A Tale of Two Alts

I’ve gotten into a good routine in World of Warcraft that allows me to complete my valor grind in minimal time, so that leaves me free to pursue my altoholism. Two alts in particular have proven themselves worthy of note, recently — each a mirror of the other, but in separate games.

It was the best of times:

As part of my new lifestyle of game-hopping, I’m continuing to play through the Secret World when not valor-capping grinding.

My Dragon showing off his Wu uniformMy main is still stuck on that blasted jumping puzzle, so I’m not doing too much with him — though I have been soloing nightmare missions for laughs, and I did finally complete the Wu deck.

Instead, I’ve been playing my Templar alt. Initially, I found it a bit dull to be repeating the game on a new character, but I’m really starting to get into it now. Part of this is due to finding an interesting build for her.

I said in a past post I’d settled on pistols/blades as her build. I lied. With my main taking up swords, I wanted her to be more distinct, so she’s now chaos/shotgun.

The interesting thing about this build — and I didn’t plan this at all — is that she’s essentially become a mid-range fighter, which is not something I’ve ever played before.

In most of the MMOs I’ve played, range is standardized. You’re ranged, or you’re melee, and there’s not much middle ground.

My Templar battles the war golem at Innsmouth Academy in The Secret WorldNearly all of my Templar’s skills are ranged, but their range is very short — to the point where I’ve already aggroed enemies by the time I can get a shot off, like a melee character. My builder, wheel of knives, is technically a point-blank AoE, but it also has a weak range, so I can hit enemies with it before they can reach me.

My only truly melee ability is Call for Eris, my chaos finisher. So this has led to a rather odd play style of dancing around my enemies, trying to always stay in that sweet spot where I can hit them but they can’t hit me, and only rarely moving into melee for CfE.

It’s bizarre, but I think I like it. It suits the mobility-centric combat of The Secret World very well. Since my builder hits anything near me, I’m very free to maneuver away from enemy attacks. Ak’ab and their constant knockdown charges are hardly annoying at all.

It’s especially useful for powerful boss mobs, which tend to have devastating point blank AoE attacks. I can easily back flip out of the way and pepper them with shotgun attacks while their abilities hit nothing but air.

My Templar alt is not impressedNot for the first time, I’m mystified by the complaints about TSW’s combat.

In other news, I’ve recently made it to Innsmouth Academy on that character. I think this is where the game really starts to get going. This is the second character on which Innsmouth has taken me from “this is pretty fun” to “OMG I love this game.”

Part of this is due to the story and writing. The characters at Innsmouth are all just brilliant, and their dialogue and interplay is among the best in the game — which says a lot.

Also, Jeffrey freaking Combs.

It’s also very fun from a gameplay perspective. Innsmouth always had a lot of missions packed into a small space, and even more have been added over the course of the first five issues, providing a huge amount of content in a very compact area.

Hayden Montag (Jeffrey Combs) being awesome in The Secret WorldOn top of that, all the missions are action missions. Now, I love this game’s stealth and investigation missions as much as anyone, but there is something uniquely satisfying about just going in and wrecking up the place. All of the missions tend to be fairly simple and quick, so it’s a great place to kick your leveling into overdrive and watch the AP roll in.

This makes Innsmouth probably the first time in the game you can really start to experiment with your build, which is one of the most enjoyable aspects of TSW.

So, yeah, Innsmouth is pretty awesome.

Something else I’ve noticed — not for the first time — is that TSW seems awfully crowded for a game that is supposedly on its deathbed. I was constantly having to wade through a small crowd to get to Headmaster Montag.

Not to mention the fact Agartha’s like Grand Central Station at rush hour most of the time.

A packed Agartha gives lie to The Secret World's reputation as a dying gameGranted, TSW is a pretty small game — geographically — so that might make things seem more crowded than they are, but even so, it’s hard to reconcile the lively game world with the image of a dying game unlikely to see the end of the year.

It was the worst of times:

I must admit, though, my playing my Templar alt is not entirely due to to my love of TSW. WoW hasn’t been the best at scratching my altitis itch lately. I have been getting into my monk a lot more, but she’s hit the Outland wall now.

That leaves my rogue, and there is a tale of woe.

Blizzard, what did you do to my class?

I’ve been playing a rogue since Wrath, and I haven’t felt this weak since I was a level twenty getting killed by murlocs in Darkshore.

