Blizzard News: HotS Cinematic, Ghostcrawler’s Hint, and 5.1 Thoughts

Starcraft II: Heart of the Swarm opening cinematic unveiled:

After the disappointment that was the Mists of Pandaria intro, the Heart of the Swarm cinematic has renewed my faith in Blizzard’s cinematic department.

This is everything the intro to a new game should be. It’s epic, it’s badass, the graphics are spectacular, and it provides a great story hook leading into the game.

Well done, Blizzard. Well done.

Ghostcrawler gets all mysterious:

In a historic first, something interesting came out of Twitter the other day. A fan talked about how each of the last two Warcraft expansions has introduced an utterly game-changing feature — the Dungeon Finder in Wrath and the Raid Finder in Cataclysm — and asked Greg “Ghostcrawler” Street what he thought would be remembered as Mists of Pandaria’s most influential feature.

The Great Crab responded: “We haven’t announced it yet.

Initiate baseless speculation.

GhostcrawlerFirst, it should be noted that unannounced means we know nothing about it, so this doesn’t mean the new character models or the dance studio or anything else that Blizzard has suggested before.

Several people have suggested they might relax faction barriers similar to what was done in Rift, allowing Horde and Alliance players to group and interact on at least a limited basis.

I would love this — just about the only thing Blizzard could do to make me happier would be announcing Warcraft IV — and it’s not a terribly unreasonable guess given current circumstances.

All signs point to the next expansion focusing on the Burning Legion, and the last Legion invasion saw the Alliance and Horde become allies. There are also those hints about the Army of the Light, and even Wrathion’s been talking about trying to being the factions together.

But I’m fairly confident this is not something we’re ever going to see. For one thing, Metzen has said quite recently that the Horde/Alliance conflict is integral to the Warcraft universe and will probably never go away.

Wrathion hints at Azeroth's dark futureFor another, consider how toxic the rivalry between factions is. In World of Warcraft’s beta, both factions could chat with each other, but the feature was removed because of how much harassment it caused. And that was before people had eight years to build up hatred of the opposite faction.

I’ve already heard some people say they will do everything in their power to sabotage any groups that involve members of the opposite faction.

And then there’s this little thing called player versus player to consider.

So it’s not likely to be cross-faction grouping. What else could it be?

Personally, I lean towards some sort of “fluff” feature that won’t directly affect progression or core game mechanics. Perhaps armor dyes or some other radical new form of customization.

I’ll probably regret this, but I think my bet is a player housing system. It’s something that people have been asking for since… forever, it’s one of the few major MMO features that WoW is completely lacking, and Sunsong Ranch is a strong indication they’ve been testing the waters for it.

My rogue working on her farm in Halfhill in the Valley of the Four WindsPersonally, I’ve never seen the point of player housing, but a lot of people are very passionate about it, and its addition to WoW would definitely be a big deal.

My other guess would be something to improve the leveling content somehow. A mentor/sidekick type system has been suggested, and I could also see Blizzard possibly adding some kind of Guild Wars 2-like universal level scaling. In other words, if you go back to Westfall, you effectively become a level fifteen character again.

Raid Finder for outdated raids is also something that has been suggested. I consider it less likely, but Blizzard has expressed an interest in it before, and it would certainly be a good way to get more mileage out of old content.

They could even potentially rebalance old raids to spread them out over a larger level range. Imagine if you could queue for a Molten Core run at level twenty.

Or perhaps we’re finally going to get that pony he promised us.

Birds soaring over the cliffs above the Krasarang WildsWhat do you think it could be? What could be as game-changing as the Dungeon and Raid Finders?

5.1 thoughts:

All right, this isn’t really news per se, but this is as good a place as any to post it.

I recently finished the 5.1 storyline from the Dominance/Shieldwall dailies. Thanks to a grand commendation and the human reputation bonus, I was able to finish both versions at almost exactly the same time. Being this was a major dump of new story developments, you just knew I was going to talk about it.

Obligatory spoiler warning.

I’m pretty impressed by this storyline, I have to say. I’m not a fan of how slowly new revelations were trickled out pre-commendation, and some of the quests were clearly just filler, but mostly, this was an excellent piece of story-telling the likes of which I’ve rarely seen since the Warcraft III days.

My rogue assists Jaina Proudmoore in purging Dalaran of the SunreaversThe most controversial part is obviously the Purge of Dalaran. I don’t really know how to feel about it myself, and I mean that in the best way possible.

I like how there’s no clear right or wrong side here. Both factions did crappy things, but taken in context, it’s hard to fault either of them.

The Blood Elves did betray Jaina and the Kirin Tor rather grievously, but at the same time, Garrosh would have just had them all killed if they didn’t.

Jaina was quite brutal to the Sunreavers, but considering all that she’s been through in her life lately, I’d say she showed remarkable restraint.

This is what things were like back in Reign of Chaos. No clear good or bad sides. Just a lot of flawed characters trying to do the right thing, and not always succeeding.

My warlock meets with Lor'themar Theron following the Purge of DalaranI didn’t think it was possible, but Blizzard has succeeded in making me like Lor’themar Theron. The “Lor’themar who?” meme may finally be on its last legs. And in general, this chain did a great job of rekindling my love for the Blood Elves.

I can’t escape the feeling, though, that I’m destined to be disappointed by the culmination of this storyline. The 5.1 story hints at great things to come, but again, nothing interesting can ever really come of the Horde/Alliance war.

Peace is impossible for the reasons I discussed above, and game mechanics prevent either faction from ever winning or losing anything significant in the war. I have to wonder, then, what conclusion the Mists of Pandaria story could have that would not be ultimately underwhelming?

