Returning to Starcraft II + Secret World Issue #6

Heart of the Swarm is just around the corner, but big changes have already come to Starcraft II. Blizzard recently launched patch 2.0.4 for Wings of Liberty, which has overhauled many aspects of the game and its user interface.

The new victory screen in Starcraft 2I’ve been sampling some of the new toys as a way to get myself reacquainted with SC2.

New training tools:

The ladder in SC2 is a harsh mistress. It’s always been true that the campaign in an RTS is no preparation for the multiplayer, but that’s doubly true in SC2, where the campaign really is an entirely different game.

Blizzard did include some training tools in Wings of Liberty to help combat this, but they were woefully inadequate, and those who wanted to play versus other humans were essentially thrown into the deep end in the hopes they could learn to swim.

Blizzard has recognized this is a problem, and so 2.0.4 contains extensive new training tools to help people prepare for ladder.

I’ve given them a quick play through, and they’re light years ahead of what we had before.

The new training mode in Starcraft 2To start with, there’s a dedicated training mode against some easy AIs. These tutorials instruct you in all the basic mechanics of SC2, including build orders and general tactics. It’s incredibly thorough — the supply counter even starts to blink when you’re near to getting supply blocked.

This is an amazing tool. Even after playing ladder for weeks, there were still many basic things about the game I never figured out — like how many workers I should have per base or when I should expand. Even after just one play-through, the training mode has improved my game significantly.

Once you’re done with training mode, you can move on to an overhauled versus AI option. The AI has been improved, and the game now automatically analyzes your skill level and matches you against an appropriately difficult AI, much as it would with other players.

If you make a custom game, I’m told you can even program the AI to perform certain tactics — such as early rushes — that you might be struggling with. I haven’t tried this feature myself yet.

Finally, there is now the option to play unranked quick matches against other players. This will help people who suffer from ladder anxiety — no need to worry about being demoted to bronze if you have an off day. Because unranked also has a separate MMR, it can also be used to off-race or experiment with new tactics.

The new training mode in Starcraft 2In all honesty, though, SC2 multiplayer is never going to be easy to get into. These new features help — a lot — but your first few matches against other players will always be a trial by fire.

And that’s probably how it should be. Starcraft 2 multiplayer was never meant to be easy.

Who needs Titan?

While not new with 2.0.4, this was also the first time I checked out the Arcade, the new (ish) interface for browsing player-made custom games. I’m not the biggest custom game fan, but even I could tell the Arcade is a vast improvement over what existed before.

While there, I played a bit of the demo/beta for the fan-made Starcraft MMORPG, previously titled World of Starcraft but now called Starcraft Universe.

Of course, I rolled a Dark Templar. Dark Templar are a bit like Jedi Betty White — given the choice, you should always be one.

A screenshot from the fan-made Starcraft Universe MMOWhile SCU is still in a very obviously unfinished state, I was quite impressed by it. It’s amazing that fans were able to turn a real time strategy game into an MMORPG.

Normally, calling something a “World of Warcraft clone” wouldn’t be a compliment, but in this case, I think it is. SCU felt amazingly similar to playing WoW, but with a Starcraft flair. The interface, the combat, the quests — it’s all there.

What really impressed me was the quality of the story. The demo features a number of cinematics with professional grade voice-acting. I may have to stick around for the full version of the game just to see how the plot plays out — I’m very intrigued.

The Secret World: Issue #6 Announced:

After some delays, we’ve gotten the official announcement for the next content patch for The Secret World, “Issue #6: The Last Train to Cairo,” as well as (awesome) cover art for it.

Cover art for The Secret World's issue six: It all looks pretty exciting. In addition to the previously announced content — a new DLC story arc starring the Atenists, and the new whip auxiliary weapon — we’ll be getting a new ten man raid encounter, a new PvP ranking system, and a veteran rewards system that will also offer benefits for referring new players to the game.

To be perfectly honest, the Scorched Desert is my least favourite part of the game, and I’m not a big fan of the Atenists, but I still see a lot of potential in this arc. For one thing, the first DLC, “The Vanishing of Tyler Freeborn,” ranks as one of the greatest gaming experiences of my life. If this is even half as good as that was, it should be a great time.

