Diablo III Thoughts + WoW Stuffs

I still have this thrice-damned, scum-sucking flu, but I managed to drag my carcass onto this blog to post something. Enjoy my disease-addled ramblings.

Diablo III Thoughts:A Diablo 3 wallpaper

As I may have mentioned before, I played Diablo II many years ago —  in retrospect, I don’t know why. For those who never played that game, I offer the following detailed walkthrough of the entire game to give you an idea of how it played.

1: Roll a barbarian.

2: Spam the buttons for bash and health potion.

3: Spam the buttons for bash and health potion.

4: Resist the urge to cut your wrists.

5: Spam the buttons for bash and health potion.

6: Spam the buttons for bash and health potion until you realize Diablo lies dead at your feet, then walk away from the game and wonder why you just wasted 40 hours of your life.

But that said, Diablo II wasn’t totally without merit. It had the epic story-telling we’ve come to expect from Blizzard, and a rich cast of memorable characters. It also had a wonderfully dark and spooky atmosphere. When you went into a demon-infested cave, you did so with genuine fear in your heart.

So knowing the base concept had potential, even if the previous execution had sucked, I was mildly curious about Diablo III. And then Blizzard said I could have it for free, and I’m not one to turn down free stuff. So now that I’m a future owner, I decided to do some reading on D3, and I learned some interesting things. The following is not a comprehensive preview, but it does cover the new features that stand out to me.

The classes:

I’ve always said that there are only two things an RPG needs to be successful: an immersive atmosphere, and interesting classes. Based on D2, I’m willing to bet D3 will do well with the former, so that leaves the latter. I was initially very unenthused with the D3 class choices (monk, demon hunter, barbarian, wizard, and witch doctor), but as I read more, I realized they may be better than I gave them credit for.The demon hunter class from Diablo 3

I got really intrigued when I found out each class uses a different resource, and only one of them (witch doctor) uses mana. I’ve come to the conclusion mana is a sucktacular game mechanic, so I appreciate any opportunity to avoid it. Two classes’ resources stood in particular.

The first is the demon hunter, which uses a system of two resources (one for offense and one for defense) that sounds almost identical to Dungeon Siege III’s focus and power. I loved the resource mechanics in DS3, so this intrigues me.

The other is the wizard, whose arcane power sounds similar to a WoW rogue’s energy — rapidly regenerating. I believe I also saw something about them being able to cast their basic spells even when completely drained of power. A caster that can never go out of mana? I am so there.

You shall not travel alone:

One new feature I was completely ignorant of up until recently is followers. Followers are NPC companions that will follow you throughout the story, helping in combat and leveling along with you. They are also distinct characters with their own roles to play in the storyline.

I know not everyone likes the idea of NPC helpers, and the idea does have a somewhat checkered history, but I, for one, love the idea. It’s always good to have a little help to fall back on, and NPCs never go AFK or rage at me if I get myself killed doing something stupid.

Nuts and bolts, blood and guts:

Rather than D2’s system of arbitrarily spending skill and attribute points yourself, D3 characters will automatically scale and learn new abilities as you level. I’m sure real RPG players scoff at this “dumbing down” of the game, but personally, I despise any system where you can spend the skill point you wasted hours grinding for on a new ability, only to discover that new ability is actually pretty awful. This is a very welcome addition for me.

One final thing that intrigues me about Diablo III is the blood. Watching the gameplay videos, I’ve seen multiple abilities for all classes that cause enemies to liquify and explode. Call me a sick bastard, but I love this. Any game that involves swords but doesn’t have dismemberment mechanics is always a little disappointing to me. I look forward to wading ankle deep in the blood and entrails of my enemies when the game launches.Blood! Blood! Blood!

The verdict:

I find myself cautiously optimistic about D3. My past experience makes me skeptical, but judging the game on its own merits, I see little to worry about.

How about you? Did you sign up for the annual pass to get your free Diablo III, and if so, are you looking forward to it? What do you make of the new mechanics?

* * *

And now for something completely different (and Warcraft-related).

Blizzard enters the gold-selling market:

I’m sure you’ve all heard about this by now, but I might as well add my own personal rant. In case you live on Mars and haven’t heard, Blizzard has begun selling a new in-game pet, the Guardian Cub, from its store for $10. However, unlike past pets, the Cub is bind on equip, meaning players can sell it at the auction house. The going rate seems to be slightly under 20,000 gold, which is roughly equivalent to the combined wealth of all my many and sundry characters.