My rogue after switching to sub specI can barely even do dailies. First time I did the spirit trap quest in Ruins of Ogudei, I blew all my cooldowns and still died without killing the first one. I had to switch back to combat, and even then, it was a struggle.

Doing raids or dungeons is just a frustrating exercise in “not enough energy,” realizing I’m useless to a group outside of my mediocre damage, and remembering how much Blizzard’s encounter design sucks for melee.

The funny thing is I know rogues are balanced by most objective standards. They’re a bit underpowered in PvP right now, but their damage is competitive, if not stellar, in PvE. Combat’s cleave is actually quite blatantly overpowered.

I recently heard Ghostcrawler say one of the best things they can achieve is a class that is balanced but feels OP. Rogues right now are the opposite. We’re balanced, but we feel crippled.

Part of how bad my rogue feels is due to how awesome my warlock is at the moment. Warlocks aren’t a class at this point; they’re demigods. Going from my lock to my rogue is like going from Usain Bolt to a fat, asthmatic kid who can’t climb stairs.

My warlock solos NaxxramasIn stark contrast to my rogue, my warlock is always useful to a group beyond her damage. When doing Scholomance the other day, our tank bailed after the first boss, so I just turned on dark apotheosis and tanked until we got a new one.

I can battle rez tanks and healers to prevent wipes. I can help keep a group healed with healthstones. My stargate is invaluable on Blade Lord Ta’yak. I have so many defensive and self-healing skills that I barely even need to be healed.

When I do scenarios, I tank them with dark apotheosis. I’ve checked Recount, and it’s not uncommon for me to be #1 in damage dealt, damage taken, and healing done without ever letting myself or any other character be in any danger of dying.

When soloing, the only limit to how many enemies my warlock can fight is how many she can pull before some of them start to evade because they left their spawn area.

Oh, and she can drop asteroids on people, turn into Illidan, and summon armies of demons.

My rogue and her long lost twin, Amber KearnenBy contrast, my rogue can keep up slice and dice. Sometimes she has enough energy to use a few damaging finishers, too.

I won’t even get into all the different ways my monk blows a rogue out of the water.

I’m sure it won’t always be like this. Rogues are getting a few buffs in the upcoming patch, and while most are only relevant to PvP, there is one very nice change in smoke bomb gaining a damage reduction effect for allies in its radius, making it a useful PvE skill.

As one of the many people who spent all of beta asking for this very change, I feel rather vindicated.

Ghostcrawler has also said they’re considering more long term plans to make rogues more appealing. Apparently, rogues have always been one of the least popular classes, even when they’ve been brokenly overpowered, and Blizzard considers this a red flag.

Hopefully some positive changes will be coming.

Cheating on WoW: Age of Conan

Stop looking at me that way. I know, I know. In my defense, I was only curious because it comes from the same developer as The Secret World.

My ranger in Age of ConanPlus, it’s free to play. Which is always nice.

First impressions:

The first thing I noticed is that AoC has the worst character creation screen I’ve ever seen. Not the worst character creation — it has a huge number of customization options and is generally an awesome character creator.

No, the actual screen itself is the problem. The story of the game always starts with your character as a slave aboard a galley, and the character creation screen takes place on this galley. I like the immersion of that in theory, but the galley is so blasted dark you can hardly see your character.

How bad is it? I didn’t know my first character was black until I logged in.

Now, I don’t mind playing a black lady, but that’s not the character I thought I had designed.

My Herald of Xotli in Age of ConanMaybe I should have just turned up the gamma…

Otherwise, it quickly became clear this was a fairly standard MMO. Kill this, collect that. The quests are a little more story-driven than in your average Warcraft-clone, but not enough to make a huge difference.

Boobs and blood. Also boobs. Did we mention boobs?

Funcom seems to have established its niche as the provider of mature MMOs. They’re sort of like the HBO of the massively multiplayer scene, I suppose.

One of the things I really appreciate about The Secret World is that it is quite mature. I don’t mind the family-friendly nature of games like World of Warcraft and its myriad clones, but I do find it quite refreshing to play a game that doesn’t shy from blood, cursing, frightening monsters, and sexual content.

Age of Conan, though, is mature in the way a fourteen year-old boy would think of the term. Now, when it comes to the gore aspect, I appreciated it. I’m invariably disappointed whenever I play a game that has swords but not dismemberment mechanics.

Age of Conan is a gory gameBut when it comes to sexual content… this is the most ludicrously exploitative game I’ve ever played. (Although I haven’t played TERA yet.)

