Cheating on WoW: The Secret World

An open secret:

Kingsmouth in The Secret WorldThis past weekend, Funcom decided to celebrate the one month anniversary of the launch of their horror/urban fantasy MMO The Secret World by opening it to everyone for free, and of course, I was eager to jump on the free lunch.

I’ll say off the bat that my computer was scraping the bottom of the system requirements, so I had to cope with serious stability issues and keep the graphics turned down — as you’ll see from my screenshots.

Dark days have come:

Normally, I’d start one of these posts by talking about the core gameplay mechanics, but I feel like jumping into dry discussions of TSW’s nuts and bolts would do the game a disservice. The first things that you notice when you start playing, and perhaps the most memorable parts of the game, are its spooky ambiance and mysterious storyline.

The woods of Solomon Island in The Secret WorldI think I’m probably one of the biggest high fantasy fans on Earth, so it’s impressive that even I’m sick of high fantasy MMOs. The Secret World is incredibly refreshing for its mix of horror and urban fantasy. Not a Dragon nor an Elf in sight.

The game bleeds ambiance — no pun intended. I credit the audio for much of this. The sound effects are all stellar — from the distantly heard seagulls in Kingsmouth to the blood-curdling howls of the zombies — and the music, while very subtle, is top notch and creates a great feeling of tension.

That I could still feel so immersed despite the technical issues is no small feat.

I didn’t get to experience too much of the game’s story in the short time I played, but what I saw, I liked. The story itself is not brilliantly deep or wildly original, but colourful characters, good ambiance, and great attention to detail make it very compelling.

Agartha in The Secret WorldDo you remember how I said there had to be a happy medium between World of Warcraft’s dull quest text and Star Wars: The Old Republic’s “voice-over all of teh things” philosophy?

The Secret World is that happy medium. Each major quest has a nice voice-acted intro, and then that’s usually it — barring the occasional story event. No more voice-overs or text. Just action. Shorter quests just get some very brief text instructions. It’s more immersive than WoW and less time-consuming than SW:TOR.

You can get more dialogue from the important characters if you want it, but it’s all optional. Though I would recommend it, as most of the characters are quite memorable. I particularly liked hearing about chaos theory from the Dragon historian.

Revealing the secrets:

Battling zombies in KingsmouthAnd now we come to the actual gameplay. This is an area where I honestly don’t know how to feel.

I’ll start by saying that the “levelless” progression system isn’t as revolutionary as it’s cracked up to be. You still grind XP to get points to increase skills and learn new abilities. There are subtle differences between leveling in TSW versus other MMOs, but they’re just that — subtle.

The lack of classes is a bit more interesting. Every character has access to every single ability in the game, and there’s almost no limit to what kind of character you can build. Theoretically, you could eventually acquire every ability — though you can only have seven active and seven passive abilities equipped at any time, which adds an element of strategy.

If this sounds potentially overwhelming, it is, but Funcom did a reasonably good job of lessening the otherwise steep learning curve. For those of us who aren’t theorycrafters, there are “decks” — recommended builds that you can choose to follow. I opted for a melee/caster hybrid deck, and I found it very fun.

Yet more zombies in The Secret World

Still, this definitely isn’t a game that can be readily jumped into by the less experienced gamers out there.

That brings me to the combat, which I found to be another strength of The Secret World. Like The Old Republic, TSW has no auto-attack, but unlike SW:TOR, abilities tend to be limited by resources rather than CDs, so combat feels much more fast and fluid. If you’ve played a rogue or a monk in WoW, things will feel somewhat familiar.

The mobs are also a lot more varied and challenging than in your average MMO. Some are weak and travel in packs, while others are powerful but solitary. Some overwhelm you with powerful melee attacks, while others will kite you while harassing with ranged abilities. The extra challenge can be occasionally frustrating, but mostly I was glad to find a game where leveling couldn’t be done by a blindfolded chimp with brain damage.

The quests (called “missions”) are what I feel most mixed on. The missions are divided into several types, of which four are the most prominent: story, action, investigation, and infiltration.

The Dragon neighbourhood of Seoul in The Secret WorldAction missions are the most common, and also the closest to the standard MMO fare. A lot of kill this and collect that, though with enough variation and quality of life improvements to still feel reasonably fresh.

Infiltration missions are a bit different. These involve using stealth and cunning to evade traps and patrols. Very different from what you see in most other MMOs.