Also, the preview mentions we will be participating in some time travel, and that sounds very interesting. I wonder when we’ll be going back to? The obvious choice is the original era of Atenism, when the Marya first rose to fight them. Certainly, it would be awesome to meet Ptahmose and the Sentinels back when they were still mortal.

And by awesome, I mean heart-breaking.

Some have pointed out that Said appears to be alive in the cover image, so that might give us a clue. Although that raises the question of where one finds a fedora and a Milanese suit in the Old Kingdom…

My Templar cuts a heroic pose in the Scorched Desert by nightWe might go back even further, perhaps even to the Third Age. What better place to find the power to cast down the Atenist threat?

One final thing that has me excited for “The Last Train to Cairo” is that Nassir is going to be involved. I’d pay for a mission where my character has breakfast with Nassir; I love that guy.

Issue #6 is due to launch in early march. Probably around the same time as patch 5.2 launches for World of Warcraft, and I must confess: I’m a lot more excited to whip Abdel Daoud in the face than I am to fight the Thunder King.

New article:

My latest article in WhatMMO is The NPCs of MMOs.

Here’s an excerpt, on NPCs who just aren’t impressed by the heroism of players:

“There’s no clear reason what makes these characters so difficult to impress. Maybe they don’t want you getting arrogant. Maybe they’re just big McKayla Maroney fans. Whatever the reason, they don’t care how many dragons you’ve killed, how many opponents you’ve thrashed, or how many times you’ve saved the world. To them, you’ll always be just another scrub.

…Come to think of it, they’re a lot like many MMO players.”

In Defense of Diablo III + New Article

Edit: Interesting timing for this post. A few hours after I put it up, Blizzard announces Diablo III is coming to both the PlayStation 3 and 4.

Also, Metzen is probably the only computer geek I’ve ever seen who actually manages to look badass.

Original post:

I think we can all agree Diablo III is a game with some significant problems. You may recall my own review of it was somewhat lukewarm. It is not, however, a bogeyman that roams the night doing unspeakable things to small children, fluffy kittens, and defenseless grannies.

My demon hunter exploring a tomb in Diablo 3But that is exactly how most of the gaming community seems to view it. Even nearly a year after its release, the Internet seethes with hatred for this game. It’s impossible to participate in any discussions of anything even remotely related to Blizzard without someone going off on D3.

The official forums for D3 are a nightmare. They’re so full of rage and hate for Blizzard it’s unbelievable. The name “Jay Wilson” is spoken the same way people tend to say things like “Adolf Hitler” or “sadistic pedophile.”

I play World of Warcraft, and I used to run the fan campaign to save Star Trek: Enterprise. I am no stranger to hate and nerd rage. But the hatred for Diablo III is unlike anything I’ve ever seen before. And it doesn’t deserve this level of bile.

I’ll be the first to say D3 has serious problems. For me, the biggest issues are that the incredibly poor graphics and incredibly archaic quality of life issues make the game feel years older than it really is. Why is it that the original Dungeon Siege had an auto-loot button ten years ago, but D3 makes me sacrifice combat stats just so my character can pick up gold more easily?

My wizard in the Diablo III open betaBut many of the arguments against D3 are just flat out ridiculous, and there’s nothing to justify the level of hate it receives.

Firstly, let’s get one thing straight.

Diablo III isn’t an MMO:

This doesn’t seem like something that needs to be stated. Diablo III is and always has been a single player game with a multiplayer option. The max number of players in a single game is four, and it has no persistent world. Aside from being a client/server game, it has nothing in common with MMOs.

But yet the vast majority of people seem convinced D3 is a massively multiplayer game, and many of their complaints are based on this assumption. Of course, D3 is an absolutely terrible MMO, which would be a problem if it was an MMO. But it isn’t.

Even the professional gaming media seems to have somehow gotten in their head that D3 is an MMO. Massively regularly reports on the game, despite being a site devoted exclusively to MMOs. I’ve even seen posts on the official forums wondering if the game will survive to the first expansion.

