Tales of the Apt Thoughts

When Adrian Tchaikovsky’s massive Shadows of the Apt saga at last came to an end, I left it with very mixed feelings, having disagreed with some of the story-telling choices he had made toward the end. Nonetheless, I cannot deny he is an objectively good writer, and that Shadows of the Apt boasts one of the most intricate and impressive settings in the entire fantasy genre.

Cover art for Tales of the Apt: Spoils of War by Adrian TchaikovskyThus, I did eventually find myself compelled to look into the short fiction collections set in that universe he has released since the end of the main series, titled Tales of the Apt. So far, there are three installments in this series: Spoils of War, A Time for Grief, and For Love of Distant Shores.

The first collection somewhat disappointed me. It mainly dealt with locations, cultures, and themes that were already well-explored in the main series, which seemed a waste of potential. We get it; Wasps are dicks.

The only highlight was the story of a disgraced Mantis-kinden Weaponmaster searching for her warrior’s death, a story perfectly calculated to appeal to my interests.

A Time for Grief was more impressive, though. It features a lot of new material surrounding settings and concepts that were not explored by the novels, including a very interesting delve into pre-history and the true origins of the insect-kinden. The title story also delves into the birth of the city-state of Princep Salmae, and feels important enough that I think it really should have been included in the main books somehow.

The third book, For Love of Distant Shores, was my favourite. It feels more like a full new novel, because while it is still technically a short story collection, it follows the same characters throughout.

For Love of Distant Shores tells of the travels of the absent-minded Beetle explorer Doctor Ludweg Phinagler (seriously) as he uncovers new knowledge, and mortal peril. Mostly peril. This serves as an opportunity to visit a number of areas and stories mostly or entirely new to the series, some of it truly fascinating.

However, Phinagler himself isn’t necessarily the focus. The stories are told via the notes of Fosse, his assistant, an acerbic and debaucherous Fly-kinden woman. More than anything else, Fosse is what makes For Love of Distant Shores worth reading. Her wry, cutting commentary is an absolute delight from beginning to end.

All of these stories seemed to be written with the assumption that the reader is already familiar with the setting, so unfortunately I’m not sure I’d recommend the collections to those who haven’t already read Shadows of the Apt.

For those who have read the novels, I definitely recommend A Time for Grief and For Love of Distant Shores. Spoils of War is less memorable and probably only worth it for super fans, if that.

Dungeons and Dragons: Altitis, Writing an Adventure, and More

So Dungeons and Dragons has pretty much taken over my life.

The official logo for Dungeons and Dragons, fifth editionWhen last we discussed this, my initial campaign had shut down, but another DM had stepped up to run a new one. This campaign is now our focus. It’s a more sandboxy and episodic affair, as opposed to the linear official campaigns.

I’ve been playing a Tiefling Way of Shadows monk who multi-classed into bard for one level for a little extra flavour and versatility. It’s become a very crowded game, though not everyone shows up every week. We also have another monk (an Aarakocra who moonlights as an exotic dancer), a Halfing fighter, an Aasimar paladin (with glorious hair), a Kenku rogue (who’s delightful), a Grung bard using homebrewed racials, and a human wizard.

Like I said. Crowded.

Our general strategy tends to be for my Tiefling and his Aasimar BFF to charge into the middle of things, start smashing everything in sight, and hope for the best. It mostly works, most of the time. There was that one time I got swallowed whole by a giant worm and our other monk had to cut me out of its stomach…

Meanwhile, another member of our social circle has started DMing some games of his own, using Adventurer’s League rules. He has a very tight schedule, so it’s more of a once in a blue moon thing than a regular campaign. We’ve only played one session so far.

In that, I’ve been playing as a Drow sorcerer, who is loosely based on my ranger from Neverwinter. I wanted to play a pure spellcaster for a while, and I’ve always liked the wild magic angle of sorcerers.

My ranger and her sellsword companion in NeverwinterWhereas my other characters so far have tended to be hybrid/supports, this time I’m just going for a maximum “burn the world down” damage build.

It’s a nice opportunity to explore another new character. While I feel that there is a lot of difference between tabletop RPGs and video games, one common thread I have found is that I’m still a hopeless altoholic. I’m constantly coming up with new character concepts, and there’s not enough time to play them all.

In addition to the three characters I’ve played so far, I have fairly fleshed out concepts for two more. One is a ranger that I intend to play in a one-off session using the Eberron setting next week, and the other is a Shadar-kai druid. I discovered the Circle of Twilight specialization, which uses dark magic to hunt undead, and fell in love, and given the anti-undead attitudes of the Shadar-kai and their master the Raven Queen, it all just sort of fell together.

The end result is what I’ll call a “death druid” sent to enforce the cycle of nature, similar to Diablo’s necromancers. I’m very passionate about the idea. Unfortunately, Circle of Twilight is from Unearthed Arcana, and therefore not legal for Adventurer’s League; otherwise I would have used it for the new campaign.

I’ve also found myself missing my original character (the High Elf paladin), so I brought her back for a cameo in the current campaign, with the possibility of maybe switching to her full time.

Art from the Dungeons and Dragons game Neverwinter depicting an Elf very much like my own paladinOur DM wanted me to write an adventure for the campaign for a while, so I decided to kill two birds with one stone and wrote an adventure around the paladin. Because I’m still not a total expert on D&D mechanics and didn’t want to have too great an advantage over other players, I only wrote the story for this adventure. Our DM handled the mechanical design.

It’s a bit of a vanity project, but the others seem to be enjoying the story so far, and it’s giving me the opportunity for some great roleplay moments.

Since this campaign isn’t quite as high-power as the old one I wasn’t able to just be a paladin who’s also an arcane archer. Instead, I tweaked paladin mechanics a bit to make them work from range.

Instead of Divine Smite, I now have Divine Arrow, which is pretty much the same thing, except it works from range and rolls D6s instead of D8s for damage, to compensate for the advantage of being ranged.

I also rewrote Channel Divinity. It still gives me one of two utility effects per short rest, but instead of the usual Oath of the Ancients powers, I picked two of the arcane archer spells: Seeking Arrow and Beguiling Arrow.

I’m still weighing whether to switch to the paladin or stick with my monk. For the most part, I do think I prefer the paladin, especially when it comes to game mechanics. I’m glad I tried melee, but I think I prefer ranged when it comes to D&D, and I like having so much healing and support abilities.

Now all we need is a dungeon...However, I do really like how the monk fits into the party and the relationships he’s formed within it, like his roguish history with our Kenku and his buddy cop bromance with the Aasimar.

Also, D&D races don’t seem to be very well-balanced, and Tieflings seem to be just plain better than Elves. Hellish Rebuke in particular is an amazingly strong racial ability, at least at current levels.

Ugh. Decisions are hard.

My indecisiveness aside, I’m really enjoying diving into Dungeons and Dragons. I love building characters and exploring the stories, and getting to share it with my friends is a really positive experience. Our D&D sessions are becoming the highlight of my week.