I’m not thrilled with the daily quests required to unlock this story, either. For one thing, linking the storyline to the dailies at all feels a little weird when there’s almost nothing connecting the two beyond the fact they both involve the Alliance/Horde war.

Garrosh Hellscream prepares to ring the Divine BellAlso, while they were much less painful than the Klaxxi and Golden Lotus grinds, they still weren’t the best examples of daily design I’ve seen. It amazes me that Blizzard still thinks there’s something enjoyable about killing crabs for meat at a 20% drop rate, and I welcome never having to see the Ruins of Ogudei again.

(Off-topic: How did rogues get to be so freaking terrible? My warlock can solo four elites at once without breaking a sweat, but my rogue can’t kill a single spirit trap without blowing all cooldowns and praying she doesn’t pull adds.)

Still, all in all, I find myself quite pleasantly surprised by the quality of the 5.1 story.

Am I a Bad MMO Player?

It’s time to be honest about something: I’m not social in MMOs. I’m not an outgoing person by nature, and most of my experiences with other people in MMOs (and across the Internet, for that matter) have been negative. So I was never very social in these games to begin with, and I’m getting less so all the time.

A winter zone in AionI like the concept of massively social games with hundreds of players interacting. I’ve done much harping on how MMOs don’t do enough to support this kind of environment. But while I like the concept in theory, it doesn’t mesh well with my personality.

I do not belong to any guilds or cabals in Guild Wars 2 or The Secret World. I’ve spent the vast majority of my time in World of Warcraft in just two guilds (one for each faction), and I essentially fell into both by accident. Time has taken its toll on both guilds, as well, and I now have only a handful of fellow WoW players I still speak to in-game.

I’ve said before that I basically intend to play TSW as a single player game, but now it occurs to me that I’m basically playing all my MMOs that way. I’ve decided that I simply don’t want to bother with group content — discounting ones that can be easily accessed by soloists, such as WoW’s Raid Finder — because I’ve just never enjoyed it.

That begs a couple of questions, though.

Why am I playing MMOs?

The Gates of Arah in Cursed Shore in Guild Wars 2I’ve gotten pretty heavily into MMOs. I’ve played several (I’m juggling two or three right now), and writing about them has become a cornerstone of my career. Why would this happen when I don’t appreciate one of the core purposes of an MMO?

The main answer is happenstance. I am a hardcore Warcraft fan and always have been. This meant I had to play WoW to keep getting my Azeroth fix.

And then it just kind of dovetailed from there. I started hearing about WoW-killers and got curious about whether other MMOs really could be that miraculously perfect. Spoiler alert: The answer is no. But I did find some games that were pretty damn good.

Of course, now I’m attached to the MMOs I play, and I couldn’t give them up.

There is another factor I’ve heard other MMO soloists offer to justify their habits. I’m hesitant to bring it up, because people usually get laughed out the door when they bring it up — and perhaps rightfully so.

My warlock in Deatholme, early in her life.Basically, the idea is that there’s more to appeal to people about MMOs than the social aspect. Which is of course true, but most people wouldn’t agree that they’re enough on their own.

The main appeals MMOs have over single player games other than the social aspect are persistent worlds and endless content updates. Certainly, I couldn’t play a single player game for years on end like I have with WoW.

The persistent world is what really appeals to me, though. I’ve always loved immersing myself in fictional worlds — be they in video games, books, or my own imagination — and MMOs let me do that much more so than single player games.

And, of course, there is the trump card: I’m paying them $15 a month. I can do whatever the flying frack I want with their game short of violating the terms of use.

But that brings us to the next question.

Are players like me bad for MMOs?

The ruins near Traders' Berth in AionI don’t know how many soloist MMO players are out there. I haven’t encountered very many, but that’s probably to be expected considering our habits. I’ve heard some people claim they’re spreading like wildfire across the world of MMOs, but I don’t know if I quite buy that, either.

There is a perception, though, that MMOs are skewing towards solo play both in terms of developer actions and player desires. Look at all the solo content in Guild Wars 2, The Secret World, and Star Wars: The Old Republic.

The consensus seems to be that this is a very bad thing. People complain that us soloists are ruining MMOs, and that the true MMO experience is slowly dying off.

While my natural instinct is to defend my habits from such criticisms, I’m not sure I can. I do believe in the ideal of social gaming MMOs offer, even if I don’t participate in it, and it would seem a shame for it to slowly die off to a plague of us anti-social gamers.

I can’t answer this question myself, so I would welcome comments. Is there a place for the soloist in the MMO world, or are we just dragging the genre down?

The haunted insane asylum in The Secret WorldIt does occur to me that it depends on how we define socializing in MMOs, as well. Do you need to actually be playing alongside people, or is just chatting with them while you do separate things valid? Do you need to actually form lasting friendships, or is just randomly chatting with a PUG acceptable?

The latter is something I have done often, though less so these days as I gradually lose faith in MMO communities.

I’ve even heard some people argue it can be a meaningful interaction even if players don’t talk at all, that there’s still value in silent PUGs and quiet cooperation in the open world. I’m not sure how I feel about that, but I see the logic.

Mind you, I’m not going to stop playing my MMOs even if I come to the conclusion players like me are bad for MMOs. You’ll take my Secret World from me when you pry it from my cold, dead hands.

My rogue stabbing things on the Molten FrontBut I like to understand things. The MMO phenomenon is something that fascinates me, and I would like to understand what effect anti-social players like me have on the genre.

So I must ask for your opinions: Are players like me bad for MMOs?