My demon hunter leveling up in Diablo 3*Splutter.* What? How does a single player game with no subscription not survive until its first expansion? How could it even die? I just… what?

The biggest complaint about D3 seems to be that it has no endgame. But since when do single player games have an endgame? You kill the final boss and finish the game. That’s your endgame.

Why aren’t people complaining that Mass Effect has no endgame?

The only legitimate complaint here is that the odd sequential way they did difficulty meant you might have to play through the game a couple of times before you beat the final boss on a difficulty that feels satisfying to you, which is pretty dumb. But even that has been largely solved with the monster power system.

People often cite the huge number of players who’ve quit after launch as proof of how much D3 sucks, but that’s how single player RPGs have always worked. I remember Blizzard saying before launch that they knew the vast majority of players would kill the last boss and then quit until the next expansion.

A close-up of my demon hunter in Diablo 3What’s amazing is that Blizzard gave people the option to continue playing with the same character indefinitely. What’s even more amazing is that they’re still putting out new content and new systems for dedicated players, and they’re doing it for free.

How many other single player games keep adding new content for months after launch and ask no payment in return? Normally, additional content like this would come in the form of paid DLCs.

And yes, these new content patches would be considered pathetically small if D3 were an MMO. But it isn’t.

Diablo III’s positive traits:

Yes, it does have them. They tend to get forgotten as people clamber over each other to demand Jay Wilson be flayed alive, but I think it’s time to add some balance to the discussion and remind people that, while significantly flawed, Diablo III has plenty of things going for it.

I mean, the combat may be pretty mindless, but who doesn’t enjoy seeing an entire squadron of demons turned into a fine red mist by a single ability? Nor can you deny the thrill of narrowly beating an especially difficult pack of elites.

My demon hunter blasting with bola shot in Diablo 3I know this will be an unpopular sentiment, but I will also go on record as saying that Diablo III featured one of the better storylines Blizzard’s put out in recent memory.

Yeah, it had a few disappointing bits — act II just didn’t work, and the ending left too much unanswered — but on the whole, it was a really epic and engaging story with much more emotional impact than I’m used to from Blizzard lately.

The real strength of the story in D3 is its characters, which are some of the best Blizzard has ever produced. It is a fact that everybody loves Shen. Anyone claiming otherwise is either lying or hates joy and awesomeness.

Kormac is an infinitely likable character, as well, and I’m not just saying that because he’s voiced by Dominic Keating. Well, okay, maybe a little. Eirena is also quite fascinating. It took me a while to warm up to her, but I like that there’s more to her than the eye-candy she initially seems to be. There’s steel in that girl.

Li-Ming and Eirena in Diablo 3Another great thing about the story in D3 is the way it’s presented. The fact that most of it takes the form of conversations and lore snippets that can be enjoyed without interrupting your zombie-bashing is absolutely brilliant. It represents one of the best meldings of plot and gameplay I’ve ever had the pleasure to experience.

And then there’s the huge opportunities for build experimentation. It’s extremely satisfying to be massacred by a boss, come back with a new build, and faceroll him.

Everybody, just calm down:

Diablo III is a game of many flaws. The controls are awkward, the graphics are terrible, it has many irritating quality of life flaws, and I don’t even know what they were thinking with the itemization. Overall, I’d say it’s not up to Blizzard’s usual standards.

But it’s not the bogeyman. It didn’t kill your mother. It’s still better than reams of non-Blizzard games, and I wouldn’t even say it’s Blizzard’s worst game to date. I can’t speak for everyone, but I certainly enjoyed it much more than I ever did its predecessor, Diablo II.

My wizard battles Azmodan's forces in Diablo IIIAnd for the love of God, it’s not an MMO.

I’m sure this post won’t make any difference. Trying to counter the D3 hate is like trying to hold back a tsunami with a sand castle. But I just felt the need to get this off my chest. I feel better having made this plea for sanity.

New article:

My latest article on WhatMMO is Top 5 Free to Play/Buy to Play Business Models. I was somewhat distressed by how hard it was to find games without a serious case of “pay to win.” I guess the free to play model still needs some refinement.

In other news, seriously, just buy The Secret World already.