Investigation missions are more different still. These involve following clues to solve mysteries and puzzles, and they’re unlike anything I’ve ever seen in a game. They require a great deal of cleverness and thinking outside the box, and many require you seek information from outside the game.

To this end, TSW includes a built-in web browser so that you can use the Internet to find the information you need. Funcom has even built a few websites specifically for you to find and use as a source of clues. Of course, you could also simply Google the solutions to the missions directly.

The Kingsmouth phone book in The Secret WorldFinally, story missions tell the main plot of each zone and combine elements of all the other types.

The infiltration and investigation missions are what give me mixed feelings. I’ll admit: I’m terrible at these. Embarrassingly so. So I often found them quite frustrating, but at the same time, they are a wonderful break from the usual MMO monotony, and I have to give them major points for originality.

Ultimately, I think I would need to play more of the game to decide exactly how I feel about the quest design. Investigation missions, in particular, require you to completely change how you think about games, and that’ll take some getting used to.

Verdict:

I can’t see myself buying TSW in the current climate. It’s got that icky subscription, and the technical issues are just too big a hurdle. Even so, though, I think it’s a very impressive game. It’s probably not ideal for MMO newbies or people with less than stellar machines, but I would recommend it to the true gamers out there. It’s a very unique experience with a lot to recommend it.The pier outside Kingsmouth on Solomon Island in The Secret World

Review: A Kingdom Besieged + New Article

Review: The Chaoswar Saga: A Kingdom Besieged:

“A Kingdom Besieged” is the first book of a new series by bestseller Raymond E. Feist, “The Chaoswar Saga.” This, in turn, is just the latest installment of his much greater, “Riftwar Cycle,” a series that has been going strong for the better part of the last three decades.

Cover art for "A Kingdom Besieged" by Raymond E. FeistThe countless trilogies, quartets, and duologies of “The Riftwar Cycle” tell the tale of the godlike magician, Pug, and his secretive Conclave of Shadows as they struggle to protect the world of Midkemia from… well, you name it.

Feist has long since settled into a fairly predictable formula. Depending on your perspective, he’s either admirably consistent or stiflingly repetitive. Personally, I say he’s a little of both.

I have mixed feelings on the Midkemia books. Feist is actually capable of coming up with some incredibly epic and fascinating fantasy comments — I’m particularly a fan of the surreal temporal paradox that is the boy-turned-Dragon-Lord Tomas — but he seems to prefer writing about far less interesting aspects of his universe.

He has a fantastic core of characters that appears in every novel, but yet they tend to not be the focus, often being eclipsed by newer and far less interesting characters that — with a few notable exceptions — all fade together into a blur after a while. I don’t know why he bothers; Pug always shows up when the important things happen. Why not just stay with Pug?

This is also the author who wrote an epic quartet about a war with a Demon king and devoted an entire book of it to the guy who bought the wheat to feed the army that was actually fighting the Demon.

This really happened.

But then again, there’s a reason I still read these books. When they’re good, they’re good. They’re just oddly inconsistent — and very consistent in their inconsistency. One chapter can have you on the edge of your seat, devouring pages in a fervor to see what happens next, and then the next can almost put you to sleep.

You may note I’m not actually saying much about “A Kingdom Besieged” specifically. That’s because it’s very much a standard Midkemia novel — with all the good and all the bad that entails. If you’re familiar with the series, you know what I mean, and if you’re not, you’ve got a few dozen books to read until you’re caught up to this point anyway. (On the plus side, his first few books were the best. Prince Arutha was a badass back in the day.)

For what it’s worth, I would say “A Kingdom Besieged” — and its most recent predecessors, “The Demonwar Saga” — are above average in the greater scheme of the “Riftwar” novels. There’s a certain sense of events coming to a head, of promises made long ago finally being fulfilled.

Then again, some of that was undermined by the ending of this book. But that’s compensated by one particular event whose implications are so nerdgasmic they alone have me eagerly anticipating the next installment.

Apologies for being vague, but I wish to avoid spoilers — some of this stuff is pretty big.

Overall rating: 7.4/10 If you’ve liked Feist’s other books, you’ll like this. If you haven’t read his books yet, start with the original “Riftwar Saga.” You’ll catch up this series. Eventually.

New article:

My latest contribution to WhatMMO is Six Awkward MMO Moments. I’ve experienced all but #5 personally. Although, in the case of #6, I was the one who got killed by a guildie.