In other words, Blizzard is now offering in-game advantages for real life money, something they swore they were never, ever going to do. This isn’t going to break the game completely, and I won’t quit over it, but it does make me question Blizzard’s integrity as a company. I can’t help but wonder how long it will be before valor points and tier tokens are available for a small fee.

Your thoughts on this? Is the Cub an evil scheme, or an adorable companion?

I feel pretty!

I continue to go transmog happy. My shaman is the latest to get his sets completed. I chose to create two different looks for his enhancement and resto sets, though a few pieces are the same either way.  This is already a very long post, so I won’t go into what gear I used, but I’ll answer any questions you may have about it in the comments should you see something you might want to use yourself.

My shaman's enhance transmogrification setMy shaman's resto transmogrification set

Review: Dungeon Siege III: Treasures of the Sun DLC

Review: Dungeon Siege III, Treasures of the Sun:

Regular readers of this blog will probably remember the review I did of Dungeon Siege III some weeks back. It was a fun game, flawed in some ways but overall very enjoyable. So I was quite excited when the new downloadable content for the game, Treasures of the Sun, was released.Promotional image for Dungeon Siege 3: Treasures of the Sun

Treasures of the Sun adds a new side mission to the game, which takes you outside of the Kingdom of Ehb’s borders and into the mysterious Aranoi Desert in search of a lost hero of the 10th Legion and “the greatest treasure of the Azunite faith.” I’m not sure exactly when in the story the DLC becomes available if you come at it from a new campaign, but I chose to play through it on one of my characters that had already completed the game, and it threw me back to just before the final quest. This made the introduction of the DLC’s story a little awkward, but this may not be a problem if you start a new character.

The new storyline is interesting, but also very short. I think I got maybe six hours of play out of it, and that’s with doing every optional quest, grinding respawned mobs for XP, and stopping to read every in-game book and explore every conversation branch. But, as I have constantly reminded myself, the thing only cost $10, and you get what you pay for.

Treasures does a surprising amount to flesh out the backstory of the Dungeon Siege universe, and as someone who loves immersing himself in video game lore, this was probably my favourite part of it. But I realize most people probably don’t care what precisely led to the War of the Legions and the downfall of the Empire of Stars.

I found the Aranoi Desert rather bland compared to the game’s other environments, but some of the new dungeons are pretty spectacular. It would have been nice to see a few more new types of enemies, as killing skeletons gets old after a while.

In addition to the new quests, Treasures of the Sun also ups the game’s level cap from 30 to 35, adds a few new spells, introduces a new system to enchant your weapons and armor, and adds the option to respec your character’s talents (for a hefty fee in gold). These changes apply to the entire campaign, not just the DLC (though one does need to visit the Aranoi to access the respecing and learn the new spells), so Treasures of the Sun does add some replayability to the main campaign.Reinhart battling skeletons in Dungeon Siege 3: Treasures of the Sun

Finally, the DLC also changes the autoloot button to include gear, instead of just gold and powerups. No more need to hover your character directly over a sword to pick it up. It’s worth the $10 just for this.

Once you finish the new storyline, it brings you right back to where you left off in the main campaign. In my case, it was just before the final boss, so I went ahead and killed the ugly bugger again. This reminded me just how awesome the game’s main storyline is, as well as informing me that Treasures of the Sun has no impact on the game’s ending, unlike the major subplots that shipped with the game.

Ultimately, I was a bit disappointed with Treasures of the Sun, but it’s as much a problem with my expectations as a problem with the DLC itself. It’s not an expansion pack; it’s an addendum to the original game. Though there is the “they should have just included it with the main game” argument to consider.

Overall rating: 6.9/10 If you liked Dungeon Siege III and were planning on starting a new campaign anyway, this is a great way to add extra enjoyment to an already fun game. If you’d only consider buying it to play through the new content, it might not be worth your time.

If you haven’t tried it yet, Dungeon Siege III is available to buy on my Amazon Affiliate. I’ve also added the demo to my store — you can download it at no charge. Treasures of the Sun doesn’t seem to be available on Amazon, unfortunately.