All female characters spend their first five levels in lingerie. Not armor that looks like lingerie — actual lingerie. Just about every single female NPC I’ve met does nothing but flirt with me and make suggestive comments. And that’s without my playing a male toon.

It’s rather hard to take a game seriously when one of its core selling features is, “BEWBZ!1!”

In fact, I’m not sure if AoC is even meant to be taken seriously. It is entirely possible Funcom meant the game to be ridiculous, in which case I’m laughing with them and not at them.

Hopefully that was their intention.

Casilda flirting with my character in Age of ConanWhat is best in life? To crush your enemies…

Now we come to the combat, which is a strong point of AoC. Rather than an auto-attack mechanic, AoC gives you access to several buttons that simply swing your weapon.

Yes, several. You can strike from the left, the right, or from above. This is important because enemies have different levels of defense against attacks from different angles.

For example, if a pirate favors his right hand, his defense will be strong on that side. Hitting from the right will barely tickle him. But if you strike from the left (for example), where his defense is weak, you will deliver a punishing blow.

What makes this really interesting is that enemies can adapt and alter their defenses based on your actions. This makes combat very reactive and engaging.

My ranger doing battle in Age of ConanIf I have any complaint about this system, it’s that it needed to be made more a core component of gameplay. Reacting to enemies is really, really fun, and I wish they’d made enemies more intelligent and reactive.

Maybe they get harder at higher levels. I don’t know.

Another somewhat unique feature is the combo system. By activating a combo and then using specific weapon swings, you can trigger a very powerful attack.

It’s simpler than it sounds. Maybe more complex combos are unlocked later in the game, but the ones I got to play with were very basic. They were more akin to a slightly dressed up version of the chain skills found in Aion and Guild Wars 2 than anything.

Still, I like chain skills, and pulling off several powerful combos in a row is quite satisfying.

The only thing that sucked a bit of the fun out of AoC’s combat for me is that it’s very immobile. There’s not a lot of need for movement, and movement interrupts all your skills.

Night in Tortage City in Age of ConanComing from playing The Secret World, this feels jarring. One of the things that makes me love TSW’s combat so much is how much movement there is. I’ve really enjoyed how my Templar can dance just outside an enemy’s reach, hitting them with wheel of knives and shotgun skills before running in to finish them with a brutal Call for Eris hit.

None of that in AoC. If we could combine AoC’s reactive gameplay with TSW’s mobility, we’d have just about the perfect MMO combat system.

To hear da lamentation of deir women:

The classes in AoC are also something I enjoyed. There are no less than twelve classes — three for each core archetype — and some are pretty unique.

I’m going on record as saying that the Herald of Xotli might just be my favourite interpretation of the mage archetype to date. It can breathe hellfire, wield greatswords, and turn into a giant Demon.

My Herald of Xotli summons hellfire in Age of ConanHells to the yes.

AoC also has an actual ranger class. A real ranger, not one of these damn beast masters MMO developers keep ramming down our throats.

(Insert Tyler’s “WoW doesn’t have an archer class” rant #24601.)

The only detracting factor from the classes in AoC for me is that a lot of them share abilities and combos — my ranger and my Herald both had slam as their first combo — which can cut down on class identity.

Those of you who miss class quests in WoW will also be interested to know AoC has some pretty interesting class-specific content. Well, archetype-specific, at least.

The most fun part of the game for me was a ranger quest that had me sneaking around the rooftops of Tortage City, assassinating enemy guards one by one before spying on a meeting between the bad guys.

A view of Tortage City in Age of ConanAesthetics:

Aesthetically, Age of Conan is a solid B+. The graphics aren’t the best I’ve ever seen, but the game looks pretty good, and would probably look much better on a more powerful computer.

Like most aspects of the game, the music can be a little overly bombastic at times, but mostly, I found it pretty enjoyable. It’s got a unique exotic flair, and it suits the setting very well.

The voice acting isn’t so stellar as in The Secret World, but I’d still rate it as above average as video game voice-overs go.

Conclusion:

Age of Conan is a solid game — good but not great. I’d rate it as about on par with games like Rift or Aion.

My ranger by the volcanoe on Tortage Island in Age of ConanI saw no evidence of the game-breaking bugs and unfinished content that has given the game its terrible reputation. To be fair, those supposedly don’t come up until much later in the game, but to continue being fair, I’m also told that most of those issues have been fixed, or at least mitigated, since release.

I’d recommend Age of Conan to those looking for an MMO that’s different… but not too different.