this episode are devoted to some side plot about water theft that doesn’t appear to have anything to do with anything.

I have seen some sci-fi shows that were very dull to start and then became great — Stargate: Universe comes to mind — but if The Expanse doesn’t do something impressive soon, I’m giving up.

Overall rating: 5/10

“Remember the Cant”:

Three episodes in, and we now get our first real glimpse of the third major faction in The Expanse: Mars.

Turns out they’re basically the Galactic Empire, at least in terms of art design.

Rifts quickly form in Holden’s crew as the Martian interrogators attempt to find — or create — guilt among them, and I come to the conclusion that I don’t particularly like any of them.

Martian naval officers in The ExpanseI do, at least, enjoy seeing the Martians get some development. It’s very early days yet, but they have the potential to be an interesting culture.

Meanwhile, Chrisjen’s story takes an odd turn. On the one hand, she seems much more sensible and a bit more likable this time around, but on the other, it seems very out of sync with the rest of her character to date. Is she a warmonger or not? Make up your mind, Expanse.

Miller’s investigation on Julie Mao continues to go absolutely nowhere, and tensions on Ceres reach a boiling point, costing the series the one character I liked after the last character I liked died.

In fairness, “Remember the Cant” is definitely a step up from previous episodes. There is a pretty good mystery developing here. Who is trying to start a war, and why? It’s certainly keeping me guessing.

But again, I can’t escape the feeling I’m just being strung along. Sometimes a good mystery only serves to make you drag yourself through an otherwise tedious story. I’ve had that happen before, and I’ve regretted falling for it.

“The Expanse” definitely has the potential to be a good show, but it’s still aways off, and I’m not sure how much longer my patience is going to last.

The fact is I’m just now enjoying this show very much. I want to, but I’m not.

Overall rating: 